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authorStijn Buys <ingar@osirion.org>2008-05-04 22:30:49 +0000
committerStijn Buys <ingar@osirion.org>2008-05-04 22:30:49 +0000
commit7218e3bd4616d4706090ec47d72845a2bb89c6a3 (patch)
treecbf3fdb0dddf573edff89b50af22e8a84690cf00 /src
parent33e45d8052b385aa8b1fce68122c8d11f50e7e42 (diff)
split map reading from models
Diffstat (limited to 'src')
-rw-r--r--src/core/gameinterface.h2
-rw-r--r--src/filesystem/inifile.cc8
-rw-r--r--src/filesystem/inifile.h5
-rw-r--r--src/game/game.cc35
-rw-r--r--src/math/Makefile.am6
-rw-r--r--src/math/mathlib.h10
-rw-r--r--src/model/Makefile.am6
-rw-r--r--src/model/engine.cc6
-rw-r--r--src/model/engine.h11
-rw-r--r--src/model/light.cc13
-rw-r--r--src/model/light.h7
-rw-r--r--src/model/map.cc175
-rw-r--r--src/model/map.h27
-rw-r--r--src/model/mapfile.cc546
-rw-r--r--src/model/mapfile.h130
-rw-r--r--src/model/model.cc675
-rw-r--r--src/model/model.h88
-rw-r--r--src/model/plane.cc37
-rw-r--r--src/model/plane.h58
-rw-r--r--src/model/tirangle.cc31
-rw-r--r--src/model/triangle.h47
-rw-r--r--src/render/draw.cc2
-rw-r--r--src/render/draw.h1
-rw-r--r--src/render/gl.cc2
-rw-r--r--src/render/gl.h4
-rw-r--r--src/render/render.h14
-rw-r--r--src/render/tga.h3
27 files changed, 1155 insertions, 794 deletions
diff --git a/src/core/gameinterface.h b/src/core/gameinterface.h
index 0c28421..e38c061 100644
--- a/src/core/gameinterface.h
+++ b/src/core/gameinterface.h
@@ -40,7 +40,7 @@ public:
/*----- virtual mutators ------------------------------------------ */
/// run one game time frame
- /// @param sec time since the previous frame, in seconds
+ /// @param seconds time since the previous frame, in seconds
virtual void frame(float seconds) = 0;
protected:
diff --git a/src/filesystem/inifile.cc b/src/filesystem/inifile.cc
index d9f2839..337cf45 100644
--- a/src/filesystem/inifile.cc
+++ b/src/filesystem/inifile.cc
@@ -16,7 +16,7 @@ IniFile::IniFile() {}
IniFile::~IniFile() {}
-void IniFile::open(std::string const & name) {
+bool IniFile::open(std::string const & name) {
last_read_was_section = false;
last_read_was_key = false;
@@ -32,7 +32,7 @@ void IniFile::open(std::string const & name) {
filesystem::File *f = filesystem::open(inifile_name.c_str());
if (!f) {
con_warn << "Could not open " << inifile_name << std::endl;
- return;
+ return false;
}
std::string fn = f->path();
@@ -42,8 +42,10 @@ void IniFile::open(std::string const & name) {
inifile_ifs.open(fn.c_str());
if (!inifile_ifs.is_open()) {
con_warn << "Could not stream " << fn << "!\n";
- return;
+ return false;
}
+
+ return true;
}
diff --git a/src/filesystem/inifile.h b/src/filesystem/inifile.h
index 6503053..f5c903d 100644
--- a/src/filesystem/inifile.h
+++ b/src/filesystem/inifile.h
@@ -24,13 +24,14 @@ namespace filesystem {
class IniFile {
public:
IniFile();
- virtual ~IniFile();
+ ~IniFile();
/// open the file for reading
/** the filename will get the "ini/" prefix and ".ini" suffix
*/
- virtual void open(std::string const & name);
+ bool open(std::string const & name);
+ /// parse one line, returns false on end-of-file
bool getline();
/// current section label
diff --git a/src/game/game.cc b/src/game/game.cc
index 74aa2d9..31b99c2 100644
--- a/src/game/game.cc
+++ b/src/game/game.cc
@@ -197,39 +197,6 @@ void Game::init()
}
worldini.close();
-/*
- // the green cube
- core::Entity *cube = new core::Entity(core::Entity::Solid & core::Entity::Static);
- cube->entity_shape = core::Entity::Cube;
- cube->entity_color = Color(0.0f, 0.8f, 0.0f);
- cube->entity_location = Vector3f(24.0f, 24.0f, 0.0f);
- cube->entity_name ="ccube: Borg cube green";
- cube->entity_modelname = "ccube";
- cube->entity_moduletypeid = cube_enttype;
-
- // the red cube
- cube = new core::Entity(core::Entity::Solid & core::Entity::Static);
- cube->entity_shape = core::Entity::Cube;
- cube->entity_color = Color(1.0f, 0.0f, 0.0f);
- cube->entity_location = Vector3f(16.0f, 16.0f, 0.0f);
- cube->entity_name = "cube: Borg cube red";
- cube->entity_modelname = "cube";
- cube->entity_moduletypeid = cube_enttype;
-
- // the yellow sphere
- core::Entity *sphere = new core::Entity(core::Entity::Solid & core::Entity::Static);
- sphere->entity_shape = core::Entity::Sphere;
- sphere->entity_color = Color(0.8f, 0.8f, 0.0f);
- sphere->entity_location = Vector3f(0.0f, 32.0f, 0.0f);
- sphere->entity_name ="sphere: The Sphere";
-
- // the galactic origin
- core::Entity *axis = new core::Entity(core::Entity::Static);
- axis->entity_shape = core::Entity::Diamond;
- axis->entity_color = Color(1.0f, 1.0f, 0.0f);
- axis->entity_location = Vector3f(0, 0, 0);
- axis->entity_name = "axis: Origin";
-*/
// read ship model specifications
// note:
// do not reuse the previous IniFile instance, some gcc versions do not like it
@@ -243,7 +210,7 @@ void Game::init()
while (shipsini.getline()) {
if (shipsini.got_key()) {
- if (shipsini.section() == "ship") {
+ if (shipsini.section().compare("ship") == 0) {
if (shipsini.got_key_string("name",shipmodel->shipmodel_name)) {
continue;
diff --git a/src/math/Makefile.am b/src/math/Makefile.am
index 7ea7d66..ab4577e 100644
--- a/src/math/Makefile.am
+++ b/src/math/Makefile.am
@@ -1,11 +1,9 @@
METASOURCES = AUTO
-libmath_la_SOURCES = axis.cc color.cc functions.cc matrix4f.cc plane3f.cc \
- vector3f.cc
+libmath_la_SOURCES = axis.cc color.cc functions.cc matrix4f.cc vector3f.cc
libmath_la_LDFLAGS = -avoid-version -no-undefined -lm
noinst_LTLIBRARIES = libmath.la
-noinst_HEADERS = axis.h color.h functions.h mathlib.h matrix4f.h plane3f.h \
- vector3f.h
+noinst_HEADERS = axis.h color.h functions.h mathlib.h matrix4f.h vector3f.h
INCLUDES = -I$(top_srcdir)/src
diff --git a/src/math/mathlib.h b/src/math/mathlib.h
index 77ccde5..721a1c0 100644
--- a/src/math/mathlib.h
+++ b/src/math/mathlib.h
@@ -4,8 +4,8 @@
the terms of the GNU General Public License version 2
*/
-#ifndef __INCLUDED_MATHLIB_H__
-#define __INCLUDED_MATHLIB_H__
+#ifndef __INCLUDED_MATH_MATHLIB_H__
+#define __INCLUDED_MATH_MATHLIB_H__
/// this namespace contains mathematical classes and functions
/** This is an independent library
@@ -13,10 +13,10 @@
namespace math {}
#include "math/vector3f.h"
-#include "math/plane3f.h"
-#include "math/matrix4f.h"
#include "math/color.h"
+#include "math/axis.h"
+#include "math/matrix4f.h"
#include "math/functions.h"
-#endif // __INCLUDED_MATHLIB_H__
+#endif // __INCLUDED_MATH_MATHLIB_H__
diff --git a/src/model/Makefile.am b/src/model/Makefile.am
index 5df1fd7..25985bb 100644
--- a/src/model/Makefile.am
+++ b/src/model/Makefile.am
@@ -1,9 +1,11 @@
METASOURCES = AUTO
-libmodel_la_SOURCES = engine.cc light.cc model.cc vertexarray.cc
+libmodel_la_SOURCES = engine.cc light.cc map.cc mapfile.cc model.cc plane.cc \
+ tirangle.cc vertexarray.cc
libmodel_la_LDFLAGS = -avoid-version -no-undefined -lm
noinst_LTLIBRARIES = libmodel.la
-noinst_HEADERS = engine.h light.h model.h vertexarray.h
+noinst_HEADERS = engine.h light.h map.h mapfile.h model.h plane.h triangle.h \
+ vertexarray.h
INCLUDES = -I$(top_srcdir)/src
diff --git a/src/model/engine.cc b/src/model/engine.cc
index 17201d0..1a89ea2 100644
--- a/src/model/engine.cc
+++ b/src/model/engine.cc
@@ -12,6 +12,12 @@ namespace model {
/* ---------- core::Engine ------------------------------------------ */
+Engine::Engine() :
+ engine_location()
+{
+ engine_radius = 1.0f;
+}
+
Engine::Engine(math::Vector3f const & location) :
engine_location(location)
{
diff --git a/src/model/engine.h b/src/model/engine.h
index fc868c9..5254973 100644
--- a/src/model/engine.h
+++ b/src/model/engine.h
@@ -8,6 +8,7 @@
#define __INCLUDED_MODEL_ENGINE_H__
#include "math/vector3f.h"
+#include "math/color.h"
namespace model {
@@ -15,15 +16,25 @@ namespace model {
class Engine
{
public:
+ Engine();
+
Engine(math::Vector3f const & location);
