diff options
author | Stijn Buys <ingar@telenet.be> | 2020-07-18 17:20:32 +0200 |
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committer | Stijn Buys <ingar@telenet.be> | 2020-07-18 17:20:32 +0200 |
commit | 41ec4ed68571091f2e2500344a7aeb527a91dc92 (patch) | |
tree | 29584f1f2f949e73da749d2e2504799519a1c21a /src/client/gamewindow.cc | |
parent | b19afea9427dde861c990236ab11e23edfeb267c (diff) |
Added standard close button widget class, added tooltips where approriate.
Diffstat (limited to 'src/client/gamewindow.cc')
-rw-r--r-- | src/client/gamewindow.cc | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/client/gamewindow.cc b/src/client/gamewindow.cc index 0b39cea..139755f 100644 --- a/src/client/gamewindow.cc +++ b/src/client/gamewindow.cc @@ -54,20 +54,20 @@ GameWindow::GameWindow(ui::Widget *parent) : ui::Window(parent) gamewindow_chat = new Chat(this); // icon buttons - gamewindow_menubutton = new ui::IconButton(this, "bitmaps/icons/button_menu", "ui_menu"); - - gamewindow_launchbutton = new ui::IconButton(this, "bitmaps/icons/button_launch", "launch"); + gamewindow_menubutton = new ui::IconButton(this, "bitmaps/icons/button_menu", "Menu", "ui_menu"); + gamewindow_launchbutton = new ui::IconButton(this, "bitmaps/icons/button_launch", "Launch", "launch"); + gamewindow_freeflightbutton = new ui::IconButton(this, "bitmaps/icons/button_freeflight", "Cancel Autopilot", "freeflight"); - gamewindow_freeflightbutton = new ui::IconButton(this, "bitmaps/icons/button_freeflight", "freeflight"); - gamewindow_gotobutton = new TargetIconButton(this, "bitmaps/icons/button_goto", "goto"); - gamewindow_dockbutton = new TargetIconButton(this, "bitmaps/icons/button_dock", "dock", core::Entity::Dockable); - gamewindow_formationbutton = new TargetIconButton(this, "bitmaps/icons/button_formation", "formation"); + gamewindow_gotobutton = new TargetIconButton(this, "bitmaps/icons/button_goto", "Goto", "goto"); + gamewindow_dockbutton = new TargetIconButton(this, "bitmaps/icons/button_dock", "Dock", "dock", core::Entity::Dockable); + gamewindow_formationbutton = new TargetIconButton(this, "bitmaps/icons/button_formation", "Formation", "formation"); + gamewindow_formationbutton->set_tooltip("Formation"); - gamewindow_homebutton = new ui::IconButton(this, "bitmaps/icons/button_home", "view main"); - gamewindow_chatbutton = new ui::IconButton(this, "bitmaps/icons/button_chat", "ui_chat"); - gamewindow_mapbutton = new ui::IconButton(this, "bitmaps/icons/button_map", "ui_map"); - gamewindow_inventorybutton = new ui::IconButton(this, "bitmaps/icons/button_ship", "ui_inventory"); - gamewindow_reputationbutton = new ui::IconButton(this, "bitmaps/icons/button_reputation", "ui_reputation"); + gamewindow_homebutton = new ui::IconButton(this, "bitmaps/icons/button_home", "Home", "view main"); + gamewindow_chatbutton = new ui::IconButton(this, "bitmaps/icons/button_chat", "Chat", "ui_chat"); + gamewindow_mapbutton = new ui::IconButton(this, "bitmaps/icons/button_map", "Map", "ui_map"); + gamewindow_inventorybutton = new ui::IconButton(this, "bitmaps/icons/button_ship", "Inventory", "ui_inventory"); + gamewindow_reputationbutton = new ui::IconButton(this, "bitmaps/icons/button_reputation", "Reputation", "ui_reputation"); } GameWindow::~GameWindow() |