diff options
-rw-r--r-- | src/client/Makefile.am | 8 | ||||
-rw-r--r-- | src/client/camera.cc | 22 | ||||
-rw-r--r-- | src/client/camera.h | 15 | ||||
-rw-r--r-- | src/client/client.cc | 4 | ||||
-rw-r--r-- | src/client/console.cc | 13 | ||||
-rw-r--r-- | src/client/draw.cc (renamed from src/client/shipdrawer.cc) | 69 | ||||
-rw-r--r-- | src/client/draw.h | 21 | ||||
-rw-r--r-- | src/client/input.cc | 42 | ||||
-rw-r--r-- | src/client/shipdrawer.h | 32 | ||||
-rw-r--r-- | src/client/stardrawer.cc | 30 | ||||
-rw-r--r-- | src/client/stardrawer.h | 30 | ||||
-rw-r--r-- | src/client/view.cc | 45 | ||||
-rw-r--r-- | src/core/Makefile.am | 6 | ||||
-rw-r--r-- | src/core/application.cc | 31 | ||||
-rw-r--r-- | src/core/application.h | 2 | ||||
-rw-r--r-- | src/core/clientstate.cc | 26 | ||||
-rw-r--r-- | src/core/clientstate.h | 29 | ||||
-rw-r--r-- | src/core/core.h | 1 | ||||
-rw-r--r-- | src/core/entity.cc | 56 | ||||
-rw-r--r-- | src/core/entity.h | 53 | ||||
-rw-r--r-- | src/game/Makefile.am | 3 | ||||
-rw-r--r-- | src/game/game.cc | 8 | ||||
-rw-r--r-- | src/game/game.h | 5 | ||||
-rw-r--r-- | src/game/shared.h | 18 | ||||
-rw-r--r-- | src/game/ship.cc | 3 | ||||
-rw-r--r-- | src/game/ship.h | 6 | ||||
-rw-r--r-- | src/game/star.cc | 11 | ||||
-rw-r--r-- | src/game/star.h | 4 | ||||
-rw-r--r-- | src/server/server.cc | 4 |
29 files changed, 368 insertions, 229 deletions
diff --git a/src/client/Makefile.am b/src/client/Makefile.am index 1550238..74dc743 100644 --- a/src/client/Makefile.am +++ b/src/client/Makefile.am @@ -1,13 +1,13 @@ METASOURCES = AUTO INCLUDES = -I$(top_srcdir)/src -libclient_la_SOURCES = camera.cc client.cc console.cc hud.cc input.cc \ - keyboard.cc shipdrawer.cc stardrawer.cc video.cc view.cc +libclient_la_SOURCES = camera.cc client.cc console.cc draw.cc hud.cc input.cc \ + keyboard.cc video.cc view.cc libclient_la_CFLAGS = $(LIBSDL_CFLAGS) $(GL_CFLAGS) libclient_la_LDFLAGS = -avoid-version -no-undefined $(GL_LIBS) $(LIBSDL_LIBS) noinst_LTLIBRARIES = libclient.la -noinst_HEADERS = camera.h client.h console.h input.h keyboard.h shipdrawer.h \ - stardrawer.h video.h view.h +noinst_HEADERS = camera.h client.h console.h draw.h input.h keyboard.h video.h \ + view.h libclient_la_LIBADD = $(top_builddir)/src/render/librender.la \ $(top_builddir)/src/core/libcore.la $(top_builddir)/src/filesystem/libfilesystem.la \ $(top_builddir)/src/game/libgame.la $(top_builddir)/src/math/libmath.la $(top_builddir)/src/sys/libsys.la diff --git a/src/client/camera.cc b/src/client/camera.cc index c1ceaa9..45cd65a 100644 --- a/src/client/camera.cc +++ b/src/client/camera.cc @@ -22,8 +22,9 @@ namespace camera // public variables -// camera target +// gameworld coordinates of the camera target math::Vector3f target; + // target yaw, angle in XZ plane, positive is looking left float yaw_target; // target pitch, angle in XZ plane, positive is looking left @@ -71,7 +72,7 @@ void draw(float elapsed) { // TODO camera needs to get this from selected core entity if (mode == Track) { - yaw_target = game.ship.yaw(); + yaw_target = game.ship->yaw(); } // adjust yaw @@ -87,37 +88,40 @@ void draw(float elapsed) gl::translate(1.0f+distance, -distance/2, 0.0f); gl::rotate(-pitch_current, 0, 0, 1.0f); gl::rotate(-yaw_current, 0, 1.0f, 0); + gl::translate(-1*target); break; case Track: gl::translate(1.0f+distance, -distance , 0.0f); gl::rotate(-pitch_current, 0, 0, 1.0f); gl::rotate(-yaw_current, 0, 1.0f, 0); + gl::translate(-1*target); break; case