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authorStijn Buys <ingar@osirion.org>2008-05-03 21:04:02 +0000
committerStijn Buys <ingar@osirion.org>2008-05-03 21:04:02 +0000
commit82293065b52f5a4e5c4ccde5eade4ebae18014ca (patch)
tree254f1fa3259f03f033b3d1fd225742a12de167b1 /src/model
parent5388c37bdc040ba50d21ec16a01f399d20592a90 (diff)
liibmodel
Diffstat (limited to 'src/model')
-rw-r--r--src/model/Makefile.am9
-rw-r--r--src/model/light.cc27
-rw-r--r--src/model/light.h63
-rw-r--r--src/model/model.cc763
-rw-r--r--src/model/model.h170
-rw-r--r--src/model/vertexarray.cc144
-rw-r--r--src/model/vertexarray.h57
7 files changed, 1233 insertions, 0 deletions
diff --git a/src/model/Makefile.am b/src/model/Makefile.am
new file mode 100644
index 0000000..1490bfc
--- /dev/null
+++ b/src/model/Makefile.am
@@ -0,0 +1,9 @@
+METASOURCES = AUTO
+
+libmodel_la_SOURCES = light.cc model.cc vertexarray.cc
+libmodel_la_LDFLAGS = -avoid-version -no-undefined -lm
+
+noinst_LTLIBRARIES = libmodel.la
+noinst_HEADERS = light.h model.h vertexarray.h
+
+INCLUDES = -I$(top_srcdir)/src
diff --git a/src/model/light.cc b/src/model/light.cc
new file mode 100644
index 0000000..83a0cb8
--- /dev/null
+++ b/src/model/light.cc
@@ -0,0 +1,27 @@
+/*
+ model/light.cc
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#include "model/light.h"
+
+namespace model {
+
+Light::Light(math::Vector3f const & location, math::Color const & color, bool strobe) :
+ light_location(location),
+ light_color(color)
+{
+ light_strobe = strobe;
+ light_radius = 1.0f;
+ light_frequency = 1.0f;
+ light_offset = 0.0f;
+ light_time = 0.5f;
+ light_flare = 0;
+ render_texture = 0;
+}
+
+Light::~Light()
+{}
+
+}
diff --git a/src/model/light.h b/src/model/light.h
new file mode 100644
index 0000000..e202d21
--- /dev/null
+++ b/src/model/light.h
@@ -0,0 +1,63 @@
+/*
+ model/light.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_MODEL_LIGHT_H__
+#define __INCLUDED_MODEL_LIGHT_H__
+
+#include "math/vector3f.h"
+#include "math/color.h"
+
+namespace model {
+
+/// an exterior light
+class Light
+{
+public:
+ Light(math::Vector3f const & location, math::Color const & color, bool strobe=false);
+ ~Light();
+
+ inline math::Vector3f const & location() const { return light_location; }
+
+ inline math::Color const & color() const { return light_color; };
+
+ /// true if this is a strobe light
+ inline bool strobe() const { return light_strobe; }
+
+ /// size if the light, default is 1.0f
+ inline float radius() const { return light_radius; }
+
+ /// strobe time offset, in seconds
+ inline float offset() const { return light_offset; }
+
+ /// frequency in strobes per second
+ inline float frequency() const { return light_frequency; }
+
+ /// fraction a strobe light will be on, default is 0.5f
+ inline float time() const { return light_time; }
+
+ /// flare texture number
+ inline size_t flare() const { return light_flare; }
+
+ /// render texture number
+ inline size_t texture() const { return render_texture; }
+
+ math::Vector3f light_location;
+ math::Color light_color;
+ bool light_strobe;
+ float light_radius;
+ float light_frequency;
+ float light_offset;
+ float light_time;
+
+ size_t light_flare;
+
+ size_t render_texture;
+};
+
+}
+
+#endif // __INCLUDED_MODEL_LIGHT_H__
+
diff --git a/src/model/model.cc b/src/model/model.cc
new file mode 100644
index 0000000..b3c8b03
--- /dev/null
+++ b/src/model/model.cc
@@ -0,0 +1,763 @@
+/*
+ render/model.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#include <iostream>
+#include <string>
+#include <fstream>
+#include <iomanip>
+#include <sstream>
