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authorStijn Buys <ingar@osirion.org>2008-03-26 18:10:17 +0000
committerStijn Buys <ingar@osirion.org>2008-03-26 18:10:17 +0000
commit2b9f068e7ee4c0d249c715f9eb5a3c2c8a11e6f8 (patch)
treefcd373f97385dc150437bc09b2143e0ceee589e1 /MODELS
parenta29aa1ee2935857f616351a23578311f514516d4 (diff)
win32 updates
Diffstat (limited to 'MODELS')
-rw-r--r--MODELS10
1 files changed, 6 insertions, 4 deletions
diff --git a/MODELS b/MODELS
index 00d5a31..6f84ff1 100644
--- a/MODELS
+++ b/MODELS
@@ -82,8 +82,8 @@ Clip
Detail brushes
As with other engines, Osirion supports the use of detail brushes, but
- witha twist: detail brushes will only be rendered if the model
- is close enough to the camera. When it is further away, only structural
+ with a twist: detail brushes will only be rendered if the model
+ is close enough to the camera. When it is further away, only structural
brushes will be rendered.
This means that any objects that could only been seen from close by
@@ -112,8 +112,10 @@ Textures
Entities
Add an info_engine entity to add an engine exhaust to a ship model.
- An engine always points to the rear (negative Z-axis). Engines
- will only be rendered if the model is close enough.
+ An engine exhaust always points to the rear (negative X-axis).
+ Engines will only be rendered if the model is close enough.
+
+ target_turret and target_cannon are not yet implemented.
Lights