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authorStijn Buys <ingar@osirion.org>2012-04-22 19:48:27 +0000
committerStijn Buys <ingar@osirion.org>2012-04-22 19:48:27 +0000
commit8f124fabdfd6761cefbcc2c4120ba325692f5d0b (patch)
tree21d38bdc6088654802d736dcb905429c42bd591a /src/core/slot.h
parentd1931b1ebbe79cbd0f41290acbf9cb6d4c462878 (diff)
Initial support for per-entity weapon slots.
Diffstat (limited to 'src/core/slot.h')
-rw-r--r--src/core/slot.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/core/slot.h b/src/core/slot.h
new file mode 100644
index 0000000..e99f33c
--- /dev/null
+++ b/src/core/slot.h
@@ -0,0 +1,51 @@
+/*
+ core/slot.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2.
+*/
+
+#ifndef __INCLUDED_CORE_SLOT_H__
+#define __INCLUDED_CORE_SLOT_H__
+
+#include "math/vector3f.h"
+#include "math/axis.h"
+
+#include "core/item.h"
+
+namespace core
+{
+
+/**
+ * @brief A single equipment or weapon slots
+ * */
+class Slot {
+public:
+ Slot();
+ Slot(const math::Vector3f &location);
+
+ ~Slot();
+
+ inline const math::Vector3f &location() {
+ return slot_location;
+ }
+
+
+ inline void set_item(Item *item)
+ {
+ slot_item = item;
+ }
+
+ inline void set_location(const math::Vector3f &location)
+ {
+ slot_location.assign(location);
+ }
+
+private:
+ math::Vector3f slot_location;
+ Item *slot_item;
+};
+
+} // namespace core
+
+#endif // __INCLUDED_CORE_SLOTS_H__
+