~Engine();
inline math::Vector3f const & location() const { return engine_location; }
inline float radius() const { return engine_radius; }
+
+ inline unsigned int flare() const { return engine_flare; }
+
+ inline unsigned int texture() const { return render_texture; }
math::Vector3f engine_location;
float engine_radius;
+ math::Color engine_color;
+ unsigned int engine_flare;
+
+ unsigned int render_texture;
};
}
diff --git a/src/model/light.cc b/src/model/light.cc
index 83a0cb8..f9f6b5c 100644
--- a/src/model/light.cc
+++ b/src/model/light.cc
@@ -8,6 +8,19 @@
namespace model {
+Light::Light() :
+ light_location(),
+ light_color(1.0f, 1.0f, 1.0f)
+{
+ light_strobe = false;
+ light_radius = 1.0f;
+ light_frequency = 1.0f;
+ light_offset = 0.0f;
+ light_time = 0.5f;
+ light_flare = 0;
+ render_texture = 0;
+}
+
Light::Light(math::Vector3f const & location, math::Color const & color, bool strobe) :
light_location(location),
light_color(color)
diff --git a/src/model/light.h b/src/model/light.h
index e202d21..9605497 100644
--- a/src/model/light.h
+++ b/src/model/light.h
@@ -16,7 +16,10 @@ namespace model {
class Light
{
public:
+ Light();
+
Light(math::Vector3f const & location, math::Color const & color, bool strobe=false);
+
~Light();
inline math::Vector3f const & location() const { return light_location; }
@@ -39,7 +42,7 @@ public:
inline float time() const { return light_time; }
/// flare texture number
- inline size_t flare() const { return light_flare; }
+ inline unsigned int flare() const { return light_flare; }
/// render texture number
inline size_t texture() const { return render_texture; }
@@ -52,7 +55,7 @@ public:
float light_offset;
float light_time;
- size_t light_flare;
+ unsigned int light_flare;
size_t render_texture;
};
diff --git a/src/model/map.cc b/src/model/map.cc
new file mode 100644
index 0000000..8b70b95
--- /dev/null
+++ b/src/model/map.cc
@@ -0,0 +1,175 @@
+/*
+ model/map.cc
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#include "model/engine.h"
+#include "model/light.h"
+#include "model/map.h"
+#include "model/mapfile.h"
+#include "model/vertexarray.h"
+
+#include "sys/sys.h"
+
+namespace model {
+
+Model * Map::load(std::string const &name)
+{
+ // open the .map file
+ MapFile mapfile;
+
+ if (!mapfile.open(name)) {
+ return 0;
+ }
+
+ Model *model = new Model(name);
+ Light *light = 0;
+ Engine *engine = 0;
+
+ unsigned int u;
+
+ while (mapfile.getline()) {
+
+ if (mapfile.got_classname("worldspawn")) {
+
+ } else if (mapfile.got_classname("light")) {
+ // new light
+ light = new Light();
+ model->add_light(light);
+
+ } else if (mapfile.classname().compare("light") == 0 ) {
+ // light attributes
+
+ if (mapfile.got_key_vector3f("origin", light->light_location)) {
+ light->light_location *= SCALE;
+ continue;
+
+ } else if (mapfile.got_key_color("_color", light->light_color)) {
+ continue;
+
+ } else if (mapfile.got_key_int("spawnflags", u)) {
+ light->light_strobe = ((u & 1) == 1);
+
+ } else if (mapfile.got_key_float("light", light->light_radius)) {
+ light->light_radius /= 100.0f;
+
+ } else if (mapfile.got_key_float("frequency", light->light_frequency)) {
+ continue;
+
+ } else if (mapfile.got_key_float("offset", light->light_offset)) {
+ continue;
+
+ } else if (mapfile.got_key_float("time", light->light_time)) {
+ continue;
+
+ } else if (mapfile.got_key_int("flare", light->light_flare)) {
+ continue;
+
+ }
+
+ } else if (mapfile.got_classname("target_engine")) {
+ // new engine
+ engine = new Engine();
+ model->add_engine(engine);
+
+ } else if (mapfile.classname().compare("target_engine") == 0 ) {
+ // engine attributes
+
+ if (mapfile.got_key_vector3f("origin", engine->engine_location)) {
+ engine->engine_location *= SCALE;
+ continue;
+
+ } else if (mapfile.got_key_color("_color", engine->engine_color)) {
+ continue;
+
+ } else if (mapfile.got_key_float("radius", engine->engine_radius)) {
+ engine->engine_radius /= 100.0f;
+ continue;
+
+ } else if (mapfile.got_key_int("flare", engine->engine_flare)) {
+ continue;
+
+ }
+ }
+ }
+
+ mapfile.close();
+
+ if (VertexArray::instance() && ((mapfile.class_tris.size() + mapfile.class_etris.size()) > 0)) {
+
+ math::Vector3f center = (mapfile.class_minbbox + mapfile.class_maxbbox) / 2;
+
+ model->model_minbbox = mapfile.class_minbbox - center;
+ model->model_maxbbox = mapfile.class_maxbbox - center;
+
+ model->model_radius = model->model_maxbbox.length();
+
+ // structural triangles
+ model->model_first_vertex = VertexArray::instance()->index()/3;
+ for (std::list<Triangle *>::iterator it = mapfile.class_tris.begin(); it != mapfile.class_tris.end(); it++) {
+ Triangle *triangle = (*it);
+ if (!triangle->detail()) {
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ model->model_vertex_count += 3;
+ }
+ }
+
+ // detail triangles
+ for (std::list<Triangle *>::iterator it = mapfile.class_tris.begin(); it != mapfile.class_tris.end(); it++) {
+ Triangle *triangle = (*it);
+ if (triangle->detail()) {
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ model->model_vertex_countdetail += 3;
+ }
+ delete triangle;
+ }
+ mapfile.class_tris.clear();
+
+ // structural etriangles
+ model->model_first_evertex = VertexArray::instance()->index()/3;
+ for (std::list<Triangle *>::iterator it = mapfile.class_etris.begin(); it != mapfile.class_etris.end(); it++) {
+ Triangle *triangle = (*it);
+ if (!triangle->detail()) {
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ model->model_evertex_count += 3;
+ }
+ }
+
+ // detail etriangles
+ for (std::list<Triangle *>::iterator it = mapfile.class_etris.begin(); it != mapfile.class_etris.end(); it++) {
+ Triangle *triangle = (*it);
+ if (triangle->detail()) {
+ VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
+ VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
+ model->model_evertex_countdetail += 3;
+ }
+ delete triangle;
+ }
+ mapfile.class_etris.clear();
+
+ // reposition light and engines
+ for (std::list<Engine *>::iterator eit = model->model_engine.begin(); eit != model->model_engine.end(); eit++) {
+ (*eit)->engine_location -= center;
+ }
+
+ for (std::list<Light *>::iterator lit = model->model_light.begin(); lit != model->model_light.end(); lit++) {
+ (*lit)->light_location -= center;
+ }
+
+ }
+
+ con_debug << " maps/" << model->name() << ".map " << mapfile.brushes << " brush " << model->tris()
+ << " tris (" << model->details() << " detail)" << std::endl;
+
+ return model;
+}
+
+}
diff --git a/src/model/map.h b/src/model/map.h
new file mode 100644
index 0000000..2db4075
--- /dev/null
+++ b/src/model/map.h
@@ -0,0 +1,27 @@
+/*
+ model/map.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_MODEL_MAP_H__
+#define __INCLUDED_MODEL_MAP_H__
+
+#include "model/model.h"
+
+namespace model {
+
+/// class to load .map files into models
+class Map {
+
+public:
+ /// load a MAP file from disk
+ /** @param name name of the model to be loaded
+ */
+ static Model *load(std::string const &name);
+
+};
+
+}
+
+#endif // __INCLUDED_MODEL_MAP_H__
diff --git a/src/model/mapfile.cc b/src/model/mapfile.cc
new file mode 100644
index 0000000..6252886
--- /dev/null
+++ b/src/model/mapfile.cc
@@ -0,0 +1,546 @@
+/*
+ filesystem/mapfile.cc
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#include "filesystem/filesystem.h"
+#include "math/mathlib.h"
+#include "model/mapfile.h"
+#include "model/vertexarray.h"
+#include "sys/sys.h"
+
+#include <sstream>
+#include <string>
+
+namespace model {
+
+const float MAX_BOUNDS = 16384;
+const float MIN_DELTA = 10e-10;
+
+MapFile::MapFile() {}
+
+MapFile::~MapFile() {}
+
+bool MapFile::open(std::string const & name) {
+
+ last_read_was_classname = false;
+ last_read_was_key = false;
+ key_current = "";
+ value_current = "";
+ classname_current = "";
+ line_number = 0;
