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author | Stijn Buys <ingar@osirion.org> | 2015-03-02 19:30:13 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2015-03-02 19:30:13 +0000 |
commit | 1dcd07fc1c2f04a2a86851c5ee48f24a83baaa2f (patch) | |
tree | 4292326c7822d95326d4aba88be3a9127ba63f90 /src/render | |
parent | bbb7d96b6f12f5ad60204df2b0975971d81ae66c (diff) |
Fixed a build problem where an SDL instead of SDL2 header was used.
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/gl.h | 2 | ||||
-rw-r--r-- | src/render/textures.cc | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/src/render/gl.h b/src/render/gl.h index cf9e89d..487377a 100644 --- a/src/render/gl.h +++ b/src/render/gl.h @@ -9,7 +9,7 @@ #include "sys/sys.h" -#include "SDL/SDL_opengl.h" +#include "SDL2/SDL_opengl.h" #include "math/vector2f.h" #include "math/vector3f.h" diff --git a/src/render/textures.cc b/src/render/textures.cc index 15c9bd5..1e202b4 100644 --- a/src/render/textures.cc +++ b/src/render/textures.cc @@ -15,6 +15,8 @@ #include "sys/sys.h" #include "core/application.h" +#include <GL/glu.h> + namespace render { |