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authorStijn Buys <ingar@osirion.org>2008-11-23 22:13:03 +0000
committerStijn Buys <ingar@osirion.org>2008-11-23 22:13:03 +0000
commitd01664f17503d52d4be1c31e099065da0d38d7f3 (patch)
tree63f15840977a02bdeca925c16a80b3da93dae5d8 /src/model/light.h
parentac3663d05da4e236d02620ae98d5a7e6882bc802 (diff)
merged model classes into one file, classname cleanup, fx_particles
Diffstat (limited to 'src/model/light.h')
-rw-r--r--src/model/light.h101
1 files changed, 0 insertions, 101 deletions
diff --git a/src/model/light.h b/src/model/light.h
deleted file mode 100644
index f91cabe..0000000
--- a/src/model/light.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/*
- model/light.h
- This file is part of the Osirion project and is distributed under
- the terms of the GNU General Public License version 2
-*/
-
-#ifndef __INCLUDED_MODEL_LIGHT_H__
-#define __INCLUDED_MODEL_LIGHT_H__
-
-#include "math/vector3f.h"
-#include "math/color.h"
-
-namespace model
-{
-
-/// an exterior light
-class Light
-{
-public:
- Light();
-
- Light(math::Vector3f const & location, math::Color const & color, bool strobe=false);
-
- ~Light();
-
- inline math::Vector3f const & location() const
- {
- return light_location;
- }
-
- inline math::Color const & color() const
- {
- return light_color;
- };
-
- /// true if this is a strobe light
- inline bool strobe() const
- {
- return light_strobe;
- }
-
- /// true if this light has entity color
- inline bool entity() const
- {
- return light_entity;
- }
-
- /// size of the light, default is 1.0f
- inline float radius() const
- {
- return light_radius;
- }
-
- /// strobe time offset, in seconds
- inline float offset() const
- {
- return light_offset;
- }
-
- /// frequency in strobes per second
- inline float frequency() const
- {
- return light_frequency;
- }
-
- /// fraction a strobe light will be on, default is 0.5f
- inline float time() const
- {
- return light_time;
- }
-
- /// flare texture number
- inline unsigned int flare() const
- {
- return light_flare;
- }
-
- /// render texture number
- inline size_t texture() const
- {
- return render_texture;
- }
-
- math::Vector3f light_location;
- math::Color light_color;
- bool light_strobe;
- bool light_entity;
- float light_radius;
- float light_frequency;
- float light_offset;
- float light_time;
-
- unsigned int light_flare;
-
- size_t render_texture;
-};
-
-}
-
-#endif // __INCLUDED_MODEL_LIGHT_H__
-