diff options
-rw-r--r-- | TODO | 22 | ||||
-rw-r--r-- | src/core/gameserver.cc | 16 | ||||
-rw-r--r-- | src/model/Makefile.am | 4 | ||||
-rw-r--r-- | src/model/engine.cc | 24 | ||||
-rw-r--r-- | src/model/engine.h | 32 | ||||
-rw-r--r-- | src/model/model.cc | 40 | ||||
-rw-r--r-- | src/model/model.h | 17 | ||||
-rw-r--r-- | src/render/draw.cc | 61 | ||||
-rw-r--r-- | src/render/textures.cc | 9 | ||||
-rw-r--r-- | src/render/textures.h | 3 |
10 files changed, 170 insertions, 58 deletions
@@ -4,41 +4,49 @@ filesystem: write a filesystem based on streams write handlers for zip +model: + split map loader from model + core: connection to remote game (ok) read/write configuration file (ok) split client and server configuration (ok) parse command line options (ok) - game module loading/unloading execute command line options (ok) globe entity (ok) + game module loading/unloading network: UDP datagrams (ok) + buffered sends (ok) + client connection state (ok) + protocol description chat, channels rcon, commands - buffered sends (ok) zlib compression fix lag - client connection state (ok) client: + input handler switching (ok) + console chars (ok) + keyboard handler, must be able to handle keyboard layouts decent input handling implementation key bindings - input handler switching (ok) - console chars (ok) + on-the-fly cl_mousecontrol (toggle function) render: render pipeline (ok) .map models (ok) write RLE tga screenshots (ok) - texture registry + texture registry (ok) + text quads render pipe win32 port: network not functional (ok) texture loading is broken (ok) - screenshots are broken + screenshots are broken (ok) + directory creation diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc index bedab1d..ae2b3a9 100644 --- a/src/core/gameserver.cc +++ b/src/core/gameserver.cc @@ -256,14 +256,16 @@ void GameServer::frame(float seconds) if (localplayer()->dirty()) localplayer()->update_info(); - float f = 0; server_frametime += seconds; - if (core::Cvar::sv_framerate->value()) { - f = 1.0f / core::Cvar::sv_framerate->value(); - if (server_frametime < f) { - return; + + if ((Cvar::sv_dedicated->value() || Cvar::sv_private->value())) { + if (core::Cvar::sv_framerate->value()) { + float f = 1.0f / core::Cvar::sv_framerate->value(); + if (server_frametime < f) { + return; + } } - } + } // run a time frame on each entity std::map<unsigned int, Entity *>::iterator it; @@ -358,7 +360,7 @@ void GameServer::frame(float seconds) } } - server_frametime -= f; + server_frametime = 0; } diff --git a/src/model/Makefile.am b/src/model/Makefile.am index 1490bfc..5df1fd7 100644 --- a/src/model/Makefile.am +++ b/src/model/Makefile.am @@ -1,9 +1,9 @@ METASOURCES = AUTO -libmodel_la_SOURCES = light.cc model.cc vertexarray.cc +libmodel_la_SOURCES = engine.cc light.cc model.cc vertexarray.cc libmodel_la_LDFLAGS = -avoid-version -no-undefined -lm noinst_LTLIBRARIES = libmodel.la -noinst_HEADERS = light.h model.h vertexarray.h +noinst_HEADERS = engine.h light.h model.h vertexarray.h INCLUDES = -I$(top_srcdir)/src diff --git a/src/model/engine.cc b/src/model/engine.cc new file mode 100644 index 0000000..17201d0 --- /dev/null +++ b/src/model/engine.cc @@ -0,0 +1,24 @@ +/* + model/engine.cc + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + + +#include "model/engine.h" + +namespace model { + + +/* ---------- core::Engine ------------------------------------------ */ + +Engine::Engine(math::Vector3f const & location) : + engine_location(location) +{ + engine_radius = 1.0f; +} + +Engine::~Engine() +{} + +} diff --git a/src/model/engine.h b/src/model/engine.h new file mode 100644 index 0000000..fc868c9 --- /dev/null +++ b/src/model/engine.h @@ -0,0 +1,32 @@ +/* + model/engine.