diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/application.cc | 55 | ||||
-rw-r--r-- | src/core/entity.cc | 83 | ||||
-rw-r--r-- | src/core/entity.h | 21 | ||||
-rw-r--r-- | src/core/gameserver.cc | 6 | ||||
-rw-r--r-- | src/core/module.cc | 24 | ||||
-rw-r--r-- | src/core/module.h | 34 | ||||
-rw-r--r-- | src/core/net.h | 2 | ||||
-rw-r--r-- | src/core/player.h | 2 | ||||
-rw-r--r-- | src/game/Makefile.am | 4 | ||||
-rw-r--r-- | src/game/base/base.cc | 8 | ||||
-rw-r--r-- | src/game/base/base.h | 13 | ||||
-rw-r--r-- | src/game/example/Makefile.am | 7 | ||||
-rw-r--r-- | src/game/example/example.cc | 125 | ||||
-rw-r--r-- | src/game/example/example.h | 65 | ||||
-rw-r--r-- | src/game/example/spectator.cc | 65 | ||||
-rw-r--r-- | src/game/example/spectator.h | 32 | ||||
-rw-r--r-- | src/game/game.cc | 4 | ||||
-rw-r--r-- | src/game/intro/intro.cc | 5 | ||||
-rw-r--r-- | src/game/intro/intro.h | 12 | ||||
-rw-r--r-- | src/render/draw.cc | 9 |
20 files changed, 480 insertions, 96 deletions
diff --git a/src/core/application.cc b/src/core/application.cc index 0d52b76..71d739f 100644 --- a/src/core/application.cc +++ b/src/core/application.cc @@ -84,20 +84,6 @@ void func_msg(std::string const &args) void func_load(std::string const &args) { - if (!args.size()) { - if (Module::current()) { - con_print << " currently loaded: " << Module::current()->label() << " " << Module::current()->name() << std::endl; - } - - std::string helpstr(" available modules:"); - for(Module::Registry::iterator it = Module::registry().begin(); it != Module::registry().end(); it++) { - helpstr += ' '; - helpstr += (*it).first; - } - con_print << helpstr << std::endl; - return; - } - std::string name(args); aux::to_label(name); application()->load(name); @@ -311,13 +297,32 @@ void Application::quit(int status) Module *Application::load(std::string const &module_label) { - if (game() && Module::current()->interactive()) { + if (!module_label.size()) { + if (Module::active()) { + con_print << " active module: " << Module::active()->label() << " " << Module::active()->name() << std::endl; + } + if (Module::loaded()) { + con_print << " loaded module: " << Module::loaded()->label() << " " << Module::loaded()->name() << std::endl; + } + if (module_interactive) { + con_print << " fallback module: " << module_interactive->label() << " " << module_interactive->name() << std::endl; + } + std::string helpstr(" available modules:"); + for(Module::Registry::iterator it = Module::registry().begin(); it != Module::registry().end(); it++) { + helpstr += ' '; + helpstr += (*it).first; + } + con_print << helpstr << std::endl; + return 0; + } +/* + if (Module::active() && Module::active()->interactive()) { con_warn << "Connected. Disconnect first.\n"; return 0; } - - if (Module::current() && Module::current()->interactive()) { - module_interactive = Module::current(); +*/ + if (Module::loaded() && Module::loaded()->interactive()) { + module_interactive = Module::loaded(); } return Module::load(module_label.c_str()); } @@ -325,13 +330,13 @@ Module *Application::load(std::string const &module_label) void Application::connect(std::string const &host) { if (connected()) { - if (!Module::current()->interactive() && module_interactive) { - /* if the current running module is non-interactive, - disconnect, and load the last interactive module_interactive - */ - disconnect(); - Module::load(module_interactive->label().c_str()); - + if (!Module::active()->interactive()) { + if ((Module::loaded() == Module::active()) && (module_interactive)) { + disconnect(); + Module::load(module_interactive->label().c_str()); + } else { + disconnect(); + } } else { con_warn << "Connected. Disconnect first.