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-rw-r--r-- | doc/manual.html | 229 | ||||
-rw-r--r-- | osirion.kdevelop | 14 | ||||
-rw-r--r-- | osirion.kdevelop.pcs | bin | 776291 -> 777061 bytes | |||
-rw-r--r-- | osirion.kdevses | 19 |
10 files changed, 396 insertions, 482 deletions
@@ -0,0 +1,7 @@ + +The Osirion Project - README + + The documentation for the Osirion project can be found in + the doc/ subdirectory. + + Open doc/index.html in your favourite web browser. diff --git a/doc/INSTALL b/doc/INSTALL deleted file mode 100644 index 3f4bc75..0000000 --- a/doc/INSTALL +++ /dev/null @@ -1,155 +0,0 @@ - -The Osirion Project - INSTALL - - These are the installation instructions for the Osirion Project. - A description of the project and general usage information can be - found in the README file. - -Installation - - To build the Osirion Project from source code you will need - the following libraries and their header files: - - SDL version 1.2 or newer - OpenGL, version 1.1 or newer - OpenAL version 1.1 or newer - - I have succesfully compiled it on the following platforms: - - linux-x86_64 gcc 4.1.2 - linux-i686 gcc 4.1.2 - mingw32 gcc 4.2.2 - - In theory, it should compile on any POSIX-compatible platform - supported by SDL, reports for other platforms (working or not) - are welcome. - -Compilation on windows32 - - If you downloaded the zip file containing the windows32 - exe files, all the hard work has already been done and the - game is ready to run. If you want to build your own exe files, - keep on reading. - - You can use maci's excellent mingw/msys package to install - a development environment on windows. You can find the - installer here: - - http://satgnu.net/maci/files/q2wdevenv.exe - - You can use the Turtoisesvn SubVersion client to access the - SVN repositories. You can download it from - - http://tortoisesvn.tigris.org/ - -Obtaining the source code - - Get the latest version of the source code from svn: - - svn checkout svn://intranifty.no-ip.org/osirion - - This command will create a new subdirectory 'osirion' - and download the source code into it. - -Compiling the source code - - Enter the new directory and compile the source code: - - cd osirion/ - autoreconf -fi - ./configure - make - - If you only need to compile the dedicated server, you can - pass the --without-client option to configure: - - ./configure --without-client - - At present, 'make install' is neither tested nor supported. - -Installing game data - - The game data should be located in the 'data' - subdirectory of the main distribution. - - Get the latest version of the game data from svn: - Run the following command from within the main - distribution directory: - - svn checkout svn://intranifty.no-ip.org/osirion-data data - -Installing gtkradiant 1.5.0 support files (optional) - - You only need to install these files if you want to create models - with gtkradiant. Note that these files where made for - gtkradiant 1.5.0, I have not tested the with any other version. - You can find precompiled gtkradiant 1.5.0 binaries for linux at - http://ingar.soliter.org. - - These instructions assume gtkradiant is installed in the directory - '/usr/local/games/gtkradiant-1.5.0'. If it is installed in a different - directory on your system, edit these instructions accordingly. - - Copy the support files to the gtkradiant folder: - - cd data - cd gtkradiant - cp -vr * /usr/local/games/gtkradiant-1.5.0 - - Open the file '/usr/local/games/gtkradiant-1.5.0/games/osirion.game' in - your favourite editor. Look for a line that begins with: - - enginepath_linux=" - - Make sure it points to your osirion data directory. For example, - if you checked out the source code in '/home/user/games/osirion', - then the data will be in '/home/user/games/osirion/data' and - the line should look like this: - - enginepath_linux="/home/user/games/osirion/data" - - Save the changes. - -Source data (optional) - - The .xcf and .svg source files used to create the game data - can also be downloaded. Note that you do not need these files - to play the game or to create .map models. You only have to - download them them if you want to create new game graphics. - - To download the source data: - - svn checkout svn://intranifty.no-ip.org/osirion-data-src data-src - -Executing - - To run the client program, execute: - - src/osirion - - To run the dedicated server, execute: - - src/osiriond - -Updating - - If you downloaded and compiled the game before, - there is no need to re-download the entire distribution. - - Update the game source code with the following commands: - - cd