diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/STORYLINE | 21 | ||||
-rw-r--r-- | doc/TODO | 35 |
2 files changed, 25 insertions, 31 deletions
diff --git a/doc/STORYLINE b/doc/STORYLINE index 966feb6..33f532b 100644 --- a/doc/STORYLINE +++ b/doc/STORYLINE @@ -9,16 +9,15 @@ PLACES Borderworlds: -System? - Planet Seymour - Regula mining operation - - asteroid field - +Ghant System Planet Ghant Alexandria outpost Battleship custodian + Planet Seymour + Regula mining operation + + asteroid field Central worlds: @@ -34,8 +33,8 @@ laughed it the mere idea, but in these outskirts of the galaxy chocolate was a hard to find commodity. And fresh milk? You'd have to have almost criminal connections to find it. fortunatly I had, and I did. These were times for celebration. I had spend the loan I managed to get -from the local planetairy bank on a small transort ship and just finished -my first cargo shipment of <insert silly ore here> from the Regula mining +from the local planetairy bank on a small transort ship and I had just +finished my first day of <insert silly ore here> transport from the Regula mining operation to Alexandria outpost. Not the glorious life I had gotten used to on the central planets, but at least a decent one with its small pleasures once in a while, like the cup of chocolate milk. The hundred credits I payed @@ -56,7 +55,7 @@ We shared a few memories of distant times but it didn't take hime very long to c to the point. Brent was the business type. "The rising star of the Regula mining operations, -overseeing all shipments og <fancy ore> in the Orion sector", to quote his words. +overseeing all shipments of <fancy ore> in the Ghant system", to quote his words. His phrases like "A smart man could make a fortune" sounded rather hollow to me, but he did have a point. 500 runs to Regula to pay the loan for the ship. Another 1500 more to get myself a ship big enough to hold a small cabin with all the @@ -73,7 +72,9 @@ All it misses is a pair of blasters to shoot the mosquitos from the windshield. That would have added another 50 runs to the price. - +The first two runs went smooth. Nothing unexpected. Pick up supplies at Alexandria, +fly all the way to the Regula mining operation station, exchange the supplies +for a shipment of <insert silly ore name here> and head back. Cali Prime @@ -2,16 +2,15 @@ TODO milestone 1: fix turning (needs more testing) - fix camera frustum clip fix cl_prediction milestone 2: + zones targetting system server-client event system, hit-once lightweight entities explosion events weapon fire events - zones - + milestone 3: gui @@ -25,18 +24,9 @@ filesystem: model: engine flare key (ok) split map loader from model (ok) + model fragments (ok) - load vertices into VertexData - support map classes (e.g. func_rotate), requires class VertexData - - rework textures/shaders - on .map load, convert 'common/entity' to a flag - rename 'entity' to 'primairy' - add 'common/primairy_dark', ''common/secondairy', 'common/secondairy_dark' and convert to flags - sort triangles by flags - render by flag - use quads array and quad flag? - + support model parts (e.g. func rotate) core: connection to remote game (ok) read/write configuration file (ok) @@ -46,11 +36,11 @@ core: globe entity (ok) refactor 'say', it should not be a game function (ok) execute config files (ok) + support entity secondairy color (ok) zones (breaks network proto) game module loading/unloading (breaks network proto, server must send module type) - support entity secondairy color (breaks network proto) - + toggle func to toggle a bool cvar network: @@ -67,7 +57,8 @@ network: group/clan chat (requires groups) rcon authentication, rcon command, servers must be able to disable rcon - fix lag/client prediction + fix lag/client interpolation + rename cl_prediction to cl_interpolation detect and disconnect clients behaving badly client: @@ -78,7 +69,9 @@ client: better crosshair bitmaps (ok) keyboard repeat (ok) fix tracking camera (ok) - + + fix camera frustum clip (size issue, postponed) + shift/ctrl/alt modifier key binds render: @@ -88,8 +81,6 @@ render: texture registry (ok) add small camera light (ok) - text quads render pipe? (see model quads) - - text can't be a in quadpipe -> gui layers test/fix? lighting without sun in world.ini sun light strenght @@ -107,6 +98,8 @@ game: implement player credits entity health/shield/armor gui concept artwork + docking + jumpgates, requires zones win32 port: network not functional (ok) @@ -114,4 +107,4 @@ win32 port: screenshots are broken (ok) sound is broken (ok) - directory creation + directory creation is broken |