Project::OSiRiON - Git repositories
Project::OSiRiON
News . About . Screenshots . Downloads . Forum . Wiki . Tracker . Git
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'doc/README')
-rw-r--r--doc/README301
1 files changed, 0 insertions, 301 deletions
diff --git a/doc/README b/doc/README
deleted file mode 100644
index b233c77..0000000
--- a/doc/README
+++ /dev/null
@@ -1,301 +0,0 @@
-
-The Osirion Project - README
-
- This is the Osirion project. I wrote it to get a better grasp on
- game design with OpenGL and to get some C++ practice.
- Maybe someday it will be a real game.
-
- Read INSTALL for instructions on building, installing and updating.
-
-Client
-
- Starting the client will show the loader screen.
- To start the game, open the client console with ~ and type 'connect'.
- You will join the game as spectator, type 'join' in the console
- to join the game. Type 'spectate' to spectate again.
- Type 'disconnect' to return to the loader screen.
-
- The client is capable of acting as a networked server. You can enable
- the private server by setting 'sv_private 1' before you 'connect'.
- This wil allow remote players to connect to your client.
-
- To connect to a dedicated server, type 'connect address', where
- adress is the hostname or IP address of the remote server.
-
- In-game, you can purchase a new ship with the 'buy' command.
-
-Keyboard
-
- Keyboard controls can be configured with the 'bind' command.
- A key can be bound to an action or a console command. An action
- always starts with a plus or minus sign.
-
- To bind the keypad left key to the turn left action:
-
- bind kpleft +left
-
- To bind the P key to the screenshot command:
-
- bind p screenshot
-
- You can use the 'list_binds' command to get a list of currently
- bound keys. Use the 'list_keys' command to get a list of all
- available key names.
-
- The default configuration:
-
- ~ toggle console
- V switch between track, cockpit and free view
- space bar turn mouse control on or off
- left right up down arrow
- rotate camera in free view
- keypad left right up down
- steer the ship left/right/up/down
- keypad / * roll left/right
- keypad + - increase/decrease forward thruster
- T open the chat window
- print screen screenshot
-
-Mouse
-
- If mouse control is on, you can use it to steer your vessel
- in track or cockpit view, or to rotate the camera in free view.
-
- If mouse control is disabled, you can temporarily enable it again
- by pressing the left mouse button.
-
- Use the scroll wheel to increase/decrease thruster.
-
- Mouse buttons can also be configured through the 'bind' command.
-
-Console functions
-
- The following commands are always available on the console:
-
- connect connect the client to the game module
- disconnect disconnect the client from the game module
- list_ent list registered entities
- list_func list registered functions
- list_model list registered models
- list_var list registered variables
- quit exit the application
- r_restart restart the video subsystem
-
- The following commands are available when connected to a game:
-
- join join the game
- spectate spectate
- buy purchase a new ship
- who list connected players
-
- To change the video resolution, set the r_width and
- r_height variables and execute r_restart.
- e.g.: to set the video mode to 1024x768 type:
-
- r_width 1024
- r_height 768
- r_restart
-
- To switch to fullscreen mode, set the r_fullscreen
- variable to 1:
-
- r_fullscreen 1
- r_restart
-
- You can set your name and player color through the cl_color
- and cl_name variables. Note that your ship's colour won't
- change until you buy a new one.
-
- cl_name SpaceCowboy
- cl_color 1.0 1.0 0.0
- connect
-
-Statistics
-
- To activate statistics, set the draw_stats variable to 1:
-
- draw_stats 1
-
- This will draw the following statistics on the right side
- of the screen:
-
- fps frames per second
- tris number of triangles drawn
- quads number of quads drawn
- tx network upstream traffic, in kilobytes
- rx network downstream traffic, in kilobyte
-
- The fps counter will not show values above 9999.
-
-Configuration
-
- Variables marked with the 'A' flag will be archived, their value
- will be written to the configuration file on exit. The dedicated
- server reads its configuration from server.cfg, the client
- will use client.cfg. Keyboard binds will be saved to binds.cfg
-
- On UNIX systems you can find these files in the ~/.osirion/base
- directory.
-
- If you delete these files, the default configuration will be restored.
