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authorStijn Buys <ingar@osirion.org>2008-09-28 15:05:13 +0000
committerStijn Buys <ingar@osirion.org>2008-09-28 15:05:13 +0000
commitfd778219e40c5fbb4d0af1839cbc313caaf10d9d (patch)
treeb6e413f4c1a5ba4091503ba97c784278485d3933 /src
parentbedcff956d253621ec00aa7d2919c22a4c88b0b2 (diff)
move base game module to new subdirectory
Diffstat (limited to 'src')
-rw-r--r--src/core/application.cc2
-rw-r--r--src/core/gameserver.cc5
-rw-r--r--src/core/module.cc70
-rw-r--r--src/core/module.h29
-rw-r--r--src/game/Makefile.am10
-rw-r--r--src/game/base/Makefile.am8
-rw-r--r--src/game/base/base.cc661
-rw-r--r--src/game/base/base.h77
-rw-r--r--src/game/base/game.cc661
-rw-r--r--src/game/base/jumppoint.cc (renamed from src/game/jumppoint.cc)8
-rw-r--r--src/game/base/jumppoint.h (renamed from src/game/jumppoint.h)10
-rw-r--r--src/game/base/navpoint.cc (renamed from src/game/navpoint.cc)8
-rw-r--r--src/game/base/navpoint.h (renamed from src/game/navpoint.h)10
-rw-r--r--src/game/base/planet.cc (renamed from src/game/planet.cc)8
-rw-r--r--src/game/base/planet.h (renamed from src/game/planet.h)10
-rw-r--r--src/game/base/racetrack.cc (renamed from src/game/racetrack.cc)6
-rw-r--r--src/game/base/racetrack.h (renamed from src/game/racetrack.h)10
-rw-r--r--src/game/base/ship.cc (renamed from src/game/ship.cc)30
-rw-r--r--src/game/base/ship.h (renamed from src/game/ship.h)14
-rw-r--r--src/game/base/shipmodel.cc (renamed from src/game/shipmodel.cc)6
-rw-r--r--src/game/base/shipmodel.h (renamed from src/game/shipmodel.h)10
-rw-r--r--src/game/base/star.cc (renamed from src/game/star.cc)8
-rw-r--r--src/game/base/star.h (renamed from src/game/star.h)10
-rw-r--r--src/game/game.cc653
-rw-r--r--src/game/game.h68
-rw-r--r--src/game/intro/Makefile.am2
-rw-r--r--src/osirion.cc7
-rw-r--r--src/osiriond.cc5
28 files changed, 1584 insertions, 822 deletions
diff --git a/src/core/application.cc b/src/core/application.cc
index 6207a0d..f8b9a73 100644
--- a/src/core/application.cc
+++ b/src/core/application.cc
@@ -251,6 +251,8 @@ void Application::shutdown()
save_config();
+ Module::clear();
+
// remove our engine functions
Func::remove("say");
Func::remove("help");
diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc
index f251b75..e086096 100644
--- a/src/core/gameserver.cc
+++ b/src/core/gameserver.cc
@@ -114,7 +114,7 @@ GameServer::GameServer() : GameInterface()
server_frametime = 0.0f;
server_maxplayerid = 1;
- server_module = Module::preload();
+ server_module = Module::current();
if (!server_module) {
con_error << "No module loaded.\n";
abort();
@@ -199,9 +199,6 @@ GameServer::~GameServer()
player_disconnect(localplayer());
server_module->shutdown();
-
- if (server_module != Module::preload())
- delete server_module;
}
Func::remove("kick");
diff --git a/src/core/module.cc b/src/core/module.cc
index 447e2b3..89bc2fe 100644
--- a/src/core/module.cc
+++ b/src/core/module.cc
@@ -5,36 +5,82 @@
*/
#include "core/module.h"
+#include "sys/sys.h"
namespace core
{
+/*-- static functions ----------------------------------------------*/
+
Module *Module::module_preload = 0;
+Module::Registry Module::module_registry;
-Module::Module(const char *name) :
- module_name(name)
+Module *Module::find(std::string const &name)
{
- module_running = false;
+ Registry::iterator it = module_registry.find(name);
+ if (it == module_registry.end())
+ return 0;
+ else
+ return (*it).second;
}
-Module::~Module()
+Module *Module::find(const char *name)
{
- module_running = false;
- module_name.clear();
+ return(find(std::string(name)));
}
-
-void Module::load(Module *module)
+Module *Module::add(const char *name, Module *module)
{
+ Module *m = find(name);
+ if (m) {
+ con_warn << "module '" << name << "' already loaded!" << std::endl;
+ delete module;
+ return 0;
+ }
+ module_registry[std::string(name)] = module;
+ if (!module_preload) {
+ module_preload = module;
+ con_debug << " " << name << " " << module->name() << std::endl;
+ }
+ return module;
+}
+
+Module *Module::load(const char *name)
+{
+ Module *module = find(name);
+ if (!module) {
+ con_warn << "could not find module '" << name << "'" << std::endl;
+ return 0;
+ }
+
+ con_debug << " " << name << " " << module->name() << std::endl;
module_preload = module;
+ return module;
}
-void Module::unload()
+void Module::clear()
{
- if (module_preload) {
- delete module_preload;
- module_preload = 0;
+ for (Registry::iterator it = module_registry.begin(); it != module_registry.end(); it++) {
+ Module *module = (*it).second;
+ delete module;
}
+
+ module_registry.clear();
+ module_preload = 0;
+}
+
+/*-- instance functions --------------------------------------------*/
+
+Module::Module(const char *name) :
+ module_name(name)
+{
+ module_running = false;
+}
+
+Module::~Module()
+{
+ module_running = false;
+ module_name.clear();
}
void Module::abort()
diff --git a/src/core/module.h b/src/core/module.h
index 61dc0dc..bd99034 100644
--- a/src/core/module.h
+++ b/src/core/module.h
@@ -49,23 +49,38 @@ public:
/*----- static ---------------------------------------------------- */
- /// load a game module
- static void load(Module *module);
+ typedef std::map<std::string, Module *> Registry;
- /// unload the preloaded module
- static void unload();
+ /// find a registered game module
+ static Module *find(const char *name);
+
+ /// find a registered game module
+ static Module *find(std::string const &name);
- /// the preloaded module
- inline static Module *preload() { return module_preload; };
+ /// register a game module
+ static Module *add(const char *name, Module *module);
+
+ /// load a registered game module
+ static Module *load(const char *name);
+
+ /// unload all modules
+ static void clear();
+
+ /// currently loaded module
+ static inline Module *current() { return module_preload; }
protected:
/// set the disconnected state
void abort();
+
bool module_running;
private:
- static Module *module_preload;
std::string module_name;
+
+ static Module *module_preload;
+
+ static Registry module_registry;
};
}
diff --git a/src/game/Makefile.am b/src/game/Makefile.am
index ff591eb..91838e6 100644
--- a/src/game/Makefile.am
+++ b/src/game/Makefile.am
@@ -1,10 +1,10 @@
-INCLUDES = -I$(top_srcdir)/src
+INCLUDES = -I$(top_srcdir)/src -I$(top_srcdir)/src/game
METASOURCES = AUTO
libgame_la_LDFLAGS = -avoid-version
-libgame_la_SOURCES = game.cc jumppoint.cc navpoint.cc planet.cc racetrack.cc \
- ship.cc shipmodel.cc star.cc
+libgame_la_SOURCES = game.cc
noinst_LTLIBRARIES = libgame.la
-noinst_HEADERS = game.h navpoint.h planet.h racetrack.h ship.h shipmodel.h \
- star.h jumppoint.h
+noinst_HEADERS = game.h
+SUBDIRS = base intro
+libgame_la_LIBADD = $(top_builddir)/src/game/base/libbase.la
diff --git a/src/game/base/Makefile.am b/src/game/base/Makefile.am
new file mode 100644
index 0000000..a8258b2
--- /dev/null
+++ b/src/game/base/Makefile.am
@@ -0,0 +1,8 @@
+INCLUDES = -I$(top_srcdir)/src -I$(top_srcdir)/src/game
+METASOURCES = AUTO
+libbase_la_LDFLAGS = -avoid-version
+noinst_LTLIBRARIES = libbase.la
+libbase_la_SOURCES = base.cc jumppoint.cc navpoint.cc planet.cc racetrack.cc \
+ ship.cc shipmodel.cc star.cc
+noinst_HEADERS = base.h jumppoint.h navpoint.h planet.h racetrack.h ship.h \
+ shipmodel.h star.h
diff --git a/src/game/base/base.cc b/src/game/base/base.cc
new file mode 100644
index 0000000..70d9335
--- /dev/null
+++ b/src/game/base/base.cc
@@ -0,0 +1,661 @@
+/*
+ base/base.cc
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#include <vector>
+#include <string>
+
+#include "auxiliary/functions.h"
+#include "core/gameserver.h"
+#include "filesystem/filesystem.h"
+#include "filesystem/inifile.h"
+#include "base/base.h"
+#include "base/navpoint.h"
+#include "base/jumppoint.h"
+#include "base/planet.h"
+#include "base/racetrack.h"
+#include "base/ship.h"
+#include "base/star.h"
+#include "math/mathlib.h"
+#include "sys/sys.h"
+
+namespace base
+{
+
+ShipModel *default_shipmodel = 0;
+core::Zone *default_zone = 0;
+
+/*----- engine game functions ------------------------------------- */
+
+/// list the ship model registry
+void func_list_ship(std::string const &args)
+{
+ ShipModel::list();
+}
+
+/// a player joins the game
+void func_join(core::Player *player, std::string const &args)
+{
+ if (player->control())
+ return;
+
+ player->set_zone(default_zone);
+ Ship *ship = new Ship(player, default_shipmodel);
+ ship->set_zone(default_zone);
+ player->set_control(ship);
+
+ core::server()->send_sound(player, "game/buy-ship");
+
+ std::string message("^B");
+ message.append(player->name());
+ message.append("^B joins the game.");
+ core::server()->broadcast(message);
+
+ player->player_dirty = true;
+}
+
+/// a player joins the spectators
+void func_spectate(core::Player *player, std::string const &args)
+{
+ if (!player->control())
+ return;
+
+ std::string message("^B");
+ message.append(player->name());
+ message.append("^B spectates.");
+ core::server()->broadcast(message);
+
+ if (player->control()) {
+ player->remove_asset(player->control());
+ }
+}
+
+/// a player buys a ship
+void func_buy(core::Player *player, std::string const &args)
