diff options
author | Stijn Buys <ingar@osirion.org> | 2011-07-11 19:33:27 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2011-07-11 19:33:27 +0000 |
commit | 83c9d657773fa4f829b533791697ed07e0d9d962 (patch) | |
tree | 0c53d6a6d71c14894ac51124933ae31b66164217 /src/core/gameserver.h | |
parent | 99bd770a6030805ecd2cb22671e8f29d32fd59db (diff) |
Initial support for saving player data in multiplayer games,
have ships remember their docks and spawns.
Diffstat (limited to 'src/core/gameserver.h')
-rw-r--r-- | src/core/gameserver.h | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/core/gameserver.h b/src/core/gameserver.h index 56d0361..4f25a9b 100644 --- a/src/core/gameserver.h +++ b/src/core/gameserver.h @@ -23,13 +23,15 @@ namespace core class GameServer : public GameInterface { public: + enum Mode {SinglePlayer = 1, MultiPlayer = 2}; + GameServer(); virtual ~GameServer(); /*----- inspectors ------------------------------------------------ */ /// current module - inline const Module *module() const { + inline Module *module() { return server_module; } @@ -88,6 +90,10 @@ public: /// request inventory for entity with id virtual Inventory *request_inventory(Entity *entity); + + inline Mode mode() const { + return server_mode; + } /*----- static ---------------------------------------------------- */ @@ -108,6 +114,8 @@ private: unsigned long server_previoustime; sys::Timer server_timer; + + Mode server_mode; }; inline GameServer *server() |