diff options
author | Stijn Buys <ingar@osirion.org> | 2010-11-07 16:58:46 +0000 |
---|---|---|
committer | Stijn Buys <ingar@osirion.org> | 2010-11-07 16:58:46 +0000 |
commit | 072ca3b59474a5a923009168be0d854fe8afd3ae (patch) | |
tree | 822df7fe6cfa41544b046cf31574cc1ec64ada8b /doc/index.html | |
parent | 8066ffd0103df87ee32eaf24326188993c4d3638 (diff) |
updated documentation, expanded user manual
removed unnecessary subdirectories
Diffstat (limited to 'doc/index.html')
-rw-r--r-- | doc/index.html | 33 |
1 files changed, 12 insertions, 21 deletions
diff --git a/doc/index.html b/doc/index.html index 4ba9621..172dd10 100644 --- a/doc/index.html +++ b/doc/index.html @@ -18,27 +18,18 @@ <div class="text"> <p> - Project::OSiRiON is a 3D space game under development. Its goal is to create an emersive - universe with open gameplay inspired by classic titles such as Privateer and Freelancer. -</p> -<p> - The basic components are already in place: the game supports network multiplayer, - an ingame command console, 3D models in a Radiant compatible .map format and a - renderer that should provide an acceptable framerate, even on older systems. -</p> -<p> - All game world data is loaded from easy to edit text files and each server can - offer its own customized game world. -</p> -<p> - The main gameplay elements have not yet been implemented: players are able to purchase new ships and - visit many places across the galaxy, but important features like collision detection, - weapons and cargo are still missing. -</p> -<p> - The engine is written in C++ and uses portable libraries like SDL, OpenGL, OpenAL and zlib. - Both linux and windows versions are supported but it probably compiles on most systems - supported by gcc and SDL. + Project::OSiRiON is a 3D space game under development. Its goal is to create an emersive + universe with open gameplay inspired by classic titles such as + <a href="http://en.wikipedia.org/wiki/Wing_Commander:_Privateer">Privateer</a> and + <a href="http://en.wikipedia.org/wiki/Freelancer_(video_game)">Freelancer</a>. +</p><p> + The game uses a custom engine, written from scratch in C++ and + uses portable libraries like SDL, OpenGL, OpenAL and zlib. Physics and collision + are implemented using the <a href="http://bulletphysics.org/">Bullet physics library</a>. +</p><p> + The basic components are already in place: players are able to visit multiple star systems, + buy ships, trade cargo or join a game on a network server, but important features like + weapons and player saving are have yet to be implemented. </p> </div> |