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Diffstat (limited to 'doc/world.html')
-rw-r--r-- | doc/world.html | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/doc/world.html b/doc/world.html index e94c063..1b5a51f 100644 --- a/doc/world.html +++ b/doc/world.html @@ -115,7 +115,7 @@ zone=brogha <tr> <td class="wide"><i>sky =</i></td> <td class="narrow"><strong>[string]</strong></td> - <td>name of the sky texture in <i>textures/env</i> directory</td> + <td>name of the skybox in <i>textures/sky</i> directory</td> </tr> <tr> <td class="wide"><i>default =</i></td> @@ -133,6 +133,20 @@ sky=sky12 default=yes </pre> +<p> + If you use a skybox, the engine will look in the <i>textures/sky</i> directory for six images named + <i>skybox_up</i>, <i>skybox_down</i>, <i>skybox_left</i>, <i>skybox_right</i>, <i>skybox_front</i> and <i>skybox_back</i>. + The coordinates are setup to match the output of the <A href="http://alexcpeterson.com/spacescape">Spacescape</a> skybox generator +</p> +<p> + If you want to use skyboxes made for quake3 you will have to convert them: +<ul> + <li>The _left and _right images have to be swapped + <li>The _up image has to be rotated, 90 degrees clockwise + <li>The _down image has to be rotated, 90 degrees counter-clockwise +</ul> +</p> + <h3> [entity] </h3> |