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authorStijn Buys <ingar@osirion.org>2012-12-29 23:23:44 +0000
committerStijn Buys <ingar@osirion.org>2012-12-29 23:23:44 +0000
commit93dd038acea20774143dde34bd924f6eb0d3568a (patch)
treec357b11eeb6eb455543180ea30fa04f2054ac0d4 /src/core/item.h
parent962a744f6782fbcfadf7771ceb157bd82f369ab3 (diff)
Added sound effects for weapon mounting and target hitting,
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26,
Diffstat (limited to 'src/core/item.h')
-rw-r--r--src/core/item.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/item.h b/src/core/item.h
index 6388838..27e6028 100644
--- a/src/core/item.h
+++ b/src/core/item.h
@@ -24,9 +24,10 @@ public:
* Tradeable (reserved)
* Unique indicates a unique item
* Unrestricted can be sold everywhere (e.g. cargo)
+ * Mountable indicate the item can be mounted in a slot
* Mounted indicates the item is mounted in a slot
* */
- enum Flags {Tradeable = 1, Unique = 2, Unrestricted = 4, Mounted = 8};
+ enum Flags {Tradeable = 1, Unique = 2, Unrestricted = 4, Mountable = 8, Mounted = 16};
Item(const Info *info);