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_MODEL_ENGINE_H__ +#define __INCLUDED_MODEL_ENGINE_H__ + +#include "math/vector3f.h" + +namespace model { + +/// a spacecraft engine +class Engine +{ +public: + Engine(math::Vector3f const & location); + ~Engine(); + + inline math::Vector3f const & location() const { return engine_location; } + + inline float radius() const { return engine_radius; } + + math::Vector3f engine_location; + float engine_radius; +}; + +} + +#endif // __INCLUDED_MODEL_ENGINE_H__ + diff --git a/src/model/model.cc b/src/model/model.cc index b3c8b03..8c853f8 100644 --- a/src/model/model.cc +++ b/src/model/model.cc @@ -41,16 +41,6 @@ Triangle::~Triangle() { } - -/* ---------- core::Engine ------------------------------------------ */ - -Engine::Engine(math::Vector3f const & location) : - engine_location(location) -{} - -Engine::~Engine() -{} - /* ---------- core::Model ------------------------------------------ */ std::map<std::string, Model*> Model::registry; @@ -101,7 +91,8 @@ Model::Model(std::string const & name) : float class_angle = 0; math::Color class_color; unsigned int class_spawnflags = 0; - float class_light = 100; + float class_light = 0.0f; + float class_radius = 0.0f; float class_frequency = 1.0f; float class_offset = 0; float class_time = 0.0f; @@ -124,7 +115,8 @@ Model::Model(std::string const & name) : class_origin = math::Vector3f(0,0,0); class_color = math::Color(1, 1, 1); class_spawnflags = 0; - class_light = 100; + class_light = 0.0f; + class_radius = 0.0f; class_offset = 0; class_frequency = 1.0f; class_time = 0.0f; @@ -153,12 +145,19 @@ Model::Model(std::string const & name) : brush_detail = false; } else if ((level == 1) && (class_name == "target_engine")) { - //con_debug << " engine at " << class_origin << "\n"; - add_engine(new Engine(class_origin * model_scale)); + model::Engine *engine = new Engine(class_origin * model_scale); + if (class_radius) + engine->engine_radius = class_radius / 100.0f; + add_engine(engine); + } else if ((level == 1) && (class_name == "light")) { Light *light = new Light(class_origin * model_scale, class_color, (class_spawnflags & 1) == 1); - light->light_radius = class_light / 100.0f; - light->light_offset = class_offset; + if (class_light) + light->light_radius = class_light / 100.0f; + else if (class_radius) + light->light_radius = class_radius / 100.0f; + if (class_offset > 0) + light->light_offset = class_offset; if (class_frequency > 0 ) light->light_frequency = class_frequency; if (class_time > 0 ) @@ -244,6 +243,15 @@ Model::Model(std::string const & name) : std::istringstream is(tmp); is >> class_light; + } else if (firstword == "\"radius\"") { + std::string tmp; + char c; + while ((linestream.get(c)) && (c != '"')); + while ((linestream.get(c)) && (c != '"')) + tmp += c; + std::istringstream is(tmp); + is >> class_radius; + } else if (firstword == "\"frequency\"") { std::string tmp; char c; diff --git a/src/model/model.h b/src/model/model.h index 95f84cc..f94c170 100644 --- a/src/model/model.h +++ b/src/model/model.h @@ -13,6 +13,7 @@ #include "math/mathlib.h" #include "math/plane3f.h" +#include "model/engine.h" #include "model/light.h" #include "model/vertexarray.h" @@ -48,22 +49,6 @@ private: bool triangle_detail; }; -/// a spacecraft engine -class Engine -{ -public: - Engine(math::Vector3f const & location); - ~Engine(); - - inline math::Vector3f const & location() const - { - return engine_location; - } - - math::Vector3f engine_location; -}; - - /// a 3D model contains a list of faces class Model diff --git a/src/render/draw.cc b/src/render/draw.cc index 5627ac6..7342b69 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -385,7 +385,7 @@ void draw_pass_model_fx() { gl::translate(entity->location()); gl::multmatrix(entity->axis()); - draw_model_engines((core::EntityControlable *)entity); +// draw_model_engines((core::EntityControlable *)entity); draw_model_shield((core::EntityControlable *)entity); gl::pop(); } @@ -397,8 +397,11 @@ void draw_pass_model_fx() { /* draw model lights */ void draw_pass_model_lights() { - //glPointSize(10); + float t; + size_t flare_texture = Textures::bind("bitmaps/fx/flare00"); + size_t engine_texture = Textures::find("bitmaps/fx/flare01"); + gl::enable(GL_TEXTURE_2D); gl::begin(gl::Quads); @@ -406,11 +409,13 @@ void draw_pass_model_lights() for (std::map<unsigned int, core::Entity *>::iterator it=core::Entity::registry.begin(); it != core::Entity::registry.end(); it++) { core::Entity *entity = (*it).second; - if (test_drawfx_distance(entity) && (entity->model()->model_light.size())) { - + if (test_drawfx_distance(entity)) { + + // draw model lights for (std::list<model::Light *>::iterator lit = entity->model()->model_light.begin(); lit != entity->model()->model_light.end(); lit++) { + // strobe frequency - float t = 1.0f; + t = 1.0f; if ((*lit)->strobe()) t = (core::application()->time() + entity->fuzz() + (*lit)->offset()) * (*lit)->frequency(); @@ -432,22 +437,58 @@ void draw_pass_model_lights() gl::vertex(location + (camera_axis.up() - camera_axis.left()) * light_size); glTexCoord2f(0,0); gl::vertex(location + (camera_axis.up() + camera_axis.left()) * light_size); - glTexCoord2f(-1,0); + glTexCoord2f(1,0); gl::vertex(location + (camera_axis.up() * -1 + camera_axis.left()) * light_size); - glTexCoord2f(-1,1); + glTexCoord2f(1,1); gl::vertex(location + (camera_axis.up() * -1 - camera_axis.left()) * light_size); Stats::quads++; } - } + } + + // draw model engines for Controlable entities + if (entity->type() == core::Entity::Controlable && entity->model()->model_engine.size()) { + + if (flare_texture != engine_texture) { + gl::end(); + flare_texture = Textures::bind(engine_texture); + gl::begin(gl::Quads); + } + + float u = static_cast<core::EntityControlable *>(entity)->thrust(); + + t = entity->fuzz() + core::application()->time() * 4; + + t = t - floorf(t); + if (t > 0.5) + t = 1-t; + t = 0.75f + t/2; + + for(std::list<model::Engine*>::iterator eit = entity->model()->model_engine.begin(); eit != entity->model()->model_engine.end(); eit++) { + math::Vector3f location = entity->location() + (entity->axis() * (*eit)->location()); + float engine_size = 0.0625 * (*eit)->radius() * t; + + math::Color color(1.0f, 0.0f, 0.0f, 0.9f * u); + + gl::color(color); + glTexCoord2f(0,1); + gl::vertex(location + (camera_axis.up() - camera_axis.left()) * engine_size); + glTexCoord2f(0,0); + gl::vertex(location + (camera_axis.up() + camera_axis.left()) * engine_size); + glTexCoord2f(1,0); + gl::vertex(location + (camera_axis.up() * -1 + camera_axis.left()) * engine_size); + glTexCoord2f(1,1); + gl::vertex(location + (camera_axis.up() * -1 - camera_axis.left()) * engine_size); + + Stats::quads++; + } + } } } gl::end(); gl::disable(GL_TEXTURE_2D); - //glPointSize(1); - } void draw_pass_model_radius() diff --git a/src/render/textures.cc b/src/render/textures.cc index 6880d87..eef5f1d 100644 --- a/src/render/textures.cc +++ b/src/render/textures.cc @@ -110,6 +110,15 @@ size_t Textures::load(std::string name) return id; } +size_t Textures::find(std::string name) +{ + size_t id = 0; + iterator it = registry.find(name); + if (it != registry.end()) + id = (*it).second; + return id; +} + size_t Textures::bind(std::string name) { size_t id = 0; diff --git a/src/render/textures.h b/src/render/textures.h index ad38451..f8e35b3 100644 --- a/src/render/textures.h +++ b/src/render/textures.h @@ -39,6 +39,9 @@ public: /// bind a texture for OpenGL usage static size_t bind(size_t texture); + /// find the texture index for a given name + static size_t find(std::string name); + private: static void clear(); |