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authorStijn Buys <ingar@osirion.org>2008-09-28 15:05:13 +0000
committerStijn Buys <ingar@osirion.org>2008-09-28 15:05:13 +0000
commitfd778219e40c5fbb4d0af1839cbc313caaf10d9d (patch)
treeb6e413f4c1a5ba4091503ba97c784278485d3933 /src/game/ship.h
parentbedcff956d253621ec00aa7d2919c22a4c88b0b2 (diff)
move base game module to new subdirectory
Diffstat (limited to 'src/game/ship.h')
-rw-r--r--src/game/ship.h60
1 files changed, 0 insertions, 60 deletions
diff --git a/src/game/ship.h b/src/game/ship.h
deleted file mode 100644
index 3a62a9d..0000000
--- a/src/game/ship.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*
- game/ship.h
- This file is part of the Osirion project and is distributed under
- the terms and conditions of the GNU General Public License version 2
-*/
-
-#ifndef __INCLUDED_GAME_SHIP_H__
-#define __INCLUDED_GAME_SHIP_H__
-
-#include "core/player.h"
-#include "core/entity.h"
-#include "game/shipmodel.h"
-#include "game/jumppoint.h"
-#include "math/vector3f.h"
-
-namespace game {
-
-/// A ship in the game, controled by a player
-class Ship : public core::EntityControlable
-{
-public:
- Ship(core::Player *owner, ShipModel *shipmodel);
- ~Ship();
-
- /// update the ship state
- virtual void frame(float seconds);
-
- /// true if the ship is equiped with a jumpdrive
- inline bool jumpdrive() const { return ship_jumpdrive; }
-
- /// toggle jump drive activation
- void jump(std::string const & args);
-
- /// toggle impulse drive activation
- void impulse();
-
- /// void reset drive controls
- void reset();
-
-private:
- ShipModel *ship_shipmodel;
-
- float current_target_direction;
- float current_target_pitch;
- float current_target_roll;
- float current_target_strafe;
- float current_target_afterburner;
-
- bool ship_jumpdrive;
- float ship_jumpdrive_timer;
-
- float ship_impulsedrive_timer;
-
- JumpPoint * find_closest_jumppoint();
-};
-
-}
-
-#endif // __INCLUDED_GAME_SHIP_H__
-