Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorStijn Buys <ingar@osirion.org>2013-11-10 19:01:43 +0000
committerStijn Buys <ingar@osirion.org>2013-11-10 19:01:43 +0000
commitf009487bbe6120f8f487302f5e1bb4ae606a51af (patch)
treeedb7d8a2bbbfba3adf5641180dc221a7269c74ab /src/game/base/weapon.h
parentaaf57b8aa9cbc8287f298de2b19861eb23aec2f3 (diff)
Made NPCs only fire weapons on enemies within weapon range.
Diffstat (limited to 'src/game/base/weapon.h')
-rw-r--r--src/game/base/weapon.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/base/weapon.h b/src/game/base/weapon.h
index ee67cfc..a6a5731 100644
--- a/src/game/base/weapon.h
+++ b/src/game/base/weapon.h
@@ -57,6 +57,14 @@ public:
}
/**
+ * @brief projectile range, in game units
+ * */
+ inline const float projectile_range() const
+ {
+ return (weapon_projectile_speed * ((float) weapon_projectile_lifespan) / 1000.0f);
+ }
+
+ /**
* @brief interval between consequtive projectils fired by this weapon, in milliseconds
* */
inline const unsigned long projectile_interval() const