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authorStijn Buys <ingar@osirion.org>2011-07-11 19:33:27 +0000
committerStijn Buys <ingar@osirion.org>2011-07-11 19:33:27 +0000
commit83c9d657773fa4f829b533791697ed07e0d9d962 (patch)
tree0c53d6a6d71c14894ac51124933ae31b66164217 /src/game/base/game.h
parent99bd770a6030805ecd2cb22671e8f29d32fd59db (diff)
Initial support for saving player data in multiplayer games,
have ships remember their docks and spawns.
Diffstat (limited to 'src/game/base/game.h')
-rw-r--r--src/game/base/game.h11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/game/base/game.h b/src/game/base/game.h
index 27ba31b..945671c 100644
--- a/src/game/base/game.h
+++ b/src/game/base/game.h
@@ -68,10 +68,17 @@ public:
void frame(float seconds);
/// is called when a player connects
- void player_connect(core::Player *player);
+ virtual void player_connect(core::Player *player);
/// is called when a player disconnects
- void player_disconnect(core::Player *player);
+ virtual void player_disconnect(core::Player *player);
+
+ /// load a player data
+ virtual void player_load(core::Player *player);
+
+ /// save player data
+ virtual void player_save(core::Player *player);
+
/* --- game variables -------------------------------------- */