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authorStijn Buys <ingar@osirion.org>2010-11-18 20:27:56 +0000
committerStijn Buys <ingar@osirion.org>2010-11-18 20:27:56 +0000
commit9d6e19a69e8b4c6eae5b48360415735eabe6764e (patch)
tree57556687f56550481353d255c1539a0d79f598de /doc/models.html
parentff5ca9e0463e2b940fcaeb060c431438d6a5a08c (diff)
Updated documentation.
Diffstat (limited to 'doc/models.html')
-rw-r--r--doc/models.html16
1 files changed, 9 insertions, 7 deletions
diff --git a/doc/models.html b/doc/models.html
index 68351bf..5b51ba2 100644
--- a/doc/models.html
+++ b/doc/models.html
@@ -333,9 +333,9 @@ textures/ship/plating_entity
Use the <i>engine</i> option (spawnflag 4) to create a flare that
lights up depending on engine power.
</p><p>
- The direction of the flare can be set with the <i>direction</i>,
- <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for
- <i>direction</i>.
+ The direction of the flare can be set with the <i>pitch</i>,
+ <i>yaw</i> and <i>roll</i> keys. The <i>angle</i> key is an alias for <i>yaw</i>.
+ The <i>angles</i> key allows you to to set pitch, yaw and roll angles in a single key value.
</p><p>
Flares will only be rendered if the entity is within detail range.
</p>
@@ -359,9 +359,9 @@ textures/ship/plating_entity
Use the <i>engine</i> option (spawnflag 4) will assign the models engine colour
as particle system colour.
</p><p>
- The direction of the particle system can be set with the <i>direction</i>,
- <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for
- <i>direction</i>.
+ The axis of the particle system can be set with the <i>pitch</i>,
+ <i>yaw</i> and <i>roll</i> keys. The <i>angle</i> key is an alias for <i>yaw</i>.
+ The <i>angles</i> key allows you to to set pitch, yaw and roll angles in a single key value.
</p><p>
Particles will only be rendered if the entity is within detail range.
</p>
@@ -385,7 +385,9 @@ textures/ship/plating_entity
<p>
<i>func_rotate</i> will create a rotating set of brushes. The center of the rotation
is automaticly calculated as the geometrical center of the group.
- The rotation axis can be set with the <i>direction</i>, <i>pitch</i> and <i>roll</i> keys. <i>angle</i> is an alias for <i>direction</i>.
+ The rotation axis can be set with the <i>pitch</i>, <i>yaw</i> and <i>roll</i> keys.
+ The <i>angle</i> key is an alias for <i>yaw</i>.
+ The <i>angles</i> key allows you to to set pitch, yaw and roll angles in a single key value.
</p>
</div>