diff options
author | Stijn Buys <ingar@osirion.org> | 2008-10-05 19:05:50 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-10-05 19:05:50 +0000 |
commit | 9c3baab33a0fa48e7379f0485116452779a1cd37 (patch) | |
tree | 12f76da066d4fe7e062ff9cf33dd75fd80e0154e /doc | |
parent | a8c367416c28edb47c8f8c447b515cca4080adc2 (diff) |
interface with ui library
Diffstat (limited to 'doc')
-rw-r--r-- | doc/models.html | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/doc/models.html b/doc/models.html index d2dfdba..9e03330 100644 --- a/doc/models.html +++ b/doc/models.html @@ -96,9 +96,9 @@ <p> The limits of map coordinates are placed on +/-16384 map units. Placing brushes outside these bounds will have unpredictable results. The map - will be scaled down to make 1024 map units correspond to 1 game unit. + will be scaled down to make 1024 units in radiant correspond to 1 game unit. One game unit corresponds to 100m in-game. 16 units in radiant will - therefor be 1.5625 meters. + therefor correspond to 1.5625 meters in-game. <p> The front of a model points along the positive X-axis, the positive Z-axis is up, the positive Y-axis is left. In GtkRadiant, the nose of @@ -185,26 +185,26 @@ <p> The flare value indicates what texture will be used to draw the light. The flare value is translated to a texture name, <i>bitmaps/fx/flare??</i>. - The default flare textures is <i>flare00</i>. + The default flare texture is <i>flare00</i>. <p> The light value is used to determine the size of the flare. The engine default is 100, resulting in rather large flares. <p> The default color is white, but the color can be set through radiant's - color menu (K key). If the entity option (spawnflag 2) is set, the + color menu (K key). If the <i>entity</i> option (spawnflag 2) is set, the color value will be ignored and the light will be rendered with the color of the entity it is attached to. <p> - The strobe option (spawnflag 1) will create a blinking light. A number + The <i>strobe</i> option (spawnflag 1) will create a blinking light. A number of options can be set to manipulate the flashing behaviour. By default a strobe light will be half a second on, half a second off. <p> - The frequency value changes the number of flashes per second. + The <i>frequency</i> value changes the number of flashes per second. <p> - The offset value changes the moment the light will be on. Offset is + The <i>offset</i> value changes the moment the light will be on. Offset is measured in seconds. <p> - The time value sets the fraction of the time the light will be on. + The <i>time</i> value sets the fraction of time the light will be on. The default is 0.5. <p> Lights will only be rendered if the model is within detail range. |