diff options
author | Stijn Buys <ingar@osirion.org> | 2008-03-26 18:10:17 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2008-03-26 18:10:17 +0000 |
commit | 2b9f068e7ee4c0d249c715f9eb5a3c2c8a11e6f8 (patch) | |
tree | fcd373f97385dc150437bc09b2143e0ceee589e1 /MODELS | |
parent | a29aa1ee2935857f616351a23578311f514516d4 (diff) |
win32 updates
Diffstat (limited to 'MODELS')
-rw-r--r-- | MODELS | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -82,8 +82,8 @@ Clip Detail brushes As with other engines, Osirion supports the use of detail brushes, but - witha twist: detail brushes will only be rendered if the model - is close enough to the camera. When it is further away, only structural + with a twist: detail brushes will only be rendered if the model + is close enough to the camera. When it is further away, only structural brushes will be rendered. This means that any objects that could only been seen from close by @@ -112,8 +112,10 @@ Textures Entities Add an info_engine entity to add an engine exhaust to a ship model. - An engine always points to the rear (negative Z-axis). Engines - will only be rendered if the model is close enough. + An engine exhaust always points to the rear (negative X-axis). + Engines will only be rendered if the model is close enough. + + target_turret and target_cannon are not yet implemented. Lights |