+ parse_level = 0;
+ brushes = 0;
+
+ mapfile_name.assign("maps/");
+ mapfile_name.append(name);
+ mapfile_name.append(".map");
+
+ filesystem::File *f = filesystem::open(mapfile_name.c_str());
+ if (!f) {
+ con_warn << "Could not open " << mapfile_name << std::endl;
+ return false;
+ }
+
+ std::string fn = f->path();
+ fn.append(f->name());
+ filesystem::close(f);
+
+ mapfile_ifs.open(fn.c_str());
+ if (!mapfile_ifs.is_open()) {
+ con_warn << "Could not stream " << fn << "!\n";
+ return false;
+ }
+
+ return true;
+}
+
+
+bool MapFile::got_classname() const {
+ return last_read_was_classname;
+}
+
+bool MapFile::got_classname(const char * classnamelabel) const {
+ return (last_read_was_classname && (classname_current.compare(classnamelabel) == 0));
+}
+
+bool MapFile::getline() {
+ using math::Vector3f;
+
+ char data[1024];
+
+ last_read_was_classname = false;
+ last_read_was_key = false;
+
+ key_current = "";
+ value_current = "";
+
+ if (!mapfile_ifs.is_open())
+ return false;
+
+ if (mapfile_ifs.getline(data, 1023)) {
+ line_number++;
+ std::istringstream linestream(data);
+ std::string firstword;
+
+ if (linestream >> firstword) {
+ if (!firstword.size()) {
+ return true;
+
+ } else if (firstword == "//") {
+ return true;
+
+ } else if (firstword == "{") {
+ parse_level++;
+
+ } else if (firstword == "}") {
+ if ((parse_level == 2) && (classname_current == "worldspawn")) {
+ // brush
+ if (VertexArray::instance()) {
+ // for every face
+ for (std::vector<Plane *>::iterator face = planes.begin(); face != planes.end(); face++) {
+ make_brushface((*face));
+ }
+
+ // clean planes
+ for (std::vector<Plane *>::iterator it = planes.begin(); it != planes.end(); it++) {
+ delete(*it);
+ }
+ planes.clear();
+
+ brushes++;
+ }
+ value_current.clear();
+ }
+ parse_level--;
+
+ } else if (parse_level == 1) {
+
+ if (firstword == "\"classname\"") {
+ classname_current.clear();
+
+ if (linestream >> classname_current) {
+ if (classname_current.size() > 2) {
+ classname_current.erase(0,1);
+ classname_current.erase(classname_current.size()-1, 1);
+ last_read_was_classname = true;
+ } else {
+ classname_current.clear();
+ }
+ }
+
+ } else if ((firstword.size() > 2) && (firstword[0] == '\"') && (firstword[firstword.size()-1] == '\"')) {
+
+ key_current.assign(firstword);
+ key_current.erase(0,1);
+ key_current.erase(key_current.size()-1, 1);
+
+ value_current.clear();
+ char c;
+ while ((linestream.get(c)) && (c != '"'));
+ while ((linestream.get(c)) && (c != '"'))
+ value_current += c;
+
+ last_read_was_key = true;
+ }
+
+ } else if (parse_level == 2) {
+
+ if ((firstword == "(") && (classname_current == "worldspawn")) {
+ // brush plane
+ if (VertexArray::instance()) {
+ Vector3f p1, p2, p3;
+ std::string tmp;
+ std::string texture;
+ int n = 0;
+
+ linestream >> p1;
+ linestream >> tmp; // )
+ linestream >> tmp; // (
+ linestream >> p2;
+ linestream >> tmp; // )
+ linestream >> tmp; // (
+ linestream >> p3;
+ linestream >> tmp; // )
+ linestream >> texture;
+
+ // 5 numbers (texture alignment?)
+ for (int i=0; i < 5; i++)
+ linestream >> tmp;
+
+ // surface flags ?
+ if (!(linestream >> n))
+ n = 0;
+
+ Plane *plane = new Plane(p1, p2, p3);
+ plane->texture() = texture;
+ if (n > 0)
+ plane->detail() = true;
+ planes.push_back(plane);
+ }
+ value_current.clear();
+ }
+ }
+ }
+ } else {
+
+ return false;
+ }
+
+ return true;
+}
+
+void MapFile::make_brushface(Plane *face)
+{
+ using math::Vector3f;
+
+ // ignore caulk
+ if (face->texture() == "common/caulk") {
+ return;
+ }
+
+ // FIXME clip should be parsed as collision blocks
+ if (face->texture() == "common/clip") {
+ return;
+ }
+
+ // using suggestions from
+ // http://www.flipcode.com/archives/Level_Editing.shtml
+
+ // vertex list
+ std::vector<math::Vector3f *> vl;
+
+ // calculate initial vertices on the bounding box
+
+ // check if the face is x-axis oriented
+ if ((fabsf(face->normal().x) >= fabsf(face->normal().y)) && (fabsf(face->normal().x) >= fabsf(face->normal().z))) {
+
+ if (face->normal().x >= 0) {
+ vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS));
+ } else {
+ vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS));
+ vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS));
+ }
+ // calculate the x coordinate of each face vertex
+ for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
+ (*it)->x = (-face->d() -
+ face->normal().z * (*it)->z -
+ face->normal().y * (*it)->y) /
+ face->normal().x;
+ }
+ }
+
+ // check if the face is y-axis oriented
+ else if ((fabsf(face->normal().y) >= fabsf(face->normal().x)) && (fabsf(face->normal().y) >= fabsf(face->normal().z))) {
+
+ if (face->normal().y >= 0) {
+ vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS));
+ vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS));
+ } else {
+ vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS));
+ vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS));
+ vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS));
+ }
+
+ // calculate the x coordinate of each face vertex
+ for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
+ (*it)->y = (-face->d() -
+ face->normal().z * (*it)->z -
+ face->normal().x * (*it)->x) /
+ face->normal().y;
+ }
+ }
+
+ // face must be z-axis oriented
+ else {
+
+ if (face->normal().z >= 0) {
+ vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0));
+ } else {
+ vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0));
+ vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0));
+ }
+
+ // calculate the x coordinate of each face vertex
+ for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
+ (*it)->z = (-face->d() -
+ face->normal().x * (*it)->x -
+ face->normal().y * (*it)->y) /
+ face->normal().z;
+ }
+ }
+
+
+ // intersect the face with every plane
+ for (std::vector<Plane *>::iterator pit = planes.begin(); pit != planes.end(); pit++) {
+ Plane *plane = (*pit);
+ if (plane == face) {
+ continue;
+ }
+
+ Vector3f fn = crossproduct(face->point(1)-face->point(0), face->point(2)-face->point(0));
+ Vector3f pn = crossproduct(plane->point(1)-plane->point(0), plane->point(2)-plane->point(0));
+
+ Vector3f t = crossproduct(fn, pn);
+ if ((t.x == 0) && (t.y == 0) && (t.z == 0)) {
+ continue;
+ }
+
+ // intersect face with plane
+ for (int i=0; vl.size() - i > 0; i++) {
+
+ Vector3f v(*vl.at(i));
+
+ Vector3f next;
+ if (vl.size() - i > 1) {
+ next = *vl.at(i+1);
+ } else {
+ next = *vl.front();
+ }
+
+ Vector3f prev;
+ if (i > 0) {
+ prev = *vl.at(i-1);
+ } else {
+ prev = *vl.back();
+ }
+
+ if ((v.x*plane->normal().x + v.y*plane->normal().y + v.z*plane->normal().z +plane->d()) < MIN_DELTA) {
+
+ // find current
+ std::vector<Vector3f *>::iterator vit = vl.begin();
+ while ((*vit) != vl.at(i)) {
+ vit++;
+ }
+
+ // check if prev - v intersects with plane
+ if ((prev.x*plane->normal().x + prev.y*plane->normal().y + prev.z*plane->normal().z + plane->d()) > -MIN_DELTA) {
+
+ // calculate intersection
+ float t1 = -plane->normal().x * prev.x - plane->normal().y * prev.y - plane->normal().z * prev.z -plane->d();
+ float t2 = (plane->normal().x * v.x - plane->normal().x * prev.x +
+ plane->normal().y * v.y - plane->normal().y * prev.y +
+ plane->normal().z * v.z - plane->normal().z * prev.z);
+
+ Vector3f *s = new Vector3f;
+
+ if (t2 == 0) {
+ *s = v;
+ } else {
+ for (int j = 0; j < 3; j++)
+ (*s)[j] = prev [j] + t1 * (v[j] - prev[j]) / t2;
+ }
+
+ vit = vl.insert(vit,s);
+ vit++;
+ i++;
+ }
+
+ // check if next - v intersects with plane
+ if ((next.x*plane->normal().x + next.y*plane->normal().y + next.z*plane->normal().z + plane->d()) > -MIN_DELTA) {
+
+ // calculate intersection
+ float t1 = -plane->normal().x * v.x - plane->normal().y * v.y - plane->normal().z * v.z -plane->d();
+ float t2 = (plane->normal().x * next.x - plane->normal().x * v.x +