+{
+
+ std::string shipname;
+ std::string helpstr;
+ std::istringstream is(args);
+ is >> shipname;
+ aux::to_lowercase(shipname);
+
+ ShipModel *shipmodel = 0;
+ for (ShipModel::iterator smit = ShipModel::registry.begin(); smit != ShipModel::registry.end(); smit++) {
+ if (shipname == (*smit).first) {
+ shipmodel = (*smit).second;
+ break;
+ }
+
+ if (helpstr.size())
+ helpstr.append("^N|^B");
+ helpstr.append((*smit).second->label());
+ }
+
+ if (shipmodel) {
+ // player has only ship for now
+ if (player->control()) {
+ player->remove_asset(player->control());
+ }
+
+ Ship * ship = new Ship(player, shipmodel);
+ if (player->zone()) {
+ ship->set_zone(player->zone());
+ } else {
+ ship->set_zone(default_zone);
+ }
+ player->set_control(ship);
+
+ core::server()->broadcast("^B" + player->name() + " ^Bpurchased " + aux::article(shipmodel->name()));
+ core::server()->send_sound(player, "game/buy-ship");
+
+ } else {
+ core::server()->send(player, "Usage: buy [^B" + helpstr + "^N]");
+ }
+}
+
+/// a player sends standard hails
+void func_hail(core::Player *player, std::string const &args)
+{
+ std::string target;
+ std::istringstream is(args);
+ if (!(is >> target)) {
+ core::server()->send(player, "Usage: hail [player]");
+ return;
+ }
+
+ core::Player *targetplayer = core::server()->find_player(target);
+ if (!targetplayer) {
+ core::server()->send(player, "^BPlayer " + target + "^B not found.");
+ return;
+ }
+
+ core::server()->send(player, "^BYou hail " + targetplayer->name() + "^B.");
+ core::server()->send_sound(player, "com/hail");
+
+ core::server()->send(targetplayer, "^B" + player->name() + "^B hails you!");
+ core::server()->send_sound(targetplayer, "com/hail");
+}
+
+/// a player actives the hyperspace jump drive on his ship
+void func_jump(core::Player *player, std::string const &args)
+{
+ if (!player->control())
+ return;
+ if (!player->control()->moduletype() == ship_enttype)
+ return;
+ Ship * ship = static_cast<Ship *>(player->control());
+ ship->jump(args);
+}
+
+/// a player actives the kinetic impulse drive on his ship
+void func_impulse(core::Player *player, std::string const &args)
+{
+ if (!player->control())
+ return;
+ if (!player->control()->moduletype() == ship_enttype)
+ return;
+ Ship * ship = static_cast<Ship *>(player->control());
+ ship->impulse();
+}
+
+/* ---- The Game class --------------------------------------------- */
+
+Base *Base::game_instance = 0;
+
+Base::Base() : core::Module("Project::OSiRiON")
+{
+ game_instance = this;
+ g_impulsespeed = 0;
+}
+
+Base::~Base()
+{
+ game_instance = 0;
+}
+
+void Base::init()
+{
+ module_running = false;
+
+ ShipModel::clear();
+
+ if (!load_world()) {
+ abort();
+ return;
+ }
+
+ if (!load_ships()) {
+ abort();
+ return;
+ }
+
+ // add engine game functions
+ core::Func *func = 0;
+
+ func = core::Func::add("join", (core::GameFuncPtr) func_join);
+ func->set_info("join the game");
+ func = core::Func::add("hail", (core::GameFuncPtr) func_hail);
+ func->set_info("send a standard hail");
+ func = core::Func::add("spectate", (core::GameFuncPtr) func_spectate);
+ func->set_info("leave the game and spectate");
+
+ func = core::Func::add("buy", (core::GameFuncPtr) func_buy);
+ func->set_info("buy a ship");
+
+ func = core::Func::add("jump", (core::GameFuncPtr) func_jump);
+ func->set_info("[string] activate or deactivate hyperspace jump drive");
+
+ func = core::Func::add("impulse", (core::GameFuncPtr) func_impulse);
+ func->set_info("activate are deactive kinetic impulse drive");
+
+ // add engine core functions
+ func = core::Func::add("list_ship", (core::FuncPtr) func_list_ship);
+ func->set_info("list ship statistics");
+
+ g_impulsespeed = core::Cvar::get("g_impulsespeed", "15", core::Cvar::Game | core::Cvar::Archive);
+ g_impulsespeed->set_info("[float] speed of the impulse drive");
+
+ g_impulseacceleration = core::Cvar::get("g_impulseacceleration", "5", core::Cvar::Game | core::Cvar::Archive);
+ g_impulseacceleration->set_info("[float] acceleration of the impulse drive");
+
+ g_strafespeed = core::Cvar::get("g_strafespeed", "0.003", core::Cvar::Game | core::Cvar::Archive);
+ g_strafespeed->set_info("[float] strafe speed");
+
+ g_jumppointrange = core::Cvar::get("g_jumppointrange", "512", core::Cvar::Game | core::Cvar::Archive);
+ g_jumppointrange->set_info("[float] jumppoint range");
+
+ g_devel = core::Cvar::get("g_devel", "0", core::Cvar::Archive);
+ g_devel->set_info("[bool] enable or disable developer mode");
+
+ // indicate the module is ready to run frames
+ module_running = true;
+}
+
+void Base::shutdown()
+{
+ g_impulsespeed = 0;
+ // game functions are automaticly removed
+
+ // remove engine core functions
+ core::Func::remove("list_ship");
+
+ ShipModel::clear();
+ module_running = false;
+}
+
+bool Base::load_world()
+{
+ std::string inifilename("world");
+
+ filesystem::IniFile worldini;
+ worldini.open(inifilename);
+
+ if (!worldini.is_open()) {
+ con_error << "Could not open " << worldini.name() << std::endl;
+ return false;
+ }
+
+ core::Zone *zone = 0;
+ std::string label;
+
+ while (worldini.getline()) {
+
+ if (worldini.got_section()) {
+
+ if (worldini.got_section("world")) {
+ continue;
+ } else {
+ con_warn << worldini.name() << " unknown section '" << worldini.section() << "' at line " << worldini.line() << std::endl;
+ }
+
+ } else if (worldini.section().compare("world") == 0 ) {
+ if (worldini.got_key_string("zone", label)) {
+ aux::to_label(label);
+ zone = new core::Zone(label);
+ core::Zone::add(zone);
+ }
+ }
+ }
+ worldini.close();
+
+ if (!core::Zone::registry().size()) {
+ con_error << "No zones found!" << std::endl;
+ return false;
+ }
+
+ con_debug << " " << worldini.name() << " " << core::Zone::registry().size() << " zones" << std::endl;
+
+ for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
+ if (!load_zone((*it).second)) {
+ return false;
+ }
+ }
+
+ for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
+ if (!validate_zone((*it).second)) {
+ return false;
+ }
+ }
+
+ if (!default_zone) {
+ con_error << "No default zone found!" << std::endl;
+ return false;
+ }
+
+ return true;
+}
+
+bool Base::got_entity_key(filesystem::IniFile &inifile, core::Entity *entity)
+{
+ std::string shapename;
+ std::string strval;
+ float direction;
+ float pitch;
+ float roll;
+
+ if (inifile.got_key_string("shape", shapename)) {
+
+ if (shapename.compare("axis") == 0) {
+ entity->entity_shape = core::Entity::Axis;
+ return true;
+ } else if (shapename.compare("cube") == 0) {
+ entity->entity_shape = core::Entity::Cube;
+ return true;
+ } else if (shapename.compare("diamond") == 0) {
+ entity->entity_shape = core::Entity::Diamond;
+ return true;
+ } else if (shapename.compare("sphere") == 0) {
+ entity->entity_shape = core::Entity::Sphere;
+ return true;
+ } else {
+ con_warn << inifile.name() << " unknown shape '" << shapename << "' at line " << inifile.line() << std::endl;
+ return false;
+ }
+
+ } else if (inifile.got_key_string("label", strval)) {
+ aux::to_label(strval);
+ entity->entity_label.assign(strval);
+ return true;
+ } else if (inifile.got_key_string("name", strval)) {
+ aux::strip_quotes(strval);
+ entity->entity_name.assign(strval);
+ return true;
+ } else if (inifile.got_key_string("model", entity->entity_modelname)) {
+ return true;
+ } else if (inifile.got_key_angle("direction", direction)) {
+ entity->axis().change_direction(direction);
+ return true;
+ } else if (inifile.got_key_angle("pitch", pitch)) {
+ entity->axis().change_pitch(pitch);
+ return true;
+ } else if (inifile.got_key_angle("roll", roll)) {
+ entity->axis().change_roll(roll);
+ return true;
+ } else if (inifile.got_key_angle("radius", entity->entity_radius)) {
+ return true;
+ } else if (inifile.got_key_vector3f("location", entity->entity_location)) {
+ return true;
+ } else if (inifile.got_key_color("color", entity->entity_color)) {
+ return true;
+ } else if (inifile.got_key_color("colorsecond", entity->entity_color_second)) {
+ return true;
+ }
+
+ return false;
+}
+
+bool Base::load_zone(core::Zone *zone)
+{
+ using math::Vector3f;
+ using math::Color;
+
+ std::string inifilename("zones/");
+ inifilename.append(zone->label());
+
+ filesystem::IniFile zoneini;
+ zoneini.open(inifilename);
+
+ if (!zoneini.is_open()) {
+ con_error << "Could not open " << zoneini.name() << std::endl;
+ return false;
+ }
+
+ size_t count = 0;
+
+ Planet *planet = 0;
+ Star *star = 0;
+ NavPoint *navpoint = 0;
+ JumpPoint *jumppoint = 0;
+ RaceTrack *racetrack = 0;
+ CheckPoint *checkpoint = 0;
+ core::Entity *entity = 0;
+
+ bool b;
+
+ std::string strval;
+
+ // set th default sky
+ zone->set_sky("sky");
+
+ while (zoneini.getline()) {
+ if (zoneini.got_key()) {
+ if (zoneini.section().compare("zone") == 0) {
+ if (zoneini.got_key_string("name", strval)) {
+ aux::strip_quotes(strval);
+ zone->set_name(strval);
+ continue;
+ } else if (zoneini.got_key_string("sky", strval)) {
+ zone->set_sky(strval);
+ continue;
+ } else if (zoneini.got_key_bool("default", b)) {
+ if (b) default_zone = zone;
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+ } else if (zoneini.section().compare("star") == 0) {
