diff options
Diffstat (limited to 'src/render')
| -rw-r--r-- | src/render/Makefile.am | 5 | ||||
| -rw-r--r-- | src/render/face.cc | 43 | ||||
| -rw-r--r-- | src/render/face.h | 39 | ||||
| -rw-r--r-- | src/render/model.cc | 386 | ||||
| -rw-r--r-- | src/render/model.h | 61 | ||||
| -rw-r--r-- | src/render/render.cc | 5 | 
6 files changed, 537 insertions, 2 deletions
| diff --git a/src/render/Makefile.am b/src/render/Makefile.am index 183ab41..656ae26 100644 --- a/src/render/Makefile.am +++ b/src/render/Makefile.am @@ -3,5 +3,6 @@ METASOURCES = AUTO  noinst_LTLIBRARIES = librender.la  librender_la_LDFLAGS = -avoid-version -no-undefined @GL_LIBS@  librender_la_LIBADD = $(top_builddir)/src/math/libmath.la -librender_la_SOURCES = box.cc gl.cc render.cc sphere.cc text.cc tga.cc -noinst_HEADERS = box.h gl.h render.h sphere.h text.h tga.h +librender_la_SOURCES = box.cc face.cc gl.cc model.cc render.cc sphere.cc \ +	text.cc tga.cc +noinst_HEADERS = box.h face.h gl.h model.h render.h sphere.h text.h tga.h diff --git a/src/render/face.cc b/src/render/face.cc new file mode 100644 index 0000000..cd69b4e --- /dev/null +++ b/src/render/face.cc @@ -0,0 +1,43 @@ +/* +   render/face.cc +   This file is part of the Osirion project and is distributed under  +   the terms of the GNU General Public License version 2  +*/ + +#include "render/face.h" +#include "render/gl.h" + +namespace render { + +Face::Face(math::Vector3f const & normal) : +	face_normal(normal) +{ +	face_normal.normalize(); +} + +Face::~Face() +{ +	for (std::vector<math::Vector3f *>::iterator it = face_vertex.begin(); it != face_vertex.end(); it++) { +		delete (*it); +	} + +	face_vertex.clear(); +} + +void Face::add_vertex(math::Vector3f const & vertex) +{ +	math::Vector3f *v = new math::Vector3f(vertex); + +	face_vertex.push_back(v); +} + +void Face::draw() +{ +	gl::begin(gl::LineLoop); +	for (std::vector<math::Vector3f *>::iterator it = face_vertex.begin(); it != face_vertex.end(); it++) { +		gl::vertex(*(*it)); +	} +	gl::end(); +} + +} diff --git a/src/render/face.h b/src/render/face.h new file mode 100644 index 0000000..d44b1d0 --- /dev/null +++ b/src/render/face.h @@ -0,0 +1,39 @@ +/* +   render/face.h +   This file is part of the Osirion project and is distributed under  +   the terms of the GNU General Public License version 2  +*/ + +#ifndef __INCLUDED_RENDER_FACE_H__ +#define __INCLUDED_RENDER_FACE_H__ + +#include <vector> + +#include "math/mathlib.h" + +namespace render { + +/// one face (polygon) of a model +class Face { +public: +	Face(math::Vector3f const & normal); +	~Face(); + +	/// the normal of this face +	inline math::Vector3f const & normal() const { return face_normal; }; + +	/// add a vertex to the face +	void add_vertex(math::Vector3f const &vertex); + +	/// draw the polygon +	void draw(); + +private: +	math::Vector3f 			face_normal; +	std::vector<math::Vector3f *> 	face_vertex; +}; + +} + +#endif // __INCLUDED_RENDER_FACE_H__ + diff --git a/src/render/model.cc b/src/render/model.cc new file mode 100644 index 0000000..f048b7f --- /dev/null +++ b/src/render/model.cc @@ -0,0 +1,386 @@ +/* +   render/model.h +   This file is part of the Osirion project and is distributed under  +   the terms of the GNU General Public License version 2  +*/ + +#include <iostream> +#include <string> +#include <fstream> +#include <iomanip> +#include <sstream> +#include <vector> +#include <list> + +#include "render/model.h" +#include "render/gl.h" +#include "filesystem/filesystem.h" + +namespace render +{ + +const float MAX_BOUNDS = 8192; +const float delta = 10e-8; + +std::map<std::string, Model*> Model::registry; + +Model::Model(std::string const & name) : +	model_name(name) +{ +	model_scale = 1.0f / 64.0f; + +	std::string fn("maps/"); +	fn.append(name); +	fn.append(".map"); +	filesystem::File *f = filesystem::open(fn.c_str()); + +	if (!f) { +		return; +	} + +	fn = f->path(); +	fn.append(f->name()); +	filesystem::close(f); + +	std::ifstream ifs(fn.c_str()); +	if (!ifs.is_open()) { +		con_warn << "Could not stream " << fn << "!