+ plane->normal().y * next.y - plane->normal().y * v.y +
+ plane->normal().z * next.z - plane->normal().z * v.z);
+ //cout << "next t2 " << t2 << std::endl;
+ Vector3f *s = new Vector3f;
+
+ if (t2 == 0) {
+ *s = v;
+ } else {
+ for (int j = 0; j < 3; j++)
+ (*s)[j] = v [j] + t1 * (next[j] - v[j]) / t2;
+ }
+
+ vit = vl.insert(vit,s);
+ vit++;
+ i++;
+ }
+
+ // erase
+ delete *vit;
+ vl.erase(vit);
+ i--;
+ }
+
+ }
+ }
+
+ if (vl.size() > 2) {
+
+ math::Color *color = 0;
+ if (face->texture() == "colors/white") {
+ color = new math::Color(1, 1, 1);
+ } else if (face->texture() == "colors/grey90") {
+ color = new math::Color(0.9, 0.9, 0.9);
+ } else if (face->texture() == "colors/grey75") {
+ color = new math::Color(0.75, 0.75, 0.75);
+ } else if (face->texture() == "colors/grey50") {
+ color = new math::Color(0.5, 0.5, 0.5);
+ } else if (face->texture() == "colors/grey25") {
+ color = new math::Color(0.25, 0.25, 0.25);
+ } else if (face->texture() == "colors/black") {
+ color = new math::Color(0, 0, 0);
+ } else if (face->texture() == "common/entity") {
+ color = 0;
+ } else
+ // unknown textures get hot pink
+ color = new math::Color(1.0f, 0.0, 1.0f);
+
+ // calculate bounding box
+ for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
+
+ *(*it) *= SCALE;
+
+ for (int i=0; i < 3; i++) {
+ if (class_maxbbox[i] < (*(*it))[i])
+ class_maxbbox[i] = (*(*it))[i];
+
+ if (class_minbbox[i] > (*(*it))[i])
+ class_minbbox[i] = (*(*it))[i];
+ }
+ }
+
+ // split face into triangles
+ while (vl.size() >2 ) {
+ std::vector<Vector3f *>::iterator v0 = vl.begin();
+ std::vector<Vector3f *>::reverse_iterator vn = vl.rbegin();
+ std::vector<Vector3f *>::reverse_iterator vn1 = vl.rbegin();
+ ++vn1;
+
+ Vector3f n(face->normal()*-1);
+ n.normalize();
+
+ if (!color) {
+ // evertices will be added to the VertexArray after normal vertices
+ Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, 0, face->detail());
+ class_etris.push_back(triangle);
+ } else {
+ Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, color, face->detail());
+ class_tris.push_back(triangle);
+ }
+
+ delete (*vn);
+ vl.pop_back();
+ }
+ if (color) delete color;
+ } else {
+ con_debug << "Unresolved face!\n";
+ }
+
+ // clean up the vertex list
+ for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
+ delete(*it);
+ }
+
+ vl.clear();
+}
+
+bool MapFile::got_key_string(const char * keylabel, std::string & valuestring) {
+ if (last_read_was_key && (key_current.compare(keylabel) == 0 )) {
+ valuestring.assign(value_current);
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool MapFile::got_key_vector3f(const char * keylabel, math::Vector3f & v) {
+ if (last_read_was_key && (key_current.compare(keylabel) == 0 )) {
+ std::istringstream is(value_current);
+ float x, y, z;
+ if ((is >> x) && (is >> y) && (is >> z)) {
+ v = math::Vector3f(x,y,z);
+ } else {
+ v= math::Vector3f();
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool MapFile::got_key_float(const char * keylabel, float & f) {
+ if (last_read_was_key && (key_current.compare(keylabel) == 0 )) {
+ std::istringstream is(value_current);
+ if (!(is >> f)) {
+ f = 0;
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool MapFile::got_key_int(const char * keylabel, unsigned int & u)
+{
+ if (last_read_was_key && (key_current.compare(keylabel) == 0 )) {
+ std::istringstream is(value_current);
+ if (!(is >> u)) {
+ u = 0;
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool MapFile::got_key(const char * keylabel) {
+ return (last_read_was_key && (key_current.compare(keylabel) == 0 ));
+}
+
+bool MapFile::got_key_angle(const char * keylabel, float & f) {
+ if (last_read_was_key && (key_current.compare(keylabel) == 0 )) {
+ std::istringstream is(value_current);
+ if ((is >> f)) {
+ f = math::degrees360f(f);
+ } else {
+ f = 0;
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool MapFile::got_key_color(const char * keylabel, math::Color & color) {
+ if (last_read_was_key && (key_current.compare(keylabel) == 0 )) {
+ std::istringstream is(value_current);
+ float r, g, b;
+ if ((is >> r) && (is >> g) && (is >> b)) {
+ if ((r > 1) || (g > 1) || (b > 1)) {
+ r /= 255; g /= 255; b /= 255;
+ }
+ color = math::Color(r, g, b);
+ } else {
+ color = math::Color();
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+void MapFile::close()
+{
+ mapfile_ifs.close();
+}
+
+} // namespace filesystem
+
diff --git a/src/model/mapfile.h b/src/model/mapfile.h
new file mode 100644
index 0000000..4349621
--- /dev/null
+++ b/src/model/mapfile.h
@@ -0,0 +1,130 @@
+/*
+ model/mapfile.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_MODEL_MAPFILE_H__
+#define __INCLUDED_MODEL_MAPFILE_H__
+
+#include <fstream>
+#include <string>
+#include <vector>
+
+#include "model/model.h"
+#include "model/plane.h"
+#include "model/triangle.h"
+
+namespace model {
+
+/// class to parse .map files
+class MapFile {
+
+public:
+ MapFile();
+ ~MapFile();
+
+ /// open the file for reading
+ /** the filename will get the "maps/" prefix and ".map" suffix
+ */
+ bool open(std::string const & name);
+
+ /// parse one line, returns false on end-of-file
+ bool getline();
+
+ /// current classname
+ inline std::string classname() const {
+ return classname_current;
+ }
+
+ /// current key
+ inline std::string key() const {
+ return key_current;
+ }
+
+ /// current value
+ inline std::string value() const {
+ return value_current;
+ }
+
+ /// true if the last read line contained a new classname
+ bool got_classname() const;
+
+ /// true if the last read line contained a new classname
+ bool got_classname(const char*) const;
+
+ /// true if the last read statement was a key=value pair
+ inline bool got_key() const {
+ return last_read_was_key;
+ }
+
+ bool got_key(const char * keylabel);
+
+ /// check if the last read key=value pair matches keylabel and store the value in valuestring
+ bool got_key_string(const char * keylabel, std::string & valuestring);
+
+ /// check if the last read key=value pair matches keylabel and store the value in color
+ bool got_key_color(const char * keylabel, math::Color & color);
+
+ /// check if the last read key=value pair matches keylabel and store the value in f
+ bool got_key_float(const char * keylabel, float & f);
+
+ /// check if the last read key=value pair matches keylabel and store the value in f
+ bool got_key_int(const char * keylabel, unsigned int & u);
+
+ /// check if the last read key=value pair matches keylabel and store the value in valuestring
+ bool got_key_angle(const char * keylabel, float & f);
+
+ bool got_key_vector3f(const char * keylabel, math::Vector3f & v);
+
+
+ /// return the number of lines read so far
+ inline unsigned int line() const {
+ return line_number;
+ }
+
+ /// return true of the ini file is open for reading
+ inline bool is_open() { return mapfile_ifs.is_open(); }
+
+ /// current filename
+ inline std::string const & name() const {return mapfile_name; }
+
+ /// close the file
+ void close();
+
+ /// tmp lists with triangles
+ std::list<Triangle *> class_tris;
+
+ /// tmp lists with entity color triangles
+ std::list<Triangle *> class_etris;
+
+ math::Vector3f class_maxbbox;
+
+ math::Vector3f class_minbbox;
+
+ unsigned int brushes;
+
+protected:
+ /// generate triangles for one plane in the plane list
+ void make_brushface(Plane *face);
+
+ /// list of planes for the current brush
+ std::vector<Plane *> planes;
+
+private:
+ std::string classname_current;
+ std::string key_current;
+ std::string value_current;
+
+ bool last_read_was_key;
+ bool last_read_was_classname;
+
+ unsigned int parse_level;
+ unsigned int line_number;
+ std::ifstream mapfile_ifs;
+ std::string mapfile_name;
+};
+
+}
+
+#endif // __INCLUDED_MODEL_MAPFILE_H__
diff --git a/src/model/model.cc b/src/model/model.cc