osirion/ - make distclean - svn update - - Rebuild the game: - - autoreconf -fi - ./configure - make - - Update the game data: - - cd data/ - svn update - cd .. diff --git a/doc/README b/doc/README deleted file mode 100644 index b233c77..0000000 --- a/doc/README +++ /dev/null @@ -1,301 +0,0 @@ - -The Osirion Project - README - - This is the Osirion project. I wrote it to get a better grasp on - game design with OpenGL and to get some C++ practice. - Maybe someday it will be a real game. - - Read INSTALL for instructions on building, installing and updating. - -Client - - Starting the client will show the loader screen. - To start the game, open the client console with ~ and type 'connect'. - You will join the game as spectator, type 'join' in the console - to join the game. Type 'spectate' to spectate again. - Type 'disconnect' to return to the loader screen. - - The client is capable of acting as a networked server. You can enable - the private server by setting 'sv_private 1' before you 'connect'. - This wil allow remote players to connect to your client. - - To connect to a dedicated server, type 'connect address', where - adress is the hostname or IP address of the remote server. - - In-game, you can purchase a new ship with the 'buy' command. - -Keyboard - - Keyboard controls can be configured with the 'bind' command. - A key can be bound to an action or a console command. An action - always starts with a plus or minus sign. - - To bind the keypad left key to the turn left action: - - bind kpleft +left - - To bind the P key to the screenshot command: - - bind p screenshot - - You can use the 'list_binds' command to get a list of currently - bound keys. Use the 'list_keys' command to get a list of all - available key names. - - The default configuration: - - ~ toggle console - V switch between track, cockpit and free view - space bar turn mouse control on or off - left right up down arrow - rotate camera in free view - keypad left right up down - steer the ship left/right/up/down - keypad / * roll left/right - keypad + - increase/decrease forward thruster - T open the chat window - print screen screenshot - -Mouse - - If mouse control is on, you can use it to steer your vessel - in track or cockpit view, or to rotate the camera in free view. - - If mouse control is disabled, you can temporarily enable it again - by pressing the left mouse button. - - Use the scroll wheel to increase/decrease thruster. - - Mouse buttons can also be configured through the 'bind' command. - -Console functions - - The following commands are always available on the console: - - connect connect the client to the game module - disconnect disconnect the client from the game module - list_ent list registered entities - list_func list registered functions - list_model list registered models - list_var list registered variables - quit exit the application - r_restart restart the video subsystem - - The following commands are available when connected to a game: - - join join the game - spectate spectate - buy purchase a new ship - who list connected players - - To change the video resolution, set the r_width and - r_height variables and execute r_restart. - e.g.: to set the video mode to 1024x768 type: - - r_width 1024 - r_height 768 - r_restart - - To switch to fullscreen mode, set the r_fullscreen - variable to 1: - - r_fullscreen 1 - r_restart - - You can set your name and player color through the cl_color - and cl_name variables. Note that your ship's colour won't - change until you buy a new one. - - cl_name SpaceCowboy - cl_color 1.0 1.0 0.0 - connect - -Statistics - - To activate statistics, set the draw_stats variable to 1: - - draw_stats 1 - - This will draw the following statistics on the right side - of the screen: - - fps frames per second - tris number of triangles drawn - quads number of quads drawn - tx network upstream traffic, in kilobytes - rx network downstream traffic, in kilobyte - - The fps counter will not show values above 9999. - -Configuration - - Variables marked with the 'A' flag will be archived, their value - will be written to the configuration file on exit. The dedicated - server reads its configuration from server.cfg, the client - will use client.cfg. Keyboard binds will be saved to binds.cfg - - On UNIX systems you can find these files in the ~/.osirion/base - directory. - - If you delete these files, the default configuration will be restored. - -Dedicated server - - By default, the dedicated server will accept incoming connections - on UDP port 8042. The server console os available if ncurses - support was enabled at