\n"; return; diff --git a/src/core/entity.cc b/src/core/entity.cc index e74b8b5..27190a0 100644 --- a/src/core/entity.cc +++ b/src/core/entity.cc @@ -177,7 +177,7 @@ void Entity::set_label(char const *label) aux::to_label(entity_label); } -void Entity::set_label(std::string const &label) +void Entity::set_label(const std::string &label) { entity_label.assign(label); aux::to_label(entity_label); @@ -189,16 +189,35 @@ void Entity::set_name(char const *name) aux::strip_quotes(entity_name); } -void Entity::set_name(std::string const &name) +void Entity::set_name(const std::string &name) { entity_name.assign(name); aux::strip_quotes(entity_name); } +void Entity::set_visible(bool visible) +{ + if (visible) + show(); + else + hide(); +} + +void Entity::show() +{ + entity_visible = false; +} + +void Entity::hide() +{ + entity_visible = false; +} + void Entity::serialize_server_create(std::ostream & os) const { os << entity_moduletypeid << " " << entity_flags << " " + << (entity_visible ? 1 : 0) << " " << (entity_zone ? entity_zone->id() : 0) << " " << std::setprecision(8) << entity_location << " " << entity_color << " " @@ -216,10 +235,18 @@ void Entity::receive_server_create(std::istream &is) { unsigned int s; unsigned int zo; + unsigned int o = 0; std::string n; is >> entity_moduletypeid; is >> entity_flags; + + is >> o; + if (o) + entity_visible = true; + else + entity_visible = false; + is >> zo; set_zone(Zone::find(zo)); @@ -363,33 +390,43 @@ void EntityDynamic::receive_client_update(std::istream &is) void EntityDynamic::serialize_server_update(std::ostream & os) const { - os << std::setprecision(8) - << entity_location << " " - << entity_axis.forward() << " " - << entity_axis.left() << " " - << roundf(entity_speed * 100.0f) << " " - << entity_eventstate << " "; - - if (entity_eventstate != Normal) { - os << entity_timer << " "; + os << (visible() ? 1 : 0 ) << " "; + if (visible()) { + os << std::setprecision(8) + << entity_location << " " + << entity_axis.forward() << " " + << entity_axis.left() << " " + << roundf(entity_speed * 100.0f) << " " + << entity_eventstate << " "; + + if (entity_eventstate != Normal) { + os << entity_timer << " "; + } } } void EntityDynamic::receive_server_update(std::istream &is) { - is >> entity_location; - // axis up vector is the crossproduct of forward and left - is >> entity_axis[0]; - is >> entity_axis[1]; - entity_axis[2] = math::crossproduct(entity_axis.forward(), entity_axis.left()); - is >> entity_speed; - entity_speed /= 100.0f; - is >> entity_eventstate; - - if (entity_eventstate != Normal) { - is >> entity_timer; + unsigned int o; + is >> o; // visibility + if (o) { + entity_visible = true; + is >> entity_location; + // axis up vector is the crossproduct of forward and left + is >> entity_axis[0]; + is >> entity_axis[1]; + entity_axis[2] = math::crossproduct(entity_axis.forward(), entity_axis.left()); + is >> entity_speed; + entity_speed /= 100.0f; + is >> entity_eventstate; + + if (entity_eventstate != Normal) { + is >> entity_timer; + } else { + entity_timer = 0; + } } else { - entity_timer = 0; + entity_visible = false; } } diff --git a/src/core/entity.h b/src/core/entity.h index 4861b07..2c4814e 100644 --- a/src/core/entity.h +++ b/src/core/entity.h @@ -117,6 +117,9 @@ public: /// indicates a server-side entity inline bool serverside() const { return entity_serverside; } + /// general visibility + inline bool visible() const { return entity_visible; } + /*----- serializers ----------------------------------------------- */ /// serialize the entity to a stream @@ -148,6 +151,9 @@ public: */ virtual void frame(float seconds); + /// set dirty flag + inline void set_dirty() { entity_dirty = true; } + /// set the zone the entity is currently in /** * this fuction removes the entity from its previous