index 8c853f8..c7af2e3 100644
--- a/src/model/model.cc
+++ b/src/model/model.cc
@@ -4,53 +4,19 @@
the terms of the GNU General Public License version 2
*/
-#include <iostream>
-#include <string>
-#include <fstream>
-#include <iomanip>
-#include <sstream>
-#include <vector>
-#include <list>
-
+#include "sys/sys.h"
#include "model/model.h"
-#include "filesystem/filesystem.h"
+#include "model/map.h"
+#include "model/vertexarray.h"
namespace model
{
-const float MAX_BOUNDS = 16384;
-const float delta = 10e-10;
-
-/* ---------- core::Triangle --------------------------------------- */
-Triangle::Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &n, math::Color *color, bool detail) :
- triangle_v0(v0),
- triangle_v1(v1),
- triangle_v2(v2),
- triangle_normal(n)
-{
-
- if (color)
- triangle_color = *color;
- else
- math::Color(1.0f, 1.0f, 1.0f);
-
- triangle_detail = detail;
-}
-
-Triangle::~Triangle()
-{
-}
-
-/* ---------- core::Model ------------------------------------------ */
-
std::map<std::string, Model*> Model::registry;
Model::Model(std::string const & name) :
model_name(name)
{
- model_valid = false;
- model_scale = 1.0f / 1024.0f;
-
model_first_vertex = 0;
model_first_evertex = 0;
@@ -58,350 +24,7 @@ Model::Model(std::string const & name) :
model_vertex_countdetail = 0;
model_evertex_count = 0;
model_evertex_countdetail = 0;
-
- std::string fn("maps/");
- fn.append(name);
- fn.append(".map");
- filesystem::File *f = filesystem::open(fn.c_str());
-
- if (!f) {
- return;
- }
-
- fn = f->path();
- fn.append(f->name());
- filesystem::close(f);
-
- std::ifstream ifs(fn.c_str());
- if (!ifs.is_open()) {
- con_warn << "Could not stream " << fn << "!\n";
- return;
- }
-
- // --------- the actual reading
- using math::Vector3f;
- using math::Plane3f;
-
- std::vector<Plane3f *> planes;
- unsigned int level = 0;
- char data[1024];
-
- std::string class_name;
- math::Vector3f class_origin;
- float class_angle = 0;
- math::Color class_color;
- unsigned int class_spawnflags = 0;
- float class_light = 0.0f;
- float class_radius = 0.0f;
- float class_frequency = 1.0f;
- float class_offset = 0;
- float class_time = 0.0f;
- unsigned int class_flare = 0;
- bool brush_detail = false;
-
- while (ifs) {
- ifs.getline(data, 1023);
- std::istringstream linestream(data);
- std::string firstword;
-
- if (linestream >> firstword) {
- if (firstword == "//") {
- //cout << " COMMENT!" << std::endl;
- continue;
- } else if (firstword == "{") {
- if (!level) {
- class_angle = 0;
- class_name.clear();
- class_origin = math::Vector3f(0,0,0);
- class_color = math::Color(1, 1, 1);
- class_spawnflags = 0;
- class_light = 0.0f;
- class_radius = 0.0f;
- class_offset = 0;
- class_frequency = 1.0f;
- class_time = 0.0f;
- class_flare = 0;
- brush_detail = false;
- }
- level ++;
- //cout << " LEVEL +" << level << std::endl;
- } else if (firstword == "}") {
- //cout << " LEVEL -" << level << std::endl;
- if ((level == 2) && (class_name == "worldspawn")) {
-
- if (VertexArray::instance()) {
- // for every face
- std::vector<Vector3f *>points;
- for (std::vector<Plane3f *>::iterator face = planes.begin(); face != planes.end(); face++) {
- make_face((*face), planes, brush_detail);
- }
- }
-
- // clean planes
- for (std::vector<Plane3f *>::iterator it = planes.begin(); it != planes.end(); it++) {
- delete(*it);
- }
- planes.clear();
- brush_detail = false;
-
- } else if ((level == 1) && (class_name == "target_engine")) {
- model::Engine *engine = new Engine(class_origin * model_scale);
- if (class_radius)
- engine->engine_radius = class_radius / 100.0f;
- add_engine(engine);
-
- } else if ((level == 1) && (class_name == "light")) {
- Light *light = new Light(class_origin * model_scale, class_color, (class_spawnflags & 1) == 1);
- if (class_light)
- light->light_radius = class_light / 100.0f;
- else if (class_radius)
- light->light_radius = class_radius / 100.0f;
- if (class_offset > 0)
- light->light_offset = class_offset;
- if (class_frequency > 0 )
- light->light_frequency = class_frequency;
- if (class_time > 0 )
- light->light_time = class_time;
- if (class_flare > 0)
- light->light_flare = class_flare;
- add_light(light);
- }
-
- if (level == 1) {
- class_angle = 0;
- class_name.clear();
- class_origin = Vector3f(0,0,0);
- class_color = math::Color(1, 1, 1);
- class_spawnflags = 0;
- }
-
- level--;
-
- } else if (firstword == "\"classname\"") {
- class_name.clear();
- if (linestream >> class_name) {
- if (class_name.size() > 2) {
- class_name.erase(0,1);
- class_name.erase(class_name.size()-1, 1);
- //linestream >> class_name;
- //con_debug << " classname '" << class_name << "'" << std::endl;
- } else {
- class_name.clear();
- }
- } else {
- //cout << " EMPTY CLASS" << std::endl;
- }
- } else if (firstword == "\"origin\"") {
- std::string tmp;
- char c;
- while ((linestream.get(c)) && (c != '"'));
- while ((linestream.get(c)) && (c != '"'))
- tmp += c;
- std::istringstream is(tmp);
- is >> class_origin.x;
- is >> class_origin.y;
- is >> class_origin.z;
- //con_debug << " origin '" << class_origin << "'" << std::endl;
-
- } else if (firstword == "\"_color\"") {
- std::string tmp;
- char c;
- while ((linestream.get(c)) && (c != '"'));
- while ((linestream.get(c)) && (c != '"'))
- tmp += c;
- std::istringstream is(tmp);
- is >> class_color.r;
- is >> class_color.g;
- is >> class_color.b;
-
- } else if (firstword == "\"angle\"") {
- std::string tmp;
- char c;
- while ((linestream.get(c)) && (c != '"'));
- while ((linestream.get(c)) && (c != '"'))
- tmp += c;
- std::istringstream is(tmp);
- is >> class_angle;
- //con_debug << " angle '" << class_angle << "'" << std::endl;
-
- } else if (firstword == "\"spawnflags\"") {
- std::string tmp;
- char c;
- while ((linestream.get(c)) && (c != '"'));
- while ((linestream.get(c)) && (c != '"'))
- tmp += c;
- std::istringstream is(tmp);
- is >> class_spawnflags;
- //con_debug << " spawnflags '" << class_spawnflags << "'" << std::endl;
-
- } else if (firstword == "\"light\"") {
- std::string tmp;
- char c;
- while ((linestream.get(c)) && (c != '"'));
- while ((linestream.get(c)) && (c != '"'))
- tmp += c;
- std::istringstream is(tmp);
- is >> class_light;
-
- } else if (firstword == "\"radius\"") {
- std::string tmp;
- char c;
- while ((linestream.get(c)) && (c != '"'));
- while ((linestream.get(c)) && (c != '"'))
- tmp += c;
- std::istringstream is(tmp);
- is >> class_radius;
-
- } else if (firstword == "\"frequency\"") {
- std::string tmp;
- char c;
- while ((linestream.get(c)) && (c != '"'));
- while ((linestream.get(c)) && (c != '"'))
- tmp += c;
- std::istringstream is(tmp);
- is >> class_frequency;
-
- } else if (firstword == "\"offset\"") {
- std::string tmp;
- char c;
- while ((linestream.get(c)) && (c != '"'));
- while ((linestream.get(c)) && (c != '"'))
- tmp += c;
- std::istringstream is(tmp);
- is >> class_offset;
-
- } else if (firstword == "\"time\"") {
- std::string tmp;
- char c;
- while ((linestream.get(c)) && (c != '"'));
- while ((linestream.get(c)) && (c != '"'))
- tmp += c;
- std::istringstream is(tmp);
- is >> class_time;
-
- } else if (firstword == "\"flare\"") {
- std::string tmp;
- char c;
- while ((linestream.get(c)) && (c != '"'));
- while ((linestream.get(c)) && (c != '"'))
- tmp += c;
- std::istringstream is(tmp);
- is >> class_flare;
-
- } else if (firstword == "(") {
- if ((level == 2) && (class_name == "worldspawn")) {
- //cout << " BRUSH PLANE" << std::endl;
- Vector3f p1;
- Vector3f p2;
- Vector3f p3;
- std::string tmp;
- std::string texture;
- int n;
-
- linestream >> p1;
- linestream >> tmp; // )
- linestream >> tmp; // (
- linestream >> p2;
- linestream >> tmp; // )
- linestream >> tmp; // (
- linestream >> p3;
- linestream >> tmp; // )
- linestream >> texture;
-
- // 5 numbers (texture alignment?)
