diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client/client.cc | 4 | ||||
-rw-r--r-- | src/client/input.cc | 4 | ||||
-rw-r--r-- | src/core/commandbuffer.cc | 8 | ||||
-rw-r--r-- | src/core/cvar.cc | 1 | ||||
-rw-r--r-- | src/core/cvar.h | 3 | ||||
-rw-r--r-- | src/core/entity.cc | 15 | ||||
-rw-r--r-- | src/core/entity.h | 1 | ||||
-rw-r--r-- | src/core/gameconnection.cc | 9 | ||||
-rw-r--r-- | src/core/gameinterface.cc | 2 | ||||
-rw-r--r-- | src/core/netclient.cc | 2 | ||||
-rw-r--r-- | src/core/netconnection.cc | 17 | ||||
-rw-r--r-- | src/core/netconnection.h | 13 | ||||
-rw-r--r-- | src/core/netserver.cc | 8 | ||||
-rw-r--r-- | src/core/player.cc | 64 | ||||
-rw-r--r-- | src/core/player.h | 20 | ||||
-rw-r--r-- | src/game/ship.cc | 4 | ||||
-rw-r--r-- | src/net/tcpconnection.h | 2 |
17 files changed, 154 insertions, 23 deletions
diff --git a/src/client/client.cc b/src/client/client.cc index c93a0dc..99bd41f 100644 --- a/src/client/client.cc +++ b/src/client/client.cc @@ -90,8 +90,8 @@ void Client::init() core::Application::init(); // client variables - core::Cvar::get("cl_name", "Player", core::Cvar::Archive); - core::Cvar::get("cl_color", "1.0 1.0 1.0", core::Cvar::Archive); + core::Cvar::get("cl_name", "Player", core::Cvar::Archive | core::Cvar::Info); + core::Cvar::get("cl_color", "1.0 1.0 1.0", core::Cvar::Archive | core::Cvar::Info); cl_framerate = core::Cvar::get("cl_framerate", "120", core::Cvar::Archive); // initialize SDL, but do not initialize any subsystems diff --git a/src/client/input.cc b/src/client/input.cc index 3b2db09..4d0f54b 100644 --- a/src/client/input.cc +++ b/src/client/input.cc @@ -70,13 +70,13 @@ void keypressed(const SDL_keysym &keysym) break; case SDLK_KP_PLUS: // TODO set core entity params - local_thrust += 0.08f; + local_thrust += 0.02f; if (local_thrust > 1.0f) local_thrust = 1.0f; break; case SDLK_KP_MINUS: // TODO set core entity params - local_thrust -= 0.1f; + local_thrust -= 0.025f; if (local_thrust < 0.0f) local_thrust = 0.0f; break; diff --git a/src/core/commandbuffer.cc b/src/core/commandbuffer.cc index 2cf8d26..a38d9d0 100644 --- a/src/core/commandbuffer.cc +++ b/src/core/commandbuffer.cc @@ -52,6 +52,10 @@ void func_set(std::string const &args) Cvar *cvar = Cvar::set(varname.c_str(), value.c_str(), Cvar::Archive); con_print << cvar->name() << " " << cvar->str() << "\n"; + + if (cvar->flags() && Cvar::Info) { + localplayer()->player_dirty = true; + } return; } @@ -120,6 +124,10 @@ void CommandBuffer::exec(std::string const &cmdline) while (cmdstream.get(c)) value += c; (*cvar) = value; + + if (cvar->flags() && Cvar::Info) { + localplayer()->player_dirty = true; + } } con_print << command << " " << cvar->str() << "\n"; diff --git a/src/core/cvar.cc b/src/core/cvar.cc index 9ce1fe6..363ebb4 100644 --- a/src/core/cvar.cc +++ b/src/core/cvar.cc @@ -60,6 +60,7 @@ Cvar* Cvar::get(const char *name, const char *value, unsigned int flags) Cvar *c = find(name); if (c) { //con_debug << "get " << name << " already exist with value " << cvar->str() << std::endl; + c->cvar_flags |= flags; } else { //con_debug << "get " << name << " " << value << std::endl; c = new Cvar(name, flags); diff --git a/src/core/cvar.h b/src/core/cvar.h index 3847a78..f43e532 100644 --- a/src/core/cvar.h +++ b/src/core/cvar.h @@ -22,8 +22,9 @@ public: * Archive a cvar with this flag will be saved to the configuration file * ReadOnly the value of cvar with this flag can not be altered from the commandline * Game a cvar with this flag is only valid when a game is loaded + * Info a cvar that updates player info */ - enum Flags {Archive=1, ReadOnly=2, Game=4}; + enum Flags {Archive=1, ReadOnly=2, Game=4, Info=8}; /// create a new variable Cvar(const char *name = 0, unsigned int flags = 0); diff --git a/src/core/entity.cc b/src/core/entity.cc index 36868af..d64ae61 100644 --- a/src/core/entity.cc +++ b/src/core/entity.cc @@ -199,6 +199,9 @@ EntityDynamic::~EntityDynamic() void EntityDynamic::frame(float seconds) { + if ((flags() & Static) == Static) + return; + if (entity_speed == 0) return; @@ -239,7 +242,9 @@ void EntityDynamic::recieve_server_update(std::istream &is) EntityControlable::EntityControlable(Player *player, unsigned int flags) : EntityDynamic(flags) { - entity_owner = 0; + entity_owner = player; + if (entity_owner) + entity_owner->add_asset(this); entity_thrust = 0; target_direction = 0.0f; @@ -261,6 +266,8 @@ EntityControlable::EntityControlable(std::istream & is) : EntityControlable::~EntityControlable() { + if (entity_owner) + entity_owner->remove_asset(this); } void EntityControlable::serialize(std::ostream & os) const @@ -306,6 +313,9 @@ void EntityControlable::frame(float seconds) void EntityControlable::set_thrust(float thrust) { + if ((flags() & Static) == Static) + return; + if (!