diff options
author | Stijn Buys <ingar@osirion.org> | 2008-07-30 16:00:49 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-07-30 16:00:49 +0000 |
commit | d09a1be33a647aedc12ce5ddcb7ea4ee23a75c8c (patch) | |
tree | 8fe9d8778223e22e8c957b59c51bccabb98d2b94 /doc | |
parent | ad436de3a520fb2469dafe23afe03dd0afe8d189 (diff) |
various minor issues: ESC closing chat, g_autolevel
Diffstat (limited to 'doc')
-rw-r--r-- | doc/ROADMAP | 75 | ||||
-rw-r--r-- | doc/TODO | 20 |
2 files changed, 66 insertions, 29 deletions
diff --git a/doc/ROADMAP b/doc/ROADMAP index 24a3643..3bd3dfd 100644 --- a/doc/ROADMAP +++ b/doc/ROADMAP @@ -1,6 +1,10 @@ -ROADMAP -* MILESTONE 1 - version 0.1 + +The Osirion Project - ROADMAP + + ------------------------------------------------------------------ + +* MILESTONE 1 - version 0.1 - The Universe Description: The game takes place in a simple solar system with one star, @@ -11,40 +15,65 @@ Description: fly around and see each other. They can use chat to communicate, they can use private chat or global chat. + The game world is divided into zones, the zones can be populated + with entities. Players can jump between zones. + Requires: - Client console - Entities - Ship instances - Network subsystem - Entities - Camera handling - Keyboard bindings + client console + entities + ship instances + network subsystem + entities + camera handling + keyboard bindings + zones + basic travelling -* MILESTONE 2 - version 0.2 + ------------------------------------------------------------------ + +* MILESTONE 2 - version 0.2 - Interaction Description: + Players can dock at a space station, planets or large ships. Docking + a jumpgate enables hyperspace travel for smaller ships. + Players can shoot at each other. They can crash into the star or the planet. Player ships explode on destruction. Requires: - Targetting - Events: explosions, weapons fire - Model weapon support - Turret and cannon models - Particle systems + basic docking + basic docking gui + targetting + events: explosions, weapons fire, sounds + weapon support + turret and cannon models + particle systems clip brushes and collision detection -* MILESTONE 3 - version 0.3 + ------------------------------------------------------------------ -Description: - Players can dock at the space station and buy a ship or purchase - weapons. +* MILESTONE 3 - version 0.3 - Commodities +Description: + Players can buy and sell cargo at dockable entities. + Requires: - Docking - Docking GUI + player credits + enhanced docking + enhanced docking gui + commodities market + fuel system? -* MILESTONE 4 - version 0.4 + ------------------------------------------------------------------ + +* MILESTONE 4 - version 0.4 - Equipment + +Description: + Players can buy and sell ship and equipment. + +Requires: + ship market + equipment market * MILESTONE 5 @@ -52,6 +81,8 @@ Requires: .. + ------------------------------------------------------------------ + * Release 1.0 Requires: @@ -2,14 +2,15 @@ TODO milestone 1: fix turning (needs more testing) - fix cl_prediction + fix cl_prediction (or not) + fix autolevel milestone 2: zones targetting system server-client event system, hit-once lightweight entities explosion events - weapon fire events + weapons fire events milestone 3: gui @@ -37,11 +38,10 @@ core: refactor 'say', it should not be a game function (ok) execute config files (ok) support entity secondairy color (ok) + toggle func to toggle a bool cvar (ok) - zones (breaks network proto) game module loading/unloading (breaks network proto, server must send module type) - - toggle func to toggle a bool cvar + zone changes, clear entities network: UDP datagrams (ok) @@ -57,6 +57,8 @@ network: group/clan chat (requires groups) rcon authentication, rcon command, servers must be able to disable rcon + zone changes + send clients only updates from the current zone fix lag/client interpolation rename cl_prediction to cl_interpolation detect and disconnect clients behaving badly @@ -69,10 +71,12 @@ client: better crosshair bitmaps (ok) keyboard repeat (ok) fix tracking camera (ok) + shift/ctrl/alt modifier key binds (ok) fix camera frustum clip (size issue, postponed) - shift/ctrl/alt modifier key binds + view_next, view_prev (ok) + mouse select on release event while render: render pipeline (ok) @@ -83,6 +87,7 @@ render: test/fix? lighting without sun in world.ini sun light strenght + skysphere distortion at the poles gui: a gui library with widgets and buttons @@ -99,7 +104,8 @@ game: entity health/shield/armor gui concept artwork docking - jumpgates, requires zones + jumpgates (required docking) + fix autolevel win32 port: network not functional (ok) |