\n"; +		return; +	} +	con_debug << "Reading " << fn << "\n"; + +	// --------- the actual reading +	using math::Vector3f; +	using math::Plane3f; + +	std::vector<Plane3f *> planes; +	std::string classname; +	unsigned int level = 0; +	char data[1024]; + +	while (ifs) { +		ifs.getline(data, 1023); +		std::istringstream linestream(data); +		std::string firstword; + +		if (linestream >> firstword) { +			if (firstword == "//") { +				//cout << "   COMMENT!" << std::endl; +				continue; +			} else if (firstword == "{") { +				level ++; +				//cout << "   LEVEL +" << level << std::endl; +			} else if (firstword == "}") { +				//cout << "   LEVEL -" << level << std::endl; +				if ((level == 2) && (classname == "worldspawn")) { +					//cout << "brush with " << planes.size() << " faces" << std::endl; + +					// for every face +					std::vector<Vector3f *>points; +					for (std::vector<Plane3f *>::iterator face = planes.begin(); face != planes.end(); face++) { +						make_face((*face), planes); +					} + +					// clean planes +					for (std::vector<Plane3f *>::iterator it = planes.begin(); it != planes.end(); it++) { +						delete (*it); +					} +					planes.clear(); +				} +				level--; +			} else if (firstword == "\"classname\"") { +				classname.clear(); +				if (linestream >> classname) { +					if (classname.size() > 2) { +						classname.erase(0,1); +						classname.erase(classname.size()-1, 1); +						linestream >> classname; +						//cout << "   CLASS '" << classname << "'" << std::endl; +					} else +						classname.clear(); +				} else { +					//cout << "   EMPTY CLASS" << std::endl; +				} +			} else if (firstword == "(") { +				if ((level == 2) && (classname == "worldspawn")) { +					//cout << "   BRUSH PLANE" << std::endl; +					Vector3f p1; +					Vector3f p2; +					Vector3f p3; +					std::string tmp; +					std::string texture; +					 +					linestream >> p1; +					linestream >> tmp; // ) +					linestream >> tmp; // ( +					linestream >> p2; +					linestream >> tmp; // ) +					linestream >> tmp; // ( +					linestream >> p3; +					linestream >> tmp; // ) +					linestream >> texture; + +					//cout << data << std::endl; +					//cout << "(" << p1 << ") (" <<  p2 << ") (" << p3 << ") " << texture << std::endl; + +					Plane3f *plane = new Plane3f(p1, p2, p3); +					planes.push_back(plane); +					//cout << "normal " << plane->normal() << std::endl; +				} else { +					//cout << "   UNKNOWN line for '" << classname << "' level " << level << std::endl; +				} +			}  +		} +	} + +	ifs.close(); + +	con_debug << "Loaded model " << name << " with " << model_face.size() << " polygons\n"; +} + +Model::~Model() +{ +	// delete all faces +	for (std::list<Face *>::iterator fit = model_face.begin(); fit != model_face.end(); fit++) { +		delete(*fit); +	} + +	model_face.clear(); +} + +void Model::make_face(math::Plane3f *face, std::vector<math::Plane3f *> & planes) +{ +	using math::Vector3f; +	using math::Plane3f; + +	//cout << "Face with normal " << face->normal() << endl; +	std::vector<math::Vector3f *> vl; +	 +	// inital vertexes + +        // check if the face is x-axis oriented +	if ( (fabsf(face->normal().x) >= fabsf(face->normal().y) ) && (fabsf(face->normal().x) >=  fabsf(face->normal().z)) ) { +		//cout << "  x oriented" << std::endl; +		vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, -MAX_BOUNDS)); +		vl.push_back(new math::Vector3f(0, -MAX_BOUNDS, MAX_BOUNDS)); +		vl.push_back(new math::Vector3f(0, MAX_BOUNDS, MAX_BOUNDS)); +		vl.push_back(new math::Vector3f(0, MAX_BOUNDS, -MAX_BOUNDS)); + +		// calculate the x coordinate of each face vertex +		for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { +			(*it)->x = ( face->d() -  +				face->normal().z * (*it)->z - +				face->normal().y * (*it)->y ) / +				face->normal().x; +		} +	} + +        // check if the face is y-axis