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authorStijn Buys <ingar@osirion.org>2011-05-11 14:48:17 +0000
committerStijn Buys <ingar@osirion.org>2011-05-11 14:48:17 +0000
commit1c63cbf204b1d2c667ce9f821ccb197d0ffb0ac3 (patch)
treec2d0ff7cc4a8a264657abd0ac99017a5b664ecd2 /src/game/base/ship.h
parentbb0f860989f84b901f80017ae0139a3fc0446dc1 (diff)
Review of the main loop timer, converted timers from float to unsigned long,
corrected a number of timing bugs, improved client framerate stability.
Diffstat (limited to 'src/game/base/ship.h')
-rw-r--r--src/game/base/ship.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/base/ship.h b/src/game/base/ship.h
index b0256aa..37dae0d 100644
--- a/src/game/base/ship.h
+++ b/src/game/base/ship.h
@@ -53,11 +53,11 @@ public:
return ship_roll_force;
}
- /// physices frame
+ /// physics frame
virtual void action (btScalar seconds);
/// game frame
- virtual void frame(float seconds);
+ virtual void frame(const unsigned long elapsed);
/// move the ship to a different zone
virtual void set_zone(core::Zone *zone);