Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorStijn Buys <ingar@osirion.org>2014-12-22 22:45:38 +0000
committerStijn Buys <ingar@osirion.org>2014-12-22 22:45:38 +0000
commite38ab774ed6a82e75069214c3169215b0b3638a9 (patch)
tree5c40f2a513381cba8cab58612276277eef533bb6 /src/game/base/ship.h
parent4ca3ba6e59b871fc77662eccb51e0c773a95299f (diff)
Added 'wingmen recall' engine function to make wingmen dock at a player's carrier.
Diffstat (limited to 'src/game/base/ship.h')
-rw-r--r--src/game/base/ship.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/base/ship.h b/src/game/base/ship.h
index db41ba0..eba2b2a 100644
--- a/src/game/base/ship.h
+++ b/src/game/base/ship.h
@@ -29,7 +29,7 @@ const float COMBAT_DISTANCE = 100.0f;
class Ship : public core::EntityControlable
{
public:
- enum AutoPilotFlags { AutoPilotDisabled = 0, AutoPilotEnabled = 1, AutoPilotDock = 2, AutoPilotFormation = 4, AutoPilotCombat = 8 };
+ enum AutoPilotFlags { AutoPilotDisabled = 0, AutoPilotEnabled = 1, AutoPilotDock = 2, AutoPilotFormation = 4, AutoPilotCombat = 8, AutoPilotRecall = 16 };
Ship(core::Player *owner, const ShipModel *shipmodel);
~Ship();