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/*
   client/targets.cc
   This file is part of the Osirion project and is distributed under 
   the terms of the GNU General Public License version 2 
*/

#ifndef __INCLUDED_CLIENT_TARGET_H__
#define __INCLUDED_CLIENT_TARGET_H__

#include <iostream>
#include <string>
#include <sstream>
#include <iomanip>

#include "audio/audio.h"
#include "audio/sources.h"
#include "client/view.h"
#include "core/gameinterface.h"
#include "core/entity.h"
#include "render/render.h"
#include "render/gl.h"
#include "render/text.h"

namespace client {

core::Cvar *draw_target = 0;

core::Cvar *snd_engines = 0;

namespace targets {

void init()
{
	snd_engines = core::Cvar::get("snd_engines", "1", core::Cvar::Archive);
	snd_engines->set_info("[bool] enable or disable engine sounds");

	draw_target = core::Cvar::get("draw_target", "1", core::Cvar::Archive);
	draw_target->set_info("[bool] draw target information");
}

void shutdown()
{
}

void render_listener_sound()
{
	if (!(snd_engines && snd_engines->value()))
		return;

	math::Vector3f velocity(0, 0 ,0);
	if (core::localcontrol()) {
		velocity.assign(core::localcontrol()->state()->axis().forward() * core::localcontrol()->speed());
	}

	audio::update_listener(render::Camera::eye(), render::Camera::axis(), velocity);
}

void render_entity_sound(core::Entity *entity)
{
	if (!(entity->type() == core::Entity::Controlable))
		return;

	if (!(snd_engines && snd_engines->value())) {
		entity->state()->clearsound();
		return;
	}

	core::EntityControlable *entitycontrolable = (core::EntityControlable *) entity;
	core::ClientState *state = entity->state();

	if (entity->model() && state->detailvisible() && entitycontrolable->thrust() > 0 ) {				

		float speed = entitycontrolable->speed();
		float pitch = 0.2f + entitycontrolable->thrust() * 0.8f;
		
		if (!state->state_enginesound) {
			if ((state->state_enginesound = audio::Sources::get()) > 0 ) {

				size_t enginesound = 0;
				if (entity->model())
					enginesound = entity->model()->enginesound();
				
				std::stringstream soundname;
				soundname << "engines/loop" << std::setfill('0') << std::setw(2) << enginesound;
				audio::loop(state->state_enginesound, soundname.str().c_str(), pitch, 0);
			}
		}

		if (state->state_enginesound) {
			audio::update_source(state->state_enginesound,
				state->location() - state->axis().forward() * entity->model()->maxbbox().y , state->axis().forward() * speed, pitch);
		}
	} else {
		entity->state()->clearsound();
	}
}

// render ingame sounds
void draw()
{
	render_listener_sound();

	for (std::map<unsigned int, core::Entity *>::iterator it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) {
		core::Entity *entity = (*it).second;
		
		render_entity_sound(entity);
	}
}

}

}

#endif // __INCLUDED_CLIENT_RADAR_H__