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authorStijn Buys <ingar@osirion.org>2013-11-04 21:40:20 +0000
committerStijn Buys <ingar@osirion.org>2013-11-04 21:40:20 +0000
commita045ea4846861404ee26c0d077ea639c1987a8cb (patch)
tree3338eced9df04ca0c6645f9bd7fcb827c67e3437 /src/core/entity.h
parent5f74a6b0f3e84ec00e68cda63da6e66df33a8149 (diff)
Improved zone keepalive updates.
Diffstat (limited to 'src/core/entity.h')
-rw-r--r--src/core/entity.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/core/entity.h b/src/core/entity.h
index 721c329..e1a952d 100644
--- a/src/core/entity.h
+++ b/src/core/entity.h
@@ -827,14 +827,6 @@ public:
/// set thrust
void set_thrust(float thrust);
- /**
- * @brief runs one game frame for the entity
- * The default implementation will set direction() and thrust() to the desired targets
- * and calls its parent frame() funcion.
- * @param elapsed elepased time since previous frame, in milliseconds
- */
- virtual void frame(const unsigned long elapsed);
-
protected:
/// physics action interface callback