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authorStijn Buys <ingar@osirion.org>2008-10-05 19:05:50 +0000
committerStijn Buys <ingar@osirion.org>2008-10-05 19:05:50 +0000
commit9c3baab33a0fa48e7379f0485116452779a1cd37 (patch)
tree12f76da066d4fe7e062ff9cf33dd75fd80e0154e /doc
parenta8c367416c28edb47c8f8c447b515cca4080adc2 (diff)
interface with ui library
Diffstat (limited to 'doc')
-rw-r--r--doc/models.html16
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/models.html b/doc/models.html
index d2dfdba..9e03330 100644
--- a/doc/models.html
+++ b/doc/models.html
@@ -96,9 +96,9 @@
<p>
The limits of map coordinates are placed on +/-16384 map units. Placing
brushes outside these bounds will have unpredictable results. The map
- will be scaled down to make 1024 map units correspond to 1 game unit.
+ will be scaled down to make 1024 units in radiant correspond to 1 game unit.
One game unit corresponds to 100m in-game. 16 units in radiant will
- therefor be 1.5625 meters.
+ therefor correspond to 1.5625 meters in-game.
<p>
The front of a model points along the positive X-axis, the positive
Z-axis is up, the positive Y-axis is left. In GtkRadiant, the nose of
@@ -185,26 +185,26 @@
<p>
The flare value indicates what texture will be used to draw the light.
The flare value is translated to a texture name, <i>bitmaps/fx/flare??</i>.
- The default flare textures is <i>flare00</i>.
+ The default flare texture is <i>flare00</i>.
<p>
The light value is used to determine the size of the flare. The engine
default is 100, resulting in rather large flares.
<p>
The default color is white, but the color can be set through radiant's
- color menu (K key). If the entity option (spawnflag 2) is set, the
+ color menu (K key). If the <i>entity</i> option (spawnflag 2) is set, the
color value will be ignored and the light will be rendered with the
color of the entity it is attached to.
<p>
- The strobe option (spawnflag 1) will create a blinking light. A number
+ The <i>strobe</i> option (spawnflag 1) will create a blinking light. A number
of options can be set to manipulate the flashing behaviour. By default
a strobe light will be half a second on, half a second off.
<p>
- The frequency value changes the number of flashes per second.
+ The <i>frequency</i> value changes the number of flashes per second.
<p>
- The offset value changes the moment the light will be on. Offset is
+ The <i>offset</i> value changes the moment the light will be on. Offset is
measured in seconds.
<p>
- The time value sets the fraction of the time the light will be on.
+ The <i>time</i> value sets the fraction of time the light will be on.
The default is 0.5.
<p>
Lights will only be rendered if the model is within detail range.