compile time. - - If you have trouble connecting, try editing the server configuration - file server.cfg and change the net_server setting to - the server's actual IP address. The default listening port can - be altered by changing the net_port setting. - -Command line - - Both the client and the dedicated server can parse command line - options. Any console command can be added to the command line with + sign. - - To start a client and connect to a remote server: - - src/osirion +connect remote.server.org - - To start a client and create a new network game: - - src/osirion +set sv_private 1 +connect +join - - To start a dedicated server and set the server framerate to 30 frames per - second: - - src/osiriond +set sv_framerate 30 - - Note: - - Setting variable values from the command line can result in weird values being - written to client.cfg and server.cfg. If you run into problems, check those - files or delete them. - -Note for windows32 users - - On windows32, the game uses the 'home' subdirectory as your personal - directory. For example, the client.ini can be found in - home\base\client.ini. - - There is also a problem that prevents the game from creating directories. - If you need any subdirectories in your personal folder, like 'screenshots', - you will have to create it manually. - -Organization of the distribution - - C++ source code - - /src - README this file - INSTALL documentation in installation - MODELS documentation on creating models - - /math mathematical classes - /sys low-level system functions - /filesystem virtual filesystem library - /core game-independent core library - /game game-specific functions - /server osiriond dedicated server - /render render library - /client osirion client - - Data files - - /data - /base game data files - /bitmaps essential bitmaps - /ini ini files - /maps .map models - /satellites sattelites - /ships spaceships - /stations space stations - /scripts gtkradiant shader files - /textures textures - /gtkradiant gtkradiant support files - - The game data can be obtained as a seperate distribution. - Refer to the file INSTALLATION for more information. - -Editing game data - - One of the goals of the Osirion Project, is to create an engine - that makes it very easy to adapt and extend the game world. - At the moment, the game reads the world description from - ini/world.ini and a list of buyable ships from ini/ships.ini. - - I recommend you do not edit the original game data, but to make a copy - into your personal osirion folder '~/.osirion'. This directory mimics - the directory structure of the 'data' directory and any file found - there will get precedence over the corresponding file in - the game data directory. - - The models are basic Quake2 style .map files with custom entities - and can be created with a program like gtkradiant. Refer to the - file MODELS for more information on creating 3D models. - -Project contributors - - [mDc]Thorn - Technical advisor, Sharkan model, Horizon model, - Alpha testing - - Supertanker - Station 15 model, Supertanker model, Avatar model - Bumblebee model - - Josky=KCT= - Shuttle model, alpha testing - - [mDc]Minisori - Gareth - Alpha testing - DVSoftware - -IRC - - The official Osirion IRC channel is #osirion on irc.soliter.org - -Web - - Screenshots can be found at - http://ingar.satgnu.net/osirion - -Acknowledgements - - This project could not have been possible without the work of others: - - Id Software - - the GtkRadiant project contributers - - The Quake2World community - - The Satgnu crew - - Thanks to bobke and blaze-x - - DVSoftware for bandwidth, diskpace and CPU power - - A special thanks to all =KCT= members - -License - - The Osirion Project is distributed under - the terms and conditions of - the GNU General Public License version 2. - - This includes the source code, project documentation and game data. - - Copyright 2007-2008 - Ingar=KCT= <ingar@telenet.be> - - Contact me if you want to use (portions of) this project - under a non-compatible, but otherwise free, licence. - -Trademarks - - QUAKE and ID are registered trademarks of Id Software, Inc. - LEGO is a registered trademark of the LEGO Group. - - The Osirion Project is an independent not-for-profit project - and is not affiliated with these companies. - diff --git a/doc/STORYLINE b/doc/STORYLINE index 87adfb9..280b443 100644 --- a/doc/STORYLINE +++ b/doc/STORYLINE @@ -9,6 +9,28 @@ PLACES Planet Seymour, Regula Station Planet Ghant, Alexandria Outpost +Planet Lindblade + +* + +PLANET GHANT + +Alexandria outpost + +Battleship Custodian + + +PLANET SEYMOUR + +Regula