+ if (got_entity_key(zoneini, star)) {
+ continue;
+ } else if (zoneini.got_key_string("texture", star->entity_texture)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+ } else if (zoneini.section().compare("navpoint") == 0) {
+ if (got_entity_key(zoneini, navpoint)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+ } else if (zoneini.section().compare("jumppoint") == 0) {
+ if (got_entity_key(zoneini, jumppoint)) {
+ continue;
+ } else if (zoneini.got_key_string("target", jumppoint->jumppoint_targetlabel)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+ } else if (zoneini.section().compare("planet") == 0) {
+ if (got_entity_key(zoneini, planet)) {
+ continue;
+ } else if (zoneini.got_key_string("texture", planet->entity_texture)) {
+ continue;
+ } else if (zoneini.got_key_float("rotationspeed", planet->entity_rotationspeed)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+
+ } else if (zoneini.section().compare("racetrack") == 0) {
+ if (got_entity_key(zoneini, racetrack)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+
+ } else if (zoneini.section().compare("checkpoint") == 0) {
+ if (got_entity_key(zoneini, checkpoint)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+
+ } else if (zoneini.section().compare("entity") == 0) {
+ if (got_entity_key(zoneini, entity)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+ }
+ } else if (zoneini.got_section("zone")) {
+ continue;
+
+ } else if (zoneini.got_section("star")) {
+ star = new Star();
+ star->set_zone(zone);
+ count ++;
+
+ } else if (zoneini.got_section("navpoint")) {
+ navpoint = new NavPoint();
+ navpoint->set_zone(zone);
+ count ++;
+
+ } else if (zoneini.got_section("jumppoint")) {
+ jumppoint = new JumpPoint();
+ jumppoint->set_zone(zone);
+ count ++;
+
+ } else if(zoneini.got_section("racetrack")) {
+ racetrack = new RaceTrack();
+ racetrack->set_zone(zone);
+
+ } else if(zoneini.got_section("checkpoint")) {
+ checkpoint = new CheckPoint(racetrack);
+ if (!racetrack) {
+ con_warn << zoneini.name() << " checkpoint without racetrack at line " << zoneini.line() << std::endl;
+ }
+
+ } else if (zoneini.got_section("planet")) {
+ planet = new Planet();
+ planet->set_zone(zone);
+ count ++;
+
+ } else if (zoneini.got_section("entity")) {
+ entity = new core::Entity();
+ entity->entity_flags += core::Entity::Static;
+ entity->set_zone(zone);
+ count ++;
+
+ } else if (zoneini.got_section()) {
+ con_warn << zoneini.name() << " unknown section '" << zoneini.section() << "' at line " << zoneini.line() << std::endl;
+ }
+ }
+ zoneini.close();
+
+ con_debug << " " << zoneini.name() << " " << zone->content().size() << " entities" << std::endl;
+
+
+ return true;
+}
+
+bool Base::validate_zone(core::Zone *zone)
+{
+ con_debug << " validating " << zone->name() << std::endl;
+
+ for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) {
+ core::Entity *entity = (*it);
+
+ if (entity->entity_moduletypeid == jumppoint_enttype) {
+ JumpPoint *jumppoint = static_cast<JumpPoint *>(entity);
+
+ if (jumppoint->targetlabel().size() < 3) {
+ con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n";
+ continue;
+ }
+ size_t pos = jumppoint->targetlabel().find(':');
+ if ((pos < 1 ) || (pos >= (jumppoint->targetlabel().size()-1))) {
+ con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n";
+ continue;
+ }
+
+ std::string zonelabel(jumppoint->targetlabel().substr(0, pos));
+ std::string entitylabel(jumppoint->targetlabel().substr(pos+1, jumppoint->targetlabel().size()-pos));
+
+ core::Zone *targetzone = core::Zone::find(zonelabel);
+ if (!targetzone) {
+ con_warn << " Jumppoint with invalid target zone '" << zonelabel << "'\n";
+ continue;
+ }
+
+ core::Entity *targetentity = targetzone->find_entity(entitylabel);
+ if (!targetentity) {
+ con_warn << " Could not find target jumppoint '" << entitylabel << "'\n";
+ continue;
+ }
+
+ if (targetentity->moduletype() != jumppoint_enttype) {
+ con_warn << " Jumppoint with invalid target jumppoint '" << entitylabel << "'\n";
+ continue;
+ }
+
+ jumppoint->jumppoint_target = static_cast<JumpPoint *>(targetentity);
+
+ //con_debug << " Jumppoint " << zone->label() << ":" << jumppoint->label() << " with target " << jumppoint->targetlabel() << std::endl;
+ }
+ }
+
+ return true;
+}
+
+// read ship model specifications
+bool Base::load_ships()
+{
+ using math::Vector3f;
+ using math::Color;
+
+ default_shipmodel = 0;
+
+ filesystem::IniFile shipsini;
+ shipsini.open("ships");
+ if (!shipsini.is_open()) {
+ con_error << "Could not open ini/ships.ini!" << std::endl;
+ return false;
+ }
+
+ ShipModel *shipmodel = 0;
+ std::string label;
+ bool b;
+
+ while (shipsini.getline()) {
+ if (shipsini.got_key()) {
+ if (shipsini.section().compare("ship") == 0) {
+ if (shipsini.got_key_string("label", label)) {
+ aux::to_label(label);
+ shipmodel->shipmodel_label.assign(label);
+ ShipModel::add(shipmodel);
+ continue;
+ } else if (shipsini.got_key_string("name",shipmodel->shipmodel_name)) {
+ continue;
+ } else if (shipsini.got_key_string("model", shipmodel->shipmodel_modelname)) {
+ continue;
+ } else if (shipsini.got_key_bool("default", b)) {
+ if (b) default_shipmodel = shipmodel;
+ continue;
+ } else if (shipsini.got_key_bool("jumpdrive", shipmodel->shipmodel_jumpdrive)) {
+ continue;
+ } else if (shipsini.got_key_float("acceleration", shipmodel->shipmodel_acceleration)) {
+ continue;
+ } else if (shipsini.got_key_float("maxspeed", shipmodel->shipmodel_maxspeed)) {
+ continue;
+ } else if (shipsini.got_key_float("turnspeed", shipmodel->shipmodel_turnspeed)) {
+ math::clamp(shipmodel->shipmodel_turnspeed, 0.0f, 90.0f);
+ continue;
+ } else {
+ con_warn << shipsini.name() << " unknown key '" << shipsini.key() << "' at line " << shipsini.line() << std::endl;
+ }
+ }
+ } else if (shipsini.got_section("ship")) {
+ shipmodel = new ShipModel();
+
+ if (!default_shipmodel)
+ default_shipmodel = shipmodel;
+
+ } else if (shipsini.got_section()) {
+ con_warn << shipsini.name() << " unknown section '" << shipsini.section() << "' at line " << shipsini.line() << std::endl;
+ }
+ }
+ shipsini.close();
+
+ con_debug << " " << shipsini.name() << " " << ShipModel::registry.size() << " ship models" << std::endl;
+
+ if (!default_shipmodel) {
+ con_error << "No default ship model found!\n";
+ return false;
+ }
+
+ return true;
+}
+
+void Base::frame(float seconds)
+{
+ if (!running())
+ return;
+}
+
+void Base::player_connect(core::Player *player)
+{
+ std::string args;
+ player->set_zone(default_zone);
+ func_spectate(player, args);
+}
+
+void Base::player_disconnect(core::Player *player)
+{
+ player->remove_asset(player->control());
+}
+
+} // namespace game
+
diff --git a/src/game/base/base.h b/src/game/base/base.h
new file mode 100644
index 0000000..fea1919
--- /dev/null
+++ b/src/game/base/base.h
@@ -0,0 +1,77 @@
+/*
+ game/game.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_BASE_H__
+#define __INCLUDED_BASE_H__
+
+#include <vector>
+#include <string>
+
+#include "base/ship.h"
+#include "base/star.h"
+#include "core/core.h"
+#include "filesystem/inifile.h"
+#include "sys/sys.h"
+
+/// the base game module
+/** the base game module containis the game-specific code for Project::Osirion
+ */
+namespace base
+{
+
+// entity type constants
+const unsigned int ship_enttype = 256;
+const unsigned int star_enttype = 257;
+const unsigned int planet_enttype = 258;
+const unsigned int navpoint_enttype = 259;
+const unsigned int jumppoint_enttype = 260;
+
+class Base : public core::Module {
+public:
+ Base();
+ ~Base();
+
+ /// initialize the game
+ void init();
+
+ /// shutdown the game
+ void shutdown();
+
+ /// run one time frame
+ void frame(float seconds);
+
+ /// is called when a player connects
+ void player_connect(core::Player *player);
+
+ /// is called when a player disconnects
+ void player_disconnect(core::Player *player);
+
+ static inline Base *instance() { return game_instance; }
+
+ core::Cvar *g_impulsespeed;
+ core::Cvar *g_impulseacceleration;
+ core::Cvar *g_strafespeed;
+ core::Cvar *g_jumppointrange;
+ core::Cvar *g_devel;
+
+private:
+ bool got_entity_key(filesystem::IniFile &inifile, core::Entity *entity);
+
+ bool load_world();
+
+ bool load_zone(core::Zone *zone);
+
+ bool validate_zone(core::Zone *zone);
+
+ bool load_ships();
+
+ static Base *game_instance;
+};
+
+}
+
+#endif // __INCLUDED_BASE_H__
+
diff --git a/src/game/base/game.cc b/src/game/base/game.cc
new file mode 100644
index 0000000..4d66cbe
--- /dev/null
+++ b/src/game/base/game.cc
@@ -0,0 +1,661 @@
+/*
+ game/game.cc
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#include <vector>
+#include <string>
+
+#include "auxiliary/functions.h"
+#include "core/gameserver.h"
+#include "filesystem/filesystem.h"
+#include "filesystem/inifile.h"
+#include "game/game.h"
+#include "game/navpoint.h"
+#include "game/jumppoint.h"
+#include "game/planet.h"
+#include "game/racetrack.h"
+#include "game/ship.h"
+#include "game/star.h"
+#include "math/mathlib.h"
+#include "sys/sys.h"
+
+namespace game
+{
+
+ShipModel *default_shipmodel = 0;
+core::Zone *default_zone = 0;
+
