diff options
author | Stijn Buys <ingar@osirion.org> | 2011-07-11 19:33:27 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2011-07-11 19:33:27 +0000 |
commit | 83c9d657773fa4f829b533791697ed07e0d9d962 (patch) | |
tree | 0c53d6a6d71c14894ac51124933ae31b66164217 /src/game/base/game.h | |
parent | 99bd770a6030805ecd2cb22671e8f29d32fd59db (diff) |
Initial support for saving player data in multiplayer games,
have ships remember their docks and spawns.
Diffstat (limited to 'src/game/base/game.h')
-rw-r--r-- | src/game/base/game.h | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/game/base/game.h b/src/game/base/game.h index 27ba31b..945671c 100644 --- a/src/game/base/game.h +++ b/src/game/base/game.h @@ -68,10 +68,17 @@ public: void frame(float seconds); /// is called when a player connects - void player_connect(core::Player *player); + virtual void player_connect(core::Player *player); /// is called when a player disconnects - void player_disconnect(core::Player *player); + virtual void player_disconnect(core::Player *player); + + /// load a player data + virtual void player_load(core::Player *player); + + /// save player data + virtual void player_save(core::Player *player); + /* --- game variables -------------------------------------- */ |