-
-Dedicated server
-
- By default, the dedicated server will accept incoming connections
- on UDP port 8042. The server console os available if ncurses
- support was enabled at compile time.
-
- If you have trouble connecting, try editing the server configuration
- file server.cfg and change the net_server setting to
- the server's actual IP address. The default listening port can
- be altered by changing the net_port setting.
-
-Command line
-
- Both the client and the dedicated server can parse command line
- options. Any console command can be added to the command line with + sign.
-
- To start a client and connect to a remote server:
-
- src/osirion +connect remote.server.org
-
- To start a client and create a new network game:
-
- src/osirion +set sv_private 1 +connect +join
-
- To start a dedicated server and set the server framerate to 30 frames per
- second:
-
- src/osiriond +set sv_framerate 30
-
- Note:
-
- Setting variable values from the command line can result in weird values being
- written to client.cfg and server.cfg. If you run into problems, check those
- files or delete them.
-
-Note for windows32 users
-
- On windows32, the game uses the 'home' subdirectory as your personal
- directory. For example, the client.ini can be found in
- home\base\client.ini.
-
- There is also a problem that prevents the game from creating directories.
- If you need any subdirectories in your personal folder, like 'screenshots',
- you will have to create it manually.
-
-Organization of the distribution
-
- C++ source code
-
- /src
- README this file
- INSTALL documentation in installation
- MODELS documentation on creating models
-
- /math mathematical classes
- /sys low-level system functions
- /filesystem virtual filesystem library
- /core game-independent core library
- /game game-specific functions
- /server osiriond dedicated server
- /render render library
- /client osirion client
-
- Data files
-
- /data
- /base game data files
- /bitmaps essential bitmaps
- /ini ini files
- /maps .map models
- /satellites sattelites
- /ships spaceships
- /stations space stations
- /scripts gtkradiant shader files
- /textures textures
- /gtkradiant gtkradiant support files
-
- The game data can be obtained as a seperate distribution.
- Refer to the file INSTALLATION for more information.
-
-Editing game data
-
- One of the goals of the Osirion Project, is to create an engine
- that makes it very easy to adapt and extend the game world.
- At the moment, the game reads the world description from
- ini/world.ini and a list of buyable ships from ini/ships.ini.
-
- I recommend you do not edit the original game data, but to make a copy
- into your personal osirion folder '~/.osirion'. This directory mimics
- the directory structure of the 'data' directory and any file found
- there will get precedence over the corresponding file in
- the game data directory.
-
- The models are basic Quake2 style .map files with custom entities
- and can be created with a program like gtkradiant. Refer to the
- file MODELS for more information on creating 3D models.
-
-Project contributors
-
- [mDc]Thorn - Technical advisor, Sharkan model, Horizon model,
- Alpha testing
-
- Supertanker - Station 15 model, Supertanker model, Avatar model
- Bumblebee model
-
- Josky=KCT= - Shuttle model, alpha testing
-
- [mDc]Minisori
- Gareth - Alpha testing
- DVSoftware
-
-IRC
-
- The official Osirion IRC channel is #osirion on irc.soliter.org
-
-Web
-
- Screenshots can be found at
- http://ingar.satgnu.net/osirion
-
-Acknowledgements
-
- This project could not have been possible without the work of others:
-
- Id Software
-
- the GtkRadiant project contributers
-
- The Quake2World community
-
- The Satgnu crew
-
- Thanks to bobke and blaze-x
-
- DVSoftware for bandwidth, diskpace and CPU power
-
- A special thanks to all =KCT= members
-
-License
-
- The Osirion Project is distributed under
- the terms and conditions of
- the GNU General Public License version 2.
-
- This includes the source code, project documentation and game data.
-
- Copyright 2007-2008
- Ingar=KCT= <ingar@telenet.be>
-
- Contact me if you want to use (portions of) this project
- under a non-compatible, but otherwise free, licence.
-
-Trademarks
-
- QUAKE and ID are registered trademarks of Id Software, Inc.
- LEGO is a registered trademark of the LEGO Group.
-
- The Osirion Project is an independent not-for-profit project
- and is not affiliated with these companies.
-