zone @@ -159,13 +165,22 @@ public: void set_label(char const *label); /// set the label - void set_label(std::string const &label); + void set_label(const std::string &label); /// set the name void set_name(char const *name); /// set the name - void set_name(std::string const &name); + void set_name(const std::string &name); + + /// set visibility + void set_visible(bool visible = true); + + /// show the entity, make it visible + virtual void show(); + + /// hide the entity, make it invisible + virtual void hide(); /// clear all update flags virtual void clear_updates(); @@ -218,6 +233,7 @@ protected: // the previous zone the entity belonged too Zone *entity_oldzone; + bool entity_visible; bool entity_serverside; std::string entity_name; @@ -232,7 +248,6 @@ private: // the entity registry static Registry entity_registry; - static size_t entity_nextid; }; diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc index 4fc3924..e73c6ce 100644 --- a/src/core/gameserver.cc +++ b/src/core/gameserver.cc @@ -125,7 +125,7 @@ GameServer::GameServer() : GameInterface() server_maxplayerid = 1; server_startup = application()->timestamp(); - server_module = Module::current(); + server_module = Module::loaded(); if (!server_module) { con_error << "No module loaded.\n"; abort(); @@ -137,7 +137,7 @@ GameServer::GameServer() : GameInterface() // set the name of the game core::Cvar::set("g_name", server_module->name().c_str(), core::Cvar::Game | core::Cvar::ReadOnly); - server_module->init(); + server_module->run(); if (!server_module->running()) { con_error << "Could not initialize module '" << server_module->name() << "'\n"; abort(); @@ -209,7 +209,7 @@ GameServer::~GameServer() if (server_module->running() && !Cvar::sv_dedicated->value()) player_disconnect(localplayer()); - server_module->shutdown(); + server_module->terminate(); } Func::remove("kick"); diff --git a/src/core/module.cc b/src/core/module.cc index 319d651..eec250e 100644 --- a/src/core/module.cc +++ b/src/core/module.cc @@ -14,6 +14,8 @@ namespace core /*-- static functions ----------------------------------------------*/ Module *Module::module_preload = 0; +Module *Module::module_active = 0; + Module::Registry Module::module_registry; Module *Module::find(const std::string &label) @@ -60,7 +62,7 @@ Module *Module::load(const char *label) return 0; } - con_print << " module" << module->label() << " " << module->name() << std::endl; + con_print << " module " << module->label() << " " << module->name() << std::endl; module_preload = module; return module; } @@ -88,11 +90,11 @@ void Module::list() /*-- instance functions --------------------------------------------*/ -Module::Module(const char *label, const char *name) : +Module::Module(const char *label, const char *name, bool interactive) : module_label(label), module_name(name) { module_running = false; - module_interactive = true; + module_interactive = interactive; } Module::~Module() @@ -101,9 +103,25 @@ Module::~Module() module_name.clear(); } +void Module::run() +{ + module_active = this; + module_running = true; + + init(); +} + +void Module::terminate() +{ + shutdown(); + module_running = false; + module_active = 0; +} + void Module::abort() { module_running = false; + module_active = 0; } } diff --git a/src/core/module.h b/src/core/module.h index bc4f765..64b41bd 100644 --- a/src/core/module.h +++ b/src/core/module.h @@ -17,7 +17,7 @@ namespace core class Module { public: - Module(const char *label, const char *name); + Module(const char *label, const char *name, bool interactive=true); virtual ~Module(); /*----- inspectors ------------------------------------------------ */ @@ -38,11 +38,11 @@ public: /*----- mutators -------------------------------------------------- */ - /// initialize