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Project::OSiRiON
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2012-11-25Add a typecast to unsigned int to make debian happy.Stijn Buys
2012-11-25Draw particles on projectile models.Stijn Buys
2012-11-25Removed game::Projectile, added initial support for ship health.Stijn Buys
2012-11-25Do not select projectiles as target.Stijn Buys
2012-11-25Cleaned up slots API.Stijn Buys
2012-11-25Bump network protocol version to 25.Stijn Buys
2012-11-25Added server-side distance check before sending entity create messages for pr...Stijn Buys
2012-11-25Receive network entity create messages for projectiles.Stijn Buys
2012-11-25Add client-side movement for projectiles.Stijn Buys
2012-11-25Added core::Entity::Projectile.Stijn Buys
2012-11-25Added entity minimum speed threshold.Stijn Buys
2012-11-25Enable collision detection on projectiles.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
2012-11-22Corrected a bug in the OBJ file reader that prevented it from reading certain...Stijn Buys
2012-11-21Accomodate bullet 2.81 API change.Stijn Buys
2012-11-21Added get/set methods for the weapon-slot API.Stijn Buys
2012-11-18Corrected dedicated server log timestamp issues.Stijn Buys
2012-11-18Log dedicated server console messages to server.log,Stijn Buys
2012-11-18Added comment.Stijn Buys
2012-11-18Set sv_keepalive default to 30 seconds.Stijn Buys
2012-11-18Suppress slots loading debug message.Stijn Buys
2012-11-18Support for ownerid() on projectiles and spacemines,Stijn Buys
2012-11-18Improved death messages,Stijn Buys
2012-11-18Added support for projectile ownerid.Stijn Buys
2012-11-18Corrected a serious bug where spacemines and projectiles have the same module...Stijn Buys
2012-11-18Added a method to find players by id.Stijn Buys
2012-11-18Corrected a small bug in Entity::print().Stijn Buys
2012-11-18ADded support for enitty information printing, print current armor values for...Stijn Buys
2012-11-18Implements server-side ship damage,Stijn Buys
2012-11-17build 0.2.2-svn1195Stijn Buys
2012-11-17Bumped version number to 0.2.2.Stijn Buys
2012-11-14Mark docked entities as unpowered which prevents entity sounds from being pla...Stijn Buys
2012-11-14Only allow gunfire if Ship::state() == Entity::Normal,Stijn Buys
2012-11-14Added initial weapon projectiles.Stijn Buys
2012-11-14Corrected a bug in fire control handling.Stijn Buys
2012-11-14Add more Slot properties, corrected a bug in EntityControlable control flags ...Stijn Buys
2012-11-14Added initial core::Slot attributes.Stijn Buys
2012-11-14Added Item::Mounted flag.Stijn Buys
2012-11-11Cleaned up core::EntyControlable client-side and server-side proprties API.Stijn Buys
2012-11-11Corrected light attenuation values.Stijn Buys
2012-11-07Tweaked zone light attenuation values.Evan Goers
2012-10-30Updated storylineStijn Buys
2012-10-28Use spacemine template model for mines if the weapon model isn't defined.Stijn Buys
2012-10-28Correct a bug where a dropped mine was not removed from the inventory.Stijn Buys
2012-10-28Updated starsystem roadmap, updated developer documentation.Stijn Buys
2012-10-21Corrected loadgame to have the Unique and Unrestricted item properties set fr...Stijn Buys
2012-10-21Support the Item::Unrestricted flag, client allows to sell unrestricted items...Stijn Buys
2012-10-20Added func_drop, added spacemine template.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-16Corrects a small bug in the list_particles function where the summary is prin...Stijn Buys