diff options
author | Stijn Buys <ingar@osirion.org> | 2008-02-13 18:29:55 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2008-02-13 18:29:55 +0000 |
commit | ee891311ccc79bbc7837caac8546aac5b9bdf80f (patch) | |
tree | 4279b0bec63d2152669b19d1f11199c56ae57b7b /src | |
parent | a65427370dfe27dfa74efb0bddd44d7ffb9552ac (diff) |
camera Overview as spectator only, join works
Diffstat (limited to 'src')
-rw-r--r-- | src/client/camera.cc | 103 | ||||
-rw-r--r-- | src/client/client.cc | 2 | ||||
-rw-r--r-- | src/client/video.cc | 4 | ||||
-rw-r--r-- | src/core/application.cc | 23 | ||||
-rw-r--r-- | src/core/application.h | 5 | ||||
-rw-r--r-- | src/core/commandbuffer.cc | 12 | ||||
-rw-r--r-- | src/core/cvar.h | 2 | ||||
-rw-r--r-- | src/core/func.cc | 54 | ||||
-rw-r--r-- | src/core/func.h | 34 | ||||
-rw-r--r-- | src/core/gameinterface.h | 6 | ||||
-rw-r--r-- | src/game/game.cc | 60 | ||||
-rw-r--r-- | src/game/game.h | 11 |
12 files changed, 210 insertions, 106 deletions
diff --git a/src/client/camera.cc b/src/client/camera.cc index 85929cc..f274e12 100644 --- a/src/client/camera.cc +++ b/src/client/camera.cc @@ -77,18 +77,71 @@ void shutdown() { } +void set_mode(Mode newmode) { + switch(newmode) { + case Track: + // switch camera to Track mode + mode = Track; + yaw_target = core::localplayer.controled->direction; + yaw_current = yaw_target; + pitch_target = pitch_track; + pitch_current = pitch_target; + distance = 0.4f; + break; + case Free: + // switch camera to Free mode + mode = Free; + yaw_target = core::localplayer.controled->direction; + yaw_current = yaw_target; + pitch_target = pitch_track; + pitch_current = pitch_target; + distance = 0.4f; + break; + case Overview: + // switch camera to Overview mode + mode = Overview; + x_offset = 0; + z_offset = 0; + distance = 20.0f; + default: + break; + } + +} + +void next_mode() +{ + + if (!core::localplayer.controled) { + set_mode(Overview); + return; + } + + switch(mode) { + case Free: + // switch camera to Track mode + set_mode(Track); + break; + case Track: + // switch camera to Free mode + set_mode(Free); + break; + default: + break; + } +} + void draw(float elapsed) { if (!core::localplayer.controled) { // switch the camera to Overview of the player is not controling anything if (mode != Overview) { - mode = Overview; - target = math::Vector3f(0,0,0); - x_offset = 0; - z_offset = 0; - distance = 20.0f; + set_mode(Overview); } } else { + if (mode == Overview) + set_mode(Track); + camera::target = core::localplayer.controled->location; } @@ -168,46 +221,6 @@ void key_down() } } -void next_mode() { - - if (!core::localplayer.controled) { - mode = Overview; - target = math::Vector3f(0,0,0); - x_offset = 0; - z_offset = 0; - distance = 20.0f; - } - - switch(mode) { - case Overview: - // switch camera to Track mode - mode = Track; - yaw_target = core::localplayer.controled->direction; - yaw_current = yaw_target; - pitch_target = pitch_track; - pitch_current = pitch_target; - distance = 0.4f; - break; - case Track: - // switch camera to Free mode - mode = Free; - yaw_target = core::localplayer.controled->direction; - yaw_current = yaw_target; - pitch_target = pitch_track; - pitch_current = pitch_target; - distance = 0.4f; - break; - case Free: - // switch camera to Overview mode - mode = Overview; - x_offset = 0; - z_offset = 0; - distance = 20.0f; - default: - break; - } -} - } // namespace camera } // namespace client diff --git a/src/client/client.cc b/src/client/client.cc index 6ae6ba8..214ba2f 100644 --- a/src/client/client.cc +++ b/src/client/client.cc @@ -83,7 +83,7 @@ void Client::init() con_print << "Initializing client..." << std::endl; // initialize