the game module - virtual void init() = 0; + /// run the game module + void run(); - /// shutdown the game module - virtual void shutdown() = 0; + /// terminate a running game module + void terminate(); /// run one timeframe virtual void frame(float seconds) = 0; @@ -75,27 +75,39 @@ public: /// unload all modules static void clear(); + /// currently active module + static inline Module *active() { return module_active; } + /// currently loaded module - static inline Module *current() { return module_preload; } + static inline Module *loaded() { return module_preload; } /// module registry static inline Registry & registry() { return module_registry; } protected: - /// set the disconnected state + /// initialize the game module + virtual void init() = 0; + + /// shutdown the game module + virtual void shutdown() = 0; + + /// abort a running module void abort(); - bool module_running; +private: + bool module_interactive; + bool module_running; -private: std::string module_label; std::string module_name; - static Module *module_preload; - static Registry module_registry; + + static Module *module_preload; + static Module *module_active; + }; } diff --git a/src/core/net.h b/src/core/net.h index c724f85..92a17c5 100644 --- a/src/core/net.h +++ b/src/core/net.h @@ -11,7 +11,7 @@ namespace core { /// network protocol version -const unsigned int PROTOCOLVERSION = 11; +const unsigned int PROTOCOLVERSION = 12; /// maximum lenght of a (compressed) network message block const unsigned int FRAMESIZE = 1152; diff --git a/src/core/player.h b/src/core/player.h index aa31a35..c527433 100644 --- a/src/core/player.h +++ b/src/core/player.h @@ -104,6 +104,8 @@ public: void set_mission_target(Entity *new_mission_target); + inline void set_dirty() { player_dirty = true; } + /* -- should actually not be public --*/ /// dirty state diff --git a/src/game/Makefile.am b/src/game/Makefile.am index a6a5290..47ca032 100644 --- a/src/game/Makefile.am +++ b/src/game/Makefile.am @@ -6,6 +6,6 @@ libgame_la_SOURCES = game.cc noinst_LTLIBRARIES = libgame.la noinst_HEADERS = game.h -SUBDIRS = base intro +SUBDIRS = base example intro libgame_la_LIBADD = $(top_builddir)/src/game/base/libbase.la \ - $(top_builddir)/src/game/intro/libintro.la + $(top_builddir)/src/game/intro/libintro.la $(top_builddir)/src/game/example/libexample.la diff --git a/src/game/base/base.cc b/src/game/base/base.cc index f27d013..530e520 100644 --- a/src/game/base/base.cc +++ b/src/game/base/base.cc @@ -166,7 +166,7 @@ void func_impulse(core::Player *player, std::string const &args) Base *Base::game_instance = 0; -Base::Base() : core::Module("base", "Project::OSiRiON") +Base::Base() : core::Module("base", "Project::OSiRiON", true) { game_instance = this; g_impulsespeed = 0; @@ -179,8 +179,6 @@ Base::~Base() void Base::init() { - module_running = false; - ShipModel::clear(); if (!load_world()) { @@ -231,9 +229,6 @@ void Base::init() g_devel = core::Cvar::get("g_devel", "0", core::Cvar::Archive); g_devel->set_info("[bool] enable or disable developer mode"); - - // indicate the module is ready to run frames - module_running = true; } void Base::shutdown() @@ -245,7 +240,6 @@ void Base::shutdown() core::Func::remove("list_ship"); ShipModel::clear(); - module_running = false; } bool Base::load_world() diff --git a/src/game/base/base.h b/src/game/base/base.h index db3e7d9..2393a2e 100644 --- a/src/game/base/base.h +++ b/src/game/base/base.h @@ -34,12 +34,6 @@ public: Base(); ~Base(); - /// initialize the game - void init(); - - /// shutdown the game - void shutdown(); - /// run one time frame void frame(float seconds); @@ -57,6 +51,13 @@ public: core::Cvar *g_jumppointrange; core::Cvar *g_devel; +protected: + /// initialize the game + void