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Project::OSiRiON
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2012-11-21Added get/set methods for the weapon-slot API.Stijn Buys
2012-11-18Corrected dedicated server log timestamp issues.Stijn Buys
2012-11-18Log dedicated server console messages to server.log,Stijn Buys
print version number and command line to console on startup.
2012-11-18Added comment.Stijn Buys
2012-11-18Set sv_keepalive default to 30 seconds.Stijn Buys
2012-11-18Suppress slots loading debug message.Stijn Buys
2012-11-18Support for ownerid() on projectiles and spacemines,Stijn Buys
show assassin name in death messages.
2012-11-18Improved death messages,Stijn Buys
shoot colored projectiles.
2012-11-18Added support for projectile ownerid.Stijn Buys
2012-11-18Corrected a serious bug where spacemines and projectiles have the same ↵Stijn Buys
module type id.
2012-11-18Added a method to find players by id.Stijn Buys
2012-11-18Corrected a small bug in Entity::print().Stijn Buys
2012-11-18ADded support for enitty information printing, print current armor values ↵Stijn Buys
for ships, print death messages
2012-11-18Implements server-side ship damage,Stijn Buys
adds a damage key to the weapons.ini file, configurable spacemine damage.
2012-11-17build 0.2.2-svn1195Stijn Buys
2012-11-17Bumped version number to 0.2.2.Stijn Buys
2012-11-14Mark docked entities as unpowered which prevents entity sounds from being ↵Stijn Buys
played.
2012-11-14Only allow gunfire if Ship::state() == Entity::Normal,Stijn Buys
do not activate impulse engines during ImpulseInitiate
2012-11-14Added initial weapon projectiles.Stijn Buys
2012-11-14Corrected a bug in fire control handling.Stijn Buys
2012-11-14Add more Slot properties, corrected a bug in EntityControlable control flags ↵Stijn Buys
handling.
2012-11-14Added initial core::Slot attributes.Stijn Buys
2012-11-14Added Item::Mounted flag.Stijn Buys
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-11-11Corrected light attenuation values.Stijn Buys
2012-11-07Tweaked zone light attenuation values.Evan Goers
2012-10-30Updated storylineStijn Buys
2012-10-28Use spacemine template model for mines if the weapon model isn't defined.Stijn Buys
2012-10-28Correct a bug where a dropped mine was not removed from the inventory.Stijn Buys
2012-10-28Updated starsystem roadmap, updated developer documentation.Stijn Buys
2012-10-21Corrected loadgame to have the Unique and Unrestricted item properties set ↵Stijn Buys
from actual in-game properties rather than read from the savegame file.
2012-10-21Support the Item::Unrestricted flag, client allows to sell unrestricted ↵Stijn Buys
items anywhere.
2012-10-20Added func_drop, added spacemine template.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-16Corrects a small bug in the list_particles function where the summary is ↵Stijn Buys
printed multiple times.
2012-10-16Default sky is loaded in in the game module, the engine falls back to black.Stijn Buys
2012-10-15Show entity ids in the devinfo widget.Stijn Buys
2012-10-15Corrected a serious bug where calling the 'list_info' function without ↵Stijn Buys
arguments erases all infotypes.
2012-10-15Added support for item::Unique flag and Item::dirty().Stijn Buys
2012-10-14Disable physics simulation for destroyed entities in Entity::reset()Stijn Buys
2012-10-14Improved Jumppoint::validate() warning messages.Stijn Buys
2012-10-14Corrected a bug that prevented savegame loading in multiplayer games.Stijn Buys
2012-10-14Corrected a bug in the zone color network transfer.Stijn Buys
2012-10-14Add a stackable flag for weapons, load a default model for spacemines.Stijn Buys
2012-10-14Added "give weapon" function.Stijn Buys
2012-10-14Render a generic explosion effect for destroyed entities.Stijn Buys
2012-10-14Added protection against duplicate dialog definitions, made the dialog ↵Stijn Buys
window smaller.
2012-10-13Corrected bugs in the respawn command, detect ship collisions with planets ↵Stijn Buys
and stars.
2012-10-13Added dialog infrastructure.Stijn Buys
2012-10-13Read weapons.ini.Stijn Buys