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author | Stijn Buys <ingar@osirion.org> | 2010-11-18 13:50:47 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2010-11-18 13:50:47 +0000 |
commit | 847f84e1e3797277407bc34f5acc51b801b2bf29 (patch) | |
tree | 781edbf9e6663a4b6a8cfbaf173f43cfd83db62b /src/math/axis.h | |
parent | 445f4a201f205763a2241d87ef81a99b5dd55d26 (diff) |
Unified radiant angles conversion into a single math::Axis.assign() method, corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
Diffstat (limited to 'src/math/axis.h')
-rw-r--r-- | src/math/axis.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/math/axis.h b/src/math/axis.h index f9da159..3991843 100644 --- a/src/math/axis.h +++ b/src/math/axis.h @@ -26,6 +26,13 @@ public: void assign(const Axis & other); void assign(const btMatrix3x3 & other); + + /** + * @brief assign radiant yaw, pitch and roll angles. + * This method changes the sign of the pitch and roll angles + * before applying them + */ + void assign(const float yaw, const float pitch, const float roll); /// global coordinates of the X-axis in the local coordinates system inline const Vector3f & forward() const { |