Overview: gl::translate(-distance/2, -distance, 0.0f); gl::rotate(-pitch_current, 0, 0, 1.0f); gl::rotate(-yaw_current, 0, 1.0f, 0); + gl::translate(-1*target); break; default: break; } } -void rotate_right() +void key_right() { if (mode == Free || mode == Overview) { yaw_target = degrees360f( yaw_target + offset_inc); } } -void rotate_left() +void key_left() { if (mode == Free || mode == Overview) { yaw_target = degrees360f( yaw_target - offset_inc); } } -void rotate_up() +void key_up() { if (mode == Free) { pitch_target = pitch_target - offset_inc; @@ -125,7 +129,7 @@ void rotate_up() } } -void rotate_down() +void key_down() { if (mode == Free) { pitch_target = pitch_target + offset_inc; @@ -133,12 +137,12 @@ void rotate_down() } } -void nextmode() { +void next_mode() { switch(mode) { case Overview: // switch camera to Track mode mode = Track; - yaw_target = game.ship.yaw(); + yaw_target = game.ship->yaw(); yaw_current = yaw_target; pitch_target = pitch_track; pitch_current = pitch_target; @@ -147,7 +151,7 @@ void nextmode() { case Track: // switch camera to Free mode mode = Free; - yaw_target = game.ship.yaw(); + yaw_target = game.ship->yaw(); yaw_current = yaw_target; pitch_target = pitch_track; pitch_current = pitch_target; diff --git a/src/client/camera.h b/src/client/camera.h index b1245c8..93b44d1 100644 --- a/src/client/camera.h +++ b/src/client/camera.h @@ -7,6 +7,8 @@ #ifndef __INCLUDED_CLIENT_CAMERA_H__ #define __INCLUDED_CLIENT_CAMERA_H__ +#include "math/mathlib.h" + namespace client { /// camera functions @@ -25,19 +27,22 @@ namespace camera void draw(float elapsed); /// rotate the camera left - void rotate_left(); + void key_left(); /// rotate the camera right - void rotate_right(); + void key_right(); /// rotate the camera up - void rotate_up(); + void key_up(); /// rotate the camera down - void rotate_down(); + void key_down(); /// switch to next camera mode - void nextmode(); + void next_mode(); + + /// gameworld coordinates of the camera target + extern math::Vector3f target; } // namespace camera diff --git a/src/client/client.cc b/src/client/client.cc index 8970dea..faf9ac3 100644 --- a/src/client/client.cc +++ b/src/client/client.cc @@ -46,7 +46,7 @@ Client app; //--- engine functions -------------------------------------------- -extern "C" void func_r_restart(std::stringstream &args) +void func_r_restart(std::stringstream &args) { video::shutdown(); console::flush(); @@ -83,7 +83,9 @@ void Client::quit(int status) void Client::init() { con_print << "Initializing client..." << std::endl; + // initialize core + core::localstate.name = "Client"; core::Application::init(); // initialize SDL, but do not initialize any subsystems diff --git a/src/client/console.cc b/src/client/console.cc index 01f90da..1c2ab1e 100644 --- a/src/client/console.cc +++ b/src/client/console.cc @@ -58,9 +58,13 @@ size_t console_scroll = 0; //--- engine functions -------------------------------------------- -extern "C" void func_con_toggle(std::stringstream &args) +void func_con_toggle(std::stringstream &args) { - console_visible = !console_visible; + int i; + if (args >> i) { + if (i) console_visible = true; else console_visible = false; + } else + console_visible = !console_visible; } //--- public ------------------------------------------------------ @@ -215,6 +219,7 @@ void keypressed(const SDL_keysym &keysym) } core::cmd << (*history_pos) << std::endl; + (*history.rbegin()) = (*history_pos); history.push_back(""); history_pos = history.rbegin(); @@ -242,7 +247,7 @@ void keypressed(const SDL_keysym &keysym) input_pos = 0; break; case SDLK_KP1: - case SDLK_END: + case SDLK_END: input_pos = (*history_pos).size(); break; case SDLK_KP4: @@ -256,7 +261,7 @@ void keypressed(const SDL_keysym &keysym) input_pos++; break; case SDLK_BACKSPACE: - if ((*history_pos).size() && input_pos) { + if ((*history.rbegin()).size() && input_pos) { (*history_pos).erase(input_pos-1, 1); input_pos--; } diff --git a/src/client/shipdrawer.cc b/src/client/draw.cc index 074dbd8..f907267 100644 --- a/src/client/shipdrawer.cc +++ b/src/client/draw.cc @@ -1,45 +1,44 @@ /* - shipdrawer.cc + draw.cc This file is part of the Osirion project and is distributed under the terms and conditions of the GNU General Public License version 2 */ -#include "client/shipdrawer.h" +// projet headers #include "render/render.h" +#include "render/sphere.h" #include "render/box.h" +#include "client/client.h" +#include "client/draw.h" -#include <iostream> - -namespace client { - -using namespace render; - -using math::Vector3f; -using math::Color; - -Vector3f v0(1.0f, -1.0f, -1.0f); -Vector3f v1(1.0f, 1.0f, -1.0f); -Vector3f v2(1.0f, 1.0f, 1.0f); -Vector3f v3(1.0f, -1.0f, 1.0f); +namespace client +{ -Vector3f v4(-1.0f, -1.0f, -1.0f); -Vector3f v5(-1.0f, 1.0f, -1.0f); -Vector3f v6(-1.0f, 1.0f, 1.0f); -Vector3f v7(-1.0f, -1.0f, 1.0f); +render::Sphere sphere(math::Vector3f(0,0,0),1); -ShipDrawer::ShipDrawer(game::Ship *s) +void draw_star(game::Star *star, float elapsed) { - angle = 0; - ship = s; + render::gl::color(star->color); + sphere.radius = star->radius; + sphere.draw(); } -ShipDrawer::~ShipDrawer() -{ -} +math::Vector3f v0(1.0f, -1.0f, -1.0f); +math::Vector3f v1(1.0f, 1.0f, -1.0f); +math::Vector3f v2(1.0f, 1.0f, 1.0f); +math::Vector3f v3(1.0f, -1.0f, 1.0f); + +math::Vector3f v4(-1.0f, -1.0f, -1.0f); +math::Vector3f v5(-1.0f, 1.0f, -1.0f); +math::Vector3f v6(-1.0f, 1.0f, 1.0f); +math::Vector3f v7(-1.0f, -1.0f, 1.0f); +float angle = 0; -void ShipDrawer::draw(float elapsed) +void draw_ship(game::Ship *ship, float elapsed) { - gl::push(); + using math::Vector3f; + using math::Color; + using namespace render; gl::rotate(ship->yaw(), 0.0f, 1.0f, 0.0f ); @@ -106,7 +105,23 @@ void ShipDrawer::draw(float elapsed) gl::vertex(v7); gl::vertex(v4); gl::end(); +} + +void draw_world(float elapsed) +{ + using namespace render; + // draw the ship + gl::push(); + gl::translate(game.ship->location); + gl::scale(0.2f, 0.2f, 0.2f); + draw_ship(game.ship, elapsed); + gl::pop(); + + // draw the star + gl::push(); + gl::translate(game.star->location); + draw_star(game.star, elapsed); gl::pop(); } diff --git a/src/client/draw.h b/src/client/draw.h new file mode 100644 index 0000000..d019216 --- /dev/null +++ b/src/client/draw.h @@ -0,0 +1,21 @@ +/* + draw.cc + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 +*/ + +#include "game/game.h" + +namespace client +{ + +/// draw a star +void draw_star(game::Star *star, float elapsed); + +/// draw a ship +void draw_ship(game::Ship *ship, float elapsed); + +/// draw the world +void draw_world(float elapsed); + +} diff --git a/src/client/input.cc b/src/client/input.cc index ccfd998..d3b2900 100644 --- a/src/client/input.cc +++ b/src/client/input.cc @@ -30,40 +30,49 @@ void shutdown() con_print << "Shutting down input..." << std::endl; } -// handle pressed keys for the game world -void keypressed(const SDL_keysym &keysym) +// handle key release for the game world +void keyreleased(const SDL_keysym &keysym) { switch( keysym.sym) { case SDLK_SPACE: - camera::nextmode(); + camera::next_mode(); + break; + default: break; + } +} + +// handle key press events for the game world +void keypressed(const SDL_keysym &keysym) +{ + switch( keysym.sym) { case SDLK_LEFT: - camera::rotate_left(); + camera::key_left(); break; case SDLK_RIGHT: - camera::rotate_right(); + camera::key_right(); break; case SDLK_UP: - camera::rotate_up(); + camera::key_up(); break; case SDLK_DOWN: - camera::rotate_down(); + camera::key_down(); break; case SDLK_KP_PLUS: // TODO set core entity params - game.ship.set_thrust(game.ship.thrust() + 0.08f); + game.ship->set_thrust(game.ship->thrust() + 0.08f); break; case SDLK_KP_MINUS: // TODO set core entity params - game.ship.set_thrust(game.ship.thrust() - 0.1f); + game.ship->set_thrust(game.ship->thrust() - 0.1f); break; case SDLK_KP4: // TODO set core entity params - game.ship.set_yaw(game.ship.yaw() + 10); + game.ship->set_yaw(game.ship->yaw() + 10); break; case SDLK_KP6: // TODO set core entity params - game.ship.set_yaw(game.ship.yaw() - 10); + game.ship->set_yaw(game.ship->yaw() - 10); break; default: break; @@ -78,10 +87,11 @@ void frame(float seconds) while( SDL_PollEvent( &event ) ) { switch( event.type ) { + case SDL_KEYUP: + if (!console::visible() && core::connected()) + keyreleased(event.key.keysym ); + break; case SDL_KEYDOWN: - /*if (event.key.keysym.sym == SDLK_ESCAPE) { - client::application.shutdown(); - } else */ if (event.key.keysym.sym == '`' || event.key.keysym.sym == '~') { console::toggle(); } else if (console::visible()) { @@ -92,10 +102,6 @@ void frame(float seconds) keypressed(event.key.keysym ); } break; - - case SDL_KEYUP: - break; - case SDL_QUIT: core::application()->shutdown(); break; diff --git a/src/client/shipdrawer.h b/src/client/shipdrawer.h deleted file mode 100644 index 3ad7208..0000000 --- a/src/client/shipdrawer.h +++ /dev/null @@ -1,32 +0,0 @@ -/* - shipdrawer.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 -*/ - -#ifndef __INCLUDED_SHIPDRAWER_H__ -#define __INCLUDED_SHIPDRAWER_H__ - -// project headers -#include "game/ship.h" - -namespace client { - -class ShipDrawer -{ -public: - ShipDrawer(game::Ship *s); - ~ShipDrawer(); - - /// update the model state - void draw(float elapsed); - -private: - game::Ship *ship; - float angle; -}; - -} // namespace client - -#endif // __INCLUDED_SHIPDRAWER_H__ - diff --git a/src/client/stardrawer.cc b/src/client/stardrawer.cc deleted file mode 100644 index 534c1e6..0000000 --- a/src/client/stardrawer.cc +++ /dev/null @@ -1,30 +0,0 @@ -/* stardrawer.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 -*/ - -// projet headers -#include "client/stardrawer.h" -#include "render/render.h" - -namespace client { - -using namespace render; - -StarDrawer::StarDrawer(game::Star *s) { - star = s; - sphere.radius = s->radius; - -} -StarDrawer::~StarDrawer() { - star = 0; -} - -void StarDrawer::draw(float elapsed) -{ - gl::color(star->color); - sphere.draw(); -} - -} // namespace client - diff --git a/src/client/stardrawer.h b/src/client/stardrawer.h deleted file mode 100644 index dbfd91a..0000000 --- a/src/client/stardrawer.h +++ /dev/null @@ -1,30 +0,0 @@ -/* stardrawer.h - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 -*/ - -#ifndef __INCLUDED_STARDRAWER_H__ -#define __INCLUDED_STARDRAWER_H__ - -#include "render/sphere.h" -#include "game/star.h" - -namespace client { - -/// Class to draw stars -class StarDrawer -{ -public: - StarDrawer(game::Star *s); - ~StarDrawer(); - - void draw(float elapsed); - -private: - game::Star *star; - render::Sphere sphere; -}; - -} // namespace client - -#endif // __INCLUDED_STARDRAWER_H__ diff --git a/src/client/view.cc b/src/client/view.cc index 07e7cff..4627d26 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -7,9 +7,8 @@ #include "client/client.h" #include "client/camera.h" #include "client/console.h" -#include "client/shipdrawer.h" -#include "client/stardrawer.h" #include "client/video.h" +#include "client/draw.h" #include "render/render.h" #include "game/game.h" #include "sys/sys.h" @@ -26,31 +25,16 @@ namespace client namespace view { -ShipDrawer *shipdrawer = 0; -StarDrawer *stardrawer = 0; -game::Ship *target = 0; // the view's target - float fps = 0; void init() { - if (!shipdrawer) { - stardrawer = new StarDrawer(&game.star); - shipdrawer = new ShipDrawer(&game.ship); - target = &game.ship; - } - camera::init(); } void shutdown() { camera::shutdown(); - - delete stardrawer; - stardrawer = 0; - delete shipdrawer; - shipdrawer = 0; } void reset() @@ -77,26 +61,6 @@ void reset() gl::disable(GL_CULL_FACE); } - -void draw_world(float elapsed) -{ - using namespace render; - - // draw the world - gl::push(); - - gl::translate(game.ship.location - target->location); - gl::scale(0.2f, 0.2f, 0.2f); - shipdrawer->draw(elapsed); - gl::pop(); - - gl::push(); - gl::translate(game.star.location - target->location); - stardrawer->draw(elapsed); - gl::pop(); - -} - void draw_background(float elapsed) { using namespace render::gl; @@ -115,12 +79,14 @@ void draw_background(float elapsed) vertex(0,-1, 0); end(); + translate(camera::target); + int gridsize = 32; float s = 1.0f / gridsize; float y = -4.0f; - float dx = target->location.x - floorf(target->location.x); - float dz = target->location.z - floorf(target->location.z); + float dx = camera::target.x - floorf(camera::target.x); + float dz = camera::target.z - floorf(camera::target.z); color(0,0, 1.0f); begin(Lines); @@ -233,6 +199,7 @@ void frame(float seconds) gl::loadidentity(); gl::rotate(90.0f, 0, 1.0, 0); + camera::target = game.ship->location; camera::draw(seconds); // draw the current camera transformation gl::enable(GL_DEPTH_TEST); // enable depth buffer writing diff --git a/src/core/Makefile.am b/src/core/Makefile.am index 75a2f6c..1d330ef 100644 --- a/src/core/Makefile.am +++ b/src/core/Makefile.am @@ -1,13 +1,13 @@ METASOURCES = AUTO INCLUDES = -I$(top_srcdir)/src -libcore_la_SOURCES = application.cc commandbuffer.cc cvar.cc func.cc \ - gameinterface.cc +libcore_la_SOURCES = application.cc clientstate.cc commandbuffer.cc cvar.cc \ + entity.cc func.cc gameinterface.cc libcore_la_LDFLAGS = -avoid-version -no-undefined libcore_la_LIBADD = $(top_builddir)/src/math/libmath.la \ $(top_builddir)/src/sys/libsys.la $(top_builddir)/src/filesystem/libfilesystem.la noinst_LTLIBRARIES = libcore.la -noinst_HEADERS = application.h commandbuffer.h core.h cvar.h func.h \ +noinst_HEADERS = application.h commandbuffer.h core.h cvar.h entity.h func.h \ gameinterface.h diff --git a/src/core/application.cc b/src/core/application.cc index e444b14..5979fc7 100644 --- a/src/core/application.cc +++ b/src/core/application.cc @@ -4,9 +4,11 @@ the terms of the GNU General Public License version 2 */ -#include "core/core.h" -#include "filesystem/filesystem.h" #include "sys/sys.h" +#include "filesystem/filesystem.h" +#include "core/entity.h" +#include "core/application.h" +#include "core/core.h" #include <iostream> #include <errno.h> @@ -16,7 +18,7 @@ namespace core { // --------------- engine functions ------------------------------ -extern "C" void func_print(std::stringstream &args) +void func_print(std::stringstream &args) { char text[MAXCMDSIZE]; if (args.getline(text, MAXCMDSIZE)) { @@ -27,12 +29,12 @@ extern "C" void func_print(std::stringstream &args) } } -extern "C" void func_help(std::stringstream &args) +void func_help(std::stringstream &args) { con_print << "This is the help function" << std::endl; } -extern "C" void func_quit(std::stringstream &args) +void func_quit(std::stringstream &args) { if (Application::instance()) { Application::instance()->shutdown(); @@ -40,28 +42,32 @@ extern "C" void func_quit(std::stringstream &args) } } -extern "C" void func_connect(std::stringstream &args) +void func_connect(std::stringstream &args) { if (Application::instance()) Application::instance()->connect(); } -extern "C" void func_disconnect(std::stringstream &args) +void func_disconnect(std::stringstream &args) { if (Application::instance()) Application::instance()->disconnect(); } -extern "C" void func_list_func(std::stringstream &args) +void func_list_func(std::stringstream &args) { func::list(); } -extern "C" void func_list_var(std::stringstream &args) +void func_list_var(std::stringstream &args) { cvar::list(); } +void func_list_ent(std::stringstream &args) +{ + entity::list(); +} // --------------- signal_handler ----------------------------------- extern "C" void signal_handler(int signum) @@ -133,6 +139,7 @@ void Application::init() func::add("list_var", func_list_var); func::add("list_func", func_list_func); + func::add("list_ent", func_list_ent); if (game()) game()->connected = false; @@ -166,8 +173,10 @@ void Application::connect() if (game()->connected) { con_warn << "Connected. Disconnect first." << std::endl; } - + + entity::clear(); game()->current_time = 0; + if (game()->connected = game()->init()) { con_print << "Connected." << std::endl; } else { @@ -192,6 +201,8 @@ void Application::disconnect() game()->connected = false; game()->current_time = 0; + entity::clear(); + con_print << "Disconnected." << std::endl; } diff --git a/src/core/application.h b/src/core/application.h index 985c823..34e0a97 100644 --- a/src/core/application.h +++ b/src/core/application.h @@ -33,7 +33,7 @@ public: /// quit the application virtual void quit(int status); - /// connect to the game module + /// load the game module void connect(); /// disconnect from the game module diff --git a/src/core/clientstate.cc b/src/core/clientstate.cc new file mode 100644 index 0000000..19daab9 --- /dev/null +++ b/src/core/clientstate.cc @@ -0,0 +1,26 @@ +/* + core/clientstate.cc + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2. +*/ + +#include "core/clientstate.h" + +namespace core +{ + +ClientState::ClientState() +{ + dirty = false; + id = 0; + name.clear(); +} + +ClientState::~ClientState() +{ +} + +ClientState localstate; + +} + diff --git a/src/core/clientstate.h b/src/core/clientstate.h new file mode 100644 index 0000000..ef912ed --- /dev/null +++ b/src/core/clientstate.h @@ -0,0 +1,29 @@ +/* + core/clientstate.