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authorStijn Buys <ingar@osirion.org>2008-08-01 20:56:47 +0000
committerStijn Buys <ingar@osirion.org>2008-08-01 20:56:47 +0000
commitd2f36485dd3fbda7c9eb212ac9ffde919af5f8e1 (patch)
treec9c717afa45ea0ca251bc0e9454b7ad9c4898dbd /src/client/targets.cc
parent089cb5f96e400d4ab7c9d8041cb51eb8f118d9c1 (diff)
revert renderer camera location, fix r_restart
Diffstat (limited to 'src/client/targets.cc')
-rw-r--r--src/client/targets.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/targets.cc b/src/client/targets.cc
index 541206d..8dc5c07 100644
--- a/src/client/targets.cc
+++ b/src/client/targets.cc
@@ -364,7 +364,7 @@ void draw_target()
+ plane_normal.y * (entity->state()->location().y - render::Camera::eye().y)
+ plane_normal.z * (entity->state()->location().z - render::Camera::eye().z);
- Vector3f intersection = (entity->state()->location() - render::Camera::eye()) * t;
+ Vector3f intersection = render::Camera::eye() + (entity->state()->location() - render::Camera::eye()) * t;
// draw the target cursor in the frustum front plane, but in real world coordinates
const float r = 0.05;