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Project::OSiRiON
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<div class="text">
<p>
- Project::OSiRiON is a 3D space game under development. Its goal is to create an emersive
- universe with open gameplay inspired by classic titles such as Privateer and Freelancer.
-</p>
-<p>
- The basic components are already in place: the game supports network multiplayer,
- an ingame command console, 3D models in a Radiant compatible .map format and a
- renderer that should provide an acceptable framerate, even on older systems.
-</p>
-<p>
- All game world data is loaded from easy to edit text files and each server can
- offer its own customized game world.
-</p>
-<p>
- The main gameplay elements have not yet been implemented: players are able to purchase new ships and
- visit many places across the galaxy, but important features like collision detection,
- weapons and cargo are still missing.
-</p>
-<p>
- The engine is written in C++ and uses portable libraries like SDL, OpenGL, OpenAL and zlib.
- Both linux and windows versions are supported but it probably compiles on most systems
- supported by gcc and SDL.
+ Project::OSiRiON is a 3D space game under development. Its goal is to create an emersive
+ universe with open gameplay inspired by classic titles such as
+ <a href="http://en.wikipedia.org/wiki/Wing_Commander:_Privateer">Privateer</a> and
+ <a href="http://en.wikipedia.org/wiki/Freelancer_(video_game)">Freelancer</a>.
+</p><p>
+ The game uses a custom engine, written from scratch in C++ and
+ uses portable libraries like SDL, OpenGL, OpenAL and zlib. Physics and collision
+ are implemented using the <a href="http://bulletphysics.org/">Bullet physics library</a>.
+</p><p>
+ The basic components are already in place: players are able to visit multiple star systems,
+ buy ships, trade cargo or join a game on a network server, but important features like
+ weapons and player saving are have yet to be implemented.
</p>
</div>