station + +* + +PLANET CLEARHAVEN + +* + +PLANET LUCIA ITEMS diff --git a/doc/index.html b/doc/index.html index 2b8fa14..82a2fac 100644 --- a/doc/index.html +++ b/doc/index.html @@ -5,8 +5,6 @@ <link rel="stylesheet" type="text/css" href="style.css"> <TITLE>The Osirion Project</TITLE> </head> -<body> - <H1> The Osirion Project </H1> @@ -48,9 +46,14 @@ <ul> <li><a href="installation.html">Installation</a> - <li>Player manual - <li>Administrator manual - <li>Developer manual + <li><a href="manual.html">User manual</a> + </ul> + <ul> + <li>Editing the world + <li>Creating models + </ul> + <ul> + <li>Developer section </ul> <ul> <LI><a href="license.html">License</a> @@ -58,17 +61,82 @@ </p> <h2> - Copyright + Project contributors </h2> +<p> + <table><TR> + <td>Ingar=KCT=</td> + <td>Project lead, programming, models, graphics</td></tr> + + <td>[mDc]Thorn</td> + <td>Technical advisor, Sharkan model, Horizon model, alpha testing + </td></tr> + + <td>Supertanker</td> + <td>Station 15 model, Supertanker model, Avatar model, Bumblebee model + </td></tr> + <td>Josky=KCT=</td> + <td>Shuttle model, alpha testing + </td></tr> + + <td>[mDc]Minisori<br> + Gareth<br> + DVSoftware + </td><td> + alpha testing + </td></tr> + </table> +<h2> + Website +</h2> <p> - The Osirion Project source code and related files, and the Project::OSiRiON game data - are distributed under the terms and conditions of the - <a href="license.html">GNU General Public license, version 2</a>. -</p> + The website for the osirion project can be found at:<br> + <a href="http://ingar.satgnu.net/osirion">http://ingar.satgnu.net/osirion</a> +<h2> + IRC +</h2> <p> - Copyright © 2007-2008, Stijn "Ingar" Buys <ingar@telenet.be> -</p> - + The official Osirion IRC channel is #osirion on irc.soliter.org +<h2> + Acknowledgements +</h2> +<p> + This project could not have been possible without the work of others: + <ul> + <li>Id Software + <li>the GtkRadiant project contributers + <li>The Quake2World community + <li>The Satgnu crew + <li>maci, for the webspace on satgnu + <li>DVSoftware for bandwidth, diskpace and CPU power + <li>NASA for their collection of freely available images + <li>Thanks to bobke and blaze-x + <li>A special thanks to all =KCT= members + </ul> +<h2> + License +</h2> +<p> + The Osirion Project source code, the Project::OSiRiON game data + and related files are distributed under the terms and conditions of the + <a href="license.html">GNU General Public License version 2</a>. +<p> + This includes the source code, project documentation and game data. +<p> + Copyright © 2007-2008<br> + Stijn "Ingar" Buys <ingar@telenet.be> +<p> + Contact me if you want to use (portions of) this project + under a non-compatible, but otherwise free, licence. +<h2> + Trademarks +</h2> +<p> + QUAKE and ID are registered trademarks of Id Software, Inc.<br> + LEGO is a registered trademark of the LEGO Group. +<p> + The Osirion Project is an independent not-for-profit project + and is not affiliated with these companies. </body> </html>
\ No newline at end of file diff --git a/doc/installation.html b/doc/installation.html index 275da58..920c970 100644 --- a/doc/installation.html +++ b/doc/installation.html @@ -9,7 +9,7 @@ <body> <h1> - Installation + The Osirion Project - Installation </h1> <p> These are the installation instructions for the Osirion Project. @@ -257,4 +257,39 @@ enginepath_linux="/home/user/games/osirion/data" <pre> svn checkout svn://intranifty.no-ip.org/osirion-data-src data-src </pre> +<h2 id="organization"> +Organization of the distribution +</h2> +<pre> +/doc Documentation + + index.html Documentation content + installation.html Installation instructions (this file) + license.html Copyright license + +/src C++ source code + + /math mathematical classes and functions + /sys low-level system functions + /filesystem filesystem library + /auxiliary auxiliary functions + /core game-independent core library + /game game-specific functions + /server osiriond dedicated server + /render render library + /audio audio library + /client osirion client + +/data Data files + + /base game data files + + /bitmaps essential bitmaps + /ini game world description files + /maps game world models + /scripts gtkradiant shader files + /textures game world textures + + /gtkradiant gtkradiant support files +</pre> </html> diff --git a/doc/manual.html b/doc/manual.html new file mode 100644 index 0000000..aab5542 --- /dev/null +++ b/doc/manual.html @@ -0,0 +1,229 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8"> + <link rel="stylesheet" type="text/css" href="style.css"> + <TITLE>The Osirion