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2. +*/ + +#ifndef __INCLUDED_CORE_CLIENTSTATE_H__ +#define __INCLUDED_CORE_CLIENTSTATE_H__ + +#include <string> + +namespace core +{ + +class ClientState { +public: + ClientState(); + ~ClientState(); + + std::string name; + unsigned int id; + bool dirty; +}; + +extern ClientState localstate; + +} + +#endif // __INCLUDED_CORE_CLIENTSTATE_H__ diff --git a/src/core/core.h b/src/core/core.h index 688d4c9..6a2d855 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -7,6 +7,7 @@ #ifndef __INCLUDED_CORE_H__ #define __INCLUDED_CORE_H__ +#include "core/clientstate.h" #include "core/gameinterface.h" #include "core/application.h" diff --git a/src/core/entity.cc b/src/core/entity.cc new file mode 100644 index 0000000..c8736da --- /dev/null +++ b/src/core/entity.cc @@ -0,0 +1,56 @@ +/* + core/entity.cc + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2. +*/ + +#include "sys/sys.h" +#include "core/entity.h" +#include <iomanip> + +namespace core +{ + +Entity::Entity(unsigned int entity_type, unsigned int entity_flags) +{ + flags = entity_flags; + type = entity_type; + core::entity::add(this); +} + +Entity::~Entity() +{ +} + +namespace entity +{ + +std::vector<Entity*> registry; + +void add(Entity *ent) +{ + ent->id = (unsigned int) registry.size(); + registry.push_back(ent); +} + +void clear() +{ + std::vector<Entity *>::iterator it; + for (it=registry.begin(); it != registry.end(); it++) { + delete (*it); + (*it) = 0; + } + registry.clear(); +} + +void list() +{ + std::vector<Entity *>::iterator it; + for (it=registry.begin(); it != registry.end(); it++) { + con_print << " id " << std::setw(3) << (*it)->id << " type " << std::setw(2) << (*it)->type << std::endl; + } + con_print << registry.size() << " registered entities" << std::endl; +} +} + +} diff --git a/src/core/entity.h b/src/core/entity.h new file mode 100644 index 0000000..ef9168b --- /dev/null +++ b/src/core/entity.h @@ -0,0 +1,53 @@ +/* + core/entity.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2. +*/ + +#ifndef __INCLUDED_CORE_ENTITY_H__ +#define __INCLUDED_CORE_ENTITY_H__ + +#include "math/mathlib.h" +#include <vector> + +namespace core +{ + +/// The base world entity. All gameworld entities must derive from this class. +class Entity { +public: + /// create a new entity and add it to the registry + Entity(unsigned int entity_type, unsigned int entity_flags=0); + virtual ~Entity(); + + /// core id of the entity + unsigned int id; + + /// location of the entity + math::Vector3f location; + + /// flags + unsigned int flags; + + /// type + unsigned int type; +}; + +namespace entity { + + /// the entity registry + extern std::vector<Entity*> registry; + + /// add an entity to the registry + void add(Entity *ent); + + /// clear the entity registry + void clear(); + + /// list the entity registry + void list(); +} + +} + +#endif // __INCLUDED_CORE_ENTITY_H__ diff --git a/src/game/Makefile.am b/src/game/Makefile.am index f86c814..584981a 100644 --- a/src/game/Makefile.am +++ b/src/game/Makefile.am @@ -5,4 +5,5 @@ libgame_la_LDFLAGS = -avoid-version libgame_la_SOURCES = game.cc sector.cc ship.cc shipspecs.cc star.cc noinst_LTLIBRARIES = libgame.la -noinst_HEADERS = game.h player.h sector.h ship.h shipspecs.h star.h world.h +noinst_HEADERS = game.h player.h sector.h shared.h ship.h shipspecs.h star.h \ + world.h diff --git a/src/game/game.cc b/src/game/game.cc index f9c7aa4..f8b8596 100644 --- a/src/game/game.cc +++ b/src/game/game.cc @@ -97,8 +97,10 @@ bool Game::init() con_print << " " << sectors[n]->label << " " << sectors[n]->name << std::endl; */ - star.location = Vector3f(256.0f, 0.0f, 256.0f); - ship.location = Vector3f(0,0,0); + ship = new Ship(); + star = new Star(); + star->location = Vector3f(256.0f, 0.0f, 256.0f); + ship->location = Vector3f(0,0,0); return true; } @@ -117,7 +119,7 @@ void Game::shutdown() void Game::frame(float seconds) { - ship.update(seconds); + ship->update(seconds); } }; // namespace game diff --git a/src/game/game.h b/src/game/game.h index f9c6667..bceb62d 100644 --- a/src/game/game.h +++ b/src/game/game.h @@ -35,10 +35,11 @@ public: /// sectors in space std::vector<Sector*> sectors; + /// the only ship in the game - Ship ship; + Ship *ship; /// the only star in the game - Star star; + Star *star; private: std::string name; diff --git a/src/game/shared.h b/src/game/shared.h new file mode 100644 index 0000000..5c04309 --- /dev/null +++ b/src/game/shared.h @@ -0,0 +1,18 @@ +/* + game/game.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_GAME_SHARED_H__ +#define __INCLUDED_GAME_SHARED_H__ + +namespace game +{ + // entity type constants + const unsigned int ship_enttype = 1; + const unsigned int star_enttype = 2; + +} + +#endif diff --git a/src/game/ship.cc b/src/game/ship.cc index fc18375..9252f1d 100644 --- a/src/game/ship.cc +++ b/src/game/ship.cc @@ -5,6 +5,7 @@ */ // project headers +#include "game/shared.h" #include "game/ship.h" #include "math/mathlib.h" @@ -16,7 +17,7 @@ using math::degrees180f; namespace game { -Ship::Ship() +Ship::Ship() : core::Entity(ship_enttype) { speed = 0; yaw_current = 0; diff --git a/src/game/ship.h b/src/game/ship.h index d420f67..f83c41e 100644 --- a/src/game/ship.h +++ b/src/game/ship.h @@ -8,11 +8,12 @@ #define __INCLUDED_GAME_SHIP_H__ // project headers +#include "core/entity.h" #include "math/vector3f.h" namespace game { -class Ship +class Ship : public core::Entity { public: Ship(); @@ -21,8 +22,6 @@ public: /// update the ship state void update(float elapsed); - /// location of the ship in space - math::Vector3f location; /// speed vector in units/second float speed; @@ -44,6 +43,7 @@ public: /// yaw turn speed float yaw_speed; + static const unsigned int type_id=1; private: /// current yaw, angle in XZ plane, 0-360 float yaw_current; diff --git a/src/game/star.cc b/src/game/star.cc index 924bb96..a8b5e87 100644 --- a/src/game/star.cc +++ b/src/game/star.cc @@ -1,11 +1,16 @@ +/* + game/star.cc + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2. +*/ +#include "game/shared.h" +#include "game/star.h" -#include "star.h" namespace game { -Star::Star() : - location(0,0,0), +Star::Star() : core::Entity(star_enttype), color(1,1,1,1) { radius = 48; diff --git a/src/game/star.h b/src/game/star.h index 70ce2aa..7a087d0 100644 --- a/src/game/star.h +++ b/src/game/star.h @@ -8,6 +8,7 @@ #define __INCLUDED_GAME_STAR_H__ // project headers +#include "core/entity.h" #include "math/mathlib.h" // C++ headers @@ -16,12 +17,11 @@ namespace game { /// a star, that shines so bright -class Star { +class Star : public core::Entity { public: Star(); ~Star(); - math::Vector3f location; math::Color color; float radius; diff --git a/src/server/server.cc b/src/server/server.cc index 78309bc..1c298e8 100644 --- a/src/server/server.cc +++ b/src/server/server.cc @@ -4,10 +4,11 @@ the terms and conditions of the GNU General Public License version 2 */ +#include "core/core.h" +#include "core/clientstate.h" #include "server/console.h" #include "server/server.h" #include "server/timer.h" -#include "core/core.h" #include "game/game.h" namespace server { @@ -58,6 +59,7 @@ void Server::init() con_print << "Initializing server..." << std::endl; + core::localstate.name = "Console"; core::Application::init(); console::init(); |