core - core::localplayer.name = "Client"; + core::sv_dedicated = core::cvar::get("sv_dedicated", "0", core::cvar::ReadOnly); core::Application::init(); // initialize SDL, but do not initialize any subsystems diff --git a/src/client/video.cc b/src/client/video.cc index 19555ec..1a1f5e2 100644 --- a/src/client/video.cc +++ b/src/client/video.cc @@ -60,13 +60,13 @@ bool init() int flags = 0; if( SDL_InitSubSystem(SDL_INIT_VIDEO) < 0 ) { - std::cerr << "SDL_Init() failed: " << SDL_GetError() << std::endl; + con_error << "SDL_InitSubSystem() failed: " << SDL_GetError() << std::endl; return false; } const SDL_VideoInfo* sdl_videoinfo = SDL_GetVideoInfo(); if( !sdl_videoinfo) { - std::cerr << "SDL_GetVideoInfo() failed: " << SDL_GetError() << std::endl; + con_error << "SDL_GetVideoInfo() failed: " << SDL_GetError() << std::endl; return false; } diff --git a/src/core/application.cc b/src/core/application.cc index c9239cf..9fea8ee 100644 --- a/src/core/application.cc +++ b/src/core/application.cc @@ -18,10 +18,13 @@ #include "core/core.h" #include "core/entity.h" #include "core/func.h" +#include "core/cvar.h" namespace core { +Cvar sv_dedicated; + // --------------- engine functions ------------------------------ void func_print(std::stringstream &args) { @@ -83,16 +86,16 @@ extern "C" void signal_handler(int signum) case SIGQUIT: case SIGTERM: if (Application::instance()) { - con_warn << "received signal " << signum << ", shutting down..." << std::endl; + con_warn << "Received signal " << signum << ", shutting down..." << std::endl; Application::instance()->shutdown(); Application::instance()->quit(0); } else { - std::cerr << "received signal " << signum << ", terminated..." << std::endl; + std::cerr << "Received signal " << signum << ", terminated..." << std::endl; sys::quit(1); } break; default: - std::cerr << "received signal " << signum << ", terminated..." << std::endl; + std::cerr << "Received signal " << signum << ", terminated..." << std::endl; sys::quit(1); break; } @@ -133,6 +136,14 @@ void Application::init() // initialize core subsystems filesystem::init(); + + // dedicated or not + core::sv_dedicated = core::cvar::get("sv_dedicated", "1", core::cvar::ReadOnly); + if (sv_dedicated->value()) + localplayer.name = "Console"; + else + localplayer.name = "Client"; + // register our functions func::add("print", func_print); @@ -145,7 +156,7 @@ void Application::init() func::add("list_var", func_list_var); func::add("list_func", func_list_func); func::add("list_ent", func_list_ent); - + if (game()) game()->connected = false; current_time = 0; @@ -207,6 +218,10 @@ void Application::disconnect() game()->current_time = 0; entity::clear(); + + // TODO remove all game functions + + // TODO remove all game cvars con_print << "Disconnected." << std::endl; } diff --git a/src/core/application.h b/src/core/application.h index 1e2869a..d5c83d6 100644 --- a/src/core/application.h +++ b/src/core/application.h @@ -7,9 +7,14 @@ #ifndef __INCLUDED_CORE_APPLICATION_H__ #define __INCLUDED_CORE_APPLICATION_H__ +#include "core/cvar.h" + namespace core { +/// cvar to indicate dedicated server status +extern Cvar sv_dedicated; + /// core interface for the client and server Application classes class Application { diff --git a/src/core/commandbuffer.cc b/src/core/commandbuffer.cc index c381d38..7f1cda0 100644 --- a/src/core/commandbuffer.cc +++ b/src/core/commandbuffer.cc @@ -32,7 +32,17 @@ void exec(const char *text) Func f = func::find(cmdname); if (f) { // function exists, execute it - f(cmdstream); + if (f->flags && func::Game) { + // it's a game function + if (connected()) { + GameFuncPtr function = (GameFuncPtr) f->ptr; + function(localplayer, cmdstream); + } + } else { + // it's a normal function + FuncPtr function = (FuncPtr) f->ptr; + function(cmdstream); + } return; } diff --git a/src/core/cvar.h b/src/core/cvar.h index 9b23563..16ceb46 100644 --- a/src/core/cvar.h +++ b/src/core/cvar.h @@ -43,7 +43,7 @@ namespace cvar { /// cvar flags -enum Flags {Archive=2, ReadOnly=4}; +enum Flags {Archive=1, ReadOnly=2, Game=4}; /// get a cvar value from the registry /** If the a cvar with the given name already exists in the registry, diff --git a/src/core/func.cc b/src/core/func.cc index 9f64906..af811cd 100644 --- a/src/core/func.cc +++ b/src/core/func.cc @@ -16,20 +16,57 @@ namespace func std::map<std::string, Func> registry; +void add(const char * functionname, FuncPtr functionptr, unsigned int flags) +{ + std::map<std::string, Func>::iterator it = registry.find(functionname); + Func f; + if (it == registry.end()) { + // function does not yet exist in the registry + f = new Func_t(); + registry[std::string(functionname)] = f; + } else { + f = (*it).second; + } -void add(const char * functionname, Func functionptr) + f->name = functionname; + f->ptr = (void *)functionptr; + f->flags = flags; +} + +void add(const char * functionname, GameFuncPtr gamefunctionptr, unsigned int flags) { - registry[std::string(functionname)] = functionptr; + std::map<std::string, Func>::iterator it = registry.find(functionname); + Func f; + if (it == registry.end()) { + // function does not yet exist in the registry + f = new Func_t(); + registry[std::string(functionname)] = f; + } else { + f = (*it).second; + } + + f->name = functionname; + f->ptr = (void *)gamefunctionptr; + f->flags = flags & func::Game; } void remove(const char *functionname) { - registry.erase(std::string(functionname)); + std::map<std::string, Func>::iterator it = registry.find(functionname); + if (it != registry.end()) { + delete (*it).second; + registry.erase(std::string(functionname)); + } } void remove(const std::string &functionname) { - registry.erase(functionname); + std::map<std::string, Func>::iterator it = registry.find(functionname); + if (it != registry.end()) { + delete (*it).second; + registry.erase(std::string(functionname)); + } + } Func find(const std::string &functionname) @@ -43,10 +80,17 @@ Func find(const std::string &functionname) void list() { + char typeindicator; + std::map<std::string, Func>::iterator it; for (it = registry.begin(); it != registry.end(); it++) { - con_print << " " << (*it).first << std::endl; + if ((*it).second->flags & func::Game) + typeindicator = 'G'; + else + typeindicator = ' '; + con_print << " " << typeindicator << " " << (*it).first << std::endl; } + con_print << registry.size() << " registered functions" << std::endl; } diff --git a/src/core/func.h b/src/core/func.h index ae158b5..d98e954 100644 --- a/src/core/func.h +++ b/src/core/func.h @@ -8,6 +8,7 @@ #define __INCLUDED_CORE_FUNC_H__ #include "sys/sys.h" +#include "core/player.h" #include <sstream> #include <string> @@ -16,14 +17,41 @@ namespace core { -/// function pointer type -typedef void(* Func)(std::stringstream &args); +class Func_t +{ +public: + /// pointer to the function + void *ptr; + /// name of the function + std::string name; + /// flags + unsigned int flags; +}; + +/// function type +typedef Func_t *Func; + +/// function pointer type for local functions +typedef void(* FuncPtr)(std::stringstream &args); + +/// fuction pointer for game functions +typedef void(* GameFuncPtr)(Player &player, std::stringstream &args); /// the function registry namespace func { + +/// function flags +enum Flags {Game=1}; + /// add a function to the registry -void add(const char *functionname, Func