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authorStijn Buys <ingar@osirion.org>2010-10-06 12:11:46 +0000
committerStijn Buys <ingar@osirion.org>2010-10-06 12:11:46 +0000
commit64a2a6d71023ab382c996ccdb8e403660fa19916 (patch)
treeab6a181c528deda6033ffa9c274ea87bfffffee1 /doc/world.html
parentfed29d9ddc3b8372b9c3fe8bffe221a5a55e5ce9 (diff)
replaces skydomes with skyboxes
Diffstat (limited to 'doc/world.html')
-rw-r--r--doc/world.html16
1 files changed, 15 insertions, 1 deletions
diff --git a/doc/world.html b/doc/world.html
index e94c063..1b5a51f 100644
--- a/doc/world.html
+++ b/doc/world.html
@@ -115,7 +115,7 @@ zone=brogha
<tr>
<td class="wide"><i>sky =</i></td>
<td class="narrow"><strong>[string]</strong></td>
- <td>name of the sky texture in <i>textures/env</i> directory</td>
+ <td>name of the skybox in <i>textures/sky</i> directory</td>
</tr>
<tr>
<td class="wide"><i>default =</i></td>
@@ -133,6 +133,20 @@ sky=sky12
default=yes
</pre>
+<p>
+ If you use a skybox, the engine will look in the <i>textures/sky</i> directory for six images named
+ <i>skybox_up</i>, <i>skybox_down</i>, <i>skybox_left</i>, <i>skybox_right</i>, <i>skybox_front</i> and <i>skybox_back</i>.
+ The coordinates are setup to match the output of the <A href="http://alexcpeterson.com/spacescape">Spacescape</a> skybox generator
+</p>
+<p>
+ If you want to use skyboxes made for quake3 you will have to convert them:
+<ul>
+ <li>The _left and _right images have to be swapped
+ <li>The _up image has to be rotated, 90 degrees clockwise
+ <li>The _down image has to be rotated, 90 degrees counter-clockwise
+</ul>
+</p>
+
<h3>
[entity]
</h3>