- for (int i=0; i < 5; i++)
- linestream >> tmp;
-
- if (linestream >> n) {
- if (n > 0)
- brush_detail = true;
- }
- //cout << data << std::endl;
- //cout << "(" << p1 << ") (" << p2 << ") (" << p3 << ") " << texture << std::endl;
-
- Plane3f *plane = new Plane3f(p1, p2, p3);
- plane->texture() = texture;
- planes.push_back(plane);
- //cout << "normal " << plane->normal() << std::endl;
- } else {
- //cout << " UNKNOWN line for '" << classname << "' level " << level << std::endl;
- }
- }
- }
- }
-
- ifs.close();
-
- if ((model_tris.size() + model_etris.size()) > 0) {
-
- math::Vector3f center = (model_minbbox + model_maxbbox) / 2;
-
- model_minbbox -= center;
- model_maxbbox -= center;
- model_radius = model_maxbbox.length();
-
- // structural triangles
- model_first_vertex = VertexArray::instance()->index()/3;
- for (std::list<Triangle *>::iterator it = model_tris.begin(); it != model_tris.end(); it++) {
- Triangle *triangle = (*it);
- if (!triangle->detail()) {
- VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
- VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
- VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
- model_vertex_count += 3;
- }
- }
- // detail triangles
- for (std::list<Triangle *>::iterator it = model_tris.begin(); it != model_tris.end(); it++) {
- Triangle *triangle = (*it);
- if (triangle->detail()) {
- VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
- VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
- VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
- model_vertex_countdetail += 3;
- }
- delete triangle;
- }
- model_tris.clear();
-
- // structural etriangles
- model_first_evertex = VertexArray::instance()->index()/3;
- for (std::list<Triangle *>::iterator it = model_etris.begin(); it != model_etris.end(); it++) {
- Triangle *triangle = (*it);
- if (!triangle->detail()) {
- VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
- VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
- VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
- model_evertex_count += 3;
- }
- }
-
- // detail etriangles
- for (std::list<Triangle *>::iterator it = model_etris.begin(); it != model_etris.end(); it++) {
- Triangle *triangle = (*it);
- if (triangle->detail()) {
- VertexArray::instance()->add_vertex(triangle->triangle_v0-center, triangle->normal(), triangle->color() );
- VertexArray::instance()->add_vertex(triangle->triangle_v1-center, triangle->normal(), triangle->color() );
- VertexArray::instance()->add_vertex(triangle->triangle_v2-center, triangle->normal(), triangle->color() );
- model_evertex_countdetail += 3;
- }
- delete triangle;
- }
- model_etris.clear();
-
- // reposition light and engines
- for (std::list<Engine *>::iterator eit = model_engine.begin(); eit != model_engine.end(); eit++) {
- (*eit)->engine_location -= center;
- }
-
- for (std::list<Light *>::iterator lit = model_light.begin(); lit != model_light.end(); lit++) {
- (*lit)->light_location -= center;
- }
-
- model_valid = true;
- }
-
- con_debug << " maps/" << name << ".map " << tris() << " triangles (" << details() << " detail)" << std::endl;
+ model_radius = 0.5f;
}
Model::~Model()
@@ -430,287 +53,6 @@ size_t Model::details() const
return ((model_vertex_countdetail + model_evertex_countdetail)/3);
}
-void Model::make_face(math::Plane3f *face, std::vector<math::Plane3f *> & planes, bool detail)
-{
- using math::Vector3f;
- using math::Plane3f;
-
- // ignore caulk
- if (face->texture() == "common/caulk") {
- return;
- }
-
- // FIXME clip should be parsed as collision blocks
- if (face->texture() == "common/clip") {
- return;
- }
-
- // using suggestions from
- // http://www.flipcode.com/archives/Level_Editing.shtml
-
- std::vector<math::Vector3f *> vl;
-
- // inital vertices
-
- // check if the face is x-axis oriented
- if ((fabsf(face->normal().x) >= fabsf(face->normal().y)) && (fabsf(face->normal().x) >= fabsf(face->normal().z))) {
- //cout << " x oriented" << std::endl;
-
- if (face->normal().x >= 0) {
- vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS));
- vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS));
- vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS));
- vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS));
- } else {
- vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS));
- vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS));
- vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS));
- vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS));
- }
- // calculate the x coordinate of each face vertex
- for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
- (*it)->x = (-face->d() -
- face->normal().z * (*it)->z -
- face->normal().y * (*it)->y) /
- face->normal().x;
- }
- }
-
- // check if the face is y-axis oriented
- else if ((fabsf(face->normal().y) >= fabsf(face->normal().x)) && (fabsf(face->normal().y) >= fabsf(face->normal().z))) {
- //cout << " y oriented" << std::endl;
-
- if (face->normal().y >= 0) {
- vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS));
- vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS));
- vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS));
- vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS));
- } else {
- vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS));
- vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS));
- vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS));
- vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS));
- }
-
- // calculate the x coordinate of each face vertex
- for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
- (*it)->y = (-face->d() -
- face->normal().z * (*it)->z -
- face->normal().x * (*it)->x) /
- face->normal().y;
- }
- }
-
- // face must be z-axis oriented
- else {
- //cout << " z oriented" << std::endl;
- if (face->normal().z >= 0) {
- vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0));
- vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0));
- vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0));
- vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0));
- } else {
- vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0));
- vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0));
- vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0));
- vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0));
- }
-
- // calculate the x coordinate of each face vertex
- for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
- (*it)->z = (-face->d() -
- face->normal().x * (*it)->x -
- face->normal().y * (*it)->y) /
- face->normal().z;
- }
- }
-
-
- // intersect the face with every plane
- for (std::vector<Plane3f *>::iterator pit = planes.begin(); pit != planes.end(); pit++) {
- Plane3f *plane = (*pit);
- if (plane == face) {
- continue;
- }
-
- Vector3f fn = crossproduct(face->point(1)-face->point(0), face->point(2)-face->point(0));
- Vector3f pn = crossproduct(plane->point(1)-plane->point(0), plane->point(2)-plane->point(0));
-
- Vector3f t = crossproduct(fn, pn);
- if ((t.x == 0) && (t.y == 0) && (t.z == 0)) {
- continue;
- }
-
- //cout << " intersecting with plane with normal " << plane->normal() << std::endl;
-
- // intersect face with plane
- for (int i=0; vl.size() - i > 0; i++) {
-
- Vector3f v(*vl.at(i));
-
-
- Vector3f next;
- if (vl.size() - i > 1) {
- //cout << " -- at " << i+1 << std::endl;
- next = *vl.at(i+1);
- } else {
- next = *vl.front();
- }
-
- Vector3f prev;
- if (i > 0) {
- //cout << " -- at " << i-1 << std::endl;
- prev = *vl.at(i-1);
- } else {
- prev = *vl.back();
- }
-
- //cout << " vertex " << i << " prev " << prev << " v " << v << " next " << next << std::endl;
- if ((v.x*plane->normal().x + v.y*plane->normal().y + v.z*plane->normal().z +plane->d()) < delta) {
-
- // find current
- std::vector<Vector3f *>::iterator vit = vl.begin();
- while ((*vit) != vl.at(i)) {
- vit++;
- }
-
- // check if prev - v intersects with plane
- if ((prev.x*plane->normal().x + prev.y*plane->normal().y + prev.z*plane->normal().z + plane->d()) > -delta) {
-
- // calculate intersection
- float t1 = -plane->normal().x * prev.x - plane->normal().y * prev.y - plane->normal().z * prev.z -plane->d();
- float t2 = (plane->normal().x * v.x - plane->normal().x * prev.x +
- plane->normal().y * v.y - plane->normal().y * prev.y +
- plane->normal().z * v.z - plane->normal().z * prev.z);
- //cout << "prev t2 " << t2 << std::endl;
- Vector3f *s = new Vector3f;
-
- if (t2 == 0) {
- *s = v;
- } else {
- for (int j = 0; j < 3; j++)
- (*s)[j] = prev [j] + t1 * (v[j] - prev[j]) / t2;
- }
-
- //cout << " added " << *s << std::endl;
- vit = vl.insert(vit,s);
- vit++;
- i++;
- }
-
- // check if next - v intersects with plane
- if ((next.x*plane->normal().x + next.y*plane->normal().y + next.z*plane->normal().z + plane->d()) > -delta) {
- // calculate intersection
-
- // calculate intersection