+#include <vector>
+#include <list>
+
+#include "model/model.h"
+#include "filesystem/filesystem.h"
+
+namespace model
+{
+
+const float MAX_BOUNDS = 16384;
+const float delta = 10e-10;
+
+/* ---------- core::Triangle --------------------------------------- */
+Triangle::Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &n, math::Color *color, bool detail) :
+ triangle_v0(v0),
+ triangle_v1(v1),
+ triangle_v2(v2),
+ triangle_normal(n)
+{
+
+ if (color)
+ triangle_color = *color;
+ else
+ math::Color(1.0f, 1.0f, 1.0f);
+
+ triangle_detail = detail;
+}
+
+Triangle::~Triangle()
+{
+}
+
+
+/* ---------- core::Engine ------------------------------------------ */
+
+Engine::Engine(math::Vector3f const & location) :
+ engine_location(location)
+{}
+
+Engine::~Engine()
+{}
+
+/* ---------- core::Model ------------------------------------------ */
+
+std::map<std::string, Model*> Model::registry;
+
+Model::Model(std::string const & name) :
+ model_name(name)
+{
+ model_valid = false;
+ model_scale = 1.0f / 1024.0f;
+
+ model_first_vertex = 0;
+ model_first_evertex = 0;
+
+ model_vertex_count = 0;
+ model_vertex_countdetail = 0;
+ model_evertex_count = 0;
+ model_evertex_countdetail = 0;
+
+ std::string fn("maps/");
+ fn.append(name);
+ fn.append(".map");
+ filesystem::File *f = filesystem::open(fn.c_str());
+
+ if (!f) {
+ return;
+ }
+
+ fn = f->path();
+ fn.append(f->name());
+ filesystem::close(f);
+
+ std::ifstream ifs(fn.c_str());
+ if (!ifs.is_open()) {
+ con_warn << "Could not stream " << fn << "!\n";
+ return;
+ }
+
+ // --------- the actual reading
+ using math::Vector3f;
+ using math::Plane3f;
+
+ std::vector<Plane3f *> planes;
+ unsigned int level = 0;
+ char data[1024];
+
+ std::string class_name;
+ math::Vector3f class_origin;
+ float class_angle = 0;
+ math::Color class_color;
+ unsigned int class_spawnflags = 0;
+ float class_light = 100;
+ float class_frequency = 1.0f;
+ float class_offset = 0;
+ float class_time = 0.0f;
+ unsigned int class_flare = 0;
+ bool brush_detail = false;
+
+ while (ifs) {
+ ifs.getline(data, 1023);
+ std::istringstream linestream(data);
+ std::string firstword;
+
+ if (linestream >> firstword) {
+ if (firstword == "//") {
+ //cout << " COMMENT!" << std::endl;
+ continue;
+ } else if (firstword == "{") {
+ if (!level) {
+ class_angle = 0;
+ class_name.clear();
+ class_origin = math::Vector3f(0,0,0);
+ class_color = math::Color(1, 1, 1);
+ class_spawnflags = 0;
+ class_light = 100;
+ class_offset = 0;
+ class_frequency = 1.0f;
+ class_time = 0.0f;
+ class_flare = 0;
+ brush_detail = false;
+ }
+ level ++;
+ //cout << " LEVEL +" << level << std::endl;
+ } else if (firstword == "}") {
+ //cout << " LEVEL -" << level << std::endl;
+ if ((level == 2) && (class_name == "worldspawn")) {
+
+ if (VertexArray::instance()) {
+ // for every face
+ std::vector<Vector3f *>points;
+ for (std::vector<Plane3f *>::iterator face = planes.begin(); face != planes.end(); face++) {
+ make_face((*face), planes, brush_detail);
+ }
+ }
+
+ // clean planes
+ for (std::vector<Plane3f *>::iterator it = planes.begin(); it != planes.end(); it++) {
+ delete(*it);
+ }
+ planes.clear();
+ brush_detail = false;
+
+ } else if ((level == 1) && (class_name == "target_engine")) {
+ //con_debug << " engine at " << class_origin << "\n";
+ add_engine(new Engine(class_origin * model_scale));
+ } else if ((level == 1) && (class_name == "light")) {
+ Light *light = new Light(class_origin * model_scale, class_color, (class_spawnflags & 1) == 1);
+ light->light_radius = class_light / 100.0f;
+ light->light_offset = class_offset;
