diff options
author | Stijn Buys <ingar@osirion.org> | 2010-11-18 20:27:56 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2010-11-18 20:27:56 +0000 |
commit | 9d6e19a69e8b4c6eae5b48360415735eabe6764e (patch) | |
tree | 57556687f56550481353d255c1539a0d79f598de /doc/models.html | |
parent | ff5ca9e0463e2b940fcaeb060c431438d6a5a08c (diff) |
Updated documentation.
Diffstat (limited to 'doc/models.html')
-rw-r--r-- | doc/models.html | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/doc/models.html b/doc/models.html index 68351bf..5b51ba2 100644 --- a/doc/models.html +++ b/doc/models.html @@ -333,9 +333,9 @@ textures/ship/plating_entity Use the <i>engine</i> option (spawnflag 4) to create a flare that lights up depending on engine power. </p><p> - The direction of the flare can be set with the <i>direction</i>, - <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for - <i>direction</i>. + The direction of the flare can be set with the <i>pitch</i>, + <i>yaw</i> and <i>roll</i> keys. The <i>angle</i> key is an alias for <i>yaw</i>. + The <i>angles</i> key allows you to to set pitch, yaw and roll angles in a single key value. </p><p> Flares will only be rendered if the entity is within detail range. </p> @@ -359,9 +359,9 @@ textures/ship/plating_entity Use the <i>engine</i> option (spawnflag 4) will assign the models engine colour as particle system colour. </p><p> - The direction of the particle system can be set with the <i>direction</i>, - <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for - <i>direction</i>. + The axis of the particle system can be set with the <i>pitch</i>, + <i>yaw</i> and <i>roll</i> keys. The <i>angle</i> key is an alias for <i>yaw</i>. + The <i>angles</i> key allows you to to set pitch, yaw and roll angles in a single key value. </p><p> Particles will only be rendered if the entity is within detail range. </p> @@ -385,7 +385,9 @@ textures/ship/plating_entity <p> <i>func_rotate</i> will create a rotating set of brushes. The center of the rotation is automaticly calculated as the geometrical center of the group. - The rotation axis can be set with the <i>direction</i>, <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for <i>direction</i>. + The rotation axis can be set with the <i>pitch</i>, <i>yaw</i> and <i>roll</i> keys. + The <i>angle</i> key is an alias for <i>yaw</i>. + The <i>angles</i> key allows you to to set pitch, yaw and roll angles in a single key value. </p> </div> |