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authorStijn Buys <ingar@osirion.org>2009-07-07 09:32:38 +0000
committerStijn Buys <ingar@osirion.org>2009-07-07 09:32:38 +0000
commitfb1d166768e516a8493c16064640c98b1efa6707 (patch)
treee5d1827028fc6a5fa527c9293f6ae2fde42b3991 /src/render/draw.cc
parente66f56ea71f466cc2b261e04d7348e36baff71e1 (diff)
Moved vertexarray from render to core
Diffstat (limited to 'src/render/draw.cc')
-rw-r--r--src/render/draw.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 5784347..f128019 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -1025,10 +1025,10 @@ void draw(float seconds)
}
// set vertex array pointers
- glVertexPointer(3, GL_FLOAT, 0, vertexarray->vertex());
- glNormalPointer(GL_FLOAT, 0, vertexarray->normal());
- glColorPointer(3, GL_FLOAT, 0, vertexarray->color());
- glTexCoordPointer(3, GL_FLOAT, 0, vertexarray->texture());
+ glVertexPointer(3, GL_FLOAT, 0, core::game()->vertexarray()->vertex());
+ glNormalPointer(GL_FLOAT, 0, core::game()->vertexarray()->normal());
+ glColorPointer(3, GL_FLOAT, 0, core::game()->vertexarray()->color());
+ glTexCoordPointer(3, GL_FLOAT, 0, core::game()->vertexarray()->texture());
// enable vertex arrays
glEnableClientState(GL_VERTEX_ARRAY);