functionptr); +void add(const char *functionname, FuncPtr functionptr, unsigned int flags=0); + +/** + * @brief add a game function to the registry + * the flag core::func::Game will automaticly be set + */ +void add(const char *functionname, GameFuncPtr gamefunctionptr, unsigned int flags=0); /// remove a function from the registry void remove(const char *functionname); diff --git a/src/core/gameinterface.h b/src/core/gameinterface.h index 3e2a5f7..6e53575 100644 --- a/src/core/gameinterface.h +++ b/src/core/gameinterface.h @@ -34,12 +34,6 @@ public: */ virtual void frame(float seconds) = 0; - /// a player joins the game - virtual void event_join(Player *player) = 0; - - /// a player leaves the game - virtual void event_leave(Player *player) = 0; - /// a pointer to the current game instance static GameInterface * instance(); diff --git a/src/game/game.cc b/src/game/game.cc index 25f8926..f88c753 100644 --- a/src/game/game.cc +++ b/src/game/game.cc @@ -18,6 +18,32 @@ namespace game { +/// a player joins the game +void func_join(core::Player &player, std::stringstream &args) +{ + Ship *ship = new Ship(); + ship->location = math::Vector3f(0,0,0); + ship->label = "ship: <" + player.name + "> Micron Vector"; + ship->owner = &player; + player.controled = ship; + + con_print << player.name << " joins the game" << std::endl; + /// TODO net broadcast +} + +/// a player joins the spectators +void func_spectate(core::Player &player, std::stringstream &args) +{ + con_print << player.name << " joins the spectators" << std::endl; + /// TODO net broadcast + + if (player.controled) { + // player only has one ship for now + core::entity::remove(player.controled->id); + player.controled = 0; + } +} + Game::Game() { } @@ -106,7 +132,7 @@ bool Game::init() con_print << " " << sectors[n]->label << " " << sectors[n]->name << std::endl; */ - star = new Star(); + Star *star = new Star(); star->location = Vector3f(256.0f, 0.0f, 256.0f); star->label = "star: Sabishi Hoshi"; @@ -136,6 +162,9 @@ bool Game::init() axis->location = Vector3f(0, 0, 0); axis->label = "axis: Origin"; + core::func::add("join", func_join, core::func::Game); + core::func::add("spectate", func_spectate, core::func::Game); + return true; } @@ -143,6 +172,9 @@ void Game::shutdown() { con_print << "Shutting down game..." << std::endl; + core::func::remove("join"); + core::func::remove("spectate"); + // delete every sector object in the sectors vector for (unsigned int n =0; n< sectors.size(); n++) { delete sectors[n]; @@ -157,33 +189,7 @@ void Game::frame(float seconds) } -void Game::event_join(core::Player *player) -{ - if (!player) - return; - - ship = new Ship(); - ship->location = math::Vector3f(0,0,0); - ship->label = "ship: <"+player->name+"> Micron Vector"; - ship->owner = player; - - player->controled = ship; - - con_print << player->name << " joins" << std::endl; -} -void Game::event_leave(core::Player *player) -{ - if (!player) - return; - - con_print << player->name << " leaves" << std::endl; - - if (player->controled) { - // player only has one ship for now - core::entity::remove(player->controled->id); - } -} } // namespace game diff --git a/src/game/game.h b/src/game/game.h index 9c993fe..d8a6185 100644 --- a/src/game/game.h +++ b/src/game/game.h @@ -36,20 +36,9 @@ public: /// execute one game grame void frame(float seconds); - /// a player joins the game - void event_join(core::Player *player); - - /// a player leaves the game - void event_leave(core::Player *player); - /// sectors in space std::vector<Sector*> sectors; - /// the only ship in the game - Ship *ship; - /// the only star in the game - Star *star; - private: std::string name; std::string label; |