+ if (class_frequency > 0 )
+ light->light_frequency = class_frequency;
+ if (class_time > 0 )
+ light->light_time = class_time;
+ if (class_flare > 0)
+ light->light_flare = class_flare;
+ add_light(light);
+ }
+
+ if (level == 1) {
+ class_angle = 0;
+ class_name.clear();
+ class_origin = Vector3f(0,0,0);
+ class_color = math::Color(1, 1, 1);
+ class_spawnflags = 0;
+ }
+
+ level--;
+
+ } else if (firstword == "\"classname\"") {
+ class_name.clear();
+ if (linestream >> class_name) {
+ if (class_name.size() > 2) {
+ class_name.erase(0,1);
+ class_name.erase(class_name.size()-1, 1);
+ //linestream >> class_name;
+ //con_debug << " classname '" << class_name << "'" << std::endl;
+ } else {
+ class_name.clear();
+ }
+ } else {
+ //cout << " EMPTY CLASS" << std::endl;
+ }
+ } else if (firstword == "\"origin\"") {
+ std::string tmp;
+ char c;
+ while ((linestream.get(c)) && (c != '"'));
+ while ((linestream.get(c)) && (c != '"'))
+ tmp += c;
+ std::istringstream is(tmp);
+ is >> class_origin.x;
+ is >> class_origin.y;
+ is >> class_origin.z;
+ //con_debug << " origin '" << class_origin << "'" << std::endl;
+
+ } else if (firstword == "\"_color\"") {
+ std::string tmp;
+ char c;
+ while ((linestream.get(c)) && (c != '"'));
+ while ((linestream.get(c)) && (c != '"'))
+ tmp += c;
+ std::istringstream is(tmp);
+ is >> class_color.r;
+ is >> class_color.g;
+ is >> class_color.b;
+
+ } else if (firstword == "\"angle\"") {
+ std::string tmp;
+ char c;
+ while ((linestream.get(c)) && (c != '"'));
+ while ((linestream.get(c)) && (c != '"'))
+ tmp += c;
+ std::istringstream is(tmp);
+ is >> class_angle;
+ //con_debug << " angle '" << class_angle << "'" << std::endl;
+
+ } else if (firstword == "\"spawnflags\"") {
+ std::string tmp;
+ char c;
+ while ((linestream.get(c)) && (c != '"'));
+ while ((linestream.get(c)) && (c != '"'))
+ tmp += c;
+ std::istringstream is(tmp);
+ is >> class_spawnflags;
+ //con_debug << " spawnflags '" << class_spawnflags << "'" << std::endl;
+
+ } else if (firstword == "\"light\"") {
+ std::string tmp;
+ char c;
+ while ((linestream.get(c)) && (c != '"'));
+ while ((linestream.get(c)) && (c != '"'))
+ tmp += c;
+ std::istringstream is(tmp);
+ is >> class_light;
+
+ } else if (firstword == "\"frequency\"") {
+ std::string tmp;
+ char c;
+ while ((linestream.get(c)) && (c != '"'));
+ while ((linestream.get(c)) && (c != '"'))
+ tmp += c;
+ std::istringstream is(tmp);
+ is >> class_frequency;
+
+ } else if (firstword == "\"offset\"") {
+ std::string tmp;
+ char c;
+ while ((linestream.get(c)) && (c != '"'));
+ while ((linestream.get(c)) && (c != '"'))
+ tmp += c;
+ std::istringstream is(tmp);
+ is >> class_offset;
+
+ } else if (firstword == "\"time\"") {
+ std::string tmp;
+ char c;
+ while ((linestream.get(c)) && (c != '"'));
+ while ((linestream.get(c)) && (c != '"'))
+ tmp += c;
+ std::istringstream is(tmp);
+ is >> class_time;
+
+ } else if (firstword == "\"flare\"") {
+ std::string tmp;
+ char c;
+ while ((linestream.get(c)) && (c != '"'));
+ while ((linestream.get(c)) && (c != '"'))
+ tmp += c;
+ std::istringstream is(tmp);
+ is >> class_flare;
+
+ } else if (firstword == "(") {
+ if ((level == 2) && (class_name == "worldspawn")) {
+ //cout << " BRUSH PLANE" << std::endl;
+ Vector3f p1;
+ Vector3f p2;
+ Vector3f p3;
+ std::string tmp;
+ std::string texture;
+ int n;
+
+ linestream >> p1;
+ linestream >> tmp; // )
+ linestream >> tmp; // (
+ linestream >> p2;
+ linestream >> tmp; // )
+ linestream >> tmp; // (
+ linestream >> p3;
+ linestream >> tmp; // )
+ linestream >> texture;
+
+ // 5 numbers (texture alignment?)