+/*----- engine game functions ------------------------------------- */
+
+/// list the ship model registry
+void func_list_ship(std::string const &args)
+{
+ ShipModel::list();
+}
+
+/// a player joins the game
+void func_join(core::Player *player, std::string const &args)
+{
+ if (player->control())
+ return;
+
+ player->set_zone(default_zone);
+ Ship *ship = new Ship(player, default_shipmodel);
+ ship->set_zone(default_zone);
+ player->set_control(ship);
+
+ core::server()->send_sound(player, "game/buy-ship");
+
+ std::string message("^B");
+ message.append(player->name());
+ message.append("^B joins the game.");
+ core::server()->broadcast(message);
+
+ player->player_dirty = true;
+}
+
+/// a player joins the spectators
+void func_spectate(core::Player *player, std::string const &args)
+{
+ if (!player->control())
+ return;
+
+ std::string message("^B");
+ message.append(player->name());
+ message.append("^B spectates.");
+ core::server()->broadcast(message);
+
+ if (player->control()) {
+ player->remove_asset(player->control());
+ }
+}
+
+/// a player buys a ship
+void func_buy(core::Player *player, std::string const &args)
+{
+
+ std::string shipname;
+ std::string helpstr;
+ std::istringstream is(args);
+ is >> shipname;
+ aux::to_lowercase(shipname);
+
+ ShipModel *shipmodel = 0;
+ for (ShipModel::iterator smit = ShipModel::registry.begin(); smit != ShipModel::registry.end(); smit++) {
+ if (shipname == (*smit).first) {
+ shipmodel = (*smit).second;
+ break;
+ }
+
+ if (helpstr.size())
+ helpstr.append("^N|^B");
+ helpstr.append((*smit).second->label());
+ }
+
+ if (shipmodel) {
+ // player has only ship for now
+ if (player->control()) {
+ player->remove_asset(player->control());
+ }
+
+ Ship * ship = new Ship(player, shipmodel);
+ if (player->zone()) {
+ ship->set_zone(player->zone());
+ } else {
+ ship->set_zone(default_zone);
+ }
+ player->set_control(ship);
+
+ core::server()->broadcast("^B" + player->name() + " ^Bpurchased " + aux::article(shipmodel->name()));
+ core::server()->send_sound(player, "game/buy-ship");
+
+ } else {
+ core::server()->send(player, "Usage: buy [^B" + helpstr + "^N]");
+ }
+}
+
+/// a player sends standard hails
+void func_hail(core::Player *player, std::string const &args)
+{
+ std::string target;
+ std::istringstream is(args);
+ if (!(is >> target)) {
+ core::server()->send(player, "Usage: hail [player]");
+ return;
+ }
+
+ core::Player *targetplayer = core::server()->find_player(target);
+ if (!targetplayer) {
+ core::server()->send(player, "^BPlayer " + target + "^B not found.");
+ return;
+ }
+
+ core::server()->send(player, "^BYou hail " + targetplayer->name() + "^B.");
+ core::server()->send_sound(player, "com/hail");
+
+ core::server()->send(targetplayer, "^B" + player->name() + "^B hails you!");
+ core::server()->send_sound(targetplayer, "com/hail");
+}
+
+/// a player actives the hyperspace jump drive on his ship
+void func_jump(core::Player *player, std::string const &args)
+{
+ if (!player->control())
+ return;
+ if (!player->control()->moduletype() == ship_enttype)
+ return;
+ Ship * ship = static_cast<Ship *>(player->control());
+ ship->jump(args);
+}
+
+/// a player actives the kinetic impulse drive on his ship
+void func_impulse(core::Player *player, std::string const &args)
+{
+ if (!player->control())
+ return;
+ if (!player->control()->moduletype() == ship_enttype)
+ return;
+ Ship * ship = static_cast<Ship *>(player->control());
+ ship->impulse();
+}
+
+/* ---- The Game class --------------------------------------------- */
+
+Game *Game::game_instance = 0;
+
+Game::Game() : core::Module("Project::OSiRiON")
+{
+ game_instance = this;
+ g_impulsespeed = 0;
+}
+
+Game::~Game()
+{
+ game_instance = 0;
+}
+
+void Game::init()
+{
+ module_running = false;
+
+ ShipModel::clear();
+
+ if (!load_world()) {
+ abort();
+ return;
+ }
+
+ if (!load_ships()) {
+ abort();
+ return;
+ }
+
+ // add engine game functions
+ core::Func *func = 0;
+
+ func = core::Func::add("join", (core::GameFuncPtr) func_join);
+ func->set_info("join the game");
+ func = core::Func::add("hail", (core::GameFuncPtr) func_hail);
+ func->set_info("send a standard hail");
+ func = core::Func::add("spectate", (core::GameFuncPtr) func_spectate);
+ func->set_info("leave the game and spectate");
+
+ func = core::Func::add("buy", (core::GameFuncPtr) func_buy);
+ func->set_info("buy a ship");
+
+ func = core::Func::add("jump", (core::GameFuncPtr) func_jump);
+ func->set_info("[string] activate or deactivate hyperspace jump drive");
+
+ func = core::Func::add("impulse", (core::GameFuncPtr) func_impulse);
+ func->set_info("activate are deactive kinetic impulse drive");
+
+ // add engine core functions
+ func = core::Func::add("list_ship", (core::FuncPtr) func_list_ship);
+ func->set_info("list ship statistics");
+
+ g_impulsespeed = core::Cvar::get("g_impulsespeed", "15", core::Cvar::Game | core::Cvar::Archive);
+ g_impulsespeed->set_info("[float] speed of the impulse drive");
+
+ g_impulseacceleration = core::Cvar::get("g_impulseacceleration", "5", core::Cvar::Game | core::Cvar::Archive);
+ g_impulseacceleration->set_info("[float] acceleration of the impulse drive");
+
+ g_strafespeed = core::Cvar::get("g_strafespeed", "0.003", core::Cvar::Game | core::Cvar::Archive);
+ g_strafespeed->set_info("[float] strafe speed");
+
+ g_jumppointrange = core::Cvar::get("g_jumppointrange", "512", core::Cvar::Game | core::Cvar::Archive);
+ g_jumppointrange->set_info("[float] jumppoint range");
+
+ g_devel = core::Cvar::get("g_devel", "0", core::Cvar::Archive);
+ g_devel->set_info("[bool] enable or disable developer mode");
+
+ // indicate the module is ready to run frames
+ module_running = true;
+}
+
+void Game::shutdown()
+{
+ g_impulsespeed = 0;
+ // game functions are automaticly removed
+
+ // remove engine core functions
+ core::Func::remove("list_ship");
+
+ ShipModel::clear();
+ module_running = false;
+}
+
+bool Game::load_world()
+{
+ std::string inifilename("world");
+
+ filesystem::IniFile worldini;
+ worldini.open(inifilename);
+
+ if (!worldini.is_open()) {
+ con_error << "Could not open " << worldini.name() << std::endl;
+ return false;
+ }
+
+ core::Zone *zone = 0;
+ std::string label;
+
+ while (worldini.getline()) {
+
+ if (worldini.got_section()) {
+
+ if (worldini.got_section("world")) {
+ continue;
+ } else {
+ con_warn << worldini.name() << " unknown section '" << worldini.section() << "' at line " << worldini.line() << std::endl;
+ }
+
+ } else if (worldini.section().compare("world") == 0 ) {
+ if (worldini.got_key_string("zone", label)) {
+ aux::to_label(label);
+ zone = new core::Zone(label);
+ core::Zone::add(zone);
+ }
+ }
+ }
+ worldini.close();
+
+ if (!core::Zone::registry().size()) {
+ con_error << "No zones found!" << std::endl;
+ return false;
+ }
+
+ con_debug << " " << worldini.name() << " " << core::Zone::registry().size() << " zones" << std::endl;
+
+ for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
+ if (!load_zone((*it).second)) {
+ return false;
+ }
+ }
+
+ for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
+ if (!validate_zone((*it).second)) {
+ return false;
+ }
+ }
+
+ if (!default_zone) {
+ con_error << "No default zone found!" << std::endl;
+ return false;
+ }
+
+ return true;
+}
+
+bool Game::got_entity_key(filesystem::IniFile &inifile, core::Entity *entity)
+{
+ std::string shapename;
+ std::string strval;
+ float direction;
+ float pitch;
+ float roll;
+
+ if (inifile.got_key_string("shape", shapename)) {
+
+ if (shapename.compare("axis") == 0) {
+ entity->entity_shape = core::Entity::Axis;
+ return true;
+ } else if (shapename.compare("cube") == 0) {
+ entity->entity_shape = core::Entity::Cube;
+ return true;
+ } else if (shapename.compare("diamond") == 0) {
+ entity->entity_shape = core::Entity::Diamond;
+ return true;
+ } else if (shapename.compare("sphere") == 0) {
+ entity->entity_shape = core::Entity::Sphere;
+ return true;
+ } else {
+ con_warn << inifile.name() << " unknown shape '" << shapename << "' at line " << inifile.line() << std::endl;
+ return false;
+ }
+
+ } else if (inifile.got_key_string("label", strval)) {
+ aux::to_label(strval);
+ entity->entity_label.assign(strval);
+ return true;
+ } else if (inifile.got_key_string("name", strval)) {
+ aux::strip_quotes(strval);
+ entity->entity_name.assign(strval);
+ return true;
+ } else if (inifile.got_key_string("model", entity->entity_modelname)) {
+ return true;
+ } else if (inifile.got_key_angle("direction", direction)) {
+ entity->axis().change_direction(direction);
+ return true;
+ } else if (inifile.got_key_angle("pitch", pitch)) {
+ entity->axis().change_pitch(pitch);
+ return true;
+ } else if (inifile.got_key_angle("roll", roll)) {
+ entity->axis().change_roll(roll);
+ return true;
+ } else if (inifile.got_key_angle("radius", entity->entity_radius)) {
+ return true;
+ } else if (inifile.got_key_vector3f("location", entity->entity_location)) {
+ return true;
+ } else if (inifile.got_key_color("color", entity->entity_color)) {
+ return true;
+ } else if (inifile.got_key_color("colorsecond", entity->entity_color_second)) {
+ return true;
+ }