Project - User manual</TITLE> +</head> +<H1> + The Osirion Project - User manual +</H1> + +<h2> + Client +</h2> +<p> + Starting the client will show the loader screen. + To start the game, open the client console with the ~ key and type <i>connect</i>. + You will join the game as spectator, type <i>join</i> in the console + to join the game. Type <i>spectate</i> to spectate again. + Type <i>disconnect</i> to return to the loader screen. +<p> + The client is capable of acting as a networked server. You can enable + the private server by setting <i>sv_private 1</i> before you <i>connect</i>. + This wil allow remote players to connect to your client. +<p> + To connect to a dedicated server, type <i>connect address</i>, where + adress is the hostname or IP address of the remote server. +<p> + In-game, you can aquire a ship with the <i>buy</i> command. +<h2> + Keyboard +</h2> +<p> + Keyboard controls can be configured with the <i>bind</i> command. + A key can be bound to an action or a console command. An action + always starts with a plus or minus sign. +<p> + To bind the keypad left key to the turn left action: +<pre> +bind kpleft +left +</pre> +<p> + To bind the P key to the screenshot command: +<pre> +bind p screenshot +</pre> +<p> + You can use the <i>list_binds</i> command to get a list of currently + bound keys. Use the 'list_keys' command to get a list of all + available key names. +<p> + The default configuration: +<table> + <tr><td>~ + </td><td>toggle console + </td></tr> + + <tr><td>V + </td><td>switch between track, cockpit and free view + </td></tr> + + <tr><td>space bar + </td><td>toggle mouse control on or off + </td></tr> + + <tr><td>left right up down arrow + </td><td>rotate camera in free view + </td></tr> + + <tr><td>keypad left right up down + </td><td>steer the ship left/right/up/down + </td></tr> + + <tr><td>keypad / * + </td><td>roll left/right + </td></tr> + + <tr><td>keypad + - + </td><td>increase/decrease forward thruster + </td></tr> + + <tr><td>T + </td><td>open the chat window + </td></tr> + + <tr><td>print screen + </td><td>screenshot + </td></tr> +<table> +<h2> + Mouse +</h2> +<p> + If mouse control is on, you can use it to steer your vessel + in track or cockpit view, or to rotate the camera in free view. +<p> + If mouse control is disabled, you can temporarily enable it again + by pressing the left mouse button. +<p> + Use the scroll wheel to increase/decrease thruster. +<p> + Mouse buttons can also be configured through the <i>bind</i> command. +<h2> +Console functions +</h2> +<p> + The following commands are always available on the console: +<table> + <tr><td>connect </td><td>connect the client to the game module</td></tr> + <tr><td>disconnect </td><td>disconnect the client from the game module</td></tr> + <tr><td>list_ent </td><td>list registered entities</td></tr> + <tr><td>list_func </td><td>list registered functions</td></tr> + <tr><td>list_model </td><td>list registered models</td></tr> + <tr><td>list_var </td><td>list registered variables</td></tr> + <tr><td>quit </td><td>exit the application</td></tr> + <tr><td>r_restart </td><td>restart the video subsystem</td></tr> +</table> +<p> + The following commands are available when you are connected to a game: +<table> + <tr><td>join </td><td>join the game</td></tr> + <tr><td>spectate </td><td>spectate</td></tr> + <tr><td>buy </td><td>purchase a new ship</td></tr> + <tr><td>who </td><td>list connected players</td></tr> +</table> +<p> + To change the video resolution, set the r_width and + r_height variables and execute r_restart. + e.g.: to set the video mode to 1024x768 type: +<pre> +r_width 1024 +r_height 768 +r_restart +</pre> +<p></p> + To switch to fullscreen mode, set the r_fullscreen + variable to 1: +<pre> +r_fullscreen 1 +r_restart +</pre> +<p> + You can set your name and player color through the cl_color + and cl_name variables. Note that your ship's colour won't + change until you buy a new one. +<pre> +cl_name SpaceCowboy +cl_color 1.0 1.0 0.0 +connect +</pre> + +<h2> +Statistics +</h2> +<p> + To activate statistics, set the draw_stats variable to 1: +<pre> +draw_stats 1 +</pre> +<p> + This will draw the following statistics on the right side + of the screen: + + fps frames per second + tris number of triangles drawn + quads number of quads drawn + tx network upstream traffic, in kilobytes + rx network downstream traffic, in kilobyte +<p> + The fps counter will not show values above 9999. +<h2> + Configuration +</h2> +<p> + Variables marked with the 'A' flag will be archived, their value + will be written to the configuration file on