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Project::OSiRiON
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2012-10-14Improved Jumppoint::validate() warning messages.Stijn Buys
2012-10-14Corrected a bug that prevented savegame loading in multiplayer games.Stijn Buys
2012-10-14Corrected a bug in the zone color network transfer.Stijn Buys
2012-10-14Add a stackable flag for weapons, load a default model for spacemines.Stijn Buys
2012-10-14Added "give weapon" function.Stijn Buys
2012-10-14Render a generic explosion effect for destroyed entities.Stijn Buys
2012-10-14Added protection against duplicate dialog definitions, made the dialog ↵Stijn Buys
window smaller.
2012-10-13Corrected bugs in the respawn command, detect ship collisions with planets ↵Stijn Buys
and stars.
2012-10-13Added dialog infrastructure.Stijn Buys
2012-10-13Read weapons.ini.Stijn Buys
2012-10-13Draw zone colors and background texture on the galactic map.Stijn Buys
2012-10-13Minor math::Color cleanup.Stijn Buys
2012-10-11Moved handling of the physics reset for the Docked and Destroyed state from ↵Stijn Buys
game tp core.
2012-10-10Made mines interact with any EntityDynamic or EntityControlable instead of ↵Stijn Buys
just ships
2012-10-10Added space mine proof of concept.Stijn Buys
2012-10-10Provided bullet physics collision callback methods.Stijn Buys
2012-10-10Use KiB in the dedicated server network statistics.Stijn Buys
2012-10-10Added zone info parameters to the zone update network message, updated the ↵Stijn Buys
network protocol version to 24.
2012-10-08Renamed Item::flag_is_set() to Item::has_flag().Stijn Buys
2012-10-08Do not draw hidden zones on the galaxy map.Stijn Buys
2012-10-08Read showonmap key from zone ini files.Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-10-07Read info and locations keys from zone ini files.Stijn Buys
2012-10-07Add galactic map, make it possible to other zones on the map.Stijn Buys
2012-10-07Set localcontrol aaim while target tracking.Stijn Buys
2012-10-07Added Widget::EventClicked and Widget::EventDoubleClicked,Stijn Buys
made ModelView::clear() work according to specification.
2012-10-07Updated code comments, added zone information record.Stijn Buys
2012-10-07Corrected code comment.Stijn Buys
2012-10-07Probe the maximal number of OpenGL lights.Stijn Buys
2012-09-23Updated starsystem roadmap.Stijn Buys
2012-05-17Added storyline HTML conversion to the documentation.Stijn Buys
2012-05-16Corrected an HTML error in the documentation.Stijn Buys
2012-05-12Updated documenttion HTML keywords, updated starsystem roadmap, updated artwork.Stijn Buys
2012-05-03Tweaked light attenuation.Evan Goers
2012-05-01Corrected a typo in the documentation.Stijn Buys
2012-05-01Use light environment classes in the model viewer and the main rendering ↵Stijn Buys
routine.
2012-05-01Added light environment classesStijn Buys
2012-05-01Added light environment classesStijn Buys
2012-05-01Disabled slot loading debug message.Stijn Buys
2012-05-01Updated documentation, match documentation style with website stylesheet.Stijn Buys
2012-04-23Added constant attenuation value.Evan Goers
2012-04-22Draw weapon slot placeholder boxes.Stijn Buys
2012-04-22Load entity weapon slots,Stijn Buys
prevent the game from crashing when launching after obtaining a ship through 'give' while docked.
2012-04-22Initial support for per-entity weapon slots.Stijn Buys
2012-04-22Load model weapon tags.Stijn Buys
2012-04-22Corrects a lighting bug introduced in r1123.Stijn Buys
2012-03-22Cleaned up lighting related variable names.Stijn Buys
2012-03-21Changed create_light() to add_light().Evan Goers
De-duplicated some magic numbers.
2012-03-21Functionize light creation.Evan Goers
2012-03-19Resolved a ModelView related segfault when opening the buy menu and a ↵Stijn Buys
potental segfault in the inventory window.