Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-06 | every player within 1024 game units is drawn as target | Stijn Buys | |
2008-08-06 | improved target drawing | Stijn Buys | |
2008-08-01 | revert renderer camera location, fix r_restart | Stijn Buys | |
2008-07-30 | minimize opengl transformation matrix by doing eye-location in software | Stijn Buys | |
2008-07-30 | select-on-release | Stijn Buys | |
2008-07-28 | zone support | Stijn Buys | |
2008-07-26 | don't render target selection bitmap with draw_ui 0 | Stijn Buys | |
2008-07-25 | allow mouse control when clicking on an already selected entity | Stijn Buys | |
2008-07-25 | minor cleanups | Stijn Buys | |
2008-07-21 | prepare keybinds for modifier keys, fix for the camera clipping issue | Stijn Buys | |
2008-07-20 | targetting | Stijn Buys | |
2008-07-20 | core::localcontrol() is not a legal target | Stijn Buys | |
2008-07-20 | targetting | Stijn Buys | |
2008-07-18 | reset spacedust on ship change, audio distance model changes (should fix ↵ | Stijn Buys | |
win32 ui sound dissapearing in the distance) |