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author | Stijn Buys <ingar@osirion.org> | 2008-07-25 18:32:54 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-07-25 18:32:54 +0000 |
commit | ae34966c76663e4b01d872308771f5a638b05a7e (patch) | |
tree | 6e74df4793c4defc7858766c9fe3b120e1a05d10 /doc/world.html | |
parent | 812bb37b7e73104d97da35eb3e66046495aaa305 (diff) |
documentation updates
Diffstat (limited to 'doc/world.html')
-rw-r--r-- | doc/world.html | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/doc/world.html b/doc/world.html index ae8ba8a..4ae6bba 100644 --- a/doc/world.html +++ b/doc/world.html @@ -105,7 +105,7 @@ texture=planets/iceworld <table> <tr> <td class="wide"><i>radius =</i></td> - <td class="narrow"><strong>[float]<strong></td> + <td class="narrow"><strong>[float]</strong></td> <td>the radius of the entity in game units</td> </tr> </table> @@ -121,14 +121,20 @@ texture=planets/iceworld </table> <p> - The <i>color</i> key sets the colour of the entity.This colour will be used to draw the entity in case of + The <i>color</i> key sets the primary color of the entity. This color will be used to draw the entity in case of a geometrical shape, or to draw model faces that have the <i>common/entity</i> texture. The default entity colour is white. +<p> + The <i>colorsecond </i> key can be used to set the secondary color of entities with a model. <table> <tr> <td class="wide"><i>color =</i></td> <td><strong>[float] [float] [float]</strong></td> - <td>entity colour with RGB values in the 0.0 - 1.0 or 0 - 255 range</td> + <td>primary entity color RGB values with in the 0.0 - 1.0 or 0 - 255 range</td> </tr> + <tr> + <td class="wide"><i>colorsecond =</i></td> + <td><strong>[float] [float] [float]</strong></td> + <td>secondary entity color</td> </table> <p> The <i>location</i> sets the in-game position: |