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-rw-r--r--MODELS10
1 files changed, 6 insertions, 4 deletions
diff --git a/MODELS b/MODELS
index 00d5a31..6f84ff1 100644
--- a/MODELS
+++ b/MODELS
@@ -82,8 +82,8 @@ Clip
Detail brushes
As with other engines, Osirion supports the use of detail brushes, but
- witha twist: detail brushes will only be rendered if the model
- is close enough to the camera. When it is further away, only structural
+ with a twist: detail brushes will only be rendered if the model
+ is close enough to the camera. When it is further away, only structural
brushes will be rendered.
This means that any objects that could only been seen from close by
@@ -112,8 +112,10 @@ Textures
Entities
Add an info_engine entity to add an engine exhaust to a ship model.
- An engine always points to the rear (negative Z-axis). Engines
- will only be rendered if the model is close enough.
+ An engine exhaust always points to the rear (negative X-axis).
+ Engines will only be rendered if the model is close enough.
+
+ target_turret and target_cannon are not yet implemented.
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