+ for (int i=0; i < 5; i++)
+ linestream >> tmp;
+
+ if (linestream >> n) {
+ if (n > 0)
+ brush_detail = true;
+ }
+ //cout << data << std::endl;
+ //cout << "(" << p1 << ") (" << p2 << ") (" << p3 << ") " << texture << std::endl;
+
+ Plane3f *plane = new Plane3f(p1, p2, p3);
+ plane->texture() = texture;
+ planes.push_back(plane);
+ //cout << "normal " << plane->normal() << std::endl;
+ } else {
+ //cout << " UNKNOWN line for '" << classname << "' level " << level << std::endl;
+ }
+ }
+ }
+ }
+
+ ifs.close();
+
+ if ((model_tris.size() + model_etris.size()) > 0) {
+
+ math::Vector3f center = (model_minbbox + model_maxbbox) / 2;
+
+ model_minbbox -= center;
+ model_maxbbox -= center;
+ model_radius = model_maxbbox.length();
+
+ // structural triangles
+ model_first_vertex = VertexArray::instance()->index()/3;
+ for (std::list<Triangle *>::iterator it = model_tris.begin(); it != model_tris.end(); it++) {
+ Triangle *triangle = (*it);
+ if (!triangle->detail()) {
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ model_vertex_count += 3;
+ }
+ }
+ // detail triangles
+ for (std::list<Triangle *>::iterator it = model_tris.begin(); it != model_tris.end(); it++) {
+ Triangle *triangle = (*it);
+ if (triangle->detail()) {
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ model_vertex_countdetail += 3;
+ }
+ delete triangle;
+ }
+ model_tris.clear();
+
+ // structural etriangles
+ model_first_evertex = VertexArray::instance()->index()/3;
+ for (std::list<Triangle *>::iterator it = model_etris.begin(); it != model_etris.end(); it++) {
+ Triangle *triangle = (*it);
+ if (!triangle->detail()) {
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ model_evertex_count += 3;
+ }
+ }
+
+ // detail etriangles
+ for (std::list<Triangle *>::iterator it = model_etris.begin(); it != model_etris.end(); it++) {
+ Triangle *triangle = (*it);
+ if (triangle->detail()) {
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ model_evertex_countdetail += 3;
+ }
+ delete triangle;
+ }
+ model_etris.clear();
+
+ // reposition light and engines
+ for (std::list<Engine *>::iterator eit = model_engine.begin(); eit != model_engine.end(); eit++) {
+ (*eit)->engine_location -= center;
+ }
+
+ for (std::list<Light *>::iterator lit = model_light.begin(); lit != model_light.end(); lit++) {
+ (*lit)->light_location -= center;
+ }
+
+ model_valid = true;
+ }
+
+ con_debug << " maps/" << name << ".map " << tris() << " triangles (" << details() << " detail)" << std::endl;
+}
+
+Model::~Model()
+{
+ // delete all engines
+ for (std::list<Engine *>::iterator eit = model_engine.begin(); eit != model_engine.end(); eit++) {
+ delete(*eit);
+ }
+ model_engine.clear();
+
+ // delete all lights
+ for (std::list<Light *>::iterator lit = model_light.begin(); lit != model_light.end(); lit++) {
+ delete (*lit);
+ }
+ model_light.clear();
+}
+
+size_t Model::tris() const
+{
+ return ((model_vertex_count + model_vertex_countdetail +
+ model_evertex_count + model_evertex_countdetail)/3);
+}
+
+size_t Model::details() const
+{
+ return ((model_vertex_countdetail + model_evertex_countdetail)/3);
+}
+
+void Model::make_face(math::Plane3f *face, std::vector<math::Plane3f *> & planes, bool detail)
+{
+ using math::Vector3f;
+ using math::Plane3f;
+
+ // ignore caulk
+ if (face->texture() == "common/caulk") {
+ return;
+ }
+
+ // FIXME clip should be parsed as collision blocks
+ if (face->texture() == "common/clip") {
+ return;
+ }
+
+ // using suggestions from
+ // http://www.flipcode.com/archives/Level_Editing.shtml
+
+ std::vector<math::Vector3f *> vl;
+
+ // inital vertices
+
+ // check if the face is x-axis oriented
+ if ((fabsf(face->normal().x) >= fabsf(face->normal().y)) && (fabsf(face->normal().x) >= fabsf(face->normal().z))) {
+ //cout << " x oriented" << std::endl;
+
+ if (face->normal().x >= 0) {
+ vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS));
+ } else {
+ vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS));
+ }
+ // calculate the x coordinate of each face vertex
+ for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
+ (*it)->x = (-face->d() -
+ face->normal().z * (*it)->z -
+ face->normal().y * (*it)->y) /
+ face->normal().x;
+ }
+ }