oriented +	else if ( (fabsf(face->normal().y) >= fabsf(face->normal().x) ) && (fabsf(face->normal().y) >=  fabsf(face->normal().z)) ) { +		//cout << "  y oriented" << std::endl; +		vl.push_back(new Vector3f(-MAX_BOUNDS, 0, -MAX_BOUNDS)); +		vl.push_back(new Vector3f(-MAX_BOUNDS, 0, MAX_BOUNDS)); +		vl.push_back(new Vector3f(MAX_BOUNDS, 0, MAX_BOUNDS)); +		vl.push_back(new Vector3f(MAX_BOUNDS, 0, -MAX_BOUNDS)); + +		// calculate the x coordinate of each face vertex +		for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { +			(*it)->y = ( face->d() -  +				face->normal().z * (*it)->z - +				face->normal().x * (*it)->x ) / +				face->normal().y; +		} +	} + +	// face must be z-axis oriented +	else { +		//cout << "  z oriented" << std::endl; +		vl.push_back(new Vector3f(-MAX_BOUNDS, -MAX_BOUNDS, 0)); +		vl.push_back(new Vector3f(-MAX_BOUNDS, MAX_BOUNDS, 0)); +		vl.push_back(new Vector3f(MAX_BOUNDS, MAX_BOUNDS, 0)); +		vl.push_back(new Vector3f(MAX_BOUNDS, -MAX_BOUNDS, 0)); + +		// calculate the x coordinate of each face vertex +		for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { +			(*it)->z = ( face->d() -  +				face->normal().x * (*it)->x - +				face->normal().y * (*it)->y ) / +				face->normal().z; +		} +	} + +	 +	// intersect the face with every plane  +	for (std::vector<Plane3f *>::iterator pit = planes.begin(); pit != planes.end(); pit++) { +		Plane3f *plane = (*pit); +		if (plane == face) { +			continue; +		} + +		Vector3f fn = crossproduct(face->point(1)-face->point(0), face->point(2)-face->point(0)); +		Vector3f pn = crossproduct(plane->point(1)-plane->point(0), plane->point(2)-plane->point(0)); +		 +		Vector3f t = crossproduct(fn, pn); +		if (t.x == 0 && t.y ==0 && t.z == 0) { +			continue; +		} + +		//cout << "  intersecting with plane with normal " << plane->normal() << std::endl; +		// using suggestions from +		// http://www.flipcode.com/archives/Level_Editing.shtml + +		// intersect face with plane +		for (int i=0; vl.size() - i > 0; i++) { +			 +			Vector3f v(*vl.at(i)); +			 + +			Vector3f next; +			if (vl.size() - i > 1) { +				//cout << " -- at " << i+1 << std::endl; +				next = *vl.at(i+1); +			} else { +				next = *vl.front(); +			} + +			Vector3f prev; +			if (i > 0) { +				//cout << " -- at " << i-1 << std::endl; +				prev = *vl.at(i-1); +			} else { +				prev = *vl.back(); +			} + +			//cout << " vertex " << i << " prev " << prev << " v " << v << " next " << next << std::endl; +			if ((v.x*plane->normal().x + v.y*plane->normal().y + v.y*plane->normal().y + v.z*plane->normal().z +plane->d()) < -delta ) { + +				// find current +				std::vector<Vector3f *>::iterator vit = vl.begin(); +				while ((*vit) != vl.at(i)) { +					vit++; +				} +	 +				// check if prev - v intersects with plane +				if ((prev.x*plane->normal().x + prev.y*plane->normal().y + prev.y*plane->normal().y + prev.z*plane->normal().z + plane->d()) > delta ) { +	 +					// calculate intersection +					float t1 = -plane->normal().x * prev.x - plane->normal().y * prev.y - plane->normal().z * prev.z -plane->d(); +					float t2 = (plane->normal().x * v.x - plane->normal().x * prev.x +  +						plane->normal().y * v.y - plane->normal().y * prev.y +  +						plane->normal().z * v.z - plane->normal().z * prev.z); +					//cout << "prev t2 " << t2 << std::endl; +					Vector3f *s = new Vector3f; + +					if (t2 == 0) { +						*s = v; +					} else { +						for (int j = 0; j < 3; j++) +							(*s)[j] = prev [j] + t1 * ( v[j] - prev[j]) / t2; +					} + +					//cout << "  added " << *s << std::endl; +					vit = vl.insert(vit,s); +					vit++; +					i++; +				} +	 +				// check if next - v intersects with plane +				if ((next.x*plane->normal().x + next.y*plane->normal().y + next.y*plane->normal().y + next.z*plane->normal().z + plane->d()) > delta ) { +					// calculate intersection + +					// calculate intersection +					float t1 = -plane->normal().x * next.x - plane->normal().y * next.y - plane->normal().z * next.z -plane->d(); +					float t2 =  (plane->normal().x * v.x - plane->normal().x * next.x +  +						plane->normal().y * v.y - plane->normal().y * next.y +  +						plane->normal().z * v.z - plane->normal().z * next.z); +					//cout << "next t2 " << t2 << std::endl; +					Vector3f *s = new Vector3f; + +					if (t2 == 0) { +						*s = v; +					} else { +						for (int j = 0; j < 3; j++) +							(*s)[j] = next [j] + t1 * ( v[j] - next[j]) / t2; +					} + +					//cout << "  added " << *s << std::endl; +					vit = vl.insert(vit,s); +					vit++; +					i++; +				} + +				// erase +				delete *vit; +				vl.erase(vit); +				i--; +			} +			 +		} +	} +	 +	if (vl.size() > 2) { +		Vector3f n = face->normal(); +		n.normalize(); +		Face *mf = new Face(n); +		 +		for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { +			mf->add_vertex(*(*it)); +		} + +		//con_debug << "adding face\n"; +		add_face(mf); +	} + +	for (std::vector<Vector3f *>::iterator it = vl.begin(); it != vl.end(); it++) { +			delete (*it); +	} + +	vl.clear(); + +} + +void Model::add_face(Face *face) +{ +	model_face.push_back(face); +} + +void Model::draw() +{ +	gl::scale(model_scale, model_scale, model_scale); + +	// draw all faces +	for (std::list<Face *>::iterator fit = model_face.begin(); fit != model_face.end(); fit++) { +		(*fit)->draw(); +	} + +} + +Model *Model::find(std::string const & name) +{ +	std::map<std::string, Model*>::iterator it = registry.find(name); +	if (it == registry.end()) +		return 0; +	else +		return (*it).second; +} + +Model *Model::get(std::string const & name) +{ +	Model *model = find(name); +	if (!model) { +		model = new Model(name); +		registry[model->name()] = model; +	} +	return model; +} + +void Model::clear() +{ +	// delete all models in the registry +	for (std::map<std::string, Model*>::iterator mit = registry.begin(); mit != registry.end(); mit++) { +		delete (*mit).second; +	} +	registry.clear(); +} + +} diff --git a/src/render/model.h b/src/render/model.h new file mode 100644 index 0000000..ab6207e --- /dev/null +++ b/src/render/model.h @@ -0,0 +1,61 @@ +/* +   render/model.h +   This file is part of the Osirion project and is distributed under  +   the terms of the GNU General Public License version 2  +*/ + +#ifndef __INCLUDED_RENDER_MODEL_H__ +#define __INCLUDED_RENDER_MODEL_H__ + +#include <map> +#include <list> + +#include "render/face.h" +#include "math/plane3f.h" + +namespace render { + +/// a 3D model contains a list of faces +class Model +{ +public: +	/// load a model from disk +	Model(std::string const & name); +	~Model(); + +	/// the name of the model +	inline std::string const & name() const { return model_name; } + +	void add_face(Face *face); + +	/// the Model registry +	static std::map<std::string, Model*> registry; + +	/// draw the model +	void draw(); + +/* ---- static functions for the Model registry -------------------- */ + +	/// get name model, returns 0 if not found +	static Model *find(std::string const & name); + +	/// get named model from the registry and load it if necessary +	static Model *get(std::string const & name); + +	/// clear the Model registry +	static void clear(); + +private: +	void make_face(math::Plane3f *face, std::vector<math::Plane3f *> & planes); + +	std::list<Face *>	model_face; +	std::string		model_name; + +	float			model_scale; + +}; + +} + +#endif // __INCLUDED_RENDER_MODEL_H__ + diff --git a/src/render/render.cc b/src/render/render.cc index fce3b6a..87f7424 100644 --- a/src/render/render.cc +++ b/src/render/render.cc @@ -6,6 +6,7 @@  // project headers  #include "render/render.h" +#include "render/model.h"  #include "core/core.h"  #include "sys/sys.h" @@ -31,11 +32,15 @@ void init()  		con_error << "Essential file bitmaps/conchars.tga missing" << std::endl;  		core::application()->shutdown();  	} + +	Model::clear();  }  void shutdown()  {  	con_print << "Shutting down renderer..." << std::endl; + +	Model::clear();  }  } | 