exit. The dedicated + server reads its configuration from server.cfg, the client + will use client.cfg. Keyboard binds will be saved to binds.cfg +<p> + On UNIX systems you can find these files in the directory <i>~/.osirion/base</i>. +<p> + If you delete these files, the default configuration will be restored. +<h2> + Dedicated server +</h2> +<p> + By default, the dedicated server will accept incoming connections + on UDP port 8042. The server console os available if ncurses + support was enabled at compile time. +<p> + If you have trouble connecting, try editing the server configuration + file server.cfg and change the <i>net_server</i> variable to + the server's actual IP address. The default listening port can + be altered by changing the <i>net_port</i> variable. +<h2> + Command line +</h2> +<p> + Both the client and the dedicated server can parse command line + options. Any console command can be added to the command line with + sign. +<p> + To start a client and connect to a remote server: +<pre> +osirion +connect remote.server.org +</pre> +<p> + To start a client and create a new network game: +<pre> +osirion +set sv_private 1 +connect +join +</pre> +<p> + To start a dedicated server and set the server framerate to 30 frames per + second: +<pre> +osiriond +set sv_framerate 30 +</pre> +<p> <b>Note:</b> setting variables from the command line can result in weird values being + written to client.cfg and server.cfg. If you run into problems, check those + files or delete them. +<h2> + Note for windows32 users +</h2> +<p> + On windows32, the game uses the <i>home</i> subdirectory as your personal + directory. For example, the client.ini can be found as <i>home\base\client.ini</i>. +<p> + There is also a problem that prevents the game from creating directories. + If you need any subdirectories in your personal folder, like <i>screenshots</i>, + you will have to create it manually. diff --git a/osirion.kdevelop b/osirion.kdevelop index 599b8d8..25d8c79 100644 --- a/osirion.kdevelop +++ b/osirion.kdevelop @@ -16,7 +16,7 @@ <projectdirectory>./</projectdirectory> <absoluteprojectpath>false</absoluteprojectpath> <description>The OSiRiON Project is an SDL+OpenGL space game.</description> - <defaultencoding></defaultencoding> + <defaultencoding/> <versioncontrol>kdevsubversion</versioncontrol> </general> <kdevautoproject> @@ -196,7 +196,7 @@ <designerpluginpaths/> </qt> <creategettersetter> - <prefixGet></prefixGet> + <prefixGet/> <prefixSet>set</prefixSet> <prefixVariable>m_,_</prefixVariable> <parameterName>theValue</parameterName> @@ -228,11 +228,11 @@ </cppsupportpart> <kdevdebugger> <general> - <gdbpath></gdbpath> - <dbgshell></dbgshell> - <configGdbScript></configGdbScript> - <runShellScript></runShellScript> - <runGdbScript></runGdbScript> + <gdbpath/> + <dbgshell/> + <configGdbScript/> + <runShellScript/> + <runGdbScript/> <breakonloadinglibs>true</breakonloadinglibs> <separatetty>false</separatetty> <floatingtoolbar>false</floatingtoolbar> diff --git a/osirion.kdevelop.pcs b/osirion.kdevelop.pcs Binary files differindex 3e74a85..a0cddae 100644 --- a/osirion.kdevelop.pcs +++ b/osirion.kdevelop.pcs diff --git a/osirion.kdevses b/osirion.kdevses index 11b0116..f5527b0 100644 --- a/osirion.kdevses +++ b/osirion.kdevses @@ -1,13 +1,22 @@ <?xml version = '1.0' encoding = 'UTF-8'?> <!DOCTYPE KDevPrjSession> <KDevPrjSession> - <DocsAndViews NumberOfDocuments="2" > - <Doc0 NumberOfViews="1" URL="file:///home/ingar/projects/osirion/osirion-work/src/client/input.cc" > - <View0 Encoding="" line="437" Type="Source" /> + <DocsAndViews NumberOfDocuments="5" > + <Doc0 NumberOfViews="1" URL="file:///home/ingar/projects/osirion/osirion-work/src/audio/audio.cc" > + <View0 Encoding="" line="85" Type="Source" /> </Doc0> - <Doc1 NumberOfViews="1" URL="file:///home/ingar/projects/osirion/osirion-work/src/game/game.cc" > - <View0 Encoding="" line="72" Type="Source" /> + <Doc1 NumberOfViews="1" URL="file:///home/ingar/projects/osirion/osirion-work/src/audio/buffers.cc" > + <View0 Encoding="" line="106" Type="Source" /> </Doc1> + <Doc2 NumberOfViews="1" URL="file:///home/ingar/projects/osirion/osirion-work/src/audio/sources.cc" > + <View0 Encoding="" line="46" Type="Source" /> + </Doc2> + <Doc3 NumberOfViews="1" URL="file:///home/ingar/projects/osirion/osirion-work/src/audio/sources.h" > + <View0 Encoding="" line="28" Type="Source" /> + </Doc3> + <Doc4 NumberOfViews="1" URL="file:///home/ingar/projects/osirion/osirion-work/src/audio/buffers.h" > + <View0 Encoding="" line="35" Type="Source" /> + </Doc4> </DocsAndViews> <pluginList> <kdevdebugger> |