diff options
author | Stijn Buys <ingar@osirion.org> | 2012-05-16 21:30:46 +0000 |
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committer | Stijn Buys <ingar@osirion.org> | 2012-05-16 21:30:46 +0000 |
commit | de9659a43642bf9abdaaf0611ffac633de3aa957 (patch) | |
tree | 7dbdeed283897c2b058768e9662dd5843fd0c0d6 /doc/installation_source.html | |
parent | 65983f2a84ba6b9242c853d9eccd459776d5f63b (diff) |
Corrected an HTML error in the documentation.
Diffstat (limited to 'doc/installation_source.html')
-rw-r--r-- | doc/installation_source.html | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/doc/installation_source.html b/doc/installation_source.html index ae50348..3dd4c8b 100644 --- a/doc/installation_source.html +++ b/doc/installation_source.html @@ -32,12 +32,13 @@ <div id="content"> -<h1>Building from source code<h1> +<h1>Building from source code</h1> <p> To build Project::OSiRiON from source code you need a working C++ compiler and have the necessary libraries and header files installed. The official binaries are compiled with gcc on linux, and mingw on windows. +</p> <ul> <li><a href="#requirements">Requirements</a> <li><a href="#building_ubuntu">Building on Ubuntu Linux</a> @@ -48,9 +49,7 @@ <li><a href="#building">Building the binaries</a> <li><a href="#download_data">Obtaining the game data</a> <li><a href="#running">Running</a> - </ul> -</p> <!-- System requirements =================================== --> @@ -106,10 +105,6 @@ apt-get install libsdl1.2debian libsdl1.2-dev You can build the game on windows using a MinGW/MSYS environment. You can use the instructions in <a href="http://ingar.satgnu.net/devenv/mingw32/">this document</a> to create a complete environment, capable of building the Project::OSiRiON source code. - You need to install the base system described in part one, - and the following packages described in part two: - pkg-config, DirectX development files, zlib, SDL, libpng, libjpeg, OpenAL Soft, - libogg, libvorbis, pdcurses and bullet. </p> <!-- Building the Bullet physics library =========================== --> |