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author | Stijn Buys <ingar@osirion.org> | 2013-11-10 19:01:43 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2013-11-10 19:01:43 +0000 |
commit | f009487bbe6120f8f487302f5e1bb4ae606a51af (patch) | |
tree | edb7d8a2bbbfba3adf5641180dc221a7269c74ab /src/game/base/weapon.h | |
parent | aaf57b8aa9cbc8287f298de2b19861eb23aec2f3 (diff) |
Made NPCs only fire weapons on enemies within weapon range.
Diffstat (limited to 'src/game/base/weapon.h')
-rw-r--r-- | src/game/base/weapon.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/base/weapon.h b/src/game/base/weapon.h index ee67cfc..a6a5731 100644 --- a/src/game/base/weapon.h +++ b/src/game/base/weapon.h @@ -57,6 +57,14 @@ public: } /** + * @brief projectile range, in game units + * */ + inline const float projectile_range() const + { + return (weapon_projectile_speed * ((float) weapon_projectile_lifespan) / 1000.0f); + } + + /** * @brief interval between consequtive projectils fired by this weapon, in milliseconds * */ inline const unsigned long projectile_interval() const |