+
+ // check if the face is y-axis oriented
+ else if ((fabsf(face->normal().y) >= fabsf(face->normal().x)) && (fabsf(face->normal().y) >= fabsf(face->normal().z))) {
+ //cout << " y oriented" << std::endl;
+
+ if (face->normal().y >= 0) {
+ vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS));
+ vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS));
+ } else {
+ vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS));
+ vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS));
+ vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS));
+ }
+
+ // calculate the x coordinate of each face vertex
+ for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
+ (*it)->y = (-face->d() -
+ face->normal().z * (*it)->z -
+ face->normal().x * (*it)->x) /
+ face->normal().y;
+ }
+ }
+
+ // face must be z-axis oriented
+ else {
+ //cout << " z oriented" << std::endl;
+ if (face->normal().z >= 0) {
+ vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0));
+ } else {
+ vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0));
+ }
+
+ // calculate the x coordinate of each face vertex
+ for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
+ (*it)->z = (-face->d() -
+ face->normal().x * (*it)->x -
+ face->normal().y * (*it)->y) /
+ face->normal().z;
+ }
+ }
+
+
+ // intersect the face with every plane
+ for (std::vector<Plane3f *>::iterator pit = planes.begin(); pit != planes.end(); pit++) {
+ Plane3f *plane = (*pit);
+ if (plane == face) {
+ continue;
+ }
+
+ Vector3f fn = crossproduct(face->point(1)-face->point(0), face->point(2)-face->point(0));
+ Vector3f pn = crossproduct(plane->point(1)-plane->point(0), plane->point(2)-plane->point(0));
+
+ Vector3f t = crossproduct(fn, pn);
+ if ((t.x == 0) && (t.y == 0) && (t.z == 0)) {
+ continue;
+ }
+
+ //cout << " intersecting with plane with normal " << plane->normal() << std::endl;
+
+ // intersect face with plane
+ for (int i=0; vl.size() - i > 0; i++) {
+
+ Vector3f v(*vl.at(i));
+
+
+ Vector3f next;
+ if (vl.size() - i > 1) {
+ //cout << " -- at " << i+1 << std::endl;
+ next = *vl.at(i+1);
+ } else {
+ next = *vl.front();
+ }
+
+ Vector3f prev;
+ if (i > 0) {
+ //cout << " -- at " << i-1 << std::endl;
+ prev = *vl.at(i-1);
+ } else {
+ prev = *vl.back();
+ }
+
+ //cout << " vertex " << i << " prev " << prev << " v " << v << " next " << next << std::endl;
+ if ((v.x*plane->normal().x + v.y*plane->normal().y + v.z*plane->normal().z +plane->d()) < delta) {
+
+ // find current
+ std::vector<Vector3f *>::iterator vit = vl.begin();
+ while ((*vit) != vl.at(i)) {
+ vit++;
+ }
+
+ // check if prev - v intersects with plane
+ if ((prev.x*plane->normal().x + prev.y*plane->normal().y + prev.z*plane->normal().z + plane->d()) > -delta) {
+
+ // calculate intersection
+ float t1 = -plane->normal().x * prev.x - plane->normal().y * prev.y - plane->normal().z * prev.z -plane->d();
+ float t2 = (plane->normal().x * v.x - plane->normal().x * prev.x +
+ plane->normal().y * v.y - plane->normal().y * prev.y +
+ plane->normal().z * v.z - plane->normal().z * prev.z);
+ //cout << "prev t2 " << t2 << std::endl;
+ Vector3f *s = new Vector3f;
+
+ if (t2 == 0) {
+ *s = v;
+ } else {
+ for (int j = 0; j < 3; j++)
+ (*s)[j] = prev [j] + t1 * (v[j] - prev[j]) / t2;
+ }
+
+ //cout << " added " << *s << std::endl;
+ vit = vl.insert(vit,s);
+ vit++;
+ i++;
+ }
+
+ // check if next - v intersects with plane
+ if ((next.x*plane->normal().x + next.y*plane->normal().y + next.z*plane->normal().z + plane->d()) > -delta) {
+ // calculate intersection
+
+ // calculate intersection
+ float t1 = -plane->normal().x * v.x - plane->normal().y * v.y - plane->normal().z * v.z -plane->d();
+ float t2 = (plane->normal().x * next.x - plane->normal().x * v.x +
+ plane->normal().y * next.y - plane->normal().y * v.y +
+ plane->normal().z * next.z - plane->normal().z * v.z);
+ //cout << "next t2 " << t2 << std::endl;
+ Vector3f *s = new Vector3f;
+
+ if (t2 == 0) {
+ *s = v;
+ } else {
+ for (int j = 0; j < 3; j++)
+ (*s)[j] = v [j] + t1 * (next[j] - v[j]) / t2;
+ }
+
+ //cout << " added " << *s << std::endl;
+ vit = vl.insert(vit,s);
+ vit++;
+ i++;
+ }
+
+ // erase
+ delete *vit;
+ vl.erase(vit);
+ i--;
+ }
+
+ }
+ }
+
