Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
do not render thrust-enabled particle systems on impulse speed.
|
|
|
|
|
|
|
|
|
|
updated starsystem roadmap with the new Dragon Eye Nebula system names.
|
|
|
|
|
|
use a single texture for the entire length instead of repeating it.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
do not draw destroyed entity models.,
|
|
|
|
renamed [ejector] sections in particle ini files,
resolved the issue where only 1 particle per frame could be ejected.
|
|
|
|
|
|
added random rotation to sprites.
|
|
world space,
corrected several bugs in the initial particle system implementation,
added impulse key to have particle systems react on impulse drive.
|
|
per particle system.
|
|
|
|
removed twice.
|
|
|
|
|
|
coordinates.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
default.
|
|
|
|
show mounted items at the top of the weapons list.
|
|
removed the Weapon::stackable() attribute.
|
|
corrected a release date in the Changelog.
|