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authorStijn Buys <ingar@osirion.org>2008-07-28 19:37:31 +0000
committerStijn Buys <ingar@osirion.org>2008-07-28 19:37:31 +0000
commitd389a31f9816b55d8c7685ec24b9ab814252d693 (patch)
tree9b2577692e543fa6c59fcda508f92c3eb839ac7a /doc
parent17408276791033e8122819185abf3bcb01740105 (diff)
zone support
Diffstat (limited to 'doc')
-rw-r--r--doc/STORYLINE21
-rw-r--r--doc/TODO35
2 files changed, 25 insertions, 31 deletions
diff --git a/doc/STORYLINE b/doc/STORYLINE
index 966feb6..33f532b 100644
--- a/doc/STORYLINE
+++ b/doc/STORYLINE
@@ -9,16 +9,15 @@ PLACES
Borderworlds:
-System?
- Planet Seymour
- Regula mining operation
-
- asteroid field
-
+Ghant System
Planet Ghant
Alexandria outpost
Battleship custodian
+ Planet Seymour
+ Regula mining operation
+
+ asteroid field
Central worlds:
@@ -34,8 +33,8 @@ laughed it the mere idea, but in these outskirts of the galaxy
chocolate was a hard to find commodity. And fresh milk? You'd have to
have almost criminal connections to find it. fortunatly I had, and I did.
These were times for celebration. I had spend the loan I managed to get
-from the local planetairy bank on a small transort ship and just finished
-my first cargo shipment of <insert silly ore here> from the Regula mining
+from the local planetairy bank on a small transort ship and I had just
+finished my first day of <insert silly ore here> transport from the Regula mining
operation to Alexandria outpost. Not the glorious life I had gotten used
to on the central planets, but at least a decent one with its small pleasures
once in a while, like the cup of chocolate milk. The hundred credits I payed
@@ -56,7 +55,7 @@ We shared a few memories of distant times but it didn't take hime very long to c
to the point.
Brent was the business type. "The rising star of the Regula mining operations,
-overseeing all shipments og <fancy ore> in the Orion sector", to quote his words.
+overseeing all shipments of <fancy ore> in the Ghant system", to quote his words.
His phrases like "A smart man could make a fortune" sounded rather hollow to me,
but he did have a point. 500 runs to Regula to pay the loan for the ship.
Another 1500 more to get myself a ship big enough to hold a small cabin with all the
@@ -73,7 +72,9 @@ All it misses is a pair of blasters to shoot the mosquitos from the windshield.
That would have added another 50 runs to the price.
-
+The first two runs went smooth. Nothing unexpected. Pick up supplies at Alexandria,
+fly all the way to the Regula mining operation station, exchange the supplies
+for a shipment of <insert silly ore name here> and head back.
Cali Prime
diff --git a/doc/TODO b/doc/TODO
index f8d81c9..d80556f 100644
--- a/doc/TODO
+++ b/doc/TODO
@@ -2,16 +2,15 @@ TODO
milestone 1:
fix turning (needs more testing)
- fix camera frustum clip
fix cl_prediction
milestone 2:
+ zones
targetting system
server-client event system, hit-once lightweight entities
explosion events
weapon fire events
- zones
-
+
milestone 3:
gui
@@ -25,18 +24,9 @@ filesystem:
model:
engine flare key (ok)
split map loader from model (ok)
+ model fragments (ok)
- load vertices into VertexData
- support map classes (e.g. func_rotate), requires class VertexData
-
- rework textures/shaders
- on .map load, convert 'common/entity' to a flag
- rename 'entity' to 'primairy'
- add 'common/primairy_dark', ''common/secondairy', 'common/secondairy_dark' and convert to flags
- sort triangles by flags
- render by flag
- use quads array and quad flag?
-
+ support model parts (e.g. func rotate)
core:
connection to remote game (ok)
read/write configuration file (ok)
@@ -46,11 +36,11 @@ core:
globe entity (ok)
refactor 'say', it should not be a game function (ok)
execute config files (ok)
+ support entity secondairy color (ok)
zones (breaks network proto)
game module loading/unloading (breaks network proto, server must send module type)
- support entity secondairy color (breaks network proto)
-
+
toggle func to toggle a bool cvar
network:
@@ -67,7 +57,8 @@ network:
group/clan chat (requires groups)
rcon authentication, rcon command, servers must be able to disable rcon
- fix lag/client prediction
+ fix lag/client interpolation
+ rename cl_prediction to cl_interpolation
detect and disconnect clients behaving badly
client:
@@ -78,7 +69,9 @@ client:
better crosshair bitmaps (ok)
keyboard repeat (ok)
fix tracking camera (ok)
-
+
+ fix camera frustum clip (size issue, postponed)
+
shift/ctrl/alt modifier key binds
render:
@@ -88,8 +81,6 @@ render:
texture registry (ok)
add small camera light (ok)
- text quads render pipe? (see model quads)
- - text can't be a in quadpipe -> gui layers
test/fix? lighting without sun in world.ini
sun light strenght
@@ -107,6 +98,8 @@ game:
implement player credits
entity health/shield/armor
gui concept artwork
+ docking
+ jumpgates, requires zones
win32 port:
network not functional (ok)
@@ -114,4 +107,4 @@ win32 port:
screenshots are broken (ok)
sound is broken (ok)
- directory creation
+ directory creation is broken