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author | Stijn Buys <ingar@osirion.org> | 2008-08-08 15:02:19 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-08-08 15:02:19 +0000 |
commit | 194b8b358fc8603da2c102dcf46f20b23a31aea4 (patch) | |
tree | dc2c0894ebfbe489dd14012fad9faef2622f972d /doc/models.html | |
parent | 0b3a444048953dc0a6642ffc10062c196c79d56a (diff) |
documentation updates, new default binds, HUD updates
Diffstat (limited to 'doc/models.html')
-rw-r--r-- | doc/models.html | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/models.html b/doc/models.html index a2835aa..d2dfdba 100644 --- a/doc/models.html +++ b/doc/models.html @@ -97,6 +97,8 @@ The limits of map coordinates are placed on +/-16384 map units. Placing brushes outside these bounds will have unpredictable results. The map will be scaled down to make 1024 map units correspond to 1 game unit. + One game unit corresponds to 100m in-game. 16 units in radiant will + therefor be 1.5625 meters. <p> The front of a model points along the positive X-axis, the positive Z-axis is up, the positive Y-axis is left. In GtkRadiant, the nose of |