init(); + + /// shutdown the game + void shutdown(); + private: bool got_entity_key(filesystem::IniFile &inifile, core::Entity *entity); diff --git a/src/game/example/Makefile.am b/src/game/example/Makefile.am new file mode 100644 index 0000000..81fb507 --- /dev/null +++ b/src/game/example/Makefile.am @@ -0,0 +1,7 @@ +INCLUDES = -I$(top_srcdir)/src -I$(top_srcdir)/src/game +METASOURCES = AUTO +libexample_la_LDFLAGS = -avoid-version +noinst_LTLIBRARIES = libexample.la +noinst_HEADERS = example.h +libexample_la_SOURCES = example.cc spectator.cc +_SOURCES = spectator.h diff --git a/src/game/example/example.cc b/src/game/example/example.cc new file mode 100644 index 0000000..d8e18ea --- /dev/null +++ b/src/game/example/example.cc @@ -0,0 +1,125 @@ +/* + intro/intro.cc + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#include "core/gameserver.h" +#include "example/example.h" +#include "example/spectator.h" + +namespace example { + +Example::Example() : core::Module("example", "The Osirion Project Example", true) +{ +} + +Example::~Example() +{ +} + +void Example::init() +{ + /* + Initialize engine game variables + */ + Spectator::g_spectatorspeed = core::Cvar::get("g_spectatorspeed", "4", core::Cvar::Game | core::Cvar::Archive); + Spectator::g_spectatorspeed->set_info("[float] speed of the spectator"); + + Spectator::g_spectatorrotation = core::Cvar::get("g_spectatorrotation", "45", core::Cvar::Game | core::Cvar::Archive); + Spectator::g_spectatorrotation->set_info("[float] rotation speed of the spectator in degrees per second"); + + /* + The Osirion world consists of Zones. Zones are different + areas in the game. The example has only one zone. + */ + zone = new core::Zone("example"); // create a Zone object + zone->set_name("Example Zone"); // set the zone name + core::Zone::add(zone); // add the zone to the world + + /* + Every object in the Osirion world is derived from core::Entity. + We create a few basic entities + */ + + core::Entity *cube = new core::Entity(); // a new entity + cube->set_label("cube"); + cube->set_name("The Red Cube"); + cube->entity_shape = core::Entity::Cube; // set the shape to cube + cube->entity_location.assign(16, -8, 0); // set location + cube->entity_color.assign(1, 0, 0); // set RGB color red + cube->entity_radius = 0.25f; // set radius, in game units + cube->set_zone(zone); // add the entity to the zone + + core::Entity *sphere = new core::Entity(); // a new entity + sphere->set_label("sphere"); + sphere->set_name("The Green Sphere"); + sphere->entity_shape = core::Entity::Sphere; // set the shape to sphere + sphere->entity_location.assign(16, 0, 0); // set location + sphere->entity_color.assign(0, 1, 0); // set RGB color green + sphere->entity_radius = 0.25f; // set radius, in game units + sphere->set_zone(zone); // add the entity to the zone + + core::Entity *diamond = new core::Entity(); // a new entity + diamond->set_label("diamond"); + diamond->set_name("The Blue Diamond"); + diamond->entity_shape = core::Entity::Diamond; // set the shape to cube + diamond->entity_location.assign(16, 8, 0); // set location + diamond->entity_color.assign(0, 0, 1); // set RGB color blue + diamond->entity_radius = 0.25f; // set radius, in game units + diamond->set_zone(zone); // add the entity to the zone + + core::Entity *axis = new core::Entity(); // a new entity + axis->set_label("origin"); + axis->set_name("The Origin"); + axis->entity_shape = core::Entity::Axis; // set the shape to axis + axis->entity_location.assign(0, 0, 0); // set location + axis->entity_color.assign(1); // set greyscale color white + axis->entity_color_second.assign(0.5f, 0.0f, 0.5f); // set RGB secondary color + axis->entity_radius = 0.25f; // set radius, in game units + axis->set_zone(zone); // add the