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authorStijn Buys <ingar@osirion.org>2008-07-30 16:00:49 +0000
committerStijn Buys <ingar@osirion.org>2008-07-30 16:00:49 +0000
commitd09a1be33a647aedc12ce5ddcb7ea4ee23a75c8c (patch)
tree8fe9d8778223e22e8c957b59c51bccabb98d2b94 /doc
parentad436de3a520fb2469dafe23afe03dd0afe8d189 (diff)
various minor issues: ESC closing chat, g_autolevel
Diffstat (limited to 'doc')
-rw-r--r--doc/ROADMAP75
-rw-r--r--doc/TODO20
2 files changed, 66 insertions, 29 deletions
diff --git a/doc/ROADMAP b/doc/ROADMAP
index 24a3643..3bd3dfd 100644
--- a/doc/ROADMAP
+++ b/doc/ROADMAP
@@ -1,6 +1,10 @@
-ROADMAP
-* MILESTONE 1 - version 0.1
+
+The Osirion Project - ROADMAP
+
+ ------------------------------------------------------------------
+
+* MILESTONE 1 - version 0.1 - The Universe
Description:
The game takes place in a simple solar system with one star,
@@ -11,40 +15,65 @@ Description:
fly around and see each other. They can use chat to communicate,
they can use private chat or global chat.
+ The game world is divided into zones, the zones can be populated
+ with entities. Players can jump between zones.
+
Requires:
- Client console
- Entities
- Ship instances
- Network subsystem
- Entities
- Camera handling
- Keyboard bindings
+ client console
+ entities
+ ship instances
+ network subsystem
+ entities
+ camera handling
+ keyboard bindings
+ zones
+ basic travelling
-* MILESTONE 2 - version 0.2
+ ------------------------------------------------------------------
+
+* MILESTONE 2 - version 0.2 - Interaction
Description:
+ Players can dock at a space station, planets or large ships. Docking
+ a jumpgate enables hyperspace travel for smaller ships.
+
Players can shoot at each other. They can crash into the star
or the planet. Player ships explode on destruction.
Requires:
- Targetting
- Events: explosions, weapons fire
- Model weapon support
- Turret and cannon models
- Particle systems
+ basic docking
+ basic docking gui
+ targetting
+ events: explosions, weapons fire, sounds
+ weapon support
+ turret and cannon models
+ particle systems
clip brushes and collision detection
-* MILESTONE 3 - version 0.3
+ ------------------------------------------------------------------
-Description:
- Players can dock at the space station and buy a ship or purchase
- weapons.
+* MILESTONE 3 - version 0.3 - Commodities
+Description:
+ Players can buy and sell cargo at dockable entities.
+
Requires:
- Docking
- Docking GUI
+ player credits
+ enhanced docking
+ enhanced docking gui
+ commodities market
+ fuel system?
-* MILESTONE 4 - version 0.4
+ ------------------------------------------------------------------
+
+* MILESTONE 4 - version 0.4 - Equipment
+
+Description:
+ Players can buy and sell ship and equipment.
+
+Requires:
+ ship market
+ equipment market
* MILESTONE 5
@@ -52,6 +81,8 @@ Requires:
..
+ ------------------------------------------------------------------
+
* Release 1.0
Requires:
diff --git a/doc/TODO b/doc/TODO
index d80556f..4c7d314 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -2,14 +2,15 @@ TODO
milestone 1:
fix turning (needs more testing)
- fix cl_prediction
+ fix cl_prediction (or not)
+ fix autolevel
milestone 2:
zones
targetting system
server-client event system, hit-once lightweight entities
explosion events
- weapon fire events
+ weapons fire events
milestone 3:
gui
@@ -37,11 +38,10 @@ core:
refactor 'say', it should not be a game function (ok)
execute config files (ok)
support entity secondairy color (ok)
+ toggle func to toggle a bool cvar (ok)
- zones (breaks network proto)
game module loading/unloading (breaks network proto, server must send module type)
-
- toggle func to toggle a bool cvar
+ zone changes, clear entities
network:
UDP datagrams (ok)
@@ -57,6 +57,8 @@ network:
group/clan chat (requires groups)
rcon authentication, rcon command, servers must be able to disable rcon
+ zone changes
+ send clients only updates from the current zone
fix lag/client interpolation
rename cl_prediction to cl_interpolation
detect and disconnect clients behaving badly
@@ -69,10 +71,12 @@ client:
better crosshair bitmaps (ok)
keyboard repeat (ok)
fix tracking camera (ok)
+ shift/ctrl/alt modifier key binds (ok)
fix camera frustum clip (size issue, postponed)
- shift/ctrl/alt modifier key binds
+ view_next, view_prev (ok)
+ mouse select on release event while
render:
render pipeline (ok)
@@ -83,6 +87,7 @@ render:
test/fix? lighting without sun in world.ini
sun light strenght
+ skysphere distortion at the poles
gui:
a gui library with widgets and buttons
@@ -99,7 +104,8 @@ game:
entity health/shield/armor
gui concept artwork
docking
- jumpgates, requires zones
+ jumpgates (required docking)
+ fix autolevel
win32 port:
network not functional (ok)