+
+ return false;
+}
+
+bool Game::load_zone(core::Zone *zone)
+{
+ using math::Vector3f;
+ using math::Color;
+
+ std::string inifilename("zones/");
+ inifilename.append(zone->label());
+
+ filesystem::IniFile zoneini;
+ zoneini.open(inifilename);
+
+ if (!zoneini.is_open()) {
+ con_error << "Could not open " << zoneini.name() << std::endl;
+ return false;
+ }
+
+ size_t count = 0;
+
+ Planet *planet = 0;
+ Star *star = 0;
+ NavPoint *navpoint = 0;
+ JumpPoint *jumppoint = 0;
+ RaceTrack *racetrack = 0;
+ CheckPoint *checkpoint = 0;
+ core::Entity *entity = 0;
+
+ bool b;
+
+ std::string strval;
+
+ // set th default sky
+ zone->set_sky("sky");
+
+ while (zoneini.getline()) {
+ if (zoneini.got_key()) {
+ if (zoneini.section().compare("zone") == 0) {
+ if (zoneini.got_key_string("name", strval)) {
+ aux::strip_quotes(strval);
+ zone->set_name(strval);
+ continue;
+ } else if (zoneini.got_key_string("sky", strval)) {
+ zone->set_sky(strval);
+ continue;
+ } else if (zoneini.got_key_bool("default", b)) {
+ if (b) default_zone = zone;
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+ } else if (zoneini.section().compare("star") == 0) {
+ if (got_entity_key(zoneini, star)) {
+ continue;
+ } else if (zoneini.got_key_string("texture", star->entity_texture)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+ } else if (zoneini.section().compare("navpoint") == 0) {
+ if (got_entity_key(zoneini, navpoint)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+ } else if (zoneini.section().compare("jumppoint") == 0) {
+ if (got_entity_key(zoneini, jumppoint)) {
+ continue;
+ } else if (zoneini.got_key_string("target", jumppoint->jumppoint_targetlabel)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+ } else if (zoneini.section().compare("planet") == 0) {
+ if (got_entity_key(zoneini, planet)) {
+ continue;
+ } else if (zoneini.got_key_string("texture", planet->entity_texture)) {
+ continue;
+ } else if (zoneini.got_key_float("rotationspeed", planet->entity_rotationspeed)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+
+ } else if (zoneini.section().compare("racetrack") == 0) {
+ if (got_entity_key(zoneini, racetrack)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+
+ } else if (zoneini.section().compare("checkpoint") == 0) {
+ if (got_entity_key(zoneini, checkpoint)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+
+ } else if (zoneini.section().compare("entity") == 0) {
+ if (got_entity_key(zoneini, entity)) {
+ continue;
+ } else {
+ con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
+ }
+ }
+ } else if (zoneini.got_section("zone")) {
+ continue;
+
+ } else if (zoneini.got_section("star")) {
+ star = new Star();
+ star->set_zone(zone);
+ count ++;
+
+ } else if (zoneini.got_section("navpoint")) {
+ navpoint = new NavPoint();
+ navpoint->set_zone(zone);
+ count ++;
+
+ } else if (zoneini.got_section("jumppoint")) {
+ jumppoint = new JumpPoint();
+ jumppoint->set_zone(zone);
+ count ++;
+
+ } else if(zoneini.got_section("racetrack")) {
+ racetrack = new RaceTrack();
+ racetrack->set_zone(zone);
+
+ } else if(zoneini.got_section("checkpoint")) {
+ checkpoint = new CheckPoint(racetrack);
+ if (!racetrack) {
+ con_warn << zoneini.name() << " checkpoint without racetrack at line " << zoneini.line() << std::endl;
+ }
+
+ } else if (zoneini.got_section("planet")) {
+ planet = new Planet();
+ planet->set_zone(zone);
+ count ++;
+
+ } else if (zoneini.got_section("entity")) {
+ entity = new core::Entity();
+ entity->entity_flags += core::Entity::Static;
+ entity->set_zone(zone);
+ count ++;
+
+ } else if (zoneini.got_section()) {
+ con_warn << zoneini.name() << " unknown section '" << zoneini.section() << "' at line " << zoneini.line() << std::endl;
+ }
+ }
+ zoneini.close();
+
+ con_debug << " " << zoneini.name() << " " << zone->content().size() << " entities" << std::endl;
+
+
+ return true;
+}
+
+bool Game::validate_zone(core::Zone *zone)
+{
+ con_debug << " validating " << zone->name() << std::endl;
+
+ for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) {
+ core::Entity *entity = (*it);
+
+ if (entity->entity_moduletypeid == jumppoint_enttype) {
+ JumpPoint *jumppoint = static_cast<JumpPoint *>(entity);
+
+ if (jumppoint->targetlabel().size() < 3) {
+ con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n";
+ continue;
+ }
+ size_t pos = jumppoint->targetlabel().find(':');
+ if ((pos < 1 ) || (pos >= (jumppoint->targetlabel().size()-1))) {
+ con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n";
+ continue;
+ }
+
+ std::string zonelabel(jumppoint->targetlabel().substr(0, pos));
+ std::string entitylabel(jumppoint->targetlabel().substr(pos+1, jumppoint->targetlabel().size()-pos));
+
+ core::Zone *targetzone = core::Zone::find(zonelabel);
+ if (!targetzone) {
+ con_warn << " Jumppoint with invalid target zone '" << zonelabel << "'\n";
+ continue;
+ }
+
+ core::Entity *targetentity = targetzone->find_entity(entitylabel);
+ if (!targetentity) {
+ con_warn << " Could not find target jumppoint '" << entitylabel << "'\n";
+ continue;
+ }
+
+ if (targetentity->moduletype() != jumppoint_enttype) {
+ con_warn << " Jumppoint with invalid target jumppoint '" << entitylabel << "'\n";
+ continue;
+ }
+
+ jumppoint->jumppoint_target = static_cast<JumpPoint *>(targetentity);
+
+ //con_debug << " Jumppoint " << zone->label() << ":" << jumppoint->label() << " with target " << jumppoint->targetlabel() << std::endl;
+ }
+ }
+
+ return true;
+}
+
+// read ship model specifications
+bool Game::load_ships()
+{
+ using math::Vector3f;
+ using math::Color;
+
+ default_shipmodel = 0;
+
+ filesystem::IniFile shipsini;
+ shipsini.open("ships");
+ if (!shipsini.is_open()) {
+ con_error << "Could not open ini/ships.ini!" << std::endl;
+ return false;
+ }
+
+ ShipModel *shipmodel = 0;
+ std::string label;
+ bool b;
+
+ while (shipsini.getline()) {
+ if (shipsini.got_key()) {
+ if (shipsini.section().compare("ship") == 0) {
+ if (shipsini.got_key_string("label", label)) {
+ aux::to_label(label);
+ shipmodel->shipmodel_label.assign(label);
+ ShipModel::add(shipmodel);
+ continue;
+ } else if (shipsini.got_key_string("name",shipmodel->shipmodel_name)) {
+ continue;
+ } else if (shipsini.got_key_string("model", shipmodel->shipmodel_modelname)) {
+ continue;
+ } else if (shipsini.got_key_bool("default", b)) {
+ if (b) default_shipmodel = shipmodel;
+ continue;
+ } else if (shipsini.got_key_bool("jumpdrive", shipmodel->shipmodel_jumpdrive)) {
+ continue;
+ } else if (shipsini.got_key_float("acceleration", shipmodel->shipmodel_acceleration)) {
+ continue;
+ } else if (shipsini.got_key_float("maxspeed", shipmodel->shipmodel_maxspeed)) {
+ continue;
+ } else if (shipsini.got_key_float("turnspeed", shipmodel->shipmodel_turnspeed)) {
+ math::clamp(shipmodel->shipmodel_turnspeed, 0.0f, 90.0f);
+ continue;
+ } else {
+ con_warn << shipsini.name() << " unknown key '" << shipsini.key() << "' at line " << shipsini.line() << std::endl;
+ }
+ }
+ } else if (shipsini.got_section("ship")) {
+ shipmodel = new ShipModel();
+
+ if (!default_shipmodel)
+ default_shipmodel = shipmodel;
+
+ } else if (shipsini.got_section()) {
+ con_warn << shipsini.name() << " unknown section '" << shipsini.section() << "' at line " << shipsini.line() << std::endl;
+ }
+ }
+ shipsini.close();
+
+ con_debug << " " << shipsini.name() << " " << ShipModel::registry.size() << " ship models" << std::endl;
+
+ if (!default_shipmodel) {
+ con_error << "No default ship model found!\n";
+ return false;
+ }
+
+ return true;
+}
+
+void Game::frame(float seconds)
+{
+ if (!running())
+ return;
+}
+
+void Game::player_connect(core::Player *player)
+{
+ std::string args;
+ player->set_zone(default_zone);
+ func_spectate(player, args);
+}
+
+void Game::player_disconnect(core::Player *player)
+{
+ player->remove_asset(player->control());
+}
+
+} // namespace game
+
diff --git a/src/game/jumppoint.cc b/src/game/base/jumppoint.cc
index d2c6bc1..bcaf8c5 100644
--- a/src/game/jumppoint.cc
+++ b/src/game/base/jumppoint.cc
@@ -1,13 +1,13 @@
/*
- game/jumppoint.cc
+ base/jumppoint.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
-#include "game/jumppoint.h"
-#include "game/game.h"
+#include "base/base.h"
+#include "base/jumppoint.h"
-namespace game
+namespace base
{
JumpPoint::JumpPoint() : core::Entity(core::Entity::Static)
diff --git a/src/game/jumppoint.h b/src/game/base/jumppoint.h
index 59ec69c..4680832 100644
--- a/src/game/jumppoint.h
+++ b/src/game/base/jumppoint.h
@@ -1,18 +1,18 @@
/*
- game/jumppoint.h
+ base/jumppoint.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
-#ifndef __INCLUDED_GAME_JUMPPOINT_H__
-#define __INCLUDED_GAME_JUMPPOINT_H__
+#ifndef __INCLUDED_BASE_JUMPPOINT_H__
+#define __INCLUDED_BASE_JUMPPOINT_H__
#include "core/entity.h"
#include "math/mathlib.h"
#include <string>
-namespace game {
+namespace base {
/// a jump point
/**
@@ -36,5 +36,5 @@ public:
}
-#endif // __INCLUDED_GAME_JUMPPOINT_H__
+#endif // __INCLUDED_BASE_JUMPPOINT_H__
diff --git a/src/game/navpoint.cc b/src/game/base/navpoint.cc
index 24e87ca..560962c 100644
--- a/src/game/navpoint.cc
+++ b/src/game/base/navpoint.cc