+ if (vl.size() > 2) {
+
+ math::Color *color = 0;
+ if (face->texture() == "colors/white") {
+ color = new math::Color(1, 1, 1);
+ } else if (face->texture() == "colors/grey90") {
+ color = new math::Color(0.9, 0.9, 0.9);
+ } else if (face->texture() == "colors/grey75") {
+ color = new math::Color(0.75, 0.75, 0.75);
+ } else if (face->texture() == "colors/grey50") {
+ color = new math::Color(0.5, 0.5, 0.5);
+ } else if (face->texture() == "colors/grey25") {
+ color = new math::Color(0.25, 0.25, 0.25);
+ } else if (face->texture() == "colors/black") {
+ color = new math::Color(0, 0, 0);
+ } else if (face->texture() == "common/entity") {
+ color = 0;
+ } else
+ // unknown textures get hot pink
+ color = new math::Color(1.0f, 0.0, 1.0f);
+
+ // calculate bounding box
+ for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
+
+ *(*it) *= model_scale;
+
+ for (int i=0; i < 3; i++) {
+ if (model_maxbbox[i] < (*(*it))[i])
+ model_maxbbox[i] = (*(*it))[i];
+
+ if (model_minbbox[i] > (*(*it))[i])
+ model_minbbox[i] = (*(*it))[i];
+ }
+ }
+
+ // split face into triangles
+ while (vl.size() >2 ) {
+ std::vector<Vector3f *>::iterator v0 = vl.begin();
+ std::vector<Vector3f *>::reverse_iterator vn = vl.rbegin();
+ std::vector<Vector3f *>::reverse_iterator vn1 = vl.rbegin();
+ ++vn1;
+
+ Vector3f n(face->normal()*-1);
+ n.normalize();
+
+ if (!color) {
+ // evertices will be added to the VertexArray after normal vertices
+ Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, 0, detail);
+ model_etris.push_back(triangle);
+ //VertexArray::add_evertex(*(*vn1), n);
+ //VertexArray::add_evertex(*(*vn), n);
+ //VertexArray::add_evertex(*(*v0), n);
+ //model_evertex_count += 3;
+ } else {
+ Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, color, detail);
+ model_tris.push_back(triangle);
+ //VertexArray::add_vertex(*(*vn1), n, *color);
+ //VertexArray::add_vertex(*(*vn), n, *color);
+ //VertexArray::add_vertex(*(*v0), n, *color);
+ //model_vertex_count += 3;
+ }
+
+ delete (*vn);
+ vl.pop_back();
+ }
+ //add_face(mf);
+ if (color) delete color;
+ } else {
+ con_debug << "Unresolved face!\n";
+ }
+
+ for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
+ delete(*it);
+ }
+
+ vl.clear();
+
+}
+
+void Model::add_engine(Engine *engine)
+{
+ model_engine.push_back(engine);
+}
+
+void Model::add_light(Light *light)
+{
+ model_light.push_back(light);
+}
+
+Model *Model::find(std::string const & name)
+{
+ std::map<std::string, Model*>::iterator it = registry.find(name);
+ if (it == registry.end())
+ return 0;
+ else
+ return (*it).second;
+}
+
+Model *Model::get(std::string const & name)
+{
+ Model *model = find(name);
+ if (!model) {
+ model = new Model(name);
+ registry[model->name()] = model;
+ }
+ return model;
+}
+
+void Model::clear()
+{
+ // delete all models in the registry
+ for (std::map<std::string, Model*>::iterator mit = registry.begin(); mit != registry.end(); mit++) {
+ delete(*mit).second;
+ }
+ registry.clear();
+
+ // clear the vertex array
+ if (VertexArray::instance())
+ VertexArray::instance()->clear();
+}
+
+void Model::list()
+{
+ for (std::map<std::string, Model*>::iterator mit = registry.begin(); mit != registry.end(); mit++) {
+ con_print << " " << (*mit).second->name() << " "
+ << (*mit).second->tris() << " triangles ("
+ << (*mit).second->details() << " detail) "
+ << (*mit).second->model_engine.size() << " engines "
+ << (*mit).second->model_light.size() << " lights\n";
+ }
+ con_print << registry.size() << " registered models" << std::endl;
+ if (VertexArray::instance())
+ con_print << "vertex array " << (VertexArray::instance()->index() * 100 / VertexArray::instance()->size())
+ << "% used" << std::endl;
+}
+
+}
diff --git a/src/model/model.h b/src/model/model.h
new file mode 100644
index 0000000..95f84cc
--- /dev/null
+++ b/src/model/model.h
@@ -0,0 +1,170 @@
+/*
+ model/model.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_MODEL_MODEL_H__
+#define __INCLUDED_MODEL_MODEL_H__
+
+#include <vector>
+#include <map>
+#include <list>
+
+#include "math/mathlib.h"
+#include "math/plane3f.h"
+#include "model/light.h"
+#include "model/vertexarray.h"
+
+namespace model
+{
+
+/// a model triangle
+class Triangle