- float t1 = -plane->normal().x * v.x - plane->normal().y * v.y - plane->normal().z * v.z -plane->d();
- float t2 = (plane->normal().x * next.x - plane->normal().x * v.x +
- plane->normal().y * next.y - plane->normal().y * v.y +
- plane->normal().z * next.z - plane->normal().z * v.z);
- //cout << "next t2 " << t2 << std::endl;
- Vector3f *s = new Vector3f;
-
- if (t2 == 0) {
- *s = v;
- } else {
- for (int j = 0; j < 3; j++)
- (*s)[j] = v [j] + t1 * (next[j] - v[j]) / t2;
- }
-
- //cout << " added " << *s << std::endl;
- vit = vl.insert(vit,s);
- vit++;
- i++;
- }
-
- // erase
- delete *vit;
- vl.erase(vit);
- i--;
- }
-
- }
- }
-
- if (vl.size() > 2) {
-
- math::Color *color = 0;
- if (face->texture() == "colors/white") {
- color = new math::Color(1, 1, 1);
- } else if (face->texture() == "colors/grey90") {
- color = new math::Color(0.9, 0.9, 0.9);
- } else if (face->texture() == "colors/grey75") {
- color = new math::Color(0.75, 0.75, 0.75);
- } else if (face->texture() == "colors/grey50") {
- color = new math::Color(0.5, 0.5, 0.5);
- } else if (face->texture() == "colors/grey25") {
- color = new math::Color(0.25, 0.25, 0.25);
- } else if (face->texture() == "colors/black") {
- color = new math::Color(0, 0, 0);
- } else if (face->texture() == "common/entity") {
- color = 0;
- } else
- // unknown textures get hot pink
- color = new math::Color(1.0f, 0.0, 1.0f);
-
- // calculate bounding box
- for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
-
- *(*it) *= model_scale;
-
- for (int i=0; i < 3; i++) {
- if (model_maxbbox[i] < (*(*it))[i])
- model_maxbbox[i] = (*(*it))[i];
-
- if (model_minbbox[i] > (*(*it))[i])
- model_minbbox[i] = (*(*it))[i];
- }
- }
-
- // split face into triangles
- while (vl.size() >2 ) {
- std::vector<Vector3f *>::iterator v0 = vl.begin();
- std::vector<Vector3f *>::reverse_iterator vn = vl.rbegin();
- std::vector<Vector3f *>::reverse_iterator vn1 = vl.rbegin();
- ++vn1;
-
- Vector3f n(face->normal()*-1);
- n.normalize();
-
- if (!color) {
- // evertices will be added to the VertexArray after normal vertices
- Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, 0, detail);
- model_etris.push_back(triangle);
- //VertexArray::add_evertex(*(*vn1), n);
- //VertexArray::add_evertex(*(*vn), n);
- //VertexArray::add_evertex(*(*v0), n);
- //model_evertex_count += 3;
- } else {
- Triangle *triangle = new Triangle(*(*vn1), *(*vn), *(*v0), n, color, detail);
- model_tris.push_back(triangle);
- //VertexArray::add_vertex(*(*vn1), n, *color);
- //VertexArray::add_vertex(*(*vn), n, *color);
- //VertexArray::add_vertex(*(*v0), n, *color);
- //model_vertex_count += 3;
- }
-
- delete (*vn);
- vl.pop_back();
- }
- //add_face(mf);
- if (color) delete color;
- } else {
- con_debug << "Unresolved face!\n";
- }
-
- for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) {
- delete(*it);
- }
-
- vl.clear();
-
-}
-
void Model::add_engine(Engine *engine)
{
model_engine.push_back(engine);
@@ -721,6 +63,7 @@ void Model::add_light(Light *light)
model_light.push_back(light);
}
+
Model *Model::find(std::string const & name)
{
std::map<std::string, Model*>::iterator it = registry.find(name);
@@ -730,13 +73,15 @@ Model *Model::find(std::string const & name)
return (*it).second;
}
-Model *Model::get(std::string const & name)
+Model *Model::load(std::string const & name)
{
Model *model = find(name);
if (!model) {
- model = new Model(name);
- registry[model->name()] = model;
+ model = Map::load(name);
+ if (model)
+ registry[model->name()] = model;
}
+
return model;
}
diff --git a/src/model/model.h b/src/model/model.h
index f94c170..f13c466 100644
--- a/src/model/model.h
+++ b/src/model/model.h
@@ -7,48 +7,20 @@
#ifndef __INCLUDED_MODEL_MODEL_H__
#define __INCLUDED_MODEL_MODEL_H__
-#include <vector>
-#include <map>
+#include <string>
#include <list>
+#include <map>
#include "math/mathlib.h"
-#include "math/plane3f.h"
#include "model/engine.h"
#include "model/light.h"
-#include "model/vertexarray.h"
+/// classes representing 3D geometry
namespace model
{
-/// a model triangle
-class Triangle
-{
-public:
- /// a new triangle with 3 vertices, a normal, color and a detail flag
- Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &n,
- math::Color *color=0, bool detail=false);
- ~Triangle();
-
- /// normal of the triangle
- inline math::Vector3f const & normal() const { return triangle_normal; }
- /// color of the triangle
- inline math::Color const & color() const { return triangle_color;}
- /// indidcates if this triangle was generated from a detail brush
- inline bool detail() const { return triangle_detail; }
-
- /// triangle vertex 0
- math::Vector3f triangle_v0;
- /// triangle vertex 1
- math::Vector3f triangle_v1;
- /// triangle vertex 2
- math::Vector3f triangle_v2;
-
-private:
- math::Vector3f triangle_normal;
- math::Color triangle_color;
- bool triangle_detail;
-};
-
+/// scaling factor when loading .map geometry
+const float SCALE = 1.0f / 1024.0f;
/// a 3D model contains a list of faces
class Model
@@ -97,49 +69,24 @@ public:
/// radius
inline float radius() const { return model_radius; }
- /// the Model registry
- static std::map<std::string, Model*> registry;
-
- /* ---- static functions for the Model registry -------------------- */
-
- /// get name model, returns 0 if not found
- static Model *find(std::string const & name);
-
- /// get named model from the registry and load it if necessary
- static Model *get(std::string const & name);
-
- /// clear the model registry
- static void clear();
-
- /// list the content of the model registry
- static void list();
-
/// list of Engines
std::list<Engine *> model_engine;
+ /// add an engine to the model
+ void add_engine(Engine *engine);
+
/// list of Lights
std::list<Light *> model_light;
-
-
-private:
- void make_face(math::Plane3f *face, std::vector<math::Plane3f *> & planes, bool detail);
- void add_engine(Engine *engine);
+ /// add a light to the model
void add_light(Light *light);
std::string model_name;
-
float model_radius;
- float model_scale;
- bool model_valid;
math::Vector3f model_maxbbox;
math::Vector3f model_minbbox;
- // tmp lists with triangles
- std::list<Triangle *> model_tris;
- std::list<Triangle *> model_etris;
-
size_t model_first_vertex;
size_t model_vertex_count;
size_t model_vertex_countdetail;
@@ -147,6 +94,23 @@ private:
size_t model_first_evertex;
size_t model_evertex_count;
size_t model_evertex_countdetail;
+
+ /* ---- static functions for the Model registry -------------------- */
+
+ /// the Model registry
+ static std::map<std::string, Model*> registry;
+
+ /// get name model, returns 0 if not found
+ static Model *find(std::string const & name);
+
+ /// get named model from the registry and load it if necessary
+ static Model *load(std::string const & name);
+
+ /// clear the model registry
+ static void clear();
+
+ /// list the content of the model registry
+ static void list();
};
}
diff --git a/src/model/plane.cc b/src/model/plane.cc
new file mode 100644
index 0000000..2d548ce
--- /dev/null
+++ b/src/model/plane.cc
@@ -0,0 +1,37 @@
+/*
+ model/plane.cc
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#include <string>
+
+#include "model/plane.h"
+
+namespace model
+{
+
+using math::Vector3f;
+
+Plane::Plane(Vector3f const & point0, Vector3f const &point1, Vector3f const &point2)
+{
+ plane_detail = false;
+
+ plane_point[0] = point0;
+ plane_point[1] = point1;
+ plane_point[2] = point2;
+
+ plane_normal = crossproduct((plane_point[1] - plane_point[0]) , (plane_point[2] - plane_point[0]) );
+ pd = -1 * (plane_normal.x * plane_point[0].x + plane_normal.y * plane_point[0].y + plane_normal.z * plane_point[0].z);
+}
+
+Plane::Plane(Plane const & other)
+{
+ for (size_t i=0; i < 3; i++)
+ this->plane_point[i] = other.plane_point[i];
+
+ plane_normal = crossproduct((plane_point[1] - plane_point[0]) , (plane_point[2] - plane_point[0]) );
+ pd = -1 * (plane_normal.x * plane_point[0].x + plane_normal.y * plane_point[0].y + plane_normal.z * plane_point[0].z);
+}
+
+}
diff --git a/src/model/plane.h b/src/model/plane.h
new file mode 100644
index 0000000..5fdc99f
--- /dev/null
+++ b/src/model/plane.h
@@ -0,0 +1,58 @@
+/*
+ model/plane.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_MODEL_PLANE_H__
+#define __INCLUDED_MODEL_PLANE_H__
+
+#include <string>
+
+#include "math/vector3f.h"
+
+namespace model
+{
+
+/** @brief A class representing a plane in 3d space
+ * all points p(x, y, z) on the plane satisfy the general equation
+ * x*a() + y*b() + z*c() + d() = 0
+ */
+class Plane
+{
+public:
+ /// a plane defined by 3 points in space
+ Plane(math::Vector3f const & point0, math::Vector3f const &point1, math::Vector3f const &point2);
+ /// copy constructor
+ Plane(Plane const & other);
+
+ /// normal of the plane, not normalized to lenght 1
+ inline math::Vector3f const & normal() const { return plane_normal; }
+ /// the points defining the plane.