@@ -1,13 +1,13 @@
/*
- game/navpoint.cc
+ base/navpoint.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
-#include "game/navpoint.h"
-#include "game/game.h"
+#include "base/navpoint.h"
+#include "base/base.h"
-namespace game
+namespace base
{
NavPoint::NavPoint() : core::Entity(core::Entity::Static | core::Entity::Bright)
diff --git a/src/game/navpoint.h b/src/game/base/navpoint.h
index ef60267..7ea505d 100644
--- a/src/game/navpoint.h
+++ b/src/game/base/navpoint.h
@@ -1,18 +1,18 @@
/*
- game/navpoint.h
+ base/navpoint.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
-#ifndef __INCLUDED_GAME_NAVPOINT_H__
-#define __INCLUDED_GAME_NAVPOINT_H__
+#ifndef __INCLUDED_BASE_NAVPOINT_H__
+#define __INCLUDED_BASE_NAVPOINT_H__
#include "core/entity.h"
#include "math/mathlib.h"
#include <string>
-namespace game {
+namespace base {
/// a navigation point
class NavPoint : public core::Entity {
@@ -23,5 +23,5 @@ public:
}
-#endif // __INCLUDED_GAME_NAVPOINT_H__
+#endif // __INCLUDED_BASE_NAVPOINT_H__
diff --git a/src/game/planet.cc b/src/game/base/planet.cc
index 80e4922..83f3d65 100644
--- a/src/game/planet.cc
+++ b/src/game/base/planet.cc
@@ -1,14 +1,14 @@
/*
- game/planet.cc
+ base/planet.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
-#include "game/game.h"
-#include "game/planet.h"
+#include "base/base.h"
+#include "base/planet.h"
-namespace game {
+namespace base {
Planet::Planet() : core::EntityGlobe(core::Entity::Static | core::Entity::Solid)
{
diff --git a/src/game/planet.h b/src/game/base/planet.h
index cc258c9..005157d 100644
--- a/src/game/planet.h
+++ b/src/game/base/planet.h
@@ -1,18 +1,18 @@
/*
- game/planet.h
+ base/planet.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
-#ifndef __INCLUDED_GAME_PLANET_H__
-#define __INCLUDED_GAME_PLANET_H__
+#ifndef __INCLUDED_BASE_PLANET_H__
+#define __INCLUDED_BASE_PLANET_H__
#include "core/entity.h"
#include "math/mathlib.h"
#include <string>
-namespace game {
+namespace base {
/// a planet
class Planet : public core::EntityGlobe {
@@ -23,5 +23,5 @@ public:
}
-#endif // __INCLUDED_GAME_PLANET_H__
+#endif // __INCLUDED_BASE_PLANET_H__
diff --git a/src/game/racetrack.cc b/src/game/base/racetrack.cc
index cfacb82..ee2ecc7 100644
--- a/src/game/racetrack.cc
+++ b/src/game/base/racetrack.cc
@@ -1,5 +1,5 @@
/*
- game/racetrack.cc
+ base/racetrack.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
@@ -7,10 +7,10 @@
#include <string>
#include <sstream>
-#include "game/racetrack.h"
+#include "base/racetrack.h"
#include "core/gameserver.h"
-namespace game {
+namespace base {
/* ---- class CheckPoint ------------------------------------------- */
diff --git a/src/game/racetrack.h b/src/game/base/racetrack.h
index 733051a..b5b5dad 100644
--- a/src/game/racetrack.h
+++ b/src/game/base/racetrack.h
@@ -1,11 +1,11 @@
/*
- game/racetrack.h
+ base/racetrack.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
-#ifndef __INCLUDED_GAME_RACETRACK_H__
-#define __INCLUDED_GAME_RACETRACK_H__
+#ifndef __INCLUDED_BASE_RACETRACK_H__
+#define __INCLUDED_BASE_RACETRACK_H__
#include "core/entity.h"
#include "core/player.h"
@@ -13,7 +13,7 @@
#include <string>
-namespace game {
+namespace base {
class CheckPoint;
@@ -59,5 +59,5 @@ private:
}
-#endif // __INCLUDED_GAME_NAVPOINT_H__
+#endif // __INCLUDED_BASE_NAVPOINT_H__
diff --git a/src/game/ship.cc b/src/game/base/ship.cc
index 1828172..0fdfd3f 100644
--- a/src/game/ship.cc
+++ b/src/game/base/ship.cc
@@ -1,5 +1,5 @@
/*
- game/ship.cc
+ base/ship.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
@@ -10,8 +10,8 @@
#include "auxiliary/functions.h"
#include "core/gameserver.h"
#include "core/entity.h"
-#include "game/game.h"
-#include "game/ship.h"
+#include "base/base.h"
+#include "base/ship.h"
#include "math/functions.h"
@@ -19,7 +19,7 @@
using math::degrees360f;
using math::degrees180f;
-namespace game {
+namespace base {
const float MIN_DELTA = 0.000001f;
@@ -73,7 +73,7 @@ void Ship::impulse()
}
entity_eventstate = core::Entity::ImpulseInitiate;
- if (Game::instance()->g_devel->value()) {
+ if (Base::instance()->g_devel->value()) {
entity_timer = 0;
} else {
entity_timer = 3;
@@ -88,7 +88,7 @@ void Ship::impulse()
void Ship::jump(std::string const &args)
{
// devel mode provides instant jump access to arbitrary systems
- if (Game::instance()->g_devel->value() && (args.size())) {
+ if (Base::instance()->g_devel->value() && (args.size())) {
core::Zone *jumptargetzone = 0;
std::string target;
@@ -130,7 +130,7 @@ void Ship::jump(std::string const &args)
return;
} else {
- if (!jumpdrive() && !Game::instance()->g_devel->value()) {
+ if (!jumpdrive() && !Base::instance()->g_devel->value()) {
core::server()->send(owner(), "This ship is not equiped with a hyperspace drive!");
return;
@@ -150,7 +150,7 @@ void Ship::jump(std::string const &args)
}
entity_eventstate = core::Entity::JumpInitiate;
- if (Game::instance()->g_devel->value()) {
+ if (Base::instance()->g_devel->value()) {
entity_timer = 0;
} else {
entity_timer = 8;
@@ -179,7 +179,7 @@ JumpPoint * Ship::find_closest_jumppoint()
}
if (jumppoint && jumppoint->target()) {
- if (Game::instance()->g_jumppointrange->value() < d) {
+ if (Base::instance()->g_jumppointrange->value() < d) {
core::server()->send(owner(), "Jumppoint out of range!");
return 0;
} else {
@@ -274,8 +274,8 @@ void Ship::frame(float seconds)
entity_timer -= 1.0f;
if (entity_timer <= 0) {
- actual_maxspeed = Game::instance()->g_impulsespeed->value();
- actual_acceleration = Game::instance()->g_impulseacceleration->value();
+ actual_maxspeed = Base::instance()->g_impulsespeed->value();
+ actual_acceleration = Base::instance()->g_impulseacceleration->value();
entity_eventstate = core::Entity::Impulse;
entity_timer = 0;
entity_dirty = true;
@@ -301,8 +301,8 @@ void Ship::frame(float seconds)
math::clamp(target_roll, -1.0f, 1.0f);
math::clamp(target_direction, -1.0f, 1.0f);
target_afterburner = 0.0f;
- actual_maxspeed = Game::instance()->g_impulsespeed->value();
- actual_acceleration = Game::instance()->g_impulseacceleration->value();
+ actual_maxspeed = Base::instance()->g_impulsespeed->value();
+ actual_acceleration = Base::instance()->g_impulseacceleration->value();
actual_turnspeed *= 0.5;
} else if (entity_eventstate == core::Entity::Normal) {
@@ -315,7 +315,7 @@ void Ship::frame(float seconds)
math::clamp(target_afterburner, -1.0f, 1.0f);
if (speed() > actual_maxspeed * 1.15f) {
- actual_acceleration = Game::instance()->g_impulseacceleration->value();
+ actual_acceleration = Base::instance()->g_impulseacceleration->value();
actual_turnspeed *= 0.5;
}
@@ -443,7 +443,7 @@ void Ship::frame(float seconds)
}
if (fabs(current_target_strafe) > MIN_DELTA) {
- entity_location += entity_axis.left() * (current_target_strafe * Game::instance()->g_strafespeed->value());
+ entity_location += entity_axis.left() * (current_target_strafe * Base::instance()->g_strafespeed->value());
}
entity_movement = target_thrust;
diff --git a/src/game/ship.h b/src/game/base/ship.h
index 3a62a9d..d3c8bbf 100644
--- a/src/game/ship.h
+++ b/src/game/base/ship.h
@@ -1,19 +1,19 @@
/*
- game/ship.h
+ base/ship.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
-#ifndef __INCLUDED_GAME_SHIP_H__
-#define __INCLUDED_GAME_SHIP_H__
+#ifndef __INCLUDED_BASE_SHIP_H__
+#define __INCLUDED_BASE_SHIP_H__
#include "core/player.h"
#include "core/entity.h"
-#include "game/shipmodel.h"
-#include "game/jumppoint.h"
+#include "base/shipmodel.h"
+#include "base/jumppoint.h"
#include "math/vector3f.h"
-namespace game {
+namespace base {
/// A ship in the game, controled by a player
class Ship : public core::EntityControlable
@@ -56,5 +56,5 @@ private:
}
-#endif // __INCLUDED_GAME_SHIP_H__
+#endif // __INCLUDED_BASE_SHIP_H__
diff --git a/src/game/shipmodel.cc b/src/game/base/shipmodel.cc
index 8ff182f..6018414 100644
--- a/src/game/shipmodel.cc
+++ b/src/game/base/shipmodel.cc
@@ -1,13 +1,13 @@
/*
- game/shipmodel.cc
+ base/shipmodel.cc
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
#include "sys/sys.h"
-#include "game/shipmodel.h"
+#include "base/shipmodel.h"
-namespace game {
+namespace base {
// the ship model registry
std::map<std::string, ShipModel *> ShipModel::registry;
diff --git a/src/game/shipmodel.h b/src/game/base/shipmodel.h
index a29f860..d92b840 100644
--- a/src/game/shipmodel.h
+++ b/src/game/base/shipmodel.h
@@ -1,16 +1,16 @@
/*
- game/shipmodel.h
+ base/shipmodel.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
-#ifndef __INCLUDED_GAME_SHIPMODEL_H__
-#define __INCLUDED_GAME_SHIPMODEL_H__
+#ifndef __INCLUDED_BASE_SHIPMODEL_H__
+#define __INCLUDED_BASE_SHIPMODEL_H__
#include <map>
#include <string>
-namespace game {
+namespace base {
/// ship model specifications
class ShipModel
@@ -66,5 +66,5 @@ public:
}
-#endif // __INCLUDED_GAME_SHIPMODEL_H__
+#endif // __INCLUDED_BASE_SHIPMODEL_H__
diff --git a/src/game/star.cc b/src/game/base/star.cc
index fd0c57b..cacd542 100644
--- a/src/game/star.cc
+++ b/src/game/base/star.cc
@@ -1,14 +1,14 @@
/*
- game/star.cc
+ base/star.cc
This file is part of the Osirion project and is distributed under
the terms of the GNU General Public License version 2.
