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author | Stijn Buys <ingar@osirion.org> | 2013-11-04 21:40:20 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2013-11-04 21:40:20 +0000 |
commit | a045ea4846861404ee26c0d077ea639c1987a8cb (patch) | |
tree | 3338eced9df04ca0c6645f9bd7fcb827c67e3437 /src/core/entity.h | |
parent | 5f74a6b0f3e84ec00e68cda63da6e66df33a8149 (diff) |
Improved zone keepalive updates.
Diffstat (limited to 'src/core/entity.h')
-rw-r--r-- | src/core/entity.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/core/entity.h b/src/core/entity.h index 721c329..e1a952d 100644 --- a/src/core/entity.h +++ b/src/core/entity.h @@ -827,14 +827,6 @@ public: /// set thrust void set_thrust(float thrust); - /** - * @brief runs one game frame for the entity - * The default implementation will set direction() and thrust() to the desired targets - * and calls its parent frame() funcion. - * @param elapsed elepased time since previous frame, in milliseconds - */ - virtual void frame(const unsigned long elapsed); - protected: /// physics action interface callback |