(thrust == target_thrust)) { target_thrust = thrust; entity_dirty = true; @@ -314,6 +324,9 @@ void EntityControlable::set_thrust(float thrust) void EntityControlable::set_direction(float direction) { + if ((flags() & Static) == Static) + return; + if (!(target_direction == direction)) { target_direction = direction; entity_dirty = true; diff --git a/src/core/entity.h b/src/core/entity.h index 0eda501..1f47640 100644 --- a/src/core/entity.h +++ b/src/core/entity.h @@ -9,6 +9,7 @@ namespace core { +class Entity; class EntityControlable; } diff --git a/src/core/gameconnection.cc b/src/core/gameconnection.cc index 4c31f78..b307fee 100644 --- a/src/core/gameconnection.cc +++ b/src/core/gameconnection.cc @@ -123,6 +123,15 @@ void GameConnection::frame(float seconds) //con_debug << netmsg.str(); } + if (localplayer()->dirty()) { + std::ostringstream osstream; + osstream << "pif "; + localplayer()->serialize_client_update(osstream); + osstream << '\n'; + connection_network->send(osstream.str()); + } + + connection_network->transmit(); connection_frametime += f; } diff --git a/src/core/gameinterface.cc b/src/core/gameinterface.cc index 1f8f265..69126e7 100644 --- a/src/core/gameinterface.cc +++ b/src/core/gameinterface.cc @@ -57,8 +57,6 @@ GameInterface::GameInterface() is >> color; } game_localplayer.player_color = color; - - } core::Func::add("list_model", (core::FuncPtr) func_list_model); } diff --git a/src/core/netclient.cc b/src/core/netclient.cc index 937cf21..0f56bb9 100644 --- a/src/core/netclient.cc +++ b/src/core/netclient.cc @@ -97,7 +97,7 @@ void NetClient::send(std::string const &msg) void NetClient::transmit() { - while (sendq.size() && !error()) { + while (sendq.size() && valid() && !error()) { TCPClient::send(sendq.substr(0, net::FRAMESIZE-1)); if (sendq.size() < net::FRAMESIZE) { sendq.clear(); diff --git a/src/core/netconnection.cc b/src/core/netconnection.cc index b87477b..9790655 100644 --- a/src/core/netconnection.cc +++ b/src/core/netconnection.cc @@ -116,6 +116,23 @@ void NetConnection::frame(float seconds) } } +void NetConnection::send(std::string const &msg) +{ + sendq.append(msg); +} + +void NetConnection::transmit() +{ + while (sendq.size() && valid() && !error()) { + TCPConnection::send(sendq.substr(0, net::FRAMESIZE-1)); + if (sendq.size() < net::FRAMESIZE) { + sendq.clear(); + } else { + sendq.erase(0, net::FRAMESIZE-1); + } + } +} + // parse incoming client messages /** * The following incoming messages are parsed; diff --git a/src/core/netconnection.h b/src/core/netconnection.h index 9a801ec..7623e64 100644 --- a/src/core/netconnection.h +++ b/src/core/netconnection.h @@ -34,6 +34,12 @@ public: /// process pending incoming messages void frame(float seconds); + /// buffer outgoing data + void send(std::string const &msg); + + /// send bufered outgoing data + void transmit(); + protected: /// receive incoming data and store messages void receive(); @@ -48,9 +54,10 @@ protected: void parse_incoming_message(const std::string & message); private: - std::string messageblock; - std::deque<std::string> recvq; - fd_set clientset; + std::string messageblock; + std::deque<std::string> recvq; + std::string sendq; + fd_set clientset; }; } diff --git a/src/core/netserver.cc b/src/core/netserver.cc index 0722061..87f5320 100644 --- a/src/core/netserver.cc +++ b/src/core/netserver.cc @@ -184,9 +184,9 @@ NetClient *NetServer::find_client(Player const *player) * The following incoming protocol messages are parsed; * * disconnect - * help - * list_players - * name + * cmd <game command> + * cup + * pif * say <text> * */ @@ -249,6 +249,7 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me return; } + /* // name if (command == "name") { std::string name; @@ -284,6 +285,7 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me send(client, "msg info list_players - shows a list of connected players\n"); send(client, "msg info disconnect - disconnect\n"); } + */ } } diff --git a/src/core/player.cc b/src/core/player.cc index 488e407..4c4616a 100644 --- a/src/core/player.cc +++ b/src/core/player.cc @@ -4,8 +4,11 @@ the terms of the GNU General Public License version 2. */ +#include <sstream> + #include "sys/sys.h" #include "core/player.h" +#include "core/cvar.h" namespace core { @@ -25,11 +28,37 @@ void Player::clear() player_id = 0; player_name.clear(); player_dirty = false; + + clear_assets(); +} + +void Player::clear_assets() +{ + // clear assets + for (std::list<EntityControlable*>::iterator asset = assets.begin(); asset != assets.end(); asset++) { + (*asset)->entity_owner = 0; + (*asset)->die(); + } + assets.clear(); + player_control = 0; } -void Player::serialize_client_update(std::ostream & os) const +void Player::serialize_client_update(std::ostream & os) { + Cvar *cl_name = Cvar::find("cl_name"); + if (cl_name) { + player_name = cl_name->str(); + } + + Cvar *cl_color = Cvar::find("cl_color"); + math::Color color(1.0, 1.0, 1.0, 1.0); + if (cl_color) { + std::istringstream is(cl_color->str()); + is >> color; + player_color = color; + } + os << " " << player_color << " \"" << player_name << "\""; } @@ -55,7 +84,7 @@ void Player::serialize_server_update(std::ostream & os) const co = player_control->id(); else co = 0; - + os << player_id << " " << co << " " << player_color << " \"" << player_name << "\""; } @@ -88,5 +117,36 @@ void Player::recieve_server_update(std::istream &is) player_name = n; } +void Player::add_asset(EntityControlable *entity) +{ + entity->entity_owner = this; + assets.push_back(entity); +} + +void Player::remove_asset(EntityControlable *entity) +{ + for (std::list<EntityControlable*>::iterator asset = assets.begin(); asset != assets.end(); asset++) { + if ((*asset) == entity) { + (*asset)->entity_owner = 0; + (*asset)->die(); + assets.erase(asset); + return; + } + } + con_warn << "Could not remove asset " << entity->id() << " from player " << this->id() << "\n"; } +void Player::remove_asset(unsigned int id) +{ + for (std::list<EntityControlable*>::iterator asset = assets.begin(); asset != assets.end(); asset++) { + if ((*asset)->id() == id) { + (*asset)->entity_owner = 0; + (*asset)->die(); + assets.erase(asset); + return; + } + } + con_warn << "Could not remove asset " << id << " from player " << this->id() << "\n"; +} + +} diff --git a/src/core/player.h b/src/core/player.h index db6860a..59b18c1 100644 --- a/src/core/player.h +++ b/src/core/player.h @@ -7,16 +7,16 @@ #ifndef __INCLUDED_CORE_PLAYER_H__ #define __INCLUDED_CORE_PLAYER_H__ -#include "math/mathlib.h" - namespace core { class Player; } #include "core/entity.h" +#include "math/mathlib.h" #include <string> +#include <list> namespace core { @@ -54,7 +54,7 @@ public: void recieve_server_update(std::istream &is); /// serialize player info to a stream - void serialize_client_update(std::ostream & os) const; + void serialize_client_update(std::ostream & os); /// receive player info from a stream void recieve_client_update(std::istream &is); @@ -62,6 +62,18 @@ public: /// clear all the data void clear(); + /// clear assets + void clear_assets(); + + /// add an asset + void add_asset(EntityControlable *entity); + + /// remove an asset + void remove_asset(EntityControlable *entity); + + /// remove an asset + void remove_asset(unsigned int id); + /* -- should actually not be public --*/ // dirty state @@ -78,6 +90,8 @@ public: // the entity the Player is currently controling EntityControlable *player_control; + + std::list<EntityControlable*> assets; }; } diff --git a/src/game/ship.cc b/src/game/ship.cc index 5edbd7d..1dd37bc 100644 --- a/src/game/ship.cc +++ b/src/game/ship.cc @@ -20,8 +20,6 @@ namespace game { Ship::Ship(core::Player *owner, ShipModel *shipmodel) : core::EntityControlable(owner, ship_enttype) { - // entity properties - entity_owner = owner; entity_modelname = "ships/" + shipmodel->modelname(); entity_name = shipmodel->name() + ": <" + owner->name() + ">"; ship_shipmodel = shipmodel; @@ -29,6 +27,8 @@ Ship::Ship(core::Player *owner, ShipModel *shipmodel) : Ship::~Ship() { + if (entity_owner) + entity_owner->remove_asset(this); } void Ship::frame(float seconds) diff --git a/src/net/tcpconnection.h b/src/net/tcpconnection.h index 6076215..79a61fe 100644 --- a/src/net/tcpconnection.h +++ b/src/net/tcpconnection.h @@ -55,7 +55,7 @@ public: void abort(); /// send outgoing data - void send(std::string const &msg); + virtual void send(std::string const &msg); protected: /// receive incoming data |