*/
-#include "game/game.h"
-#include "game/star.h"
+#include "base/base.h"
+#include "base/star.h"
-namespace game {
+namespace base {
Star::Star() : core::EntityGlobe(core::Entity::Static | core::Entity::Solid | core::Entity::Bright)
{
diff --git a/src/game/star.h b/src/game/base/star.h
index ecc7ade..5a78fc8 100644
--- a/src/game/star.h
+++ b/src/game/base/star.h
@@ -1,11 +1,11 @@
/*
- game/star.h
+ base/star.h
This file is part of the Osirion project and is distributed under
the terms and conditions of the GNU General Public License version 2
*/
-#ifndef __INCLUDED_GAME_STAR_H__
-#define __INCLUDED_GAME_STAR_H__
+#ifndef __INCLUDED_BASE_STAR_H__
+#define __INCLUDED_BASE_STAR_H__
// project headers
#include "core/entity.h"
@@ -14,7 +14,7 @@
// C++ headers
#include <string>
-namespace game {
+namespace base {
/// a star, that shines so bright
class Star : public core::EntityGlobe {
@@ -25,5 +25,5 @@ public:
}
-#endif // __INCLUDED_GAME_STAR_H__
+#endif // __INCLUDED_BASE_STAR_H__
diff --git a/src/game/game.cc b/src/game/game.cc
index 4d66cbe..0b7e0f2 100644
--- a/src/game/game.cc
+++ b/src/game/game.cc
@@ -4,658 +4,19 @@
the terms of the GNU General Public License version 2
*/
-#include <vector>
-#include <string>
-
-#include "auxiliary/functions.h"
-#include "core/gameserver.h"
-#include "filesystem/filesystem.h"
-#include "filesystem/inifile.h"
#include "game/game.h"
-#include "game/navpoint.h"
-#include "game/jumppoint.h"
-#include "game/planet.h"
-#include "game/racetrack.h"
-#include "game/ship.h"
-#include "game/star.h"
-#include "math/mathlib.h"
+#include "base/base.h"
+#include "core/core.h"
#include "sys/sys.h"
-namespace game
-{
-
-ShipModel *default_shipmodel = 0;
-core::Zone *default_zone = 0;
-
-/*----- engine game functions ------------------------------------- */
-
-/// list the ship model registry
-void func_list_ship(std::string const &args)
-{
- ShipModel::list();
-}
-
-/// a player joins the game
-void func_join(core::Player *player, std::string const &args)
-{
- if (player->control())
- return;
-
- player->set_zone(default_zone);
- Ship *ship = new Ship(player, default_shipmodel);
- ship->set_zone(default_zone);
- player->set_control(ship);
-
- core::server()->send_sound(player, "game/buy-ship");
-
- std::string message("^B");
- message.append(player->name());
- message.append("^B joins the game.");
- core::server()->broadcast(message);
-
- player->player_dirty = true;
-}
-
-/// a player joins the spectators
-void func_spectate(core::Player *player, std::string const &args)
-{
- if (!player->control())
- return;
-
- std::string message("^B");
- message.append(player->name());
- message.append("^B spectates.");
- core::server()->broadcast(message);
-
- if (player->control()) {
- player->remove_asset(player->control());
- }
-}
-
-/// a player buys a ship
-void func_buy(core::Player *player, std::string const &args)
-{
-
- std::string shipname;
- std::string helpstr;
- std::istringstream is(args);
- is >> shipname;
- aux::to_lowercase(shipname);
-
- ShipModel *shipmodel = 0;
- for (ShipModel::iterator smit = ShipModel::registry.begin(); smit != ShipModel::registry.end(); smit++) {
- if (shipname == (*smit).first) {
- shipmodel = (*smit).second;
- break;
- }
-
- if (helpstr.size())
- helpstr.append("^N|^B");
- helpstr.append((*smit).second->label());
- }
-
- if (shipmodel) {
- // player has only ship for now
- if (player->control()) {
- player->remove_asset(player->control());
- }
-
- Ship * ship = new Ship(player, shipmodel);
- if (player->zone()) {
- ship->set_zone(player->zone());
- } else {
- ship->set_zone(default_zone);
- }
- player->set_control(ship);
-
- core::server()->broadcast("^B" + player->name() + " ^Bpurchased " + aux::article(shipmodel->name()));
- core::server()->send_sound(player, "game/buy-ship");
-
- } else {
- core::server()->send(player, "Usage: buy [^B" + helpstr + "^N]");
- }
-}
-
-/// a player sends standard hails
-void func_hail(core::Player *player, std::string const &args)
-{
- std::string target;
- std::istringstream is(args);
- if (!(is >> target)) {
- core::server()->send(player, "Usage: hail [player]");
- return;
- }
-
- core::Player *targetplayer = core::server()->find_player(target);
- if (!targetplayer) {
- core::server()->send(player, "^BPlayer " + target + "^B not found.");
- return;
- }
-
- core::server()->send(player, "^BYou hail " + targetplayer->name() + "^B.");
- core::server()->send_sound(player, "com/hail");
-
- core::server()->send(targetplayer, "^B" + player->name() + "^B hails you!");
- core::server()->send_sound(targetplayer, "com/hail");
-}
-
-/// a player actives the hyperspace jump drive on his ship
-void func_jump(core::Player *player, std::string const &args)
-{
- if (!player->control())
- return;
- if (!player->control()->moduletype() == ship_enttype)
- return;
- Ship * ship = static_cast<Ship *>(player->control());
- ship->jump(args);
-}
-
-/// a player actives the kinetic impulse drive on his ship
-void func_impulse(core::Player *player, std::string const &args)
-{
- if (!player->control())
- return;
- if (!player->control()->moduletype() == ship_enttype)
- return;
- Ship * ship = static_cast<Ship *>(player->control());
- ship->impulse();
-}
-
-/* ---- The Game class --------------------------------------------- */
-
-Game *Game::game_instance = 0;
-
-Game::Game() : core::Module("Project::OSiRiON")
-{
- game_instance = this;
- g_impulsespeed = 0;
-}
-
-Game::~Game()
-{
- game_instance = 0;
-}
-
-void Game::init()
-{
- module_running = false;
-
- ShipModel::clear();
-
- if (!load_world()) {
- abort();
- return;
- }
-
- if (!load_ships()) {
- abort();
- return;
- }
-
- // add engine game functions
- core::Func *func = 0;
-
- func = core::Func::add("join", (core::GameFuncPtr) func_join);
- func->set_info("join the game");
- func = core::Func::add("hail", (core::GameFuncPtr) func_hail);
- func->set_info("send a standard hail");
- func = core::Func::add("spectate", (core::GameFuncPtr) func_spectate);
- func->set_info("leave the game and spectate");
-
- func = core::Func::add("buy", (core::GameFuncPtr) func_buy);
- func->set_info("buy a ship");
-
- func = core::Func::add("jump", (core::GameFuncPtr) func_jump);
- func->set_info("[string] activate or deactivate hyperspace jump drive");
-
- func = core::Func::add("impulse", (core::GameFuncPtr) func_impulse);
- func->set_info("activate are deactive kinetic impulse drive");
-
- // add engine core functions
- func = core::Func::add("list_ship", (core::FuncPtr) func_list_ship);
- func->set_info("list ship statistics");
-
- g_impulsespeed = core::Cvar::get("g_impulsespeed", "15", core::Cvar::Game | core::Cvar::Archive);
- g_impulsespeed->set_info("[float] speed of the impulse drive");
-
- g_impulseacceleration = core::Cvar::get("g_impulseacceleration", "5", core::Cvar::Game | core::Cvar::Archive);
- g_impulseacceleration->set_info("[float] acceleration of the impulse drive");
-
- g_strafespeed = core::Cvar::get("g_strafespeed", "0.003", core::Cvar::Game | core::Cvar::Archive);
- g_strafespeed->set_info("[float] strafe speed");
-
- g_jumppointrange = core::Cvar::get("g_jumppointrange", "512", core::Cvar::Game | core::Cvar::Archive);
- g_jumppointrange->set_info("[float] jumppoint range");
-
- g_devel = core::Cvar::get("g_devel", "0", core::Cvar::Archive);
- g_devel->set_info("[bool] enable or disable developer mode");
-
- // indicate the module is ready to run frames
- module_running = true;
-}
-
-void Game::shutdown()
-{
- g_impulsespeed = 0;
- // game functions are automaticly removed
-
- // remove engine core functions
- core::Func::remove("list_ship");
-
- ShipModel::clear();
- module_running = false;
-}
-
-bool Game::load_world()
-{
- std::string inifilename("world");
-
- filesystem::IniFile worldini;
- worldini.open(inifilename);
-
- if (!worldini.is_open()) {
- con_error << "Could not open " << worldini.name() << std::endl;
- return false;
- }
-
- core::Zone *zone = 0;
- std::string label;
-
- while (worldini.getline()) {
-
- if (worldini.got_section()) {
-
- if (worldini.got_section("world")) {
- continue;
- } else {
- con_warn << worldini.name() << " unknown section '" << worldini.section() << "' at line " << worldini.line() << std::endl;
- }
-
- } else if (worldini.section().compare("world") == 0 ) {
- if (worldini.got_key_string("zone", label)) {
- aux::to_label(label);
- zone = new core::Zone(label);
- core::Zone::add(zone);
- }
- }
- }
- worldini.close();
-
- if (!core::Zone::registry().size()) {
- con_error << "No zones found!" << std::endl;
- return false;
- }
-
- con_debug << " " << worldini.name() << " " << core::Zone::registry().size() << " zones" << std::endl;
-
- for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
- if (!load_zone((*it).second)) {
- return false;
- }
- }
-
- for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) {
- if (!validate_zone((*it).second)) {
- return false;
- }
- }
-
- if (!default_zone) {
- con_error << "No default zone found!" << std::endl;
- return false;
- }
-
- return true;
-}
-
-bool Game::got_entity_key(filesystem::IniFile &inifile, core::Entity *entity)
-{
- std::string shapename;
- std::string strval;
- float direction;
- float pitch;
- float roll;
-
- if (inifile.got_key_string("shape", shapename)) {
-
- if (shapename.compare("axis") == 0) {
- entity->entity_shape = core::Entity::Axis;
- return true;
- } else if (shapename.compare("cube") == 0) {
- entity->entity_shape = core::Entity::Cube;
- return true;
- } else if (shapename.compare("diamond") == 0) {
- entity->entity_shape = core::Entity::Diamond;
- return true;
- } else if (shapename.compare("sphere") == 0) {
- entity->entity_shape = core::Entity::Sphere;
- return true;
- } else {
- con_warn << inifile.name() << " unknown shape '" << shapename << "' at line " << inifile.line() << std::endl;
- return false;
- }
-
- } else if (inifile.got_key_string("label", strval)) {
- aux::to_label(strval);
- entity->entity_label.assign(strval);
- return true;
- } else if (inifile.got_key_string("name", strval)) {
- aux::strip_quotes(strval);
- entity->entity_name.assign(strval);
- return true;
- } else if (inifile.got_key_string("model", entity->entity_modelname)) {
- return true;
- } else if (inifile.got_key_angle("direction", direction)) {
- entity->axis().change_direction(direction);
- return true;
- } else if (inifile.got_key_angle("pitch", pitch)) {
- entity->axis().change_pitch(pitch);
- return true;
- } else if (inifile.got_key_angle("roll", roll)) {
- entity->axis().change_roll(roll);
- return true;
- } else if (inifile.got_key_angle("radius", entity->entity_radius)) {
- return true;
- } else if (inifile.got_key_vector3f("location", entity->entity_location)) {
- return true;
- } else if (inifile.got_key_color("color", entity->entity_color)) {
- return true;
- } else if (inifile.got_key_color("colorsecond", entity->entity_color_second)) {
- return true;