+{
+public:
+ /// a new triangle with 3 vertices, a normal, color and a detail flag
+ Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &n,
+ math::Color *color=0, bool detail=false);
+ ~Triangle();
+
+ /// normal of the triangle
+ inline math::Vector3f const & normal() const { return triangle_normal; }
+ /// color of the triangle
+ inline math::Color const & color() const { return triangle_color;}
+ /// indidcates if this triangle was generated from a detail brush
+ inline bool detail() const { return triangle_detail; }
+
+ /// triangle vertex 0
+ math::Vector3f triangle_v0;
+ /// triangle vertex 1
+ math::Vector3f triangle_v1;
+ /// triangle vertex 2
+ math::Vector3f triangle_v2;
+
+private:
+ math::Vector3f triangle_normal;
+ math::Color triangle_color;
+ bool triangle_detail;
+};
+
+/// a spacecraft engine
+class Engine
+{
+public:
+ Engine(math::Vector3f const & location);
+ ~Engine();
+
+ inline math::Vector3f const & location() const
+ {
+ return engine_location;
+ }
+
+ math::Vector3f engine_location;
+};
+
+
+
+/// a 3D model contains a list of faces
+class Model
+{
+public:
+ /// load a model from disk
+ Model(std::string const & name);
+ ~Model();
+
+ /// the name of the model
+ inline std::string const & name() const
+ {
+ return model_name;
+ }
+
+ /// maximum values of the bounding box
+ inline math::Vector3f const & maxbbox() const { return model_maxbbox; }
+
+ /// minimum values of the bounding box
+ inline math::Vector3f const & minbbox() const { return model_minbbox; }
+
+ /// first vertex in the global VertexArray
+ inline size_t first_vertex() const { return model_first_vertex; }
+
+ /// number of structural vertices in this model
+ inline size_t vertex_structural() const { return model_vertex_count; }
+
+ /// number of detail vertices
+ inline size_t vertex_detail() const { return model_vertex_countdetail; }
+
+ /// first vertex in the global VertexArray
+ inline size_t first_evertex() const { return model_first_evertex; }
+
+ /// number of structural evertices in this model
+ inline size_t evertex_structural() const { return model_evertex_count; }
+
+ /// number of detail evertices in this model
+ inline size_t evertex_detail() const { return model_evertex_countdetail; }
+
+ /// total number of triangles in this model
+ size_t tris() const;
+
+ /// number of detail triangles in this model
+ size_t details() const;
+
+ /// radius
+ inline float radius() const { return model_radius; }
+
+ /// the Model registry
+ static std::map<std::string, Model*> registry;
+
+ /* ---- static functions for the Model registry -------------------- */
+
+ /// get name model, returns 0 if not found
+ static Model *find(std::string const & name);
+
+ /// get named model from the registry and load it if necessary
+ static Model *get(std::string const & name);
+
+ /// clear the model registry
+ static void clear();
+
+ /// list the content of the model registry
+ static void list();
+
+ /// list of Engines
+ std::list<Engine *> model_engine;
+
+ /// list of Lights
+ std::list<Light *> model_light;
+
+
+
+private:
+ void make_face(math::Plane3f *face, std::vector<math::Plane3f *> & planes, bool detail);
+ void add_engine(Engine *engine);
+ void add_light(Light *light);
+
+ std::string model_name;
+
+ float model_radius;
+ float model_scale;
+ bool model_valid;
+
+ math::Vector3f model_maxbbox;
+ math::Vector3f model_minbbox;
+
+ // tmp lists with triangles
+ std::list<Triangle *> model_tris;
+ std::list<Triangle *> model_etris;
+
+ size_t model_first_vertex;
+ size_t model_vertex_count;
+ size_t model_vertex_countdetail;
+
+ size_t model_first_evertex;
+ size_t model_evertex_count;
+ size_t model_evertex_countdetail;
+};
+
+}
+
+#endif // __INCLUDED_MODEL_MODEL_H__
+
diff --git a/src/model/vertexarray.cc b/src/model/vertexarray.cc
new file mode 100644
index 0000000..420e816
--- /dev/null
+++ b/src/model/vertexarray.cc
@@ -0,0 +1,144 @@
+
+/*
+ model/vertexarray.cc
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#include "math/mathlib.h"
+#include "model/vertexarray.h"
+#include "sys/sys.h"
+
+namespace model {
+
+VertexArray *VertexArray::vertex_instance = 0 ;
+
+VertexArray::VertexArray(size_t size)
+{