+ /// @param i 0 <= i < 3
+ inline math::Vector3f const & point(size_t i) const { return plane_point[i]; }
+ /// plane texture
+ inline std::string & texture() { return plane_texture; }
+ /// first parameter of the general equation
+ inline float a() const { return plane_normal[0]; }
+ /// second parameter of the general equation
+ inline float b() const { return plane_normal[1]; }
+ /// third param of the general equation
+ inline float c() const { return plane_normal[2]; }
+ /// fourth parameter of the general equation
+ inline float d() const { return pd; }
+ /// indidcates if this plane was generated from a detail brush
+ inline bool & detail() { return plane_detail; }
+
+
+private:
+ math::Vector3f plane_point[3];
+ math::Vector3f plane_normal;
+ std::string plane_texture;
+ bool plane_detail;
+ float pd;
+};
+
+}
+
+#endif // __INCLUDED_MODEL_PLANE_H__
diff --git a/src/model/tirangle.cc b/src/model/tirangle.cc
new file mode 100644
index 0000000..fd8ad1a
--- /dev/null
+++ b/src/model/tirangle.cc
@@ -0,0 +1,31 @@
+/*
+ model/triangle.cc
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#include "model/triangle.h"
+
+namespace model
+{
+
+Triangle::Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &n, math::Color *color, bool detail) :
+ triangle_v0(v0),
+ triangle_v1(v1),
+ triangle_v2(v2),
+ triangle_normal(n)
+{
+
+ if (color)
+ triangle_color = *color;
+ else
+ math::Color(1.0f, 1.0f, 1.0f);
+
+ triangle_detail = detail;
+}
+
+Triangle::~Triangle()
+{
+}
+
+}
diff --git a/src/model/triangle.h b/src/model/triangle.h
new file mode 100644
index 0000000..58e25e4
--- /dev/null
+++ b/src/model/triangle.h
@@ -0,0 +1,47 @@
+/*
+ model/triangle.h
+ This file is part of the Osirion project and is distributed under
+ the terms of the GNU General Public License version 2
+*/
+
+#ifndef __INCLUDED_MODEL_TRIANGLE_H__
+#define __INCLUDED_MODEL_TRIANGLE_H__
+
+#include "math/color.h"
+#include "math/vector3f.h"
+
+namespace model
+{
+
+/// a model triangle
+class Triangle
+{
+public:
+ /// a new triangle with 3 vertices, a normal, color and a detail flag
+ Triangle(math::Vector3f const &v0, math::Vector3f const &v1, math::Vector3f const &v2, math::Vector3f const &n,
+ math::Color *color=0, bool detail=false);
+ ~Triangle();
+
+ /// normal of the triangle
+ inline math::Vector3f const & normal() const { return triangle_normal; }
+ /// color of the triangle
+ inline math::Color const & color() const { return triangle_color;}
+ /// indidcates if this triangle was generated from a detail brush
+ inline bool detail() const { return triangle_detail; }
+
+ /// triangle vertex 0
+ math::Vector3f triangle_v0;
+ /// triangle vertex 1
+ math::Vector3f triangle_v1;
+ /// triangle vertex 2
+ math::Vector3f triangle_v2;
+
+private:
+ math::Vector3f triangle_normal;
+ math::Color triangle_color;
+ bool triangle_detail;
+};
+
+}
+
+#endif // __INCLUDED_MODEL_TRIANGLE_H__
diff --git a/src/render/draw.cc b/src/render/draw.cc
index 7342b69..c0e21cc 100644
--- a/src/render/draw.cc
+++ b/src/render/draw.cc
@@ -260,7 +260,7 @@ void pass_visibility()
// load entity models if necessary
if (!entity->model() && entity->modelname().size()) {
- entity->entity_model = model::Model::get(entity->modelname());
+ entity->entity_model = model::Model::load(entity->modelname());
if (!entity->model()) {
entity->entity_modelname.clear();
diff --git a/src/render/draw.h b/src/render/draw.h
index 65e15ee..c7d68b1 100644
--- a/src/render/draw.h
+++ b/src/render/draw.h
@@ -7,6 +7,7 @@
#ifndef __INCLUDED_RENDER_DRAW_H__
#define __INCLUDED_RENDER_DRAW_H__
+#include "math/axis.h"
#include "math/vector3f.h"
namespace render
diff --git a/src/render/gl.cc b/src/render/gl.cc
index 37ff75f..5540af0 100644
--- a/src/render/gl.cc
+++ b/src/render/gl.cc
@@ -4,8 +4,6 @@
the terms of the GNU General Public License version 2
*/
-#include "GL/gl.h"
-
#include "render/gl.h"
#include "math/matrix4f.h"
diff --git a/src/render/gl.h b/src/render/gl.h
index 4383e52..fb8bdf2 100644
--- a/src/render/gl.h
+++ b/src/render/gl.h
@@ -7,8 +7,8 @@
#ifndef __INCLUDED_RENDER_GL_H__
#define __INCLUDED_RENDER_GL_H__
-#include <GL/gl.h>
-#include <GL/glu.h>
+#include "GL/gl.h"
+#include "GL/glu.h"
#include "math/vector3f.h"
#include "math/matrix4f.h"
diff --git a/src/render/render.h b/src/render/render.h
index 0bde634..d1f79a7 100644
--- a/src/render/render.h
+++ b/src/render/render.h
@@ -7,9 +7,13 @@
#ifndef __INCLUDED_RENDER_H__
#define __INCLUDED_RENDER_H__
-#include "GL/gl.h"
#include "core/cvar.h"
-#include "model/model.h"
+#include "model/vertexarray.h"
+
+#include "render/draw.h"
+#include "render/gl.h"
+#include "render/text.h"
+#include "render/tga.h"
namespace render {
@@ -19,8 +23,6 @@ namespace render {
/// shutdown the render subsystem
void shutdown();
- extern GLuint textures[32];
-
extern core::Cvar *r_radius;
extern core::Cvar *r_wireframe;
extern core::Cvar *r_arraysize;
@@ -28,9 +30,5 @@ namespace render {
extern model::VertexArray *vertexarray;
}
-#include "render/draw.h"
-#include "render/gl.h"
-#include "render/text.h"
-#include "render/tga.h"
#endif // __INCLUDED_RENDER_H__
diff --git a/src/render/tga.h b/src/render/tga.h
index 0da65fb..767a871 100644
--- a/src/render/tga.h
+++ b/src/render/tga.h
@@ -13,10 +13,11 @@
namespace render
{
+/// a class for loading and saving .tga files
class TGA {
public:
- /// load a TGA image from disk
+ /// load a TGA image file from disk
/** @param filename short path to the filename to be loaded
*/
static Image *load(const char * filename);