- }
-
- return false;
-}
-
-bool Game::load_zone(core::Zone *zone)
-{
- using math::Vector3f;
- using math::Color;
-
- std::string inifilename("zones/");
- inifilename.append(zone->label());
-
- filesystem::IniFile zoneini;
- zoneini.open(inifilename);
-
- if (!zoneini.is_open()) {
- con_error << "Could not open " << zoneini.name() << std::endl;
- return false;
- }
-
- size_t count = 0;
-
- Planet *planet = 0;
- Star *star = 0;
- NavPoint *navpoint = 0;
- JumpPoint *jumppoint = 0;
- RaceTrack *racetrack = 0;
- CheckPoint *checkpoint = 0;
- core::Entity *entity = 0;
-
- bool b;
-
- std::string strval;
-
- // set th default sky
- zone->set_sky("sky");
-
- while (zoneini.getline()) {
- if (zoneini.got_key()) {
- if (zoneini.section().compare("zone") == 0) {
- if (zoneini.got_key_string("name", strval)) {
- aux::strip_quotes(strval);
- zone->set_name(strval);
- continue;
- } else if (zoneini.got_key_string("sky", strval)) {
- zone->set_sky(strval);
- continue;
- } else if (zoneini.got_key_bool("default", b)) {
- if (b) default_zone = zone;
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
- } else if (zoneini.section().compare("star") == 0) {
- if (got_entity_key(zoneini, star)) {
- continue;
- } else if (zoneini.got_key_string("texture", star->entity_texture)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
- } else if (zoneini.section().compare("navpoint") == 0) {
- if (got_entity_key(zoneini, navpoint)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
- } else if (zoneini.section().compare("jumppoint") == 0) {
- if (got_entity_key(zoneini, jumppoint)) {
- continue;
- } else if (zoneini.got_key_string("target", jumppoint->jumppoint_targetlabel)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
- } else if (zoneini.section().compare("planet") == 0) {
- if (got_entity_key(zoneini, planet)) {
- continue;
- } else if (zoneini.got_key_string("texture", planet->entity_texture)) {
- continue;
- } else if (zoneini.got_key_float("rotationspeed", planet->entity_rotationspeed)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
-
- } else if (zoneini.section().compare("racetrack") == 0) {
- if (got_entity_key(zoneini, racetrack)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
-
- } else if (zoneini.section().compare("checkpoint") == 0) {
- if (got_entity_key(zoneini, checkpoint)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
-
- } else if (zoneini.section().compare("entity") == 0) {
- if (got_entity_key(zoneini, entity)) {
- continue;
- } else {
- con_warn << zoneini.name() << " unknown key '" << zoneini.key() << "' at line " << zoneini.line() << std::endl;
- }
- }
- } else if (zoneini.got_section("zone")) {
- continue;
-
- } else if (zoneini.got_section("star")) {
- star = new Star();
- star->set_zone(zone);
- count ++;
-
- } else if (zoneini.got_section("navpoint")) {
- navpoint = new NavPoint();
- navpoint->set_zone(zone);
- count ++;
-
- } else if (zoneini.got_section("jumppoint")) {
- jumppoint = new JumpPoint();
- jumppoint->set_zone(zone);
- count ++;
-
- } else if(zoneini.got_section("racetrack")) {
- racetrack = new RaceTrack();
- racetrack->set_zone(zone);
-
- } else if(zoneini.got_section("checkpoint")) {
- checkpoint = new CheckPoint(racetrack);
- if (!racetrack) {
- con_warn << zoneini.name() << " checkpoint without racetrack at line " << zoneini.line() << std::endl;
- }
-
- } else if (zoneini.got_section("planet")) {
- planet = new Planet();
- planet->set_zone(zone);
- count ++;
-
- } else if (zoneini.got_section("entity")) {
- entity = new core::Entity();
- entity->entity_flags += core::Entity::Static;
- entity->set_zone(zone);
- count ++;
-
- } else if (zoneini.got_section()) {
- con_warn << zoneini.name() << " unknown section '" << zoneini.section() << "' at line " << zoneini.line() << std::endl;
- }
- }
- zoneini.close();
-
- con_debug << " " << zoneini.name() << " " << zone->content().size() << " entities" << std::endl;
-
-
- return true;
-}
-
-bool Game::validate_zone(core::Zone *zone)
-{
- con_debug << " validating " << zone->name() << std::endl;
-
- for (core::Zone::Content::iterator it = zone->content().begin(); it != zone->content().end(); it++) {
- core::Entity *entity = (*it);
-
- if (entity->entity_moduletypeid == jumppoint_enttype) {
- JumpPoint *jumppoint = static_cast<JumpPoint *>(entity);
-
- if (jumppoint->targetlabel().size() < 3) {
- con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n";
- continue;
- }
- size_t pos = jumppoint->targetlabel().find(':');
- if ((pos < 1 ) || (pos >= (jumppoint->targetlabel().size()-1))) {
- con_warn << " Jumppoint with invalid target label '" << jumppoint->targetlabel() << "'\n";
- continue;
- }
-
- std::string zonelabel(jumppoint->targetlabel().substr(0, pos));
- std::string entitylabel(jumppoint->targetlabel().substr(pos+1, jumppoint->targetlabel().size()-pos));
-
- core::Zone *targetzone = core::Zone::find(zonelabel);
- if (!targetzone) {
- con_warn << " Jumppoint with invalid target zone '" << zonelabel << "'\n";
- continue;
- }
-
- core::Entity *targetentity = targetzone->find_entity(entitylabel);
- if (!targetentity) {
- con_warn << " Could not find target jumppoint '" << entitylabel << "'\n";
- continue;
- }
-
- if (targetentity->moduletype() != jumppoint_enttype) {
- con_warn << " Jumppoint with invalid target jumppoint '" << entitylabel << "'\n";
- continue;
- }
-
- jumppoint->jumppoint_target = static_cast<JumpPoint *>(targetentity);
-
- //con_debug << " Jumppoint " << zone->label() << ":" << jumppoint->label() << " with target " << jumppoint->targetlabel() << std::endl;
- }
- }
-
- return true;
-}
-
-// read ship model specifications
-bool Game::load_ships()
-{
- using math::Vector3f;
- using math::Color;
-
- default_shipmodel = 0;
-
- filesystem::IniFile shipsini;
- shipsini.open("ships");
- if (!shipsini.is_open()) {
- con_error << "Could not open ini/ships.ini!" << std::endl;
- return false;
- }
-
- ShipModel *shipmodel = 0;
- std::string label;
- bool b;
-
- while (shipsini.getline()) {
- if (shipsini.got_key()) {
- if (shipsini.section().compare("ship") == 0) {
- if (shipsini.got_key_string("label", label)) {
- aux::to_label(label);
- shipmodel->shipmodel_label.assign(label);
- ShipModel::add(shipmodel);
- continue;
- } else if (shipsini.got_key_string("name",shipmodel->shipmodel_name)) {
- continue;
- } else if (shipsini.got_key_string("model", shipmodel->shipmodel_modelname)) {
- continue;
- } else if (shipsini.got_key_bool("default", b)) {
- if (b) default_shipmodel = shipmodel;
- continue;
- } else if (shipsini.got_key_bool("jumpdrive", shipmodel->shipmodel_jumpdrive)) {
- continue;
- } else if (shipsini.got_key_float("acceleration", shipmodel->shipmodel_acceleration)) {
- continue;
- } else if (shipsini.got_key_float("maxspeed", shipmodel->shipmodel_maxspeed)) {
- continue;
- } else if (shipsini.got_key_float("turnspeed", shipmodel->shipmodel_turnspeed)) {
- math::clamp(shipmodel->shipmodel_turnspeed, 0.0f, 90.0f);
- continue;
- } else {
- con_warn << shipsini.name() << " unknown key '" << shipsini.key() << "' at line " << shipsini.line() << std::endl;
- }
- }
- } else if (shipsini.got_section("ship")) {
- shipmodel = new ShipModel();
-
- if (!default_shipmodel)
- default_shipmodel = shipmodel;
-
- } else if (shipsini.got_section()) {
- con_warn << shipsini.name() << " unknown section '" << shipsini.section() << "' at line " << shipsini.line() << std::endl;
- }
- }
- shipsini.close();
-
- con_debug << " " << shipsini.name() << " " << ShipModel::registry.size() << " ship models" << std::endl;
-
- if (!default_shipmodel) {
- con_error << "No default ship model found!\n";
- return false;
- }
-
- return true;
-}
-
-void Game::frame(float seconds)
+namespace game
{
- if (!running())
- return;
-}
-void Game::player_connect(core::Player *player)
+void register_modules(bool register_client_modules)
{
- std::string args;
- player->set_zone(default_zone);
- func_spectate(player, args);
-}
+ con_print << "^BRegistering game modules..." << std::endl;
+ core::Module::add("base", new base::Base());
-void Game::player_disconnect(core::Player *player)
-{
- player->remove_asset(player->control());
}
-} // namespace game
-
+} \ No newline at end of file
diff --git a/src/game/game.h b/src/game/game.h
index 3b65da1..544f26b 100644
--- a/src/game/game.h
+++ b/src/game/game.h
@@ -7,71 +7,9 @@
#ifndef __INCLUDED_GAME_H__
#define __INCLUDED_GAME_H__
-#include <vector>
-#include <string>
-
-#include "filesystem/inifile.h"
-#include "game/ship.h"
-#include "game/star.h"
-#include "core/core.h"
-#include "sys/sys.h"
-
-/// the game-specific engine
-/** The main game functions.
- */
-namespace game
-{
-
-// entity type constants
-const unsigned int ship_enttype = 256;
-const unsigned int star_enttype = 257;
-const unsigned int planet_enttype = 258;
-const unsigned int navpoint_enttype = 259;
-const unsigned int jumppoint_enttype = 260;
-
-class Game : public core::Module {
-public:
- Game();
- ~Game();
-
- /// initialize the game
- void init();
-
- /// shutdown the game
- void shutdown();
-
- /// run one time frame
- void frame(float seconds);
-
- /// is called when a player connects
- void player_connect(core::Player *player);
-
- /// is called when a player disconnects
- void player_disconnect(core::Player *player);
-
- static inline Game *instance() { return game_instance; }
-
- core::Cvar *g_impulsespeed;
- core::Cvar *g_impulseacceleration;
- core::Cvar *g_strafespeed;
- core::Cvar *g_jumppointrange;
-
- core::Cvar *g_devel;
-
-private:
- bool got_entity_key(filesystem::IniFile &inifile, core::Entity *entity);
-
- bool load_world();
-
- bool load_zone(core::Zone *zone);
-
- bool validate_zone(core::Zone *zone);
-
- bool load_ships();
-
- static Game *game_instance;
-};
-
+namespace game {
+
+ void register_modules(bool register_client_modules=false);
}
#endif // __INCLUDED_GAME_H__
diff --git a/src/game/intro/Makefile.am b/src/game/intro/Makefile.am
new file mode 100644
index 0000000..66ea90d
--- /dev/null
+++ b/src/game/intro/Makefile.am
@@ -0,0 +1,2 @@
+INCLUDES = -I$(top_srcdir)/src
+METASOURCES = AUTO
diff --git a/src/osirion.cc b/src/osirion.cc
index 2f0a5eb..71bd1ec 100644
--- a/src/osirion.cc
+++ b/src/osirion.cc
@@ -9,14 +9,11 @@
int main(int count, char **arguments)
{
- // preload the game module
- core::Module::load(new game::Game());
+ // load the game modules
+ game::register_modules(true);
client::client_main(count, arguments);
- // unload the game module
- core::Module::unload();
-
return 0;
}
diff --git a/src/osiriond.cc b/src/osiriond.cc
index 0e8f6f7..bd88df0 100644
--- a/src/osiriond.cc
+++ b/src/osiriond.cc
@@ -10,12 +10,9 @@
int main(int count, char **arguments)
{
// preload the game module
- core::Module::load(new game::Game());
+ game::register_modules(false);
server::main(count, arguments);
- // unload the game module
- core::Module::unload();
-
return 0;
}