diff options
author | Evan Goers <mega@osirion.org> | 2012-01-22 08:21:43 +0000 |
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committer | Evan Goers <mega@osirion.org> | 2012-01-22 08:21:43 +0000 |
commit | be017b17a04254f949bf5feb4523ec7c9b9d0bf5 (patch) | |
tree | f589fe8fa0a2df2f16e6a43f8bd14359cc0f266e /src/ui | |
parent | 2d564f92743fa59a7fc8903f9afb3f8344ef2f85 (diff) |
Brought the modelview light back a bit and set the magic diffuse/specular numbers to match globe lights.
Diffstat (limited to 'src/ui')
-rwxr-xr-x | src/ui/modelview.cc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc index 61504d1..6d10c28 100755 --- a/src/ui/modelview.cc +++ b/src/ui/modelview.cc @@ -188,13 +188,13 @@ void ModelView::draw() // we set up the light in camera space - GLfloat modelview_light[] = { -2.0f * model->radius(), 0, 0, 1.0f }; + GLfloat modelview_light[] = { -10.0f * model->radius(), 0, 0, 1.0f }; GLfloat ambient_light[] = { 0.25f, 0.25f, 0.25f, 1.0f }; GLfloat diffuse_light[4]; GLfloat specular_light[4]; for (size_t i = 0; i < 3; i++) { - diffuse_light[i] = render::r_diffuse->value() * 0.6f; - specular_light[i] = render::r_specular->value() * 0.2f; + diffuse_light[i] = render::r_diffuse->value() * 0.8f; + specular_light[i] = render::r_specular->value() * 0.4f; } diffuse_light[3] = 1.0f; specular_light[3] = 1.0f; |