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authorStijn Buys <ingar@osirion.org>2008-08-08 15:02:19 +0000
committerStijn Buys <ingar@osirion.org>2008-08-08 15:02:19 +0000
commit194b8b358fc8603da2c102dcf46f20b23a31aea4 (patch)
treedc2c0894ebfbe489dd14012fad9faef2622f972d /doc/models.html
parent0b3a444048953dc0a6642ffc10062c196c79d56a (diff)
documentation updates, new default binds, HUD updates
Diffstat (limited to 'doc/models.html')
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1 files changed, 2 insertions, 0 deletions
diff --git a/doc/models.html b/doc/models.html
index a2835aa..d2dfdba 100644
--- a/doc/models.html
+++ b/doc/models.html
@@ -97,6 +97,8 @@
The limits of map coordinates are placed on +/-16384 map units. Placing
brushes outside these bounds will have unpredictable results. The map
will be scaled down to make 1024 map units correspond to 1 game unit.
+ One game unit corresponds to 100m in-game. 16 units in radiant will
+ therefor be 1.5625 meters.
<p>
The front of a model points along the positive X-axis, the positive
Z-axis is up, the positive Y-axis is left. In GtkRadiant, the nose of