diff options
author | Stijn Buys <ingar@osirion.org> | 2008-07-16 16:38:22 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-07-16 16:38:22 +0000 |
commit | fecc54ad8c5a108831c2bc268f9dd7e16b511b7e (patch) | |
tree | c60dfb38141ab3f0b7e608b3989a49978c7ceaea /doc | |
parent | a8ad0e74cb484fa5166f841f1c2bb6875a3917c7 (diff) |
documentation corrections
Diffstat (limited to 'doc')
-rw-r--r-- | doc/models.html | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/models.html b/doc/models.html index d339ee3..0567507 100644 --- a/doc/models.html +++ b/doc/models.html @@ -122,8 +122,8 @@ As with other engines, Osirion supports the use of detail brushes, but with a twist: detail brushes will only be rendered if the model is within detail range, close enough to the camera. When it is further away, - only structural brushes will be rendered. The actual detail range on the - size of the model. + only structural brushes will be rendered. The actual detail range depends on the + size of the model. <p> This means that any object that could only been seen from close by should be made from detail brushes. @@ -192,7 +192,7 @@ The time value sets the fraction of the time the light will be on. The default is 0.5. <p> - Lights will only be rendered if the model is withint detail range. + Lights will only be rendered if the model is within detail range. <p> I also came across this usefull information:<br> <a href="http://en.wikipedia.org/wiki/Starboard">http://en.wikipedia.org/wiki/Starboard</a> |