entity to the zone + +} + + +void Example::player_connect(core::Player *player) +{ + // add a spectator object for the new player + Spectator *spectator; + spectator = new Spectator(player); + spectator->set_zone(zone); + spectator->set_dirty(); + + // set the player's control to the spectator object + player->set_zone(zone); + player->set_control(spectator); + player->set_dirty(); + + // send a message to the player + core::server()->send(player, "Welcome to " + name()); + + // broadcast a message to all players + core::server()->broadcast("^B" + player->name() + " entered."); +} + +void Example::player_disconnect(core::Player *player) +{ + // broadcast a message to all players + core::server()->broadcast("^B" + player->name() + " has left."); +} + +void Example::frame(float elapsed) +{ + +} + +void Example::shutdown() +{ + /* + The world is automaticly deleted on shutdown, + but local variables have to be cleaned up + */ + zone = 0; +} + +} diff --git a/src/game/example/example.h b/src/game/example/example.h new file mode 100644 index 0000000..ba8aa72 --- /dev/null +++ b/src/game/example/example.h @@ -0,0 +1,65 @@ +/* + intro/example.h + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_EXAMPLE_H__ +#define __INCLUDED_EXAMPLE_H__ + +// import core functionality +#include "core/core.h" + +// console functions +#include "sys/sys.h" + +/// example game module +/** This is the osirion Project example module. It describes + * how to create custom modules and how to use the engine functionality. + */ +namespace example +{ + +/// example game module +/** Every game module derives from core::Module and has to implement a + * number of virtual functions + */ +class Example : public core::Module +{ +public: + /// constructor, called on module load + /** Modules are loaded at the start of the program, + * the constructor is only called once. + */ + Example(); + + /// desctructor, called on module unload + ~Example(); + + /// called once every server frame + /** @param elapsed time elapsed since the precious server frame, in seconds + */ + void frame(float elapsed); + + /// called when a player connects + void player_connect(core::Player *player); + + /// called when a player disconnects + void player_disconnect(core::Player *player); + +protected: + /// called when the game starts + void init(); + + /// called when the game is shut down + void shutdown(); + + +private: + core::Zone *zone; +}; + +} + +#endif // __INCLUDED_EXAMPLE_H__ + diff --git a/src/game/example/spectator.cc b/src/game/example/spectator.cc new file mode 100644 index 0000000..7b3a165 --- /dev/null +++ b/src/game/example/spectator.cc @@ -0,0 +1,65 @@ +/* + base/spectator.cc + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 +*/ + +#include "example/spectator.h" + +namespace example { + +core::Cvar *Spectator::g_spectatorspeed = 0; +core::Cvar *Spectator::g_spectatorrotation = 0; + +Spectator::Spectator(core::Player *owner) : core::EntityControlable(owner) +{ + // default properties + entity_shape = core::Entity::Diamond; + entity_radius = 0.25f; + + // the spectator gets player color + entity_color.assign(owner->color()); + entity_color_second.assign(owner->color_second()); + + // set dirty flag + set_dirty(); +} + +Spectator::~Spectator() +{ +} + +void Spectator::frame(float elapsed) +{ + // only update if necessary + if (!entity_speed && ! target_thrust && !target_direction && !target_pitch && !target_roll) + return; + + // assign thrust value from input + entity_thrust = target_thrust; + + // rotate according to input + float rotation = g_spectatorrotation->value() * elapsed; + entity_axis.change_direction(target_direction * rotation); + entity_axis.change_pitch(target_pitch * rotation); + entity_axis.change_roll(target_roll * rotation); + + // assign speed from thruster + float maxspeed = g_spectatorspeed->value(); + entity_speed = entity_thrust * maxspeed; + + // assign new location + if (entity_speed) + entity_location += entity_axis.forward() * entity_speed * elapsed; + + if (target_afterburner) + entity_location += entity_axis.forward() * maxspeed * target_afterburner * elapsed; + + if (target_strafe) + entity_location += entity_axis.left() * maxspeed * target_strafe * elapsed; + + // set dirty flag + set_dirty(); +} + +} diff --git a/src/game/example/spectator.h b/src/game/example/spectator.h new file mode 100644 index 0000000..435c45c --- /dev/null +++ b/src/game/example/spectator.h @@ -0,0 +1,32 @@ +/* + base/spectator.h + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_EXAMPLE_SPECTATOR_H__ +#define __INCLUDED_EXAMPLE_SPECTATOR_H__ + +#include "core/entity.h" +#include "core/cvar.h" + +namespace example { + +/// A spectator entity +class Spectator : public core::EntityControlable +{ +public: + Spectator(core::Player *owner); + ~Spectator(); + + /// update the ship state + virtual void frame(float elapsed); + + static core::Cvar *g_spectatorspeed; + static core::Cvar *g_spectatorrotation; +}; + +} + +#endif // __INCLUDED_EXAMPLE_SPECTATOR_H__ + diff --git a/src/game/game.cc b/src/game/game.cc index 9f5b395..01a2574 100644 --- a/src/game/game.cc +++ b/src/game/game.cc @@ -5,8 +5,11 @@ */ #include "game/game.h" + #include "base/base.h" +#include "example/example.h" #include "intro/intro.h" + #include "core/core.h" #include "sys/sys.h" @@ -20,6 +23,7 @@ void register_modules(bool register_noninteractive_modules) // non-interactive modules core::Module::add(new base::Base()); + core::Module::add(new example::Example()); // interactive modules if (register_noninteractive_modules) { diff --git a/src/game/intro/intro.cc b/src/game/intro/intro.cc index abb3ba8..95d003a 100644 --- a/src/game/intro/intro.cc +++ b/src/game/intro/intro.cc @@ -14,9 +14,8 @@ namespace intro { -Intro::Intro() : core::Module("intro", "Introduction") +Intro::Intro() : core::Module("intro", "Introduction", false) { - module_interactive = false; intro_zone = 0; intro_convoy = 0; } @@ -39,8 +38,6 @@ void Intro::init() abort(); return; } - - module_running = true; } bool Intro::load_world() diff --git a/src/game/intro/intro.h b/src/game/intro/intro.h index 748432c..da6fb80 100644 --- a/src/game/intro/intro.h +++ b/src/game/intro/intro.h @@ -23,12 +23,6 @@ public: /// delete an introduction game module ~Intro(); - /// run the introduction - void init(); - - /// shutdown the introduction - void shutdown(); - /// run one frame void frame(float seconds); @@ -38,6 +32,12 @@ public: /// is called when a player disconnects void player_disconnect(core::Player *player); +protected: + /// run the introduction + void init(); + + /// shutdown the introduction + void shutdown(); private: core::Zone *intro_zone; Convoy *intro_convoy; diff --git a/src/render/draw.cc b/src/render/draw.cc index 17c6fac..69dcecb 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -214,14 +214,19 @@ void draw_pass_sky() if (!core::localplayer()->zone()) return; - if (!core::localplayer()->zone()->sky_texture() && core::localplayer()->zone()->sky().size()) { + if (!core::localplayer()->zone()->sky().size()) + return; + + if (!core::localplayer()->zone()->sky_texture()) { std::string texture_name("textures/env/"); texture_name.append(core::localplayer()->zone()->sky()); core::localplayer()->zone()->set_sky_texture(Textures::load(texture_name)); - if (!core::localplayer()->zone()->sky_texture()) + if (!core::localplayer()->zone()->sky_texture()) { core::localplayer()->zone()->set_sky(""); + return; + } } Textures::bind(core::localplayer()->zone()->sky_texture()); |