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authorStijn Buys <ingar@osirion.org>2008-07-25 18:32:54 +0000
committerStijn Buys <ingar@osirion.org>2008-07-25 18:32:54 +0000
commitae34966c76663e4b01d872308771f5a638b05a7e (patch)
tree6e74df4793c4defc7858766c9fe3b120e1a05d10 /doc/world.html
parent812bb37b7e73104d97da35eb3e66046495aaa305 (diff)
documentation updates
Diffstat (limited to 'doc/world.html')
-rw-r--r--doc/world.html12
1 files changed, 9 insertions, 3 deletions
diff --git a/doc/world.html b/doc/world.html
index ae8ba8a..4ae6bba 100644
--- a/doc/world.html
+++ b/doc/world.html
@@ -105,7 +105,7 @@ texture=planets/iceworld
<table>
<tr>
<td class="wide"><i>radius =</i></td>
- <td class="narrow"><strong>[float]<strong></td>
+ <td class="narrow"><strong>[float]</strong></td>
<td>the radius of the entity in game units</td>
</tr>
</table>
@@ -121,14 +121,20 @@ texture=planets/iceworld
</table>
<p>
- The <i>color</i> key sets the colour of the entity.This colour will be used to draw the entity in case of
+ The <i>color</i> key sets the primary color of the entity. This color will be used to draw the entity in case of
a geometrical shape, or to draw model faces that have the <i>common/entity</i> texture. The default entity colour is white.
+<p>
+ The <i>colorsecond </i> key can be used to set the secondary color of entities with a model.
<table>
<tr>
<td class="wide"><i>color =</i></td>
<td><strong>[float] [float] [float]</strong></td>
- <td>entity colour with RGB values in the 0.0 - 1.0 or 0 - 255 range</td>
+ <td>primary entity color RGB values with in the 0.0 - 1.0 or 0 - 255 range</td>
</tr>
+ <tr>
+ <td class="wide"><i>colorsecond =</i></td>
+ <td><strong>[float] [float] [float]</strong></td>
+ <td>secondary entity color</td>
</table>
<p>
The <i>location</i> sets the in-game position: