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authorStijn Buys <ingar@osirion.org>2008-07-18 22:07:46 +0000
committerStijn Buys <ingar@osirion.org>2008-07-18 22:07:46 +0000
commitc3d90b226bdd83592d08704aa918f155f4c757e2 (patch)
treedd9ef9b9ebec66c707744de05ad39fd8918452fa /src/client/targets.cc
parent2698d8cd1d28cd9649fcfe35a3397d52b28f1b34 (diff)
reset spacedust on ship change, audio distance model changes (should fix win32 ui sound dissapearing in the distance)
Diffstat (limited to 'src/client/targets.cc')
-rw-r--r--src/client/targets.cc114
1 files changed, 114 insertions, 0 deletions
diff --git a/src/client/targets.cc b/src/client/targets.cc
new file mode 100644
index 0000000..a6699b0
--- /dev/null
+++ b/src/client/targets.cc
@@ -0,0 +1,114 @@
+/*
+ client/targets.cc
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_CLIENT_TARGET_H__
+#define __INCLUDED_CLIENT_TARGET_H__
+
+#include <iostream>
+#include <string>
+#include <sstream>
+#include <iomanip>
+
+#include "audio/audio.h"
+#include "audio/sources.h"
+#include "client/view.h"
+#include "core/gameinterface.h"
+#include "core/entity.h"
+#include "render/render.h"
+#include "render/gl.h"
+#include "render/text.h"
+
+namespace client {
+
+core::Cvar *draw_target = 0;
+
+core::Cvar *snd_engines = 0;
+
+namespace targets {
+
+void init()
+{
+ snd_engines = core::Cvar::get("snd_engines", "1", core::Cvar::Archive);
+ snd_engines->set_info("[bool] enable or disable engine sounds");
+
+ draw_target = core::Cvar::get("draw_target", "1", core::Cvar::Archive);
+ draw_target->set_info("[bool] draw target information");
+}
+
+void shutdown()
+{
+}
+
+void render_listener_sound()
+{
+ if (!(snd_engines && snd_engines->value()))
+ return;
+
+ math::Vector3f velocity(0, 0 ,0);
+ if (core::localcontrol()) {
+ velocity.assign(core::localcontrol()->state()->axis().forward() * core::localcontrol()->speed());
+ }
+
+ audio::update_listener(render::Camera::eye(), render::Camera::axis(), velocity);
+}
+
+void render_entity_sound(core::Entity *entity)
+{
+ if (!(entity->type() == core::Entity::Controlable))
+ return;
+
+ if (!(snd_engines && snd_engines->value())) {
+ entity->state()->clearsound();
+ return;
+ }
+
+ core::EntityControlable *entitycontrolable = (core::EntityControlable *) entity;
+ core::ClientState *state = entity->state();
+
+ if (entity->model() && state->detailvisible() && entitycontrolable->thrust() > 0 ) {
+
+ float speed = entitycontrolable->speed();
+ float pitch = 0.2f + entitycontrolable->thrust() * 0.8f;
+
+ if (!state->state_enginesound) {
+ if ((state->state_enginesound = audio::Sources::get()) > 0 ) {
+
+ size_t enginesound = 0;
+ if (entity->model())
+ enginesound = entity->model()->enginesound();
+
+ std::stringstream soundname;
+ soundname << "engines/loop" << std::setfill('0') << std::setw(2) << enginesound;
+ audio::loop(state->state_enginesound, soundname.str().c_str(), pitch, 0);
+ }
+ }
+
+ if (state->state_enginesound) {
+ audio::update_source(state->state_enginesound,
+ state->location() - state->axis().forward() * entity->model()->maxbbox().y , state->axis().forward() * speed, pitch);
+ }
+ } else {
+ entity->state()->clearsound();
+ }
+}
+
+// render ingame sounds
+void draw()
+{
+ render_listener_sound();
+
+ for (std::map<unsigned int, core::Entity *>::iterator it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) {
+ core::Entity *entity = (*it).second;
+
+ render_entity_sound(entity);
+ }
+}
+
+}
+
+}
+
+#endif // __INCLUDED_CLIENT_RADAR_H__