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Diffstat (limited to 'doc/installation_source.html')
-rw-r--r-- | doc/installation_source.html | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/doc/installation_source.html b/doc/installation_source.html index ae50348..3dd4c8b 100644 --- a/doc/installation_source.html +++ b/doc/installation_source.html @@ -32,12 +32,13 @@ <div id="content"> -<h1>Building from source code<h1> +<h1>Building from source code</h1> <p> To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. +</p> <ul> <li><a href="#requirements">Requirements</a> <li><a href="#building_ubuntu">Building on Ubuntu Linux</a> @@ -48,9 +49,7 @@ <li><a href="#building">Building the binaries</a> <li><a href="#download_data">Obtaining the game data</a> <li><a href="#running">Running</a> - </ul> -</p> <!-- System requirements =================================== --> @@ -106,10 +105,6 @@ apt-get install libsdl1.2debian libsdl1.2-dev You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in <a href="http://ingar.satgnu.net/devenv/mingw32/">this document</a> to create a complete environment, capable of building the Project::OSiRiON source code. - You need to install the base system described in part one, - and the following packages described in part two: - pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, - libogg, libvorbis, pdcurses and bullet. </p> <!-- Building the Bullet physics library =========================== --> |