diff options
author | Stijn Buys <ingar@osirion.org> | 2014-12-22 22:45:38 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2014-12-22 22:45:38 +0000 |
commit | e38ab774ed6a82e75069214c3169215b0b3638a9 (patch) | |
tree | 5c40f2a513381cba8cab58612276277eef533bb6 /src/game/base/ship.h | |
parent | 4ca3ba6e59b871fc77662eccb51e0c773a95299f (diff) |
Added 'wingmen recall' engine function to make wingmen dock at a player's carrier.
Diffstat (limited to 'src/game/base/ship.h')
-rw-r--r-- | src/game/base/ship.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/base/ship.h b/src/game/base/ship.h index db41ba0..eba2b2a 100644 --- a/src/game/base/ship.h +++ b/src/game/base/ship.h @@ -29,7 +29,7 @@ const float COMBAT_DISTANCE = 100.0f; class Ship : public core::EntityControlable { public: - enum AutoPilotFlags { AutoPilotDisabled = 0, AutoPilotEnabled = 1, AutoPilotDock = 2, AutoPilotFormation = 4, AutoPilotCombat = 8 }; + enum AutoPilotFlags { AutoPilotDisabled = 0, AutoPilotEnabled = 1, AutoPilotDock = 2, AutoPilotFormation = 4, AutoPilotCombat = 8, AutoPilotRecall = 16 }; Ship(core::Player *owner, const ShipModel *shipmodel); ~Ship(); |