+ vertex_instance = this;
+ vertex_size = size * 1024*1024; // megabytes
+ vertex_size = vertex_size / sizeof(float); // sizeof float
+ vertex_size = vertex_size / 4; // 4 arrays
+
+ vertex_vertex = (float *) malloc(vertex_size * sizeof(float));
+ vertex_color = (float *) malloc(vertex_size * sizeof(float));
+ vertex_normal = (float *) malloc(vertex_size * sizeof(float));
+ vertex_texture = (float *) malloc(vertex_size * sizeof(float));
+
+ con_print << "Initializing vertex array..." << std::endl;
+ con_debug << " " << size << " Mb allocated" << std::endl;
+
+ clear();
+}
+
+VertexArray::~VertexArray()
+{
+ free(vertex_vertex);
+ free(vertex_normal);
+ free(vertex_color);
+ free(vertex_texture);
+
+ vertex_instance = 0 ;
+}
+
+void VertexArray::clear()
+{
+ vertex_index = 0;
+
+ memset(vertex_vertex, 0, sizeof(vertex_vertex));
+ memset(vertex_color, 0, sizeof(vertex_color));
+ memset(vertex_normal, 0, sizeof(vertex_normal));
+ memset(vertex_texture, 0, sizeof(vertex_normal));
+
+ add_sphere();
+}
+
+void VertexArray::add_sphere()
+{
+ // load sphere vertices into the VertexArray
+
+ // build sin/cos table
+ float *sintable;
+ float *costable;
+
+ sintable = new float[SPHERESEGMENTS];
+ costable = new float[SPHERESEGMENTS];
+ float d = 2 * M_PI / (SPHERESEGMENTS-1);
+
+ for (int i=0; i < SPHERESEGMENTS; i++) {
+ sintable[i] = sin( d * (float) i );
+ costable[i] = cos ( d * (float) i );
+ }
+
+ // draw body
+ math::Color white(1.0f, 1.0f, 1.0f);
+ math::Vector3f v;
+ math::Vector3f n;
+
+ int count;
+
+ for (int j=0; j < SPHERESEGMENTS-1; j++) {
+ float r = sintable[j];
+ float r1 = sintable[j+1];
+
+ // glBegin
+ v = math::Vector3f(r, 0, costable[j]);
+ n = v;
+ n.normalize();
+ //normal(n);
+ //vertex(v);
+ add_vertex(v, n, white);
+
+ v = math::Vector3f(r1, 0, costable[j+1]);
+ n = v;
+ n.normalize();
+ //normal(n);
+ //vertex(v);
+ add_vertex(v, n, white);
+
+ count =2;
+
+ for (int i = SPHERESEGMENTS-1; i >= 0; i--) {
+ v = math::Vector3f(r*costable[i], r*sintable[i], costable[j]);
+ n = v;
+ n.normalize();
+ //normal(n);
+ //vertex(v);
+ add_vertex(v, n, white);
+
+ v = math::Vector3f(r1*costable[i], r1*sintable[i], costable[j+1]);
+ n = v;
+ n.normalize();
+ //normal(n);
+ //vertex(v);
+ add_vertex(v, n, white);
+ count +=2;
+ }
+ // glEnd
+
+ }
+
+ delete[] sintable;
+ delete[] costable;
+}
+
+void VertexArray::add_vertex(math::Vector3f const &v, math::Vector3f const &n, math::Color const &color) {
+ if (vertex_index + 3 >= vertex_size) {
+ con_warn << "VertexArray overflow!" << std::endl;
+ return;
+ }
+
+ for (int i = 0; i < 3; i ++) {
+ vertex_vertex[vertex_index+i] = v[i];
+ vertex_normal[vertex_index+i] = n[i];
+ }
+
+ vertex_color[vertex_index] = color.r;
+ vertex_color[vertex_index+1] = color.g;
+ vertex_color[vertex_index+2] = color.b;
+
+ vertex_index += 3;
+}
+
+}
+
diff --git a/src/model/vertexarray.h b/src/model/vertexarray.h
new file mode 100644
index 0000000..6145659
--- /dev/null
+++ b/src/model/vertexarray.h
@@ -0,0 +1,57 @@
+/*
+ model/vertexarray.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_MODEL_VERTEXARRAY_H__
+#define __INCLUDED_MODEL_VERTEXARRAY_H__
+
+#include "math/color.h"
+#include "math/vector3f.h"
+
+namespace model {
+
+const int SPHERESEGMENTS=33;
+
+/// global vertex array
+class VertexArray
+{
+public:
+ /// create a new VertexArray with size in Mb
+ VertexArray(size_t size);
+ ~VertexArray();
+
+ void clear();
+
+ void add_vertex(math::Vector3f const &v, math::Vector3f const &n, math::Color const &color);
+
+
+ inline float *vertex() { return vertex_vertex; }
+ inline float *color() { return vertex_color; }
+ inline float *normal() { return vertex_normal; }
+ inline float *texture() { return vertex_texture; }
+
+ inline size_t size() const { return vertex_size; }
+ inline size_t index() const { return vertex_index; }
+
+ static inline VertexArray *instance() { return vertex_instance; }
+
+private:
+ /// model vertices
+ float *vertex_vertex;
+ float *vertex_color;
+ float *vertex_normal;
+ float *vertex_texture;
+
+ size_t vertex_index;
+ size_t vertex_size;
+
+ void add_sphere();
+
+ static VertexArray *vertex_instance;
+};
+
+}
+
+#